The MMO dreamer in me says "HELL YES!" This would be awesome. The non-fantasy setting and FO universe would be the *perfect* MMO setting. If done right it would be amazing.
The cynical, beaten down and disappointed MMO fan says, "meh". I have little faith at this point that anyone could do this right and would likely ruin it with stupid cash shop garbage and other stupidity.
ESO started out making a valiant attempt and it's only gone to shite now that it's B2P and it's only getting worse. The whole MMO genre is in the shitter at this point so I doubt anyone is up to the task of making a quality MMO that can survive without giving in to the temptation of F2P cash grab syndrome. I can see it now..grab the new F2P FOO for early access with a founder pack of only $149.99! No thanks.
No, we really don't need a FO MMO. Part of the uniqueness of the Fallout series is the ability to wander a post-apocolyptic world that has been nearly wiped out. Finding POCKETS of humanity to interact with is part of the fun. In an MMO setting, you would have to deal with "100's" or "1000's" of like minded survivers doing more or less the same quests as you. It just would not be the same.
With that said, I would not mind havng a FO game that allows me to roam the wastes with a friend or even two or three. But not a bunch of strangers. So, NO to a FO MMO.
Instead, I will take a limited small-scale multiplayer mode in Fallout 4, thank you. Open-ended play without predefined PvP and Co-Op modes. Quest together, fight BAMs together, or just roam the wasteland and look for ways to kill one another. Whatever you and your friends want. And that's key: friends. Only friends can join your game, so no jerks ruining the fun. Too many games get ruined by allowing griefing tards to join multiplayer games without restraints.
Originally posted by Rhoklaw Any reasons brought up for why Fallout shouldn't be made into an MMO could be applied to any MMO being created from this point on. So as much as I hate to break it to all the naysayers, a Fallout MMO would not be the end of the world and you'd get over it. As for Fallen Earth, great game, but horrible combat and horrible respawn rates. If made correctly, a Fallout MMO could be a good thing, but than again, so would any correctly designed MMO. So basically, it comes down to any new MMO, not just a Fallout IP MMO.
I'll say this much: I doubt any 'naysays' here with an interest in Fallout would deny it would make a great MMO *if done right*.
The problem is, if other naysayers are anything like me, they *know* it won't be done right.
We know how this song and dance works - you take the type of games that are selling, you wrap it in the cloak of a popular IP, then you make a few skin-deep innovations whose only purpose is to be in a list of things you're doing differently from what's popular, then rush it out the door before Christmas.
A Fallout MMO today would be some hybrid MMO/MOBA with 3 Facebook games baked into it in addition to the option to play Caravan on your smartphone.
Fallout is a beloved IP of mine, much like Elder Scrolls was. Much like a bad sequel to an awesome movie, I'd just rather they didn't.
You could do a V.A.T.S. in an MMO, though it would have to be modified to avoid the time stop for other players thing. It's not like you didn't have to change various things anyhow, after all, the Fallout series has been heavy on story based around the protagonist, and that can suffer if you try to maintain that style when suddenly everyone is the protagonist.
Just stop throwing money to fail mmo's like ESO and stick to original plan to create great single player games. Cooperative mode is enough for those games.
All Time Favorites: EQ1, WoW, EvE, GW1 Playing Now: WoW, ESO, GW2
Originally posted by Dracondis Instead, I will take a limited small-scale multiplayer mode in Fallout 4, thank you. Open-ended play without predefined PvP and Co-Op modes. Quest together, fight BAMs together, or just roam the wasteland and look for ways to kill one another. Whatever you and your friends want. And that's key: friends. Only friends can join your game, so no jerks ruining the fun. Too many games get ruined by allowing griefing tards to join multiplayer games without restraints.
umm ESO has what you are looking for lol
no pvp in the pve areas with small scale grouping.
if they did make a fallout mmo, they simply need to not call it an mmo and it will be successful....
Have played just about all post apocalypse and futuristic MMO's and most of them have been fun, but have lacked in lore (Defiance, Fallen Earth, Neocron, Tabula Rasa etc). Fallout has been my favorite since the first game came and it would have tons of lore and factions all ready made out.
With Fallen earths core system and Defiance shooting the game would be tons of fun and would bring players of all ages.
" Dear lawd, i pray to thee good sirrah, let there not be an Mmo to give your son, PipBoy, a home.
