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The Witcher 3: Wild Hunt: Four Million Copies in Two Weeks

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129

CD Projekt Red has announced that sales of The Witcher 3: Wild Hunt have exceeded four million copies in the two weeks since release.

Co-Founder of CD Projekt Red Marcin Iwi?ski wrote:

Four million RPG fans spending their hard-earned money on our game is a sign that we did something right, and you can be sure that we’ll harness all that positive energy and make the upcoming expansions worthy of the grand adventure that you’re telling us Wild Hunt already is! Until then, keep on enjoying Wild Hunt, do not forget to grab your weekly set of free

Find out more about The Witcher 3: Wild Hunt on the game's official site.

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Comments

  • Alber_gamerAlber_gamer Member UncommonPosts: 588

    Well deserved I'd say. Even though part of me is a little disappointed to see a mainstream console versioned game at the top of current RPG, truth is they have done an excellent job, and the game is superb. This proves you can still make successful console RPGs that aim to tell a story to the player, rather than let them win by just mashing buttons and skipping levels.

     

    Not that you can't do that in TW3, but the game is so enthralling that anyone ignoring all the beautiful bits of story telling, side quests, exploration and wonders found by the wayside is just throwing away 90% of the game's worth. 

     

    Except for the combat, TW3 is better than DA:I at everything. And to be fair, I don't play this kind of game for the combat. It helps to enjoy the game, but if I wanted a combat game I'd pick Tekken up. When I pick up a RPG is to enjoy a RPG and this game is better at being a RPG than the one some of us thought to be the new messiah of RPG, Pillars of Eternity, that in the end felt like it was a bit "too little".

     

    It's hard to make comparisons between different games that play so differently, and everyone has a different taste for things, but to me, The Witcher 3 is the Game of the Year 2015, and I don't even need to see how Fallout 4 will play (if it'll be released this year at all) because I already know how bland and empty always are Bethesda worlds compared to the deep and rich beauty that TW3 is.

    My opinion is my own. I respect all other opinions and views equally, but keep in mind that my opinion will always be the best for me. That's why it's my opinion.

  • AlomarAlomar Member RarePosts: 1,299

    Definitely blew me away as I didn't see this masterpiece coming. Went from only putting a few hours into Witcher 2, to deciding to give this game a go a week before it came out. The best gaming decision I've made in years, surpassed Skyrim in my eyes and has become my 2nd fav. rpg of all time following Kotor.

     

    On my 2nd playthrough because I just can't get enough, such a better gaming experience than anything else out there has to offer. Can't praise this game enough, I've become a CDPR fan for life.

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  • LobotomistLobotomist Member EpicPosts: 5,981

    Without question one of best RPGs of all time.

    And its only because of respect for old classics - since they can not compete with its superb graphic, voice acting , open world and action combat.

    If they could all stand side by side , this would possibly be the best one.

     

    Aside from that It is rare to have a game that gives you more beng for the buck.

    For 50$ you get easily 2100 hours of gameplay, and that is only one playtrough. Because the game is branching depending on your decisions.

     

    Simply masterpiece

     



  • ArskaaaArskaaa Member RarePosts: 1,265
    They done very good game.
  • ScalplessScalpless Member UncommonPosts: 1,426
    It's always good to see a great game doing well. Too bad the wait for their next RPG is going to be painful, considering how few decent RPG developers exist. I'm almost certain FO4 will suck story wise, so that leaves us with small indie RPGs like Torment 2. Not that there's anything wrong with them, but it's not quite the same.
  • cheyanecheyane Member LegendaryPosts: 9,404

    Playing now on the easiest settings (story) as my fighting sucks during the fight tutorial I could not get the riposte it seemed more luck than skill for the attack to register . I am so bad at it I decided to since I cannot get all the keys going tried mapping it to my G600 mouse but it does not seem to work especially the alt to my side button on the mouse. Also the middle mouse I had to reset it. I cannot get the ALT for the game to stick to a bind. So am all thumbs when I try to press wasd and the alt. basically just bad so am hoping the story mode will get me the whole game story which is what I want anyway the story and world and quests. 

