Here's someone playing around with software that does face tracking and converts it to a model. This appeals to me much more for MMOs than VR.
I think its cool but it would only really appeal to those using voice. A large majority of gamers do not voice. I think Second Life already uses something like this and very few people use it. In terms of game changing, it has nowhere near the potential of a VR headset.
No it won't. Most people don't walk around making exaggerated faces like like those made by clowns or mimes. Facial expressions are much too subtle to be picked up and translated by software, sent to the remote server and rebroadcast to all other players nearby and overlaid on limited number of polygons used for faces in MMOs.
Another negative is the number of people who care to have a camera attached to their computer and capable of broadcasting them and their environment to the internet. The internet where content never dies.
"I used to think the worst thing in life was to be all alone. It's not. The worst thing in life is to end up with people who make you feel all alone." Robin Williams
No it won't. Most people don't walk around making exaggerated faces like like those made by clowns or mimes. Facial expressions are much too subtle to be picked up and translated by software, sent to the remote server and rebroadcast to all other players nearby and overlaid on limited number of polygons used for faces in MMOs.
Another negative is the number of people who care to have a camera attached to their computer and capable of broadcasting them and their environment to the internet. The internet where content never dies.
...what?
You literally just watched a video of the software successfully translating facial expressions into game expressions and you're saying it isn't possible?
Kano had the correct take on it: obviously it is possible, but people are busy playing the game so nobody really cares about this tech.
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
(Not that this isn't a very cool feature, it just isn't something that I'm very interested in.)
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
I think you have to think out of the box a little on this one. Rather than just chucking the feature into an existing MMO as a hypothetical (where in context it wouldn't make any sense as the design doesn't actively facilitate the use of this tech). Think of an MMO like GTA online where you spend a lot of time just driving around with your buddies or hanging in your apartment with people, then go blow shit up. The current themepark design where you don't even look at other players will not always be the norm.
I don't see it being big for the mmorpg crowd as mmo's now stand to be, boringly, more game and less role play. It struck me as strange that mmo is where face recognition ended up. Birthed in mmorpg's but it belongs in animated graphic design for those making cartoons and such. Still, if I could make the mmo I wanted, which would look more like an EA Sims game, I think I could use it. I have to like it because all new tech can be used by someone somewhere to make a funny video. And it's not like it hurts anything.
I'm loath to compare it to VR. Why is it a competition? Just have both.
But since you mentioned VR I am still wondering about motion sickness. I would like to see more clinical study done on motion sickness in gaming. My university was conducting a study on how mmo's affect the brain. But I'm not part of their study anymore I got caught up doing other things. Bugger. So much to do so little time. And always trying to pay the damn bills when you live in the city.
It is cool, I have to admit that and excelent for roleplayers.
Now, intergrating it into a VR helmet shouldn't be particularly hard and there you would get a winner.
The thing is that it doesn't affect the gameplay but it does improve the social interactment with other players and that is a good thing for any MMO that encourages that.
It do needs a game with pretty good graphics to be worth the effort though.
But since you mentioned VR I am still wondering about motion sickness. I would like to see more clinical study done on motion sickness in gaming. My university was conducting a study on how mmo's affect the brain. But I'm not part of their study anymore I got caught up doing other things. Bugger. So much to do so little time. And always trying to pay the damn bills when you live in the city.
What I have read it basically have mostly to do with low refresh rate on early VR rigs, the better refresh rate the fewer people get motion sickness. But anyone getting seasick (not bored) by watching the Blair witch project should probably be careful and try out the VR gear before buying it.
It is cool, I have to admit that and excelent for roleplayers.
Now, intergrating it into a VR helmet shouldn't be particularly hard and there you would get a winner.
The thing is that it doesn't affect the gameplay but it does improve the social interactment with other players and that is a good thing for any MMO that encourages that.
It do needs a game with pretty good graphics to be worth the effort though.
pretty much this....no reason the techs can't be combined, and for an mmo it would require a first person view w/ decent graphics to warrant it.
It is cool, I have to admit that and excelent for roleplayers.
Now, intergrating it into a VR helmet shouldn't be particularly hard and there you would get a winner.
The thing is that it doesn't affect the gameplay but it does improve the social interactment with other players and that is a good thing for any MMO that encourages that.
It do needs a game with pretty good graphics to be worth the effort though.
To do that though would mean a huge increase in upstream bandwidth requirements, and also a massive increase in game resources, its not really practical for an MMO, but for a multiplayer game, with only a dozen or so players, it could probably work, but only if each player had at least 2mb upstream bandwidth, which, may be something of an issue, and while my own internet connection isn't the best, its atypical of most users in the UK countryside, where you have 4-6mb downstream, and at best, about 750k upstream, i think it means that it would take some kind of revolution in internet connectivity technology to really make that kind of software viable, at the moment, it isnt.
I think the real problem is people want this idea or that idea,instead of a complete package.This definitely would be a nice little addition but at what expense to the rest of the game?I have yet to see a game where it needs to be in the simplest form so to expect a game developer to add this and get the game right is a far fetched idea.
How many games do we have right now that take EVERY level serious and have grouping the way you would expect a MMO to be played?NONE so having a simple gimmick like facial expressions or in case of EqN and parkour,or even just housing or guild halls,does not a game make.
We need to start with the bare basics,give me a house to live in as i would expect a player in a world to have.Create an eco system for all npc's,do they not eat or farm or live?Then give me a Trinity grouping game.We need to eat,drink,weight restrictions,farm,build,why are archers firing endless arrows while never having to make any?
