Supposedly, part of the reason for the early access is to try and balance the "peacemakers and chaos creators" (their own words). Of course, most of the time this "balancing" just gets half-ased and then let go... and fails. But hope springs eternal, right? I'll just wait and see where it goes.
And seriously people, can we be adults about this in just one thread for a change? Or are we gonna go with the carebear/griefer toddler wars again?
Hopefully developers don't listen to this small crowd and watering down their vision or we will have another good sandbox game turned into a carebear game, there is already plenty of them we don't need more.
ps: wait they fix the invisible mobs issue then i will 100% buy the game.
Everyone has their own play style. Why is it that HC players that love pvp call pve players "carebears" and pve players call the pvp players "db" or "gangers" or "griefers"?
We are all gamers, we all like different kinds of game types. They have 3 servers now, why would it be so hard to list America HC server and America PvE server? The engine and resources don't look like they would take a huge chunk of money to add another instance running a different rule set game.
With all the difference of opinion you say that the "small crowd" is trying to water down the game.... if you read through the forums its about a 50/50 split.
Another thing about the pvp or pve servers, you will always get those pve players that want a blend of pvp coming to the pvp server. You very seldom see pvp player coming to a pve server. Seems like the pve players are more versatile and open to a blended mix of game play where pvp'ers just want to kill each other, destroy others towns and enjoy the full on open pvp.
We have seen this before and I don't remember a game that ever went from pvp to full pve and disregarded the wishes of a pvp player. However, we have seen games that have a strong outcry from the pve community open up pve rule set server. Not sure why the pvp crowd is so worried about their being a pve server.
I can't imagine them switching the entire game to pve can anyone else??
They don't have the resources to open a pve server, they already fail the kickstarter and now they are trying to make some money with steam early access ti continue the development.
Change the game into pve mean they have to waste extra time in development, changing the base code and the loot table of all the enviroment, since you lost nothing or risk nothing.
The game is meant to be a SURVIVAL sandbox mmorpg, removing the pvp and you have a crappy mmorpg where you kill mobs and build stuff 24/7. Pve players always get bored fast, and when they ruined the mmorpg to meet their own tastes they unistall the game and wait for the next one.
Crappy delusional players. I have seen this behaviour a lot in the last years unfrotunately and the trend continue.
So stop wasting developers times, just move on and play another game, you have a huge pool of games, while us hardcore player who like both open pvp + open pve in the same enviroment have almost nothing to play.
The game is meant to be a SURVIVAL sandbox mmorpg, removing the pvp and you have a crappy mmorpg where you kill mobs and build stuff 24/7. Pve players always get bored fast, and when they ruined the mmorpg to meet their own tastes they unistall the game and wait for the next one.
So pvp players don't get bored? If it's completely dominated by pvp then it becomes stagnate as everyone kills off any newcomers before they get their feet wet and you end up with a handful of vets just killing each other over and over, bored, wondering where everyone went. I don't see any way for a sandbox game to work(with this generation), with pvp you eventually end up with a small population of die-hards and with none you end up like Second Life(yeah I know they have pvp areas but it's a joke, the game is first and foremost a social game).
However, I know of very few open world pve sandbox games, but pvp games are a dime a dozen when it comes to a sandbox environment. MMO or otherwise, here is what I know of:
Mortal online
Darkfall
Salem
Archeage
Eve Online
Haven and Hearth
I'm sure there are more that I'm forgetting, but that's just off the top of my head. There may be some pve sandbox games in development but I doubt any of them are as far along as most of the pvp centric games. I'm not saying either way what they should do, as it is more than likely going to fail regardless but I was interested to see how they would handle a pve sandbox.
I actually enjoy this game. It's rough starting out, because there is no tutorial or anything. However, it's pretty cool the amount of things you can build, and I haven't even scratched the surface. I met up with some people on Reddit, and we formed a 10 person community. We built a nice little town by the end of the night, complete with walls surrounding it. Took a lot of work and was fun to work together as a team.
So far in my experience PKers aren't that bad. Dropping your entire inventory on death if you're a criminal is a good deterrent. Also the map is pretty dang big, so people are pretty spread out. Thieves were an issue at first, but later on you can create locks for your stuff. Unlike most early access survival games, the skill system in this one is very MMO like and gives a good sense of progression.