     

    I really do not like the combat prefer Dragon Age I for that. The story looks engaging and I'm hoping the fighting is manageable.

     

    Can I remap a button on my mouse S+ALT like a default dodge  may be two buttons one S and the other D. Neglecting A and W seldom roll forward anyway. Roll is fine since its the space button which I can hit with my thumb its the WASD and alt that is a bother.

     

    I am going to try to edit 4 of the 12 buttons on the side of my mouse to ALT+ WASD. If that works I will try normal gameplay. I know I am a wooze.

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  • ShodanasShodanas Member RarePosts: 1,933

    As with both previous games i bought the release version and later will purchase the EE as well. However, for this year my personal "RPG of the year" award will go to Pillars of Eternity.

     

  • KhebelnKhebeln Member UncommonPosts: 794
    People that complain about the combat should play on max difficulty settings, really TW3 beats combat in DA:I hands down.

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  • ShodanasShodanas Member RarePosts: 1,933
    Originally posted by Khebeln
    People that complain about the combat should play on max difficulty settings, really TW3 beats combat in DA:I hands down.

    This is not my experience so far. Sure, some beasts and bosses are hard mainly because they do a ton of damge not becasue of their A.I. Others, like all human mobs are just hilarious. You can stay on the treshhold of their aggro range and just bomb them to death while they sit there staring at you. Something like the trap thingy in Witcher 2 where by collecting about 30 reusable traps from the forrest outside Flotsam you could use them to almost oneshot everything except in the scripted battles. I found DA:I battles on nightmare to be way more demanding, challenging and tactical. In fact, i have yet to finish the game on nightmate difficulty. 

    However, the combat was never TW games strong point. It was the protagonist, the main characters, the world, the lore and the storytelling which made the series great. 

  • Alber_gamerAlber_gamer Member UncommonPosts: 588

    I very much agree with the above poster. I'm playing in the highest difficulty mode in TW3, and the combat is quite lacking. I mean, the tactic against every monster is reduced to dodge -> strike. I've beaten creatures 10+ levels above me simply by doing this repeatedly since dodge is godly, and the Quen sign is even more godly. It stops the full damage of any attack you receive, no matter if it would otherwise kill you ten times over.

     

    DA:I was not only more demanding, was also much more tactical and required a lot of intelligent positioning. It's not very fair to compare these games combat-wise though, as DA:I is party based. But even then, none of the dozen chimeras/wyverns/cockatrices/basilisks I have killed have felt quite like killing the very first dragon you come across in DA:I. I've not finished TW3, so I might still come across epic encounters further in, but so far it hasn't happened, and I feel that whenever I come across an epic encounter, I'll beat it by simply Quen'ing up and repeatedly doing the same dodge->strike. I do like gimmicky encounters like the Noon/Night Wraiths needing the Yrden sign to be able to strike them appropriately, but in the end it's that, a gimmicky mechanic.

     

    That said, TW3 is a better game than DA:I in every other aspect. CDPR however seems to be always one step behind with their combat mechanics, as TW1 was nearly unplayable in that aspect and TW2 improved just an inch. At least TW3 is not being burdened by its combat mechanics. The combat is simply acceptable, devoid of challenge, but it doesn't get in the way of enjoyment, which is fair enough.

     

    My opinion is my own. I respect all other opinions and views equally, but keep in mind that my opinion will always be the best for me. That's why it's my opinion.

  • cheyanecheyane Member LegendaryPosts: 9,404
    Yes the mapping works so I can hit one key for each side to dodge .Fighting is easier now.
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  • Alber_gamerAlber_gamer Member UncommonPosts: 588
    Originally posted by ikcin
    Originally posted by Alber_gamer

    I very much agree with the above poster. I'm playing in the highest difficulty mode in TW3, and the combat is quite lacking. I mean, the tactic against every monster is reduced to dodge -> strike. I've beaten creatures 10+ levels above me simply by doing this repeatedly since dodge is godly, and the Quen sign is even more godly. It stops the full damage of any attack you receive, no matter if it would otherwise kill you ten times over.