So yes facial expressions are a cool little gimmick,i don't need gimmicks,i need a complete game first.
Never forget 3 mile Island and never trust a government official or company spokesman.
How many games do we have right now that take EVERY level serious and have grouping the way you would expect a MMO to be played?NONE
How many have grouping the way I'd expect? Basically all of them.
After ~12 years of MMORPGs, how can your expectations not be aligned with the reality you see game after game? Insanity has jokingly been referred to as "doing the same thing over and over again and expecting different results". It's also worrying if someone experiences the same thing over and over again without expecting those results again.
I might have opinions of how grouping could be improved (I definitely have opinions of how leveling could be improved) but that wouldn't be an expectation.
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
Comments
I think its cool but it would only really appeal to those using voice. A large majority of gamers do not voice. I think Second Life already uses something like this and very few people use it. In terms of game changing, it has nowhere near the potential of a VR headset.
Yeah it looks pretty "early in development" but cool anyway.
Personaly never saw VR headsets something for MMO's.
No it won't. Most people don't walk around making exaggerated faces like like those made by clowns or mimes. Facial expressions are much too subtle to be picked up and translated by software, sent to the remote server and rebroadcast to all other players nearby and overlaid on limited number of polygons used for faces in MMOs.
Another negative is the number of people who care to have a camera attached to their computer and capable of broadcasting them and their environment to the internet. The internet where content never dies.
Yeah, I don't think it works well in third person camera view because you can't see the details very well never mind a face on another character.
Everquest I, it might actually work well because a lot of people play that in first person, or they used to.
http://gnomophobia.com
...what?
You literally just watched a video of the software successfully translating facial expressions into game expressions and you're saying it isn't possible?
Kano had the correct take on it: obviously it is possible, but people are busy playing the game so nobody really cares about this tech.
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
I'll still take the VR headsets.
(Not that this isn't a very cool feature, it just isn't something that I'm very interested in.)
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
https://www.ashesofcreation.com/ref/Callaron/
sony already realized that, but since we are the community @mmorpg, all we do is bitch sony
so i guess no one noticed daytime thingie (whatever they are called now) plan to use that system for EQN :>
"I'll never grow up, never grow up, never grow up! Not me!"
I don't see it being big for the mmorpg crowd as mmo's now stand to be, boringly, more game and less role play. It struck me as strange that mmo is where face recognition ended up. Birthed in mmorpg's but it belongs in animated graphic design for those making cartoons and such. Still, if I could make the mmo I wanted, which would look more like an EA Sims game, I think I could use it. I have to like it because all new tech can be used by someone somewhere to make a funny video. And it's not like it hurts anything.
I'm loath to compare it to VR. Why is it a competition? Just have both.
But since you mentioned VR I am still wondering about motion sickness. I would like to see more clinical study done on motion sickness in gaming. My university was conducting a study on how mmo's affect the brain. But I'm not part of their study anymore I got caught up doing other things. Bugger. So much to do so little time. And always trying to pay the damn bills when you live in the city.
It is cool, I have to admit that and excelent for roleplayers.
Now, intergrating it into a VR helmet shouldn't be particularly hard and there you would get a winner.
The thing is that it doesn't affect the gameplay but it does improve the social interactment with other players and that is a good thing for any MMO that encourages that.
It do needs a game with pretty good graphics to be worth the effort though.
What I have read it basically have mostly to do with low refresh rate on early VR rigs, the better refresh rate the fewer people get motion sickness. But anyone getting seasick (not bored) by watching the Blair witch project should probably be careful and try out the VR gear before buying it.
pretty much this....no reason the techs can't be combined, and for an mmo it would require a first person view w/ decent graphics to warrant it.
To do that though would mean a huge increase in upstream bandwidth requirements, and also a massive increase in game resources, its not really practical for an MMO, but for a multiplayer game, with only a dozen or so players, it could probably work, but only if each player had at least 2mb upstream bandwidth, which, may be something of an issue, and while my own internet connection isn't the best, its atypical of most users in the UK countryside, where you have 4-6mb downstream, and at best, about 750k upstream, i think it means that it would take some kind of revolution in internet connectivity technology to really make that kind of software viable, at the moment, it isnt.
I think the real problem is people want this idea or that idea,instead of a complete package.This definitely would be a nice little addition but at what expense to the rest of the game?I have yet to see a game where it needs to be in the simplest form so to expect a game developer to add this and get the game right is a far fetched idea.
How many games do we have right now that take EVERY level serious and have grouping the way you would expect a MMO to be played?NONE so having a simple gimmick like facial expressions or in case of EqN and parkour,or even just housing or guild halls,does not a game make.
We need to start with the bare basics,give me a house to live in as i would expect a player in a world to have.Create an eco system for all npc's,do they not eat or farm or live?Then give me a Trinity grouping game.We need to eat,drink,weight restrictions,farm,build,why are archers firing endless arrows while never having to make any?
So yes facial expressions are a cool little gimmick,i don't need gimmicks,i need a complete game first.
Never forget 3 mile Island and never trust a government official or company spokesman.
How many have grouping the way I'd expect? Basically all of them.
After ~12 years of MMORPGs, how can your expectations not be aligned with the reality you see game after game? Insanity has jokingly been referred to as "doing the same thing over and over again and expecting different results". It's also worrying if someone experiences the same thing over and over again without expecting those results again.
I might have opinions of how grouping could be improved (I definitely have opinions of how leveling could be improved) but that wouldn't be an expectation.
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver