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What would be your perfect Space MMO to make?

SirCedricSirCedric Member CommonPosts: 46

It's not made yet, but it's part of your dream.

So in your mind, what would be your Dream Space MMO that must be made?

For me?

1. The best of what makes Eve online work.

2. The size of the playing area like you get with Elite Dangerous.

3. Be able to walk around your ship, if it's that big, and you can interact with your different systems. Even do internal upgrades along with external ones.

4. Be able to space walk.

5. Crafting from A to Z, everything in game can get made by players, and you can add new designs from the games templates. SWG did a good job with this, but I would want it taken even more deeper.

6. Have fully functional Star bases you can hangout in.

7. Tons of social jobs and events to do.

8. Tons of CIV jobs to do in game.

9. Have options to be Free Trader, Mercenary, Pirate or Military service.

10. Be able to take off or land on planets without load screens.

 

So what are your ideas?

 

Comments

  • KenFisherKenFisher Member UncommonPosts: 5,035

    Darkstar One, with the ability to get off the ship at the station or on a planet.

     

    That would be incredible.

     

    edit: I never played EVE, so I know little about it for comparison.


    Ken Fisher - Semi retired old fart Network Administrator, now working in Network Security.  I don't Forum PVP.  If you feel I've attacked you, it was probably by accident.  When I don't understand, I ask.  Such is not intended as criticism.
  • LoktofeitLoktofeit Member RarePosts: 14,247

     

    Puzzle Pirates in space, with Vendetta Online's ship combat and EVE Online's graphics. 

     

    • Multiplayer ships. 
    • Players would be citizens of a planet.
    • Heavy focus on community and player interaction. 
    • Occupation style territory control. When you take over a planet, you don't raze everything to the ground and kick everyone out. 
    • Controlling clans would rule the planet they occupy, setting taxes, managing territory buildings/layout, and keeping citizens happy. 

     

     

     

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • Saur0nSaur0n Member UncommonPosts: 114
    SWG Jump to lightspeed had it down
  • deadmanbelldeadmanbell Member UncommonPosts: 69

    ANARCHY ONLINE 2

    Just Throw  in all timageimageimageimageimageimageimagehat stuff you want. Should see the new graphics engine any day now......any day now..... 

    image

  • 1000111010110001110101 Member UncommonPosts: 20
    Infinity: Quest for Earth.  Unfortunately, the original vision will probably never see the light of day.  The engine they created, on the other hand, could spawn a game that we are all (space junkies, that is) searching for.  Id go for the vision of Star Citizen minus the FPS and singleplayer on a different engine with seamless, manually controlled planetary landings.  
  • ceratop001ceratop001 Member RarePosts: 1,594

    Yogurt, "Merchandising, merchandising, where the real money from the movie is made. Spaceballs-the T-shirt, Spaceballs-the Coloring Book, Spaceballs-the Lunch box, Spaceballs-the Breakfast Cereal, Spaceballs-the Flame Thrower. "

    That's a quote from the movie obviously but I say lets make Spaceballs the mmorpg.

     
  • tinuelletinuelle Member UncommonPosts: 363
    Tie-fighter in a mmo-setting :)

    image
  • DaikuruDaikuru Member RarePosts: 797

    A Babylon 5-like MMO around a huge spacestation where you can do whatever you want...

    -  complex crafting

    - visit clubs and bars

    - social interaction with npcs and players

    - visit holodecks like in star trek

    -  PvP broadcasting on huge screen 

    - many professions (miner,soldier,explorer,crafter ect...)

    - visit planets and solarsystems

     

    just anything you can think of.

    Insanity: doing the same thing over and over again and expecting different results.

    - Albert Einstein


  • kenpokillerkenpokiller Member UncommonPosts: 321

    Firefall before the original team left.

    I have my hopes on Project Genom.

    And a plethora of UE4 games.

     

    Neocron was nice.

     

    Natural SelectionMMO would be epic.

    Sway all day, butterfly flaps all the way!

  • PhryPhry Member LegendaryPosts: 11,004
    Perfect Space MMO, i would really like to see one based on the Traveller Universe. Probably too big a concept to create, for the moment at least. image
  • HarikenHariken Member EpicPosts: 2,680
    Earth & Beyond 2 With all the features and more that EA left out.
  • HelleriHelleri Member UncommonPosts: 930

    Basically I would want EVE Online with some changes made:

    1) Earning experience through active play. And being able to apply that experience to skills I choose.

    2) Free flight (on top of the flight system that already exists...just as an additional real option).

