Personally I think it's completely stupid. They know their customer base likes flying, as in really likes it. Then they go and design a world that when flying is introduced makes many parts of the world obsolete. Completely idiotic. It's like they think theonly choice is a world with no flying that satisfies one customer that likes ground or flying and satisfy another customer that likes flight but makes ground pointless. So odd.
Design your world so that flying complements the world. Raids, quests, mobs, pvp... all done so that flying is a part of it. Quests and races that use flight to get it done or special ports from the ground, mobs that can pull you from the air or chase you in the air.
Just because you don't like it doesn't mean it is bad.
While flying all in all is great, I prefer it when you can't fly. The reason is the atmosphere and immersion. You don't just point your flying mount in one direction, then get a cup of coffee, and 10 minutes later you come back. Instead you have to actually interact with the content, as you ride through swamps and forests, meet other players, might even help them at times, and whatnot.
No flying was one of the best things about the new expansion. Being able to play content over hopping from quest point to quest point. I know people will say, then dont fly. But when you spend a few min fighting your way to a node and your now standing on top of it fighting and someone swoops in and takes it and flies off. Ya no fun. Flying is lazy gaming.
Flying is imo the biggest mistake Blizzard ever did with WoW and I while I don't play WoW much anymore I am glad they are starting to put gameplay first.
I very much doubt that providing the ability to fly in the new expansion will bring very many back. They made the game far too easy and now everyone is completely bored with it, reap what you sow Blizzard.
I'm of the mind that they failed with the no flying experiment. It's not that I missed it, but one of their justifications was to "see more people in the world"...
... well when 90% of people are either in Warspear or their Garrisons, and 9 more % are in some form of instanced content, how the flying **** are you going to find anyone in the world?
Might as well give flying to those random few who actually have a reason to stop into the world.
I think what Blizzard really needs right now are system thinkers. Find people who know how to lead brainstorming sessions using a causal loop diagrams, then start gathering statistics on your leverage points. You also need to work harder on gathering voice of the customer data. Try to determine what both your current and latent customers really want. Do that and you might just keep WoW afloat for another 10 years and keep that bottom-line in the green.
Originally posted by Krogan Flying is imo the biggest mistake Blizzard ever did with WoW and I while I don't play WoW much anymore I am glad they are starting to put gameplay first.
The thing is flying is not the problem it's just how they implemented it. It started of okay with TBC moving into Wrath, but then it just didn't go any where. They never improved on the idea, which I notice blizzard seem not very good at. Great when taking an idea and making it their own, but when it comes to expanding on an idea, it's either bad or just left as it is. Which is not good on a growing and ever changing game.
The only reason to not implement flying is if you have a good and healthy world pvp system with players wanting to participate in it. WOW today the way its put together is not for competitive or even casual pvp anymore. Its prefab specs for a very restrictive holy trinity people will avoid combat anyway.
No flying in Draenor is the reason why I cancelled all my 5 multiboxer accounts. This won't bring me back.
I may be back when next xpack is released, but not if it's another no-fly.
No offense, but if this one thing (small by comparison with the rest of the game) is enough to make you quit the game.... You gotta ask yourself how much fun you were having with it in the first place. It seems being able to fly around was the one reason you stayed.. But there are many, many flying simulators and flight/space combat games that could give you a much better experience if flying is what you look forward to when you start gaming.
No flying in Draenor is the reason why I cancelled all my 5 multiboxer accounts. This won't bring me back.
I may be back when next xpack is released, but not if it's another no-fly.
No offense, but if this one thing (small by comparison with the rest of the game) is enough to make you quit the game.... You gotta ask yourself how much fun you were having with it in the first place. It seems being able to fly around was the one reason you stayed.. But there are many, many flying simulators and flight/space combat games that could give you a much better experience if flying is what you look forward to when you start gaming.
It has mostly to do with the sense of freedom, and not getting restrictions that shouldn't be there. We've been encouraged to collect flyers, and Blizzard even sells some for real money, and suddenly we're not supposed to use them? It makes no sense.
Btw, comparing flying Mounts in WoW With flight/space sims is beyond absurd, and you know that.
No flying in Draenor is the reason why I cancelled all my 5 multiboxer accounts. This won't bring me back.