     

    DA:I was not only more demanding, was also much more tactical and required a lot of intelligent positioning. It's not very fair to compare these games combat-wise though, as DA:I is party based. But even then, none of the dozen chimeras/wyverns/cockatrices/basilisks I have killed have felt quite like killing the very first dragon you come across in DA:I. I've not finished TW3, so I might still come across epic encounters further in, but so far it hasn't happened, and I feel that whenever I come across an epic encounter, I'll beat it by simply Quen'ing up and repeatedly doing the same dodge->strike. I do like gimmicky encounters like the Noon/Night Wraiths needing the Yrden sign to be able to strike them appropriately, but in the end it's that, a gimmicky mechanic.

     

    That said, TW3 is a better game than DA:I in every other aspect. CDPR however seems to be always one step behind with their combat mechanics, as TW1 was nearly unplayable in that aspect and TW2 improved just an inch. At least TW3 is not being burdened by its combat mechanics. The combat is simply acceptable, devoid of challenge, but it doesn't get in the way of enjoyment, which is fair enough.

     

    Very strange, because you have adrenaline points and stamina, so you cannot cast quen very often. And it is completely pointless strategy vs group of enemies. It is pointless vs some solo mobs too, like Basilisks, because they use poison. 

    The best way to fight against human enemies is mounted combat. Quen is useless vs vampires and wraiths, because they hit multiple times. Other mobs are vulnerable to other signs. I really doubt you play on deathmarch difficulty. 

     

    If by groups of enemies you mean nekkers, drowners, ghouls... those are so trivial to kill that you just waste your fingertips pressing the extra buttons to cast Quen. Simply dodge around until you get a clear swing on one or two enemies and take them down in a quick combo. As I said, dodge is unlimited, godly and broken in TW3. It doesn't cost any resource to dodge, you simply stop regenerating Stamina for like half a second. It just trivialises everything. Wraiths are a joke to deal with. Now Noon/Nightwraiths do require the usage of Yrden and fighting in limited space. Not that it makes the encounters harder, but at least it requires more than hopping around like a grasshopper until you see the opening and drive in for the easy kill. The poison of Basilisks even in Deathmarch mode is a negligible, same goes for Bilge/Grave Hags, it doesn't even tick for any significant damage. Either that, or I just keep dodging it by mistake, because did I say that dodge is unlimited, godly and broken and trivialises everything? I just come from killing a level skull Wyvern while being level 19 (I suppose the Wyvern was level 30+, else I'd see its level). While of all the draconids, wyverns are possibly the weakest, their sweeping attacks are wide and hard to dodge. A level 30 one should easily kill you with a single hit. Too bad Quen is there to trivialise the fight.

    Mounted combat for humans... whatever the reason I would torture myself with such an unresponsive mechanic as it is mounted maneuvering in The Witcher 3. Just parry and counterattack. Most of the time you can just swing wildly to spend the dude's stamina in blocking and break through their defence though. Just shield/polearm ones need a bit more of care. Or if you did like me and picked the talent to reflect arrows on a successful timed parry, you can just stay at distance and deflect archer arrows back to them, killing everyone standing in the way that is idly watching you. Because the Artificial Intelligence in TW3 is seriously artificial, but the intelligence has not been detected. 

     

    You are free to doubt or believe what you want. I have absolutely no reason to come here to lie to people I don't know over the internet, but if it makes you feel better about yourself be my guest.

    My opinion is my own. I respect all other opinions and views equally, but keep in mind that my opinion will always be the best for me. That's why it's my opinion.

  • maeeemaeee Member Posts: 11
    Very awesome game, reminds me of Red Dead Redemption, Skyrim, and Dragon Age. Bringing the best of those together in a world bigger than GTA V is truly something magnificent. While also telling a very good and mature story in a beautiful setting. 
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