I resign my conscience to thee, my great and Big lawd, gee, your so huge, and your son, boy that is Pip, to forego ANY and all resurrection into that which is called, theme park.
Many great blessings unto thee, Single player and with mods, forever and ever, amen. "
There's a time where I was playing Oblivion and said: "The perfect MMO would be this + an MMO." Oh LORD, how dumb, naive and ignorant I was in my youth... never again will I wish for something like that, given how terrible TESO was. I didn't even make it to level 3 before quitting my free beta trial in disgust.
We already have World of Warcraft. We didn't need World of Scrollcraft. We sure as heck don't need World of Fallcraft.
Did you tried ESO lately, I see you are taking about Beta Trial, if not then stop complaining about a game that you didnt play, ESO is a good MMO if you like the setting and combat, and in my opinion an MMO is never finished and the B2P/F2P might make this a better MMO, lets just wait for the DLC they gonna bring out for it.
And by the look of your post your only MMO played might be World of Warcraft or else you wouldnt compair Fallout and ES with that, I know WoW has been very popular but compairing a totally different Genre of games like Fallout with WoW goes too far imo.
Besides, we need some new MMO`s that are Not the Fantasy genre, Fallen Earth is oke but need a good engine/grafix update also want to see World of Darkness returned but think I have better luck winning grand prize in a lottery then seeing WoD MMO.
So, yeah I like too see what Bethesda can bring as an Fallout MMO, It might work and if it does you (umcorian) might say "Oh LORD, how dumb, naive and ignorant I was in my youth... never again will I go against something like that, given how good Fallout online is now."
What difference does it make if I tried the game lately or not? The game was terrible on launch and I know for a fact it hasn't changed enough for me to do a complete 180 on that view. I'm sure it's better than it was at launch - but that's a very low bar to set. A little polish and a gimmick justice system ain't going to fix that.
And you're the one saying Fallout should be an MMO - of course I'm going to think of this hypothetical game as an MMO. It's not a different genre - I have no idea the point you're trying to make... but hey, if they go through with some absurd idea like a Fallout MMO and - 6 months in - I see nothing but rave reviews and steady growth, I'll be happy to admit I was wrong and climb aboard.
You can go ahead and preorder that though - I'm good.
if you only played ESO beta and not even played after lvl 10 then you cant judge the game especially from a more then a year ago, in my opinion nobody can judge a game when they didnt played it after the first 10 lvls, most games are just starting after that, the only thing you can judge in the few lvls you played is the grafix and maybe a bit of combat, but even the combat is changing after lvl 15 in the case of ESO.
Beside an MMO isnt a genre its more of a tag before a genre like MMO-RPG or MMO-FPS, there are alot of different MMO`s and a genre is also something like Sci-Fi or Fantasy and also Themepark and Sandbox MMO`s, for example compairing WoW with wildstar is oke, because those are the same sort of games, but WoW and FO/Fallen Earth are complete different, WoW is Fantasy Themepark MMO-RPG and FO/Fallen Earth is more of a Sci-Fi Sandbox MMO-RPG, the only thing they have in common is they are both an MMO.
We already got Fallout Tactics and FO3 (non-NV), no need to litter franchise with more pseudo-FO sub-products. We also got tons of trashy MMOs based on IPs with small playerbases, cant see any need to build more.
I'd love a Fallout MMO but it'd have to be evolutionary in design. I am still enjoying the hell out of ESO but I'd want a game completely different from anything we've seen before as long as it contained amazing slow level speeds and a gigantic post apocalyptic world to explore and removal of ALL quests.
Sandbox means open world, non-linear gaming PERIOD!
Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!
Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!
If they make a fallout "mmo", it should be in the same vain as Destiny. I would love it!!!
Originally posted by laokoko "if you want to be a game designer, you should sell your house and fund your game. Since if you won't even fund your own game, no one will".
There's a time where I was playing Oblivion and said: "The perfect MMO would be this + an MMO." Oh LORD, how dumb, naive and ignorant I was in my youth... never again will I wish for something like that, given how terrible TESO was. I didn't even make it to level 3 before quitting my free beta trial in disgust.
We already have World of Warcraft. We didn't need World of Scrollcraft. We sure as heck don't need World of Fallcraft.
