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So, since i'm getting sick of seeing hate threads all day, I wanna ask you guy's and gal's a question.
What are you gonna do first when you enter Heavensward?
Me? I'll probably go continue my DRG quest and main story for a bit, later veering off and trying my hand at Machinist and Dark Knight. I'm also going to see what the hell I have to do to fly right away. Very excited.
So.
How about you?
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Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.
Ill probably do the story and level my WHM. Im guessing dungeons are still going to be needed for story, and I dont like tanking (and dont have a tank in I90+) and I dont care for the DPS queues.
Afterwards? Its a toss up between leveling DRG/BLM or trying out Machinist or Astrologian.
Yes I totally agree with you. Story line is just for books and movie. Not for us.
Right? When have RPGs not be about storyline? News to me. I mean, what game does not have some kind of story is the question. And laughable at comparable playing football to a RPG. Not just laughable but totally rediculous. When will ignorant posters learn indeed.
Originally posted by laokoko
"if you want to be a game designer, you should sell your house and fund your game. Since if you won't even fund your own game, no one will".
When will you learn is the real question...
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Actually prior to the success of some of the Final Fantasy games RPGs were largely not about top down scripted narratives like they are today.
I'm not sure your analogy works though I see where you are going with it.
I also understand the "passive" media thing though truth be told, I never thought of movies/books/TV as being passive because I'm actually engaged with the content, thinking, in some cases TV itself is a social thing at times.
But I think this has more to do with expectations of "what an mmo 'should' be" over whether story belongs in an mmo.
Story completely belongs in an mmo as long as players can accept the premise of how it's woven into the game play.
It probably also speaks to the people who can't play a story based game because you are one of a hundred heroes yet the game is not creating hundreds of heroes, it's just one. "you". You just have to buy into that idea.
keep in mind I would much rather have fewer to no quests in my mmo's. but I "get" the idea of story and can suspend disbelief so to speak in order to let it work.
If one is not willing to do that then I can see where that would be difficult. Yet, players buy into other game conventions such as having waaaaayyyyy too much in your backpack than any pickup truck could hold or having any sort of map that immediately shows everything that is around you, "living or otherwise".
Or "dying" and immediately being resurrected". I'm not sure why those things "work" and buying into the idea that there is a story centered on you doesn't.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
A lot of people agreed with you. The more scripted RPGs of today are that was because of financial success.
I was just pointing out to some of the younger crowd that it was not always this way, as some of them seemed to think.
Go away then. Some people are interested in story others are not. It's fine to not to have to hate on a game.
Your football analogy just doesn't work. Next time try to rub more than 2 cells together when you come up with your analogies. You won't come across as an ignorant troll.
Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.
Way to derail the thread topic.
Guess it was only a matter of time before somebody came here to ruin it for everyone.
Mod's can you lock and or delete this thread?
I've got a couple friends in my FC trying to race each other to 60 on DK
Tanks. Thank god. Now the queue will pop in seconds lol.
If I get back to playing it I'd probably play through the main story and check out the new jobs that were added. It seems they are trying to rid themselves of the original class / job system in some regard due to the issues with linking two jobs to the same base class, forcing both to live off the same stat point pool.
As for the hate for the game, the issue is that as an MMO it tries to toss the net as broadly as it can to fetch a desired audience and because of this, it will always be a love and hate relationship on forums. The setting and game world are a great throwback to classic Final Fantasy, and no one will complain about having lots of cameos from other games in the franchise. What kills it is the end game shinaniganry that is afoot in this game at full force, with escalating gear levels, business evening hour raid requirements to tackle all the content, and by extension forced grouping, along with a really sluggish introduction when entering the title.
At this point I think MMO players would be happier if they could run teams of NPCs that they plan out the positions and AI behavior for, then go in to tackle the boss battles at end game in the raids. That way the grouping is optional and everyone, including people who want to do things at their own pace, can tackle end game raiding content when they'd like. The story pretends everyone else are either no-bodies or random heroes of light anyway.
Heck, hiring mechanics should fit in perfectly anyway given we got these adventurers guilds sitting around.
Omg there is so much to do