Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

[General Article] Elder Scrolls Online: The Console Version Review in Progress

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129

It’s been a long but insanely productive year for Zenimax Online Studios. Elder Scrolls Online came out, held its own, but was a rather contentious title for such a widely adored franchise. Fast forward several months and ESO is now buy to play, rebranded as “Tamriel Unlimited”, and quite frankly, it’s one of the best theme park MMORPGs on the market. And now it’s also on the PS4 and XBOX ONE. So, how does it play?

Read more of Bill Murphy's Elder Scrolls Online: The Console Version Review in Progress #1.

image

The UI on the console has cumbersome inventory, but tight everything else.


¯\_(ツ)_/¯ 


Comments

  • Shana77Shana77 Member UncommonPosts: 290
    My biggest issue with the console version is that it doesn't allow you to see your character name. That really destroys the immersion for me, when I have different characters I want to immerse myself in them and if every character uses my PS4 battletag then part of that immersion is well and truly ruined. I really hope they fix that. 
  • meonthissitemeonthissite Member UncommonPosts: 917
    The only problem I have had with the console version is that it keeps plopping me into public voice chat even with it turned off. 
  • DeniZgDeniZg Member UncommonPosts: 697
    I'm not a big fan of voice chat for numerous reasons, but quick chat commands are fantastic. Every MMORPG needs to have them imho.
  • mightyfelix45mightyfelix45 Member UncommonPosts: 5
    My only problem is that my son won't let me play ..sigh!!!!
  • Gobstopper3DGobstopper3D Member RarePosts: 970
    It feels right at home using a controller because the game was specifically built for consoles.  The UI screams consoles and the overall game mechanics just feel right on console.  They only used PC players to pay to beta test for the console version.
     

    I'm not an IT Specialist, Game Developer, or Clairvoyant in real life, but like others on here, I play one on the internet.

  • DarkswormDarksworm Member RarePosts: 1,081
    Originally posted by jpaprocki
    It feels right at home using a controller because the game was specifically built for consoles.  The UI screams consoles and the overall game mechanics just feel right on console.  They only used PC players to pay to beta test for the console version.
     

    This, and then asked most of the PC players to pay again to play it on Consoles.  The game on PC is terrible, especially if you want to use a gamepad to play it.  Nothing feels right about it.

    But I'm not paying another $60 to play it on consoles, even though I've put in < 10 hours on the PC version and it's probably "much better" and there's still "much to see."

    I just cannot justify that cost, when there are great games like Witcher 3 that just came out.

  • Righteous_RockRighteous_Rock Member RarePosts: 1,234
    please refrain from saying anything negative about Eso until all the money has been collected, after 30 days will we be getting native controller support for the pc? I just ask because even though I hate this game, it doesn't look half bad with a controller, I wasn't willing to give out any more money though so I'm stuck with my 20 dollar steam sale version. I would probably give it a third look if they added native controller support to pc.
  • Righteous_RockRighteous_Rock Member RarePosts: 1,234
    @darksworm nice post, I posted after you and when I got back to the message we basically said the same thing. I actually considered shelling out the 20 spot for console migration, I never got an email for the option though. So I thought what do they want to play on my Xbox? 60,80,and 100 dollar price points. I was like holy price gouging batman.
  • NomadMorlockNomadMorlock Member UncommonPosts: 815
    Native controller support is coming to PC down the road.  Already announced. Soon(TM)
  • OhhPaigeyOhhPaigey Member RarePosts: 1,517
    I'm debating on buying the game for PS4. Idk though. Decisions.. decisions.
    When all is said and done, more is always said than done.
  • BelgaraathBelgaraath Member UncommonPosts: 3,205
    If you can live without the mods (which I cant) and downgraded graphics (which I won't), then go with the PS4 version. The PC will also get controller support and the voice proximity eventually.

    There Is Always Hope!

  • VicodinTacoVicodinTaco Member UncommonPosts: 804
    Originally posted by Shana77
    My biggest issue with the console version is that it doesn't allow you to see your character name. That really destroys the immersion for me, when I have different characters I want to immerse myself in them and if every character uses my PS4 battletag then part of that immersion is well and truly ruined. I really hope they fix that. 

    Wait so clarify which name is displayed when you play the game?  Is it the PSN "Online ID" that you sign into your console with?   

  • EzRdrEzRdr Member UncommonPosts: 40
    I'm loving ESO on console. I doubt I'll ever play it in PC again. The only issue I'm seeing right now on the NA servers is occasional stuttering in the towns. Never had that issue on PC.
  • JudgeUKJudgeUK Member RarePosts: 1,700
    Originally posted by jpaprocki
    It feels right at home using a controller because the game was specifically built for consoles.  The UI screams consoles and the overall game mechanics just feel right on console.  They only used PC players to pay to beta test for the console version.
     

    There are a few games that get it right for both PC and Console. FFXIV and Neverwinter as good examples (ignoring other aspects of the games - we're just talking control options here).