Did you tried ESO lately, I see you are taking about Beta Trial, if not then stop complaining about a game that you didnt play, ESO is a good MMO if you like the setting and combat, and in my opinion an MMO is never finished and the B2P/F2P might make this a better MMO, lets just wait for the DLC they gonna bring out for it.
And by the look of your post your only MMO played might be World of Warcraft or else you wouldnt compair Fallout and ES with that, I know WoW has been very popular but compairing a totally different Genre of games like Fallout with WoW goes too far imo.
Besides, we need some new MMO`s that are Not the Fantasy genre, Fallen Earth is oke but need a good engine/grafix update also want to see World of Darkness returned but think I have better luck winning grand prize in a lottery then seeing WoD MMO.
So, yeah I like too see what Bethesda can bring as an Fallout MMO, It might work and if it does you (umcorian) might say "Oh LORD, how dumb, naive and ignorant I was in my youth... never again will I go against something like that, given how good Fallout online is now."
What difference does it make if I tried the game lately or not? The game was terrible on launch and I know for a fact it hasn't changed enough for me to do a complete 180 on that view. I'm sure it's better than it was at launch - but that's a very low bar to set. A little polish and a gimmick justice system ain't going to fix that.
And you're the one saying Fallout should be an MMO - of course I'm going to think of this hypothetical game as an MMO. It's not a different genre - I have no idea the point you're trying to make... but hey, if they go through with some absurd idea like a Fallout MMO and - 6 months in - I see nothing but rave reviews and steady growth, I'll be happy to admit I was wrong and climb aboard.
You can go ahead and preorder that though - I'm good.
if you only played ESO beta and not even played after lvl 10 then you cant judge the game especially from a more then a year ago, in my opinion nobody can judge a game when they didnt played it after the first 10 lvls, most games are just starting after that, the only thing you can judge in the few lvls you played is the grafix and maybe a bit of combat, but even the combat is changing after lvl 15 in the case of ESO.
Beside an MMO isnt a genre its more of a tag before a genre like MMO-RPG or MMO-FPS, there are alot of different MMO`s and a genre is also something like Sci-Fi or Fantasy and also Themepark and Sandbox MMO`s, for example compairing WoW with wildstar is oke, because those are the same sort of games, but WoW and FO/Fallen Earth are complete different, WoW is Fantasy Themepark MMO-RPG and FO/Fallen Earth is more of a Sci-Fi Sandbox MMO-RPG, the only thing they have in common is they are both an MMO.
I assure you, I *can* judge ESO by its Beta, despite even not playing until level 10... because I did. And I'm hardly alone. I really do wonder where this notion came that it's okay for an MMO to suck for the first 4-6 hours played because reasons. No, you don't get to waste 4-6 hours of my life before becoming fun - that's not the way entertainment works.
And you can compare Wildstar with WoW... just because you take WoW and replace swords with laser guns and a gimmicky combat system doesn't mean you're not just playing WoW with Laser Guns and a gimmicky combat system. That's why that's another game I couldn't make it past my first 4 hours played... and probably part of why it went f2p before the end of its first year.
There was going to be a Fallout MMO. After Bethesda purchased the rights to Fallout from Interplay they licensed Interplay the rights to make an MMO with it written in the contract that every so often Interplay would show proof that they are making the MMO. Instead of making the MMO like they promised Interplay promoted the Fallout Games that they had made before Bethesda bought the rights to the franchise. Here is what is written down in wikipedia about the fallout of the MMORPG and the legal rangling because of Interplay's breach of contract.
On April 15, 2009, it was announced that Bethesda Softworks moved to rescind the Fallout MMO license. Interplay received notice from Bethesda that it intends to terminate the trademark license agreement, claiming that Interplay is in breach of the agreement for failure to commence full scale development by April 4, 2009 and to secure certain funding for the game. Interplay disputed these claims. On July 15, 2009, "Project V13" developer Chris Taylor posted a reply on the Interplay website "Project V13" Forum thread refuting the claims that Interplay lost the rights to the Fallout MMO.