The game is meant to be a SURVIVAL sandbox mmorpg, removing the pvp and you have a crappy mmorpg where you kill mobs and build stuff 24/7. Pve players always get bored fast, and when they ruined the mmorpg to meet their own tastes they unistall the game and wait for the next one.
So pvp players don't get bored? If it's completely dominated by pvp then it becomes stagnate as everyone kills off any newcomers before they get their feet wet and you end up with a handful of vets just killing each other over and over, bored, wondering where everyone went. I don't see any way for a sandbox game to work(with this generation), with pvp you eventually end up with a small population of die-hards and with none you end up like Second Life(yeah I know they have pvp areas but it's a joke, the game is first and foremost a social game).
However, I know of very few open world pve sandbox games, but pvp games are a dime a dozen when it comes to a sandbox environment. MMO or otherwise, here is what I know of:
Mortal online
Darkfall
Salem
Archeage
Eve Online
Haven and Hearth
I'm sure there are more that I'm forgetting, but that's just off the top of my head. There may be some pve sandbox games in development but I doubt any of them are as far along as most of the pvp centric games. I'm not saying either way what they should do, as it is more than likely going to fail regardless but I was interested to see how they would handle a pve sandbox.
Pvp make the game more engaging survival side, you have to defend yourself and your loot from other players too not only from a crappy AI that use everytime the same pattern.
Also this is a territorial control mmorpg too, mean you have to fight other guilds to own a land and conquer it.
Removing these parts, and again, you have a bland game where you just kill some mobs and build stuff, nothing more to do.
If this is the fun that the pve crowd want then i'm happy that sometimes devs create "hardcore" sanboxes, and are only indie company that do so, not AAA companies because they want to gather for the masses and the masses are stupid people who just like the same mob 10000 times for just a drop or a level up.
Give me a break pls, i'm sick of these wow clone games all the same with different skin.
ps: The devs are 3, a programmer, a modeler and an animator/GUI, asking for a different ruleset is pratically ask them to stop developing the main game.
ps2: already played the games you listed (DF1 for 2 years), but i don't like them, not for the full loot and pvp, but because they really suck as concept and combat.
Or am I missing the standard PvP talk? All I've read so far is defending your village from monsters.
It has PvP.
From reading the comments section it sounds like DayZish in both good and bad ways.
From user : LuckyBlonde on Steam "( btw, you'll need few trustworthy comrades, if you want to be safe from bandits and killers, because there is full pvp with its penalties. I have already met some guys with red nicknames, uttering battle cries and trying to kill people.. and failing miserably ) "
... and there goes my interest.
*Sigh*
When will someone FINALLY learn?
I really dont get people like you. Why in the hell do you want a PvE sandbox? Do you really think anyone gives a shit about your pretty house if they cant destroy and or take it from you? Why not just play the plethora of PvE themeparks or go play a single player 'sim' type game? There is literally HUNDREDS of them.
Some of us don't care who gives a crap about the pretty things we build, except for the people we are building them with. Some people want a sandbox where people interact, collaborate, cooperate, and build things together. There are a dozen or so PvP sandboxes but very few choices for PvE sandboxes. When the mention of one shows up, we think that's neat.
Where are these dozen of pvp sandbox you mention? I see only themepark and pve sandbox around, and Dayz and H1Z1 or similar games aren't sandbox but multiplayer coop games with 32 people on a little single map.
Tree of life is one of the first true MMO sandbox i come across since Mortal Online, where the map (a very big map) can support more than 1000+ players and not 32 in 4 inches of map.
Sorry for you, but indeed if you can't handle pvp then this game is not meant for your tastes, wait for Skysaga or Oort online, or The Repopuation normal server, also ESO ans Wildstar have some sandbox features.
Pratically 95% of the mmorpg market is for the pve crowd, this want to turn a pvp game into a pve boring mobfest make no sense at all.