    Other games have just dumbed down the PC interface to compensate, sometimes to the real detriment of the game.

    This is one of those.

    One example - The simply awful potions wheel: click -then click - then click -  all to just select and choose a simple potion. Sure add-ons will help -  but it still feels woefully cumbersome, and nowhere near as good as other games.

    The PC UI continually lets you know that you are playing a game not fundamentally designed to work with a keyboard - it has been crudely bastardized to accomodate the traditional mouse/leyboard set up.

    As a long standing MMO player, I am biased toward the keyboard - but I can acknowledge when a game gets it right for both input options.

    I mentioned Neverwinter - (sure it's a Cryptic cash sink) - but we are just focusing on the UI here, and I would say it's one of the best PC/Console UI formats of the action mmo genre.

    ESO to me is at the opposite end, one of the worst examples of an extremely poor UI - crudely cannibalized as a seeming afterthought for the mouse/keyboard set up.

    Of course aspects of the PC game work very well - but this is in spite of the UI, definitely not aided by it.

     
     
     
  • Walkyier70Walkyier70 Member UncommonPosts: 67

    i am also loving eso on console much more so then pc

    and this being the third run through it

    my only gripes are character names and lack of text chat

    which even the text chat i can live with out but its not fair to hearing impaired

    im not digging the voice comms

    this ui / controls were  ment for console always was , the simplicity of it is what works best

     
  • JeroKaneJeroKane Member EpicPosts: 7,098
    Originally posted by VicodinTaco
    Originally posted by Shana77
    My biggest issue with the console version is that it doesn't allow you to see your character name. That really destroys the immersion for me, when I have different characters I want to immerse myself in them and if every character uses my PS4 battletag then part of that immersion is well and truly ruined. I really hope they fix that. 

    Wait so clarify which name is displayed when you play the game?  Is it the PSN "Online ID" that you sign into your console with?   

    Yes, you see player's PSN tag and not their actual character names. Pretty stupid.

  • ShadanwolfShadanwolf Member UncommonPosts: 2,392

    THE CONSOLE VERSION

     

    Why PC players paid a subscription  for a year...to fund development of a console version that  has  no subscription.

  • OzmodanOzmodan Member EpicPosts: 9,726
    Originally posted by NomadMorlock
    Native controller support is coming to PC down the road.  Already announced. Soon(TM)

    Why would anyone play with a controller on a PC?  No matter how bad the interface, mouse/keyboard is just so much better.  I dare anyone to pvp with controller against someone with a mouse/keyaboard, good luck.

  • unclemounclemo Member UncommonPosts: 462
    As a PC gamer and PvPer I am still pissed at Zenimax and I won't gove them any money ever again. They flat out ignored players like me and I won't forget it.
  • JudgeUKJudgeUK Member RarePosts: 1,700

    I touched on add-ons improving the pc UI earlier on.

    But this got me thinking - was it really the right move to have a bare bones UI and rely/hope the community would fill in the gaps.

    I appreciate they where trying to recreate the minimalist Skyrim feel - nothing wrong with that - but I think they went about it the wrong way.

    There are two approaches:

     

    A) have a bare bones UI and rely on add-ons to fill in

    or

    B) have an all inclusive UI where you can simply deselect what you don't want onscreen

     

    They went for A - but this raises an issue: - Continued author support.

    Sure, at the start everyone has the shiny feel and the motivation to create and maintain add-ons is high.

    But what happens after a while?  - and we've all seen it - "load out of date add-ons".

     

    (Ok, add-ons have been in WoW for years - But ESO doesn't get anywhere near that population, not by a long way. It's a different scenario.)

     

    People take a break, or stop playing altogether, moving onto something else - and the add-ons are left behind. A good samaritan may pick up their favourite to keep it going, but if not it's just resigned to history - no updates - no support.

     

    I don't know how the ftp conversion is going to impact the player run add-ons. Authors may get re-motivated, or decide the ftp move is not for them. Only time will tell.

    I would have much preferred a full UI approach from the ESO game devs - with optional deselection on more or less everything to satisfy the minimalist players.

     

    That way would have ensured that all elements of a full UI would remain up to date - not left to the uncontrolled whims of whether an author decides to continue with the game or moves onto something else.

     
     
  • nimander99nimander99 Member UncommonPosts: 288
    Originally posted by NomadMorlock
    Native controller support is coming to PC down the road.  Already announced. Soon(TM)

    Clearly you, sir, have been spending to much time on ESO's forums... After Console(TM) ;)

  • NightbeardNightbeard Member CommonPosts: 14
    Loving finally having a true mmo on console. Xbox one version is a blast me and my friends are running all over having a great time. Game pad is perfect for the combat and it feels like this was the intended release platform it's so good.
  • NightbeardNightbeard Member CommonPosts: 14
    Wonderful on the Xbox one. We needed a strong mmo to prove it could be done on consoles. Controls are great and all my friends are ignoring destiny for this.
Sign In or Register to comment.