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Albion Online: GvG Warfare Detailed in New Video Blog

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129

The Albion Online team has sent out a new video developer diary to talk about the Guild vs Guild warfare system as it will appear in the game. According to devs, GvG is limited to five players on each side to allow smaller guilds to compete with larger guilds on even footing. Check it out!








¯\_(ツ)_/¯ 


Comments

  • kenpokillerkenpokiller Member UncommonPosts: 321
    Looks great :).

    Sway all day, butterfly flaps all the way!

  • crysentcrysent Member UncommonPosts: 841
    I have not played the beta, but have really been looking forward to this game.
  • HowbadisbadHowbadisbad Member UncommonPosts: 453

    Looks good

    Waiting for:
    The Repopulation
    Albion Online

  • MavolenceMavolence Member UncommonPosts: 635
    Not really a fan of pitched even battles like a set up friendly game of flag football. This is like battlegrounds for an open world pvp sandbox?
  • blizzingblizzing Member UncommonPosts: 2
    OMG they are stuped play the game first than tallk s*h*e*t 5vs5 yea the number dont play any role shure, but hey u dumps if ur guild has more numbers than it hast more silver and resu income than u so u get 5vs5 when 1 side t5-6 and u t4-half t5 
  • I'm really put off by full loot system. I'm a casual gamer of about 10 hours monday-friday and then 12 hours on sat and sun.

     

    I just can't picture losing my gear after crafting it just recently. The looks and graphics of this game are on point with exactly what I'd want in a game but the full body loot system is the only thing holding me back.

     

    Sorry but it's a deal breaker for me. Everything else seems legit.

     

    EDIT: I could see this possibly working however: make sure the prices of crafted goods remain low...but not like dirt prices low...just "low" so the economic impact of dieing is felt...but it's not "uninstallable" bad.

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