No one here said they wanted to turn a PVP game into PVE. People like you and karmath get into a tizzy and concoct imaginary scenarios the minute someone presents an opinion you don't like. Reread the posts. People said "PVP? Not for me." That's it. Don't get so worked up over this stuff man. It'll give you an ulcer. The last thing you want is to develop one of those, get that pain in your gut, tilt back some Pepto Bismol and BAM... you just missed a naked newb going by that you could've ganked.
As for dozen PVP sandboxes:
EVE Online
Perpetuum Online
Wurm Online
Mortal Online
Darkfall Online
Age of Wushu
Noble's Land
Life is Feudal
Entropia Universe
Sociolotron
LOVE
Ryzom
Xsyon
The Repopulation
Pathfinder Online
Salem
Venus Rising
Red Light Center
Uncharted Waters
Albion Online
Runescape
Haven and Hearth
Das Tal
I completely expect you to nitpick the list rather than accept that they do exist. Not a problem.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
Pvp make the game more engaging survival side, you have to defend yourself and your loot from other players too not only from a crappy AI that use everytime the same pattern.
Also this is a territorial control mmorpg too, mean you have to fight other guilds to own a land and conquer it.
Removing these parts, and again, you have a bland game where you just kill some mobs and build stuff, nothing more to do.
If this is the fun that the pve crowd want then i'm happy that sometimes devs create "hardcore" sanboxes, and are only indie company that do so, not AAA companies because they want to gather for the masses and the masses are stupid people who just like the same mob 10000 times for just a drop or a level up.
Give me a break pls, i'm sick of these wow clone games all the same with different skin.
ps: The devs are 3, a programmer, a modeler and an animator/GUI, asking for a different ruleset is pratically ask them to stop developing the main game.
ps2: already played the games you listed (DF1 for 2 years), but i don't like them, not for the full loot and pvp, but because they really suck as concept and combat.
It could be more engaging if everyone followed the same rules but they don't. What's to prevent them from just waiting until everyone is offline then ransack everything you've built up? You make pve sound cut-and-dry because YOU dislike it and have a very skewed opinion of it.
I said nothing about WoW or clones nor did I ever imply that they should change the ruleset, I just don't see the ruleset it's trying to adopt to be very appealing when there are so many other options out there. A game can be pve focused and still be different from WoW, it can also have challenging pve that requires a group effort and progress.
I don't particularly dislike pvp but you make it out to be like it's a fact that it makes the game more interesting when it's just an opinion. I can make pvp sound just as bad too, lets see:
You just kill the same people over and over
No one ever fights out in the open, they wait until night when everyone is asleep and loot/destroy everything
No build diversity, everyone uses the same 2 handed sword and plate armor
New players get camped constantly and never stand a chance
Every fight is about numbers, the zerg always wins
Anyone can bottom line ANY game and make it sound like shit. Oversimplification does nothing for your argument or mine.
I just wanted to see something different, good or bad but I wish the devs luck and hope that they can implement systems to combat all of the negative side effects of an open pvp ruleset but I won't hold my breath.
Comments
Supposedly, part of the reason for the early access is to try and balance the "peacemakers and chaos creators" (their own words). Of course, most of the time this "balancing" just gets half-ased and then let go... and fails. But hope springs eternal, right? I'll just wait and see where it goes.
And seriously people, can we be adults about this in just one thread for a change? Or are we gonna go with the carebear/griefer toddler wars again?
They don't have the resources to open a pve server, they already fail the kickstarter and now they are trying to make some money with steam early access ti continue the development.
Change the game into pve mean they have to waste extra time in development, changing the base code and the loot table of all the enviroment, since you lost nothing or risk nothing.
The game is meant to be a SURVIVAL sandbox mmorpg, removing the pvp and you have a crappy mmorpg where you kill mobs and build stuff 24/7. Pve players always get bored fast, and when they ruined the mmorpg to meet their own tastes they unistall the game and wait for the next one.
Crappy delusional players. I have seen this behaviour a lot in the last years unfrotunately and the trend continue.
So stop wasting developers times, just move on and play another game, you have a huge pool of games, while us hardcore player who like both open pvp + open pve in the same enviroment have almost nothing to play.
