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My thoughts on DDO.

I played Euro-beta DDO. I played with diff classes to see the game.(Sorcerer/Wizard/Fighter and Paladin)

lvl Cap: 10. Well its low but in a couple of month they will raise it to 20. Then to 40.

Races Avaible: Elf, Halflings, Dwarf, Human and Warforged.

Classes: Fighter, Barbarian, Paladin, Rogue, Cleric, Ranger, Bard, Sorcerer and Wizard.

Graphics: Really nice. If you want to see it at highest config u need a damn good PC.

Character Customize: Really good. I mean excelent. U can pick from a lot of faces, hair style, mouse, nose, piercings, eyes, etc.

Classes/Character's builds: Well the build in this game its amazing. You start at 8 STR/8 DEX/ 8 WIS/ 8 CON/ 8 CHA/ 8 INT. You have 28 points to spend like u want. From 14-16 1 stat = 2 points. From 16-18 = 3 points. (Like other DyD rules game)

PvP: No PvP. Why? Cause it isnt the point of the game. DDO is following PnP(Pen and Paper) DyD style game.

PvE: Excellent. No more click and play. You gotta move with WASD and click with mouse to hit mobs. Its like a "Rakion" style. But archers and mages dont aim. U also have auto-attack but still u have to use WASD to move to hit the mob. You dont gain exp from killing mobs. Finishing quest u gain exp to lvl up.

World: Well the game in 1 big town where u do the quests and there are taverns where u look for parties.

Game style: Instanced. Its not a typical mmorpg where u just click and play killing mobs at spawn spot during 10 hours to lvl up. You gotta do quest but for me the PvE system is really fun so it isnt boring playing, killings mob or doing quests.

End game: There is no end game. Its like PnP where u play and play. Start a new class and PvE its fun.

FAQ:

1) Can i solo?. U can solo the first 3-4 quests then its imposible. This is a party game where each class have and important rol.

2) There will be PvP in the future?. At oficial forums they say that there is a little... i mean really little change to have PvP in the future. The big problem is that DyD rulez are unbalanced for PvP. So if they put PvP they gotta change the rules.

 

Any other question if i can answer it i will.

 

 

Comments

  • ShurijoShurijo Member Posts: 104


    Originally posted by Tkenobi
    lvl Cap: 10. Well its low but in a couple of month they will raise it to 20. Then to 40.

    It's taken them 3 years to build dungeons for lv 1-10 (and you still have to repeat many of them). It will take more than a couple of months to create content for 11-20. Lv 40 is crazy idea and content for 20-40 is unrealistic for anytime in the next several years or decades based on how long it took to make enough content for 1-10.

    They do have a few more dungeons in development that never made it into Alpha or Beta, so I'd expect to see some new dungeons and maybe lv 11 or 12 added in the first 3-6 months.

  • ElapsedElapsed Member UncommonPosts: 2,329


    Originally posted by Shurijo
    Originally posted by Tkenobi
    lvl Cap: 10. Well its low but in a couple of month they will raise it to 20. Then to 40.

    It's taken them 3 years to build dungeons for lv 1-10 (and you still have to repeat many of them). It will take more than a couple of months to create content for 11-20. Lv 40 is crazy idea and content for 20-40 is unrealistic for anytime in the next several years or decades based on how long it took to make enough content for 1-10.

    They do have a few more dungeons in development that never made it into Alpha or Beta, so I'd expect to see some new dungeons and maybe lv 11 or 12 added in the first 3-6 months.


    Wrong. 3 years went to UI, class design, coding, and tons of other stuff. Now that the base of the game is set the rate of dungeons and other content will increase.

  • burrekburrek Member Posts: 198

    Since they have the tools in place I would guess it take no more than a day or two to make a decent dungeon (the sort that takes 30 minutes to finish). They appear to be using a tileset system and with a dedicated group of writers, level designers, testers, and level artists they can probably churn out 30+  dungeons a month.

    If we say it takes about one hour to get a group, finish the dungeon, sell, rest up, etc. then it's 30 hours of gameplay a month. If you do every new dungeon on the hard and elite settings it's about 90 hours. A hardcore gamer can do that in a week. A casual will take a month.

    This is just a prediction based on how long it takes me to make a dungeon of similar size using the NWN toolset. I could be way off if their quality assurance is strict (and from what I have seen from the game, it's not) or if the tools they have in-house are not very user friendly.

    Wait and see.

  • hadzhadz Member Posts: 712

    No way!  3 years to design this game?

    UI is mediocre at best, and leaves out numerous extremely important features!  Class design...WAS ALREADY DONE!  All they had to do was tweak it a bit.  There's about 150 spells in the whole game, and each character has about 3 animations for combat.

    Tilesets for dungeons and laying out only 130 missions couldn't have taken that long.  Stormreach itself is tiny, and unpopulated with NPCs having little to no dialog, even the quest giving ones, not much dev time there.  In my first 3 to 4 levels (the equivalent of the first 15 to 20 levels of a comparable game) I've seen about 15 different kinds of mobs, again not much time needed.

    And most of the engine was probably dragged across from their (now scratched) AC2.

    The one thing I think they did better than average is the number of different armor and weapons types (even for armor and weaps with identical stats).  But then again, NONE of the non-armor inventory slots (except the helmet I think) show on the character anyway, so that cuts down the design too.

    This game is EXTREMELY UNDER-produced!  It just comes off looking LAZY.

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