On September 8, 2009 Bethesda filed a copyright infringement lawsuit against Interplay in the Maryland District Court. Bethesda claimed that Interplay had only licensed the Fallout name to use for their game and could not use any of its assets. Interplay counteracted this claim by stating that they did not license the name to make an online poker game titled Fallout. They stated that what Bethesda was claiming was comparable to having a Snow White movie and the princess not appearing in it at all.[5] Interplay further stated that if Bethesda refuses to let them complete Fallout Online, then they will be able to release only one more Fallout IP with its DLCs before the rights revert to Interplay, a notion that will give Interplay the full rights to Fallout Online and the rest of the Fallout series. Interplay won the injunction resulting in Bethesda calling for an appeal.[6] It was then revealed that prior to April 9, 2009 that Interplay had employed game designers, writers, and artists who had substantially completed the Fallout Online game design, including an online wiki dedicated to the game's development, which when printed and produced to Bethesda's counsel as it existed on April 4, 2009 consisted of nearly 2,200 pages. Prior to April 4, 2009, Interplay had created substantial concept art, solidified its technology plan by licensing a game engine and development tools set from Masthead Studios that would have cost Interplay millions of dollars to develop from scratch. A playable game space also existed, based on Interplay's concept art and developed by Masthead and multiple users from Europe and the U.S. could log into and interact within the game. For the game, Masthead was tasked with revising and improving its technology, including its game engine, tools and network software.[7] On December 10, 2009 the court decided to deny Bethesda's request for preliminary injunction. Interplay was therefore able to continue development on the project until the case is finished.
Bethesda then sued Masthead Studios and asked for a preliminary injunction against the company. The Court denied Bethesda's motion before Masthead Studios had even had an opportunity to file a response in opposition.[8] Bethesda's attempt to appeal the unfavorable decision was quickly denied.[9] Bethesda later filed a motion in limine against Interplay in an attempt to suppress evidence that would have supported Interplay at trial, namely that Interplay had satisfied the conditions of the original contract. In response, Interplay filed its own motion in limine the day after in an attempt to prevent Bethesda from producing a formally undisclosed expert witness, who was expected to offer expert testimony regarding the meaning of contract terms contained in the Trademark License Agreement.[10] The jury trial requested by Bethesda was canceled due to the language of the APA contract (contract that sold Fallout to Bethesda), which stated that all legal disputes could only be resolved by a bench trial, leaving the outcome of the case in the hands of a single judge. It is unknown if this was a simple oversight by Bethesda or something brought to the courts attention by Interplay.[11]
Per an out of court settlement, Fallout Online was cancelled. However, Interplay through its Black Isle division continues to work on Project V13 but will remove any and all references toFallout to honor the settlement.[12] Because of legal terming and no previous legal action before Bethesda filed the suit, Interplay was forced to give over all property pertaining to the FalloutMMO.[13] Interplay was still able to sell copies of Fallout, Fallout 2 and Fallout Tactics, but its permission to do so ended on December 31, 2013.
"Possibly we humans can exist without actually having to fight. But many of us have chosen to fight. For what reason? To protect something? Protect what? Ourselves? The future? If we kill people to protect ourselves and this future, then what sort of future is it, and what will we have become? There is no future for those who have died. And what of those who did the killing? Is happiness to be found in a future that is grasped with blood stained hands? Is that the truth?"
No, just NO! Please don't start such foolish post, like ever again please. Have you forgotten how wonderful The Elder Scrolls Online performed already? Mmo world's just aren't big enough, especially with a couple of hundred people in the same zone. Those same worlds work in a single player game. Maybe multiplayer Fallout, like have friends join your game world, like how Borderlands does things, but definitely not an mmo for Fallout.
On a side note, play Fallen Earth if you really want a post apocalyptic game. I for one tried it, didn't like it, it felt like a poor man's mmo.
You want more and different mmos? Then demand new IP's rather than demanding the ruin of existing, successful, and well respected IP's in the name of the almighty cash grab.
The one that just released on multiple new platforms and sold (apparently) millions of new copies to support those new platforms?
I don't get how anyone would not want any IP developed. If you like it, its a win. If you don't like it, you just move on and find something else. During development a few more people have jobs and many of you have more fodder to moan about.
There are quite a few IP's I would like to see developed. I don't know much about Fallout but if it was something I enjoyed I would focus on the things I would like to see in the hopes it would become a game I would play.
This author has it right to promote ideas for a game he would enjoy because after all that's the whole point.
The good news is most of the gaming population is too busy having fun playing games.
Del Cabon A US Army ('Just Cause') Vet and MMORPG Native formerly of Trinsic, Norath and Dereth. Currently playing LOTRO.
