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Im looking for a new game with meaningful pvp, and ff xiv arr keep getting good reviews but i cant find much about its pvp.
does the game have any crafting? is it important?
how is the game economy, do people buy and sell things, is there a complex market?
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IDK what would happen to the FF franchise if they ever focused on pvp although i remember many months ago they said they would put more effort into pvp.I thought pvp was done mediocre well in ffxi but not in FFXIV or any rpg for that matter.
The complaints i hear are imo not warranted.It seems to me that players in rpg's just want EASY wins,they want to know that if they play a lot they can simply win and be rewarded big time.I really feel pvpr's in rpg's want to be able to have a HUGE advantage over noobs and be rewarded like they just killed the toughest boss in the game.
IMO and i THOUGHT others as well was that pvp was to have FUN.Not so it seems players want a pedestal to be put on,they want to say there is MEANING to pvp.The meaning to pvp should be to have some fun,not grind ranks or grind gear,that is already a brutal part of pve design.
What i don't like in FFXIV is the level 50 or Boss fights for that matter,you are locked into these small instanced circle fights.Well they did the same thing in pvp only they are really cheap looking maps,like took someone maybe 1- 2 days to make.I feel it is no big deal since the majority who play FF games are not there for pvp,but if you are going to go that route,you had better do a decent job of it aside from just copying pvp rank and gear grinds like every game.
Never forget 3 mile Island and never trust a government official or company spokesman.
Danwest is correct. FF14 is pretty heavy on the PVE side and very slim on the PVP side. If you want to pvp and do pve. Then, I'm sure you can find a balance. If you primarily just pvp (nothing wrong with that) and that's all you want to do. I'm gonna say you should pass on this mmo. Then again, it has a free trial so you could always give it a go. Cheers!
If your looking for PVP I would go for a game like AA. When I was a PVP player was back in the days of UO and SWG when PVP mattered to the world overall not instanced PVP. Yea instances PVP can be fun like Hutball in SWTOR however it does get old very fast because you are not tipping the balance of a faction in the world. In UO it was if your faction controlled a city they had faction vendors which helped crafters level with selling crafting mats. In SWG a good PVP group could take down a Player built base.
Today outside of AA or old MMOs PVP is no longer really important in MMOs. Yes there are PVP players in MMOs however how many times in WOW did I see they Nerfed Rogues because Rogues could sneak up behind a Mage and when the Mage's CDs were on CD the Rogue jumped them and killed them. Mages all would cry nerf Rogues they are OP. Or Hunters were OP because they could keep a Rogue or Warrior at max range and kill them. No thats PVP and knowing your Role. Today MMOs try to balance around PVP. I prefer PVP not balanced because if a Rogue gets the jump on a Mage the Mage should die. If a Hunter can keep a Warrior at max range and keep the Warrior from striking them the Hunter should win. But too many PVP players today want a Fair Fight. I remember back in the day when my LJ Warrior would own Mage's unless they were poison Mage's.
If you want some good PVE this is the best game on the Market right now. Hard to beat 18+ end game instances.
I think it is kinda funny that someone is asking if there is good PVP in FFXIV. As there is very little pvp. It's a PVE game at it's heart. That's like asking if there is any good PVP in Everquest.
FFXIV;ARR is a great game, but, while it does have PVP in it, its by no means significant, and i wouldn't recommend the game to anyone who was only really interested in PVP.
If in doubt, use a free trial, i would never recommend anyone buy a game and then find out it wasn't for them. I think any game with a box price or whatever, should at least have some kind of demo or free trial available so that people can decide if a game is for them before they spend out on it.
Remember when ARR launched and there was all this talk about how Yoshi P. was an elite DAOC player and there was no way he would screw up PvP, and PvP was going to be awesome?
Yeah that didn't turn out so well, but there were certainly people saying the PvP was going to be good before it actually launched so the OP had a very legitimate question.
Play ArcheAge while you're waiting for Crowfall
Any mmo worth its salt should be like a good prostitute when it comes to its game world- One hell of a faker, and a damn good shaker!
As someone who has been paying a lot of attention to PvP in this game since it came out- it's a mess but has potential.
As it stands it has 2 types, Frontlines (BG like instances) and Wolves' Den(arena type). The arena when it came out was full of balance issues which is part of the reason that turned the community away from PvP and probably made most PvP centric players go away, but after quite a few adjustments it was pretty decent and fun right before they released Frontlines, which once it was released made the arena almost completely empty (think it's only active in JP servers).
Now Frontlines, they are 72man 3way fights (24v24v24) which by default doesn't make for the most compelling PvP and are pretty much what you'd expect, made for mostly casual people where your own input means very little and is propense to zergy mentality. The first map was decent for what it was, but then came the 2nd one which is a kind of 24v24v24 deathmatch, which due to the weak PvP balance between classes is just a mindless fuckfest that they never bothered to fix since it came out months ago.