    3) Actual sandbox features (like being able to design your own ship, manufacture and sell it).

    image

  • sketocafesketocafe Member UncommonPosts: 950

    EVE online but all the resources put into Dust 826 were instead used for walking in station which was, instead of a studio apartment, an optional conversion of a third of the stations into a Deadspace clone so you can dock and 3rd person shoot necromorphs co-op or open world dungeon with others. 

     

  • DibdabsDibdabs Member RarePosts: 3,239
    Firefly.  That would do me nicely, but I seriously doubt it will ever happen, or if it did it would lose all the fun, wheeling and dealing and underhanded dealings.  :)
  • JaedorJaedor Member UncommonPosts: 1,173

    I'm looking forward to No Man's Sky, but I hope the story has some depth. If not, I'd wish for a Dune-type story.

  • waynejr2waynejr2 Member EpicPosts: 7,771

    1)  the original version traveller rpg.

    2)  Larry Niven's tales of known space and his other space related books (man kzin, etc).

    3)  Futurama

    4)  Starship Troopers (although a fps might be better).

     

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  • DeaconXDeaconX Member UncommonPosts: 3,062
    Basically what Star Citizen is aiming for in every aspect, but set in the STAR WARS universe.

    image

    Why do I write, create, fantasize, dream and daydream about other worlds? Because I hate what humanity does with this one.

    BOYCOTTING EA / ORIGIN going forward.

  • MukeMuke Member RarePosts: 2,614
    Originally posted by SirCedric

    It's not made yet, but it's part of your dream.

    So in your mind, what would be your Dream Space MMO that must be made?

    For me?

    1. The best of what makes Eve online work.

    2. The size of the playing area like you get with Elite Dangerous.

    3. Be able to walk around your ship, if it's that big, and you can interact with your different systems. Even do internal upgrades along with external ones.

    4. Be able to space walk.

    5. Crafting from A to Z, everything in game can get made by players, and you can add new designs from the games templates. SWG did a good job with this, but I would want it taken even more deeper.

    6. Have fully functional Star bases you can hangout in.

    7. Tons of social jobs and events to do.

    8. Tons of CIV jobs to do in game.

    9. Have options to be Free Trader, Mercenary, Pirate or Military service.

    10. Be able to take off or land on planets without load screens.

     

    So what are your ideas?

     

     

    ** 1 open persistent universe no 'realms',

    beautiful graphics,

    1st person or 3rd person

    with voice control allowed,

    use of VR possible,

    NO instances,

    no cash shop,

    no annoying reminders to buy stuff ingame,

    a real universe simulator,

    open PVP possible,

    sandbox, tons of career options possible,

    space sovereignty empire building,

    no singleplayer option.

    no catering to ex-WoW players who claim it is too difficult or boring when they fail and demand dumbing down the game

     

     

    Something like that.

    "going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"

  • VorthanionVorthanion Member RarePosts: 2,749

    1. StarCraft MMORPG with more sophisticated graphics.

    2. Stargate MMORPG.

    3. Star Trek MMORPG, virtual world style and not just about starships and combat.

    4. Star Control MMORPG with all of its quirky humor.

     

    P.S. Forgot to mention that I would love to see a Dragon Age MMORPG, as long as they put less emphasis on action combat and either slowed it down or allowed "space bar" freezing during combat.

    image
  • AxehiltAxehilt Member RarePosts: 10,504

    I'd go for something more like X-Wing vs. TIE Fighter. Ideally with the Star Wars IP, but any well-done starship designs would do in a pinch (Freespace, Starlancer, etc)

    • Queue into big 32 vs 32 player Fleet Battles.
    • Lateral progression: Unlock new types of fighters and different loadout options for existing ones, but everything is viable because they're all balanced.
    • Multiple available roles.  A basic bombers > frigate/capital ships > fighters > bombers counter system would exist, but there would also be a lot of variation (fast interceptors which can evade standard anti-fighter frigates, but which are vulnerable to fast AOE frigates or heavier turret-equipped bombers, etc.)
    • Win by destroying all enemy capital ships.
    • Switch ships each respawn, but you only get a limited number of spawns per battle and then you can jump out to immediately queue again (World of Tanks style.)
    If it has to be an MMO, then it would be the Planetside-like version of the above game, with large sectors supporting ~200 players per side, and you're free to attack bases along a dynamic lattice system (fewer links if the sector has fewer players, more links with more players) as you try to conquer the entire sector for your faction.

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