I may be back when next xpack is released, but not if it's another no-fly.
No offense, but if this one thing (small by comparison with the rest of the game) is enough to make you quit the game.... You gotta ask yourself how much fun you were having with it in the first place. It seems being able to fly around was the one reason you stayed.. But there are many, many flying simulators and flight/space combat games that could give you a much better experience if flying is what you look forward to when you start gaming.
It has mostly to do with the sense of freedom, and not getting restrictions that shouldn't be there. We've been encouraged to collect flyers, and Blizzard even sells some for real money, and suddenly we're not supposed to use them? It makes no sense.
Btw, comparing flying Mounts in WoW With flight/space sims is beyond absurd, and you know that.
I conceded the point about them selling flyers in the cash shop in another thread (I think it was a dumb move, but I generally think selling anything in the cash shop when you require a sub is just greedy and dumb).
My point comes from the fact that you seem to literally (according to your previous post) rest your decision to sub on whether or not you can fly. It seems to me that, if this is so important to you, the rest of the game is severely lacking in activities which peak your interest. This points to a much larger issue than just the fact that you can't fly. If it is truly the difference between your subbing and playing or not, then the rest of the game must be pretty lackluster.
If a game is extremely fun, but I can't fast travel in a new expansion, it isn't going to cause me to refrain from enjoying that expansion. If it's only mildly fun (or, alternatively, not really fun at all, just something to do), then I could see avoiding it due to something so trivial (in the larger picture of the entire game) as flying. If you truly enjoy just flying around, then my original point still stands: many other games do flying better because that's the whole point of another genre of gaming.
Either way, your response spoke only very vaguely to the point: are you angry because you paid for a flying mount in the cash shop and, therefore (and I would argue rightly so), feel entitled to flying throughout the game? Or is the rest of the game so mundane that flying literally made the difference between your playing this MMORPG over another? If the former, it's an issue not just with the expansion but with the greed of Blizzard to implement a cash shop on top of a sub. If the latter, maybe one should come to the realization that WoW just isn't that much fun anymore anyways, and you would be well-advised to search for another game that better fits your preferences.
Flying was fun for a while back in BC, but it has done nothing for the game. The whole debate over this has been blown out of proportion. Its not like you need to spend 15 minutes running across draenor. You can taxi anywhere in under a minute, not to mention the glider which you can use every 10 minutes to cross a zone, 15m dual hearthstones, summons and all the other fast travel things you can still use.
Originally posted by Bladestrom Can't really be enjoying a game much if the travelling in lobby game being limited to portals and flying using the flight points ruins if for you.
WoW is only a lobby game for those who exclusively use lfr, lfg or do battlegrounds, or a mix between those, and completely disregard the rest of the contents. For the rest of us, it isn't.
Garrisons, boats, lfr, battlegrounds, lfg,arena, gathering and crafting in the world at large a dying pointless art, everyone sitting in garrisons and towns waiting for queue to pop. If that's not a lobby game I don't know what Is.
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
I like how they say the change of heart was because they suddenly believed a balance could be struck. The real reason for the change of heart is because Final Fantasy XIV, the current MMO behemoth in the room, caused them to reconsider when tons of angry players go on about how much better FFXIV is, and on top of that how it was adding flying in Heavensward and handling it much better than WoW in the past.
So now their hand has been forced on the issue. However, flying does not make a great MMO. I've played great MMOs that did not have flying. Regardless though, the reason for the force of hand is clear for anyone not living under a rock.
Comments
Personally I think it's completely stupid. They know their customer base likes flying, as in really likes it. Then they go and design a world that when flying is introduced makes many parts of the world obsolete. Completely idiotic. It's like they think theonly choice is a world with no flying that satisfies one customer that likes ground or flying and satisfy another customer that likes flight but makes ground pointless. So odd.
Design your world so that flying complements the world. Raids, quests, mobs, pvp... all done so that flying is a part of it. Quests and races that use flight to get it done or special ports from the ground, mobs that can pull you from the air or chase you in the air.
yu dun ave to fly or even learn flyin just cause yu can doesnt mean yu must get it
just wish they had more places which could only be reached by flying
Let's play Fallen Earth (blind, 300 episodes)
Let's play Guild Wars 2 (blind, 45 episodes)
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Now playing GW2, AOW 3, ESO, LOTR, Elite D
Flying will be availible. Check the video in the launcher for the game talking about the Tanaan Jungle.
