So I'm extremely hyped for this game, but am going to wait until launch to play it with my friends (we all don't feel like dropping 60 for the alpha). For those of you that have played it, has it lived up to your standards? Lots of replay value? I'm curious to hear some thoughts, thanks!
Played-Everything
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70 Million of League of Legends players are thinking :
"What the hell is this guy talking about...?"
But, but, but he attacked me when I was low life!
Yes, HE DID, why you cant do the same to him?
Uf that will take me a lot of time...
HERE IS YOUR QUEST!
Is there an NDA? Are we going to be able to see videos?
Not counting the 20 million and growing HOTS players.
Really!, What is this guy thinking! I know WASD~~~!!!
Your logic is flawed in a epic way.
I think he's spot on. Just wish these top down click to move MMOs would just go away. Its one of the main reasons I can't stand MOBAs. It's non-immersive and just makes a video game play like a virtual board game. The only reason developers defend and continue to implement this top down click to move game play mechanic is because it is easier and cheaper to design and develop. Fortunately for them many gamers now days could care less about immersion. They are content playing a virtual board game. That said, whereas a MOBA may be able to get away with this shallow type of game play mechanic, it makes for poor non-immersive game play in an MMO/MMORPG.
I'm enjoying the game quite a bit. I agree on the character customization, it could be far better.
It needs the ability to change (rotate) camera view of character, I got killed one because I was attacked while behind a tree and could not click on the boar that was attacking me, because I could not see it. There are other ways to fix that issue. Auto attack a target that is attacking you is one. The land features become semi transparent when you are behind them, is another. Or a red outline makes your attacker visible through land features so you can see to click on it., would be my final suggestion.
Other than that the game plays well and is enjoyable.
Played: E&B, SWG, Eve, WoW, COH, WAR, POTBS, AOC, LOTRO, AUTO.A, AO, FE, TR, WWII, MWO, TSW, SWTOR, GW2, NWO, WoP, RUST, LIF, SOA, MORTAL, DFUW, AA, TF, PFO, ALBO, and many many others....
So button mashing WASD is more immersive?
LMAO, good one I needed that laugh.
Horrible game imo, but as for the boar fight.. you can rotate the camera 360.
WASD? Does anyone make a keyboard today that lacks arrow keys? (Find me the link at newegg.com if you think so.) I'd much rather have click-to-move than WASD.
I thought the game was rather easy to learn (which is good). The skill tree seemed nice, but the crafting was slightly tedious. I didn't like that it used the tired crafting formula of "second verse, same as the first" with strictly regulated tiers of materials and recipes. It was very nice, though, that you shaped your character development by actually using skills. You "became" a hunter by repeatedly relying on bow skills; you "became" a mage by repeatedly relying on staff skills.It's not a game that will hold my attention, but I can certainly see why it would be enticing to many people.
Hopefully the devs will use this Alpha time to make some corrections to things like this.
I self identify as a monkey.
I can't say how it plays out in albion but it works perfectly fine in MOBAs, they still have rather large skill caps while having such a "dumbed down" movement system. Smite tried to change that and many find it less engaging than the traditional style.
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Playing-LoL
How? I have asked about camera rotation and I did not get an answer from those I play with.
Played: E&B, SWG, Eve, WoW, COH, WAR, POTBS, AOC, LOTRO, AUTO.A, AO, FE, TR, WWII, MWO, TSW, SWTOR, GW2, NWO, WoP, RUST, LIF, SOA, MORTAL, DFUW, AA, TF, PFO, ALBO, and many many others....
No, not really. Uo was more of a solo base game where they put the solo play first. AO is more guild focused, if you go in there thinking you can solo or be a solo crafter like you could in UO you're going to get screwed. Even small guilds may get screwed.
Currently the problems with AO are:
-Taxes and fees are high
-Unlike what their website says, there are gear drops from mobs therefore the economy isn't completely playerbased.
-Mission gear from quest > crafted gear as it's easier to acquire and cheaper and have less repair cost. Which make crafters less valuable since players can gear up via missions.
-Pvp not as in depth as UO
-If you're not a good guild, getting gear will be a pita
-If you're looking for solo fights or small fights outside of 5 vs 5 territory battles, you not likely to find it here.
-Unlike UO, gear have tiers so there is a vertical progression system.
The only thing that these two have in common is the view point, the setting, and full loot in some areas. But the mechanics and game play are vastly different. I am not even sure if this is a sandbox game or more like an RvR or GvG game.
Check out this article on Why Crafting Sucks
Could not agree more. Click to move is horribly off putting for this exact reason.
I have had very little experience with click-to-move games, Diablo II being the last one I played to my recollection. I've grown accustomed to it in just the two weeks or so of this alpha.
Played: E&B, SWG, Eve, WoW, COH, WAR, POTBS, AOC, LOTRO, AUTO.A, AO, FE, TR, WWII, MWO, TSW, SWTOR, GW2, NWO, WoP, RUST, LIF, SOA, MORTAL, DFUW, AA, TF, PFO, ALBO, and many many others....
The $60 is for the ticket on the time machine to take you back to when these graphics and gameplay style were great. Yes, yes MOBAS and some shittier mmorpgs use isometric and point to click, hardly a damn excuse.
Help support an artist and gamer who has lost his tools to create and play: http://www.gofundme.com/u63nzcgk