No, just NO! Please don't start such foolish post, like ever again please. Have you forgotten how wonderful The Elder Scrolls Online performed already? Mmo world's just aren't big enough, especially with a couple of hundred people in the same zone. Those same worlds work in a single player game. Maybe multiplayer Fallout, like have friends join your game world, like how Borderlands does things, but definitely not an mmo for Fallout.
On a side note, play Fallen Earth if you really want a post apocalyptic game. I for one tried it, didn't like it, it felt like a poor man's mmo.
I like how you misconstrue your opinion as a world wide consensus. Just because you dont like a game does not mean that everyone else agrees with you. If everyone in the world did agree with your opinion on Elder Scrolls Online then Bethesda, and ZeniMax would have shut the game down. As there would be no reason to keep a game running if no one played it. They also would have spent the time to port it over to console systems.
"Possibly we humans can exist without actually having to fight. But many of us have chosen to fight. For what reason? To protect something? Protect what? Ourselves? The future? If we kill people to protect ourselves and this future, then what sort of future is it, and what will we have become? There is no future for those who have died. And what of those who did the killing? Is happiness to be found in a future that is grasped with blood stained hands? Is that the truth?"
Comments
The MMO dreamer in me says "HELL YES!" This would be awesome. The non-fantasy setting and FO universe would be the *perfect* MMO setting. If done right it would be amazing.
The cynical, beaten down and disappointed MMO fan says, "meh". I have little faith at this point that anyone could do this right and would likely ruin it with stupid cash shop garbage and other stupidity.
ESO started out making a valiant attempt and it's only gone to shite now that it's B2P and it's only getting worse. The whole MMO genre is in the shitter at this point so I doubt anyone is up to the task of making a quality MMO that can survive without giving in to the temptation of F2P cash grab syndrome. I can see it now..grab the new F2P FOO for early access with a founder pack of only $149.99! No thanks.
No, we really don't need a FO MMO. Part of the uniqueness of the Fallout series is the ability to wander a post-apocolyptic world that has been nearly wiped out. Finding POCKETS of humanity to interact with is part of the fun. In an MMO setting, you would have to deal with "100's" or "1000's" of like minded survivers doing more or less the same quests as you. It just would not be the same.
With that said, I would not mind havng a FO game that allows me to roam the wastes with a friend or even two or three. But not a bunch of strangers. So, NO to a FO MMO.
Let's party like it is 1863!
I'll say this much: I doubt any 'naysays' here with an interest in Fallout would deny it would make a great MMO *if done right*.
The problem is, if other naysayers are anything like me, they *know* it won't be done right.
We know how this song and dance works - you take the type of games that are selling, you wrap it in the cloak of a popular IP, then you make a few skin-deep innovations whose only purpose is to be in a list of things you're doing differently from what's popular, then rush it out the door before Christmas.
A Fallout MMO today would be some hybrid MMO/MOBA with 3 Facebook games baked into it in addition to the option to play Caravan on your smartphone.
Fallout is a beloved IP of mine, much like Elder Scrolls was. Much like a bad sequel to an awesome movie, I'd just rather they didn't.
Lost my mind, now trying to lose yours...
i say make a fallout mmo just to troll all the whiners
All Time Favorites: EQ1, WoW, EvE, GW1
Playing Now: WoW, ESO, GW2
umm ESO has what you are looking for lol
no pvp in the pve areas with small scale grouping.
if they did make a fallout mmo, they simply need to not call it an mmo and it will be successful....
Yes ,please yes.
Have played just about all post apocalypse and futuristic MMO's and most of them have been fun, but have lacked in lore (Defiance, Fallen Earth, Neocron, Tabula Rasa etc). Fallout has been my favorite since the first game came and it would have tons of lore and factions all ready made out.
With Fallen earths core system and Defiance shooting the game would be tons of fun and would bring players of all ages.
Playing: Smite, Marvel Heroes
Played: Nexus:Kingdom of the Winds, Everquest, DAoC, Everquest 2, WoW, Matrix Online, Vangaurd, SWG, DDO, EVE, Fallen Earth, LoTRo, CoX, Champions Online, WAR, Darkfall, Mortal Online, Guild Wars, Rift, Tera, Aion, AoC, Gods and Heroes, DCUO, FF14, TSW, SWTOR, GW2, Wildstar, ESO, ArcheAge
Waiting On: Nothing. Mmorpg's are dead.