Just going to make you jump thru hoops to get though.
No flying in Draenor is the reason why I cancelled all my 5 multiboxer accounts. This won't bring me back.
I may be back when next xpack is released, but not if it's another no-fly.
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Now playing GW2, AOW 3, ESO, LOTR, Elite D
I'm of the mind that they failed with the no flying experiment. It's not that I missed it, but one of their justifications was to "see more people in the world"...
... well when 90% of people are either in Warspear or their Garrisons, and 9 more % are in some form of instanced content, how the flying **** are you going to find anyone in the world?
Might as well give flying to those random few who actually have a reason to stop into the world.
The thing is flying is not the problem it's just how they implemented it. It started of okay with TBC moving into Wrath, but then it just didn't go any where. They never improved on the idea, which I notice blizzard seem not very good at. Great when taking an idea and making it their own, but when it comes to expanding on an idea, it's either bad or just left as it is. Which is not good on a growing and ever changing game.
No offense, but if this one thing (small by comparison with the rest of the game) is enough to make you quit the game.... You gotta ask yourself how much fun you were having with it in the first place. It seems being able to fly around was the one reason you stayed.. But there are many, many flying simulators and flight/space combat games that could give you a much better experience if flying is what you look forward to when you start gaming.
No argument there.
It has mostly to do with the sense of freedom, and not getting restrictions that shouldn't be there. We've been encouraged to collect flyers, and Blizzard even sells some for real money, and suddenly we're not supposed to use them? It makes no sense.
Btw, comparing flying Mounts in WoW With flight/space sims is beyond absurd, and you know that.
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Now playing GW2, AOW 3, ESO, LOTR, Elite D
I conceded the point about them selling flyers in the cash shop in another thread (I think it was a dumb move, but I generally think selling anything in the cash shop when you require a sub is just greedy and dumb).
My point comes from the fact that you seem to literally (according to your previous post) rest your decision to sub on whether or not you can fly. It seems to me that, if this is so important to you, the rest of the game is severely lacking in activities which peak your interest. This points to a much larger issue than just the fact that you can't fly. If it is truly the difference between your subbing and playing or not, then the rest of the game must be pretty lackluster.
If a game is extremely fun, but I can't fast travel in a new expansion, it isn't going to cause me to refrain from enjoying that expansion. If it's only mildly fun (or, alternatively, not really fun at all, just something to do), then I could see avoiding it due to something so trivial (in the larger picture of the entire game) as flying. If you truly enjoy just flying around, then my original point still stands: many other games do flying better because that's the whole point of another genre of gaming.
Either way, your response spoke only very vaguely to the point: are you angry because you paid for a flying mount in the cash shop and, therefore (and I would argue rightly so), feel entitled to flying throughout the game? Or is the rest of the game so mundane that flying literally made the difference between your playing this MMORPG over another? If the former, it's an issue not just with the expansion but with the greed of Blizzard to implement a cash shop on top of a sub. If the latter, maybe one should come to the realization that WoW just isn't that much fun anymore anyways, and you would be well-advised to search for another game that better fits your preferences.
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Now playing GW2, AOW 3, ESO, LOTR, Elite D
WoW is only a lobby game for those who exclusively use lfr, lfg or do battlegrounds, or a mix between those, and completely disregard the rest of the contents. For the rest of us, it isn't.
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Now playing GW2, AOW 3, ESO, LOTR, Elite D
I like how they say the change of heart was because they suddenly believed a balance could be struck. The real reason for the change of heart is because Final Fantasy XIV, the current MMO behemoth in the room, caused them to reconsider when tons of angry players go on about how much better FFXIV is, and on top of that how it was adding flying in Heavensward and handling it much better than WoW in the past.
So now their hand has been forced on the issue. However, flying does not make a great MMO. I've played great MMOs that did not have flying. Regardless though, the reason for the force of hand is clear for anyone not living under a rock.