So pvp players don't get bored? If it's completely dominated by pvp then it becomes stagnate as everyone kills off any newcomers before they get their feet wet and you end up with a handful of vets just killing each other over and over, bored, wondering where everyone went. I don't see any way for a sandbox game to work(with this generation), with pvp you eventually end up with a small population of die-hards and with none you end up like Second Life(yeah I know they have pvp areas but it's a joke, the game is first and foremost a social game).
However, I know of very few open world pve sandbox games, but pvp games are a dime a dozen when it comes to a sandbox environment. MMO or otherwise, here is what I know of:
Mortal online
Darkfall
Salem
Archeage
Eve Online
Haven and Hearth
I'm sure there are more that I'm forgetting, but that's just off the top of my head. There may be some pve sandbox games in development but I doubt any of them are as far along as most of the pvp centric games. I'm not saying either way what they should do, as it is more than likely going to fail regardless but I was interested to see how they would handle a pve sandbox.
I actually enjoy this game. It's rough starting out, because there is no tutorial or anything. However, it's pretty cool the amount of things you can build, and I haven't even scratched the surface. I met up with some people on Reddit, and we formed a 10 person community. We built a nice little town by the end of the night, complete with walls surrounding it. Took a lot of work and was fun to work together as a team.
So far in my experience PKers aren't that bad. Dropping your entire inventory on death if you're a criminal is a good deterrent. Also the map is pretty dang big, so people are pretty spread out. Thieves were an issue at first, but later on you can create locks for your stuff. Unlike most early access survival games, the skill system in this one is very MMO like and gives a good sense of progression.
Pvp make the game more engaging survival side, you have to defend yourself and your loot from other players too not only from a crappy AI that use everytime the same pattern.
Also this is a territorial control mmorpg too, mean you have to fight other guilds to own a land and conquer it.
Removing these parts, and again, you have a bland game where you just kill some mobs and build stuff, nothing more to do.
If this is the fun that the pve crowd want then i'm happy that sometimes devs create "hardcore" sanboxes, and are only indie company that do so, not AAA companies because they want to gather for the masses and the masses are stupid people who just like the same mob 10000 times for just a drop or a level up.
Give me a break pls, i'm sick of these wow clone games all the same with different skin.
ps: The devs are 3, a programmer, a modeler and an animator/GUI, asking for a different ruleset is pratically ask them to stop developing the main game.
ps2: already played the games you listed (DF1 for 2 years), but i don't like them, not for the full loot and pvp, but because they really suck as concept and combat.
No one here said they wanted to turn a PVP game into PVE. People like you and karmath get into a tizzy and concoct imaginary scenarios the minute someone presents an opinion you don't like. Reread the posts. People said "PVP? Not for me." That's it. Don't get so worked up over this stuff man. It'll give you an ulcer. The last thing you want is to develop one of those, get that pain in your gut, tilt back some Pepto Bismol and BAM... you just missed a naked newb going by that you could've ganked.
As for dozen PVP sandboxes:
I completely expect you to nitpick the list rather than accept that they do exist. Not a problem.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
It could be more engaging if everyone followed the same rules but they don't. What's to prevent them from just waiting until everyone is offline then ransack everything you've built up? You make pve sound cut-and-dry because YOU dislike it and have a very skewed opinion of it.
I said nothing about WoW or clones nor did I ever imply that they should change the ruleset, I just don't see the ruleset it's trying to adopt to be very appealing when there are so many other options out there. A game can be pve focused and still be different from WoW, it can also have challenging pve that requires a group effort and progress.
I don't particularly dislike pvp but you make it out to be like it's a fact that it makes the game more interesting when it's just an opinion. I can make pvp sound just as bad too, lets see:
You just kill the same people over and over
No one ever fights out in the open, they wait until night when everyone is asleep and loot/destroy everything
No build diversity, everyone uses the same 2 handed sword and plate armor
New players get camped constantly and never stand a chance
Every fight is about numbers, the zerg always wins
Anyone can bottom line ANY game and make it sound like shit. Oversimplification does nothing for your argument or mine.
I just wanted to see something different, good or bad but I wish the devs luck and hope that they can implement systems to combat all of the negative side effects of an open pvp ruleset but I won't hold my breath.
And some coverage! You cover Echo of Souls constantly, and by you, I mean MMORPG.com