" Dear lawd, i pray to thee good sirrah, let there not be an Mmo to give your son, PipBoy, a home.
I resign my conscience to thee, my great and Big lawd, gee, your so huge, and your son, boy that is Pip, to forego ANY and all resurrection into that which is called, theme park.
Many great blessings unto thee, Single player and with mods, forever and ever, amen. "
if you only played ESO beta and not even played after lvl 10 then you cant judge the game especially from a more then a year ago, in my opinion nobody can judge a game when they didnt played it after the first 10 lvls, most games are just starting after that, the only thing you can judge in the few lvls you played is the grafix and maybe a bit of combat, but even the combat is changing after lvl 15 in the case of ESO.
Beside an MMO isnt a genre its more of a tag before a genre like MMO-RPG or MMO-FPS, there are alot of different MMO`s and a genre is also something like Sci-Fi or Fantasy and also Themepark and Sandbox MMO`s, for example compairing WoW with wildstar is oke, because those are the same sort of games, but WoW and FO/Fallen Earth are complete different, WoW is Fantasy Themepark MMO-RPG and FO/Fallen Earth is more of a Sci-Fi Sandbox MMO-RPG, the only thing they have in common is they are both an MMO.
Sandbox means open world, non-linear gaming PERIOD!
Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!
Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!
Judging by all the other IP MMO's... there are hundreds of reason why we don't need and want it.
One can already spend hundreds of hours in TES, Fallout... I don't need a version with worse gameplay and hundreds of idiots spoiling that experience.
Originally posted by laokoko
"if you want to be a game designer, you should sell your house and fund your game. Since if you won't even fund your own game, no one will".
I assure you, I *can* judge ESO by its Beta, despite even not playing until level 10... because I did. And I'm hardly alone. I really do wonder where this notion came that it's okay for an MMO to suck for the first 4-6 hours played because reasons. No, you don't get to waste 4-6 hours of my life before becoming fun - that's not the way entertainment works.
And you can compare Wildstar with WoW... just because you take WoW and replace swords with laser guns and a gimmicky combat system doesn't mean you're not just playing WoW with Laser Guns and a gimmicky combat system. That's why that's another game I couldn't make it past my first 4 hours played... and probably part of why it went f2p before the end of its first year.
There was going to be a Fallout MMO. After Bethesda purchased the rights to Fallout from Interplay they licensed Interplay the rights to make an MMO with it written in the contract that every so often Interplay would show proof that they are making the MMO. Instead of making the MMO like they promised Interplay promoted the Fallout Games that they had made before Bethesda bought the rights to the franchise. Here is what is written down in wikipedia about the fallout of the MMORPG and the legal rangling because of Interplay's breach of contract.
Legal dispute and cancellation[edit]
On April 15, 2009, it was announced that Bethesda Softworks moved to rescind the Fallout MMO license. Interplay received notice from Bethesda that it intends to terminate the trademark license agreement, claiming that Interplay is in breach of the agreement for failure to commence full scale development by April 4, 2009 and to secure certain funding for the game. Interplay disputed these claims. On July 15, 2009, "Project V13" developer Chris Taylor posted a reply on the Interplay website "Project V13" Forum thread refuting the claims that Interplay lost the rights to the Fallout MMO.
On September 8, 2009 Bethesda filed a copyright infringement lawsuit against Interplay in the Maryland District Court. Bethesda claimed that Interplay had only licensed the Fallout name to use for their game and could not use any of its assets. Interplay counteracted this claim by stating that they did not license the name to make an online poker game titled Fallout. They stated that what Bethesda was claiming was comparable to having a Snow White movie and the princess not appearing in it at all.[5] Interplay further stated that if Bethesda refuses to let them complete Fallout Online, then they will be able to release only one more Fallout IP with its DLCs before the rights revert to Interplay, a notion that will give Interplay the full rights to Fallout Online and the rest of the Fallout series. Interplay won the injunction resulting in Bethesda calling for an appeal.[6] It was then revealed that prior to April 9, 2009 that Interplay had employed game designers, writers, and artists who had substantially completed the Fallout Online game design, including an online wiki dedicated to the game's development, which when printed and produced to Bethesda's counsel as it existed on April 4, 2009 consisted of nearly 2,200 pages. Prior to April 4, 2009, Interplay had created substantial concept art, solidified its technology plan by licensing a game engine and development tools set from Masthead Studios that would have cost Interplay millions of dollars to develop from scratch. A playable game space also existed, based on Interplay's concept art and developed by Masthead and multiple users from Europe and the U.S. could log into and interact within the game. For the game, Masthead was tasked with revising and improving its technology, including its game engine, tools and network software.[7] On December 10, 2009 the court decided to deny Bethesda's request for preliminary injunction. Interplay was therefore able to continue development on the project until the case is finished.
