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[Column] WildStar: Exploring Endgame

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129

How does WildStar’s endgame experience stack up, now that it’s a year since launch? Armed with a freshly leveled alt, Gareth “Gazimoff” Harmer goes on a mission to find out.

Read more of Gareth Harmer's WildStar: Exploring Endgame.

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¯\_(ツ)_/¯ 


Comments

  • orbitxoorbitxo Member RarePosts: 1,956

    raiding- by far one if not the best in current mmos. GA has been a fun  rollercoaster and DS has begun to be a huge challenge!

    dailies- they nicely reinvented it with contracts (been done in other games) but nice to see it done conviniently with nice rewards.

    solo content- they have alot of nice solo content -doin veteran modes with shiphands and contracts are the way togo in wildstar.

     

     
  • ButeoRegalisButeoRegalis Member UncommonPosts: 594

    There are enough casual guilds around that don't need you to log in every day for 4 hours and that are more than happy to help with running adventures (well, except Malgrave, no one likes Malgrave) and dungeons.

    The LFG tool can be capricious, and the groups you join vary in the friendliness. For a first timer, it will be a better experience if you put your group together yourself via chat, or use a guild group.

    Also, Spellslinger, ewww!! :p

    image

  • hyjaxxhyjaxx Member Posts: 10
    I loved my time in wildstar. It was nice having a game that was a tad rough on mouth breathers and poor players. But it seems that they have found a nice mix of tough and still have plenty of things for casual folks to do. The instances and housing in this game are amazing. I'm guessing once the free conversion happens this game will soar to the top 6 or 7 mmos. Hell...swtor was number 4 last year making 300 million dollars. And the Hindenburg had a better launch then they did. So if they can manage it so can wildstar!
  • SaluteSalute Member UncommonPosts: 795

    Imho WS is the most improved mmo for the last year. New content additions like Zones, Raids, Dungeons, Adventures, Shiphands, World Bosses, Events etc. New Features like Contracts, D3 like Wardrobe, Pets & Toys, tutorial instances, vet shiphands etc and changes / fixes to attunement, raid sizes, pvp, warplots, questing, ark tutorial skipping, streamlined zone xp, itemizations etc made WS one of the best themeparks in the market.

    Considering that with next patch arriving housing communities, new dungeon, new arena, new char creation options etc  will make WS even better.

     

    All Time Favorites: EQ1, WoW, EvE, GW1
    Playing Now: WoW, ESO, GW2

  • MaelzraelMaelzrael Member UncommonPosts: 405
    Cant wait for the ftp launch


  • BladestromBladestrom Member UncommonPosts: 5,001
    Despie my reservations about game performance I'm quite looking forward to giving it another spin, my dilemma is who is closest to my fav archetype - my medic or my spells linger!

    rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar

    Now playing GW2, AOW 3, ESO, LOTR, Elite D

  • BruceYeeBruceYee Member EpicPosts: 2,556
    Does the game still have the cheating teleporting miners?
  • vtravivtravi Member UncommonPosts: 400
    When the game goes ftp people are going to freak out about good this game is now. All people heard is that this game failed, but once they try it for them selves for free they will be shocked.
  • rwyanrwyan Member UncommonPosts: 468

    I took advantage of the E3 Humble Bundle offer since I hadn't played the game since one of the promo-betas.  Combat is more fun than I remember - my guess this is more class dependent then previously thought.  I remember running around as an Esper in the beta and just didn't like it.  I am finding the Spell Slinger to be much more fun.

     

    Not too far into the progression, but I would say this game is in the same boat as FF14 for me.  For the most part, it doesn't do anything that dramatically different than what we've seen before.  However, if you can appreciate the look and feel, the art style, the writing, and presentation there is plenty of character to love in WildStar.  Where FF14 delivers in FF nostalgia, spit and polish - WildStar brings a fun, quirky, beautiful world to the table.

     

    WildStar clearly wasn't some half-arsed attempt to capitalize on the MMO market - there really is a lot of love in the game - so I hope F2P brings some players and revenue that the game and Carbine deserve.

  • MardukkMardukk Member RarePosts: 2,222
    Not sure if performance has improved enough since beta for me to play. Also are there multiple areas to choose to hunt from? Or are we forced to quest down a linear path?
  • wyldmagikwyldmagik Member UncommonPosts: 516

    Just two things stopping a test return situation.

    1) Has the performance got better/optimizations.

    2) Has the cheating scumsacks been removed from the game with a proper fix in place for the additional issues of mining node teleport tossers.

  • jbombardjbombard Member UncommonPosts: 599

    I loved the leveling experience before they "improved" it, same with the combat and the the other character progression systems they dumbed down.  

    The problem was the endgame was boring as hell.  A couple more daily quest hubs doesn't sound like it solves much.  It sure didn't do much for WoW's endgame in MoP.

    Contract system just sounds like a repetitive grind mechanic.

    They need more dynamic events happening out in the world in different zones etc...  Not go kill x number of y, quests that do little more than change the x and y variables.

  • thanoskkkthanoskkk Member UncommonPosts: 230
    My only problem with this game is the performance. Its the ONLY mmo i cant play on my PC. I had to drop every option to minimum to get 30fps and game looks really really awful this way. 

    He that lives upon Hope dies farting.

  • ryanmahafferyanmahaffe Member UncommonPosts: 83

    To answer a few of the questions I saw here.

    No, there are no more teleporting botters and such.

    Yes, game optimization has improved greatly

    @thread, Wildstar is currently the best themepark mmorpg on the market

  • gwei1984gwei1984 Member UncommonPosts: 413
    Still no more than 100 players on each server? Except the pvp ones, there are maybe 10 :(

    Hodor!

  • RazeeksterRazeekster Member UncommonPosts: 2,591
    Tried to get into this game, subbed and everything, but it was just so bland feeling. Quests got boring fast and it takes way too long to level up. If the content wasn't so "blah" I wouldn't mind taking my time, but "blah" content and slow leveling equals a lost sub.

    Smile

  • TheRabidsmurfTheRabidsmurf Member UncommonPosts: 146
    Funny thing is, it was good the whole time.
  • JonBonJawaJonBonJawa Member UncommonPosts: 489

    Wildstar is a really good game, challenging dungeons too Im having a great time with it.

    Allso found a nice guild which is getting new people now every day. I think it will do okay with F2P

     

    the devs did also an amazing job with the open world, much to explore and fun jump puzzles.

     

    The performance for me is really good, don´t know if it was bad at launch because I´m new in WS. Everything is smooth and I get zero lag, compared to my SWTOR experience it´s a revelation and feels technically much more advanced.

    I give this game 9/10 - some stuff like rune upgrading equipment seems a bit complicated and minor things annoy me, like there is no sell junk button, with little QOL improvements I´d rate it 10/10

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