They are going to introduce another Frontlines map with the expansion, which will probably for some reason be another 24v24v24 because that makes sense somehow.
And this brings me to the worst problem with PvP in this game, they just do not listen to community input and communication with the devs about PvP problems is pretty much nonexistent just so you can see what i'm talking about, the last post on the PvP portion of the forums was about 5 months ago... and so was the last adjustment even though there is still no lack of issues to fix.
TL;DR if you are looking to focus on PvP even somewhat often i'd say skip the game unfortunately. But keep an eye on it, because they are talking about starting to do adjustments to it in the first patches after expansion, and more specifically making the arena more competitive-based with appropriate rewards, though i'm not keeping my hopes up at all.
As to why i said it has potential, it's because it has several mechanics that you don't see very often which could lead to good PvP, one of which is the fact that casters get insta interrupted all the time if damage actually goes through to them(they have skills to counter this, like being able to cast uninterrupted for 20s on a cooldown, or being able to instacast 1 spell, etc) and the fact that there is PvP specific skills and traits which do pretty neat stuff and that you can spend points on to make your own build along with the fact that the normal(pve) skills can be modified by the devs to have different potencies or effects in pvp, which if they were ever going to get serious about PvP would make balancing easier.
Crafting on the other hand is VERY rewarding, the amount of money you can make from crafting is pretty much incomparable with any other activity (aside from selling runs, which is kind of lame and still probably won't make you as much money) but it also needs quite a heavy investment timewise, which is supposedly going to be eased in the expansion.
Sorry for the long post .
I enjoy the game, but i don't really like the economy. The thing is once you get to 50, there is so many ways to gear yourself without other peaple. Most of the gear that drops in dungons are rare/ex which means you can't even put that stuff up on the market board. Like 90% of the gear drops are like that.
Plus thers these npc's that has full sets of gear you can get from just by trading certain items to them.
Everything pre 50 armor/weapons is well under 100k on the market board on my server. The only thing that comes close is HQ i49 gear, and that's because peaple can spirit bound those into meteria which actually sells for prety high price, for the tier 4 stuff..
I have literally played this game for over a year and have only bought something from the AH a couple of times. One time was i needed a certain weapon to begin my relic quest. Other than that i dont remember when i bought anything.
Even youshi said that the market board is mainly just for Cosmetic stuff, which aperently alot of peaple care about, i dont really care what i look like, guss i'm weird.
Also food/potions you dont really need unless your an end game raider, cause everything else is made for casuall players.
I remember back in ffxi the world was dangerous and peaple used items like sneak oil's, prism powders just to travel around, those items dont even exist in ff14. Ammo,bullets,ninja tools, none of that exist in ff14 either. So thers no items that are only crafted that peaple need to replenish in this game. That hurts it alot to.
I used to craft, but then i got to lvl 50 and descoverd all the ways i can get stuff without bothering with crafting. I basically stoped bothering with crafting at that point. Peaple have told me that crafting is important, but i just dont see it. I only see crafting as a completly optional thing to do if you like that sort of thing.
Plus you can't just join the game and go full crafting from the get go. You havto level a class to like 10 and do the main storyline to unlock crafting. Plus when the expantion pack comes out, you pretty much have to complete the entire storyline just to have access to the new areas to gather stuff to craft with. So ye crafting full time in this game is impossable.
I hear eve online is really good when it comes to pvp and player driven economy, and i bet you could just full time craft in that game if you wanted to.... here your kina on rails, but i still enjoy it. Well untill pantheon comes out, if ever, i'll prolly check that out. But for now ffxiv is where i'll be
The PvP in FF14 is pretty much nothing more then a slight distraction from everything else. I would hardly call it a feature. If you want a PvP game I strongly suggest giving this game a pass. Crafting is very important and the game has a pretty compelling crafting system as well, I suggest doing some research on that if you are interested. The economy, at least to me, is pretty standard. It is not too complex.
I would give Guild Wars 2 a try for pvp, it offers a lot in that area. You can do structured(battlegrounds) pvp with no need to level and everyone uses the same gear, all your skills and traits are unlocked for you to freely build your character however you want while your in the pvp lobby map.
It also offers world vs world pvp with a open pvp world map with castles and sieges. You are scaled to max level in WvW but your gear and skills stay at your current level.
I tried FF14 for pvp, and I gave up really fast.
The combat is really slow, too slow for pvp.
I love this game, but it you are into PVP you are going to get short changed with it.
The game does have crafting and yes it is important, its also very fun. A lot of people don't dabble into it, but it does drive the economy. Not what I call complex, but very healthy, with everything having a fundermental need for someone.