Bethesda then sued Masthead Studios and asked for a preliminary injunction against the company. The Court denied Bethesda's motion before Masthead Studios had even had an opportunity to file a response in opposition.[8] Bethesda's attempt to appeal the unfavorable decision was quickly denied.[9] Bethesda later filed a motion in limine against Interplay in an attempt to suppress evidence that would have supported Interplay at trial, namely that Interplay had satisfied the conditions of the original contract. In response, Interplay filed its own motion in limine the day after in an attempt to prevent Bethesda from producing a formally undisclosed expert witness, who was expected to offer expert testimony regarding the meaning of contract terms contained in the Trademark License Agreement.[10] The jury trial requested by Bethesda was canceled due to the language of the APA contract (contract that sold Fallout to Bethesda), which stated that all legal disputes could only be resolved by a bench trial, leaving the outcome of the case in the hands of a single judge. It is unknown if this was a simple oversight by Bethesda or something brought to the courts attention by Interplay.[11]
Per an out of court settlement, Fallout Online was cancelled. However, Interplay through its Black Isle division continues to work on Project V13 but will remove any and all references toFallout to honor the settlement.[12] Because of legal terming and no previous legal action before Bethesda filed the suit, Interplay was forced to give over all property pertaining to the FalloutMMO.[13] Interplay was still able to sell copies of Fallout, Fallout 2 and Fallout Tactics, but its permission to do so ended on December 31, 2013.
"Possibly we humans can exist without actually having to fight. But many of us have chosen to fight. For what reason? To protect something? Protect what? Ourselves? The future? If we kill people to protect ourselves and this future, then what sort of future is it, and what will we have become? There is no future for those who have died. And what of those who did the killing? Is happiness to be found in a future that is grasped with blood stained hands? Is that the truth?"
No, just NO! Please don't start such foolish post, like ever again please. Have you forgotten how wonderful The Elder Scrolls Online performed already? Mmo world's just aren't big enough, especially with a couple of hundred people in the same zone. Those same worlds work in a single player game. Maybe multiplayer Fallout, like have friends join your game world, like how Borderlands does things, but definitely not an mmo for Fallout.
On a side note, play Fallen Earth if you really want a post apocalyptic game. I for one tried it, didn't like it, it felt like a poor man's mmo.
You reap what you sow.
The one that just released on multiple new platforms and sold (apparently) millions of new copies to support those new platforms?
I don't get how anyone would not want any IP developed. If you like it, its a win. If you don't like it, you just move on and find something else. During development a few more people have jobs and many of you have more fodder to moan about.
There are quite a few IP's I would like to see developed. I don't know much about Fallout but if it was something I enjoyed I would focus on the things I would like to see in the hopes it would become a game I would play.
This author has it right to promote ideas for a game he would enjoy because after all that's the whole point.
The good news is most of the gaming population is too busy having fun playing games.
Del Cabon
A US Army ('Just Cause') Vet and MMORPG Native formerly of Trinsic, Norath and Dereth. Currently playing LOTRO.
I like how you misconstrue your opinion as a world wide consensus. Just because you dont like a game does not mean that everyone else agrees with you. If everyone in the world did agree with your opinion on Elder Scrolls Online then Bethesda, and ZeniMax would have shut the game down. As there would be no reason to keep a game running if no one played it. They also would have spent the time to port it over to console systems.
"Possibly we humans can exist without actually having to fight. But many of us have chosen to fight. For what reason? To protect something? Protect what? Ourselves? The future? If we kill people to protect ourselves and this future, then what sort of future is it, and what will we have become? There is no future for those who have died. And what of those who did the killing? Is happiness to be found in a future that is grasped with blood stained hands? Is that the truth?"