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Mage Online

GrimulaGrimula Member UncommonPosts: 644

Anyone Tried this New game yet ??

mage-online.com

seems like a pretty Cool Sandbox type game has really good music soo far and I just started playing 5 minutes ago

 

chopped down a Tree....and the tree actually fell Over haha and made a crashing sound  =) just downloaded the game right now

 

~Edit ~ Tried to post this in General...but somehow it went into ESO forum  =(

 

«1

Comments

  • frblackfrblack Member Posts: 21

    This game is still alive and getting great amount of new features on a monthly basis.

    Look at the work in progress here: http://mage-online.com/forums/showthread.php?tid=287

     

    Amazingly it's all free, no pay requirements at all...

     

  • LoktofeitLoktofeit Member RarePosts: 14,247
    Originally posted by Robokapp
    so Free to play without a RMT shop is possible. 

    No one ever said you couldn't create THIS for free without an item shop. Hell, you can spend a week with RealmCrafter, shovel that out, and run it off your home broadband for the amount of people that would actually play it. 

     

     

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • LoktofeitLoktofeit Member RarePosts: 14,247
    Originally posted by Robokapp

    cool.

    Now let's see bigger MMOs do it and finally enter an era of proper F2P.

    Why would anyone want to, though?

     

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • AmjocoAmjoco Member UncommonPosts: 4,860
    Is there much of a population? The screenshots look decent and so does the video. It has a bit of EQ look to it.

    Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

  • KazuhiroKazuhiro Member UncommonPosts: 608
    Originally posted by Amjoco
    Is there much of a population? The screenshots look decent and so does the video. It has a bit of EQ look to it.

    Did we both watch the same video and look at the same screenshots? As we came to wildly different conclusions.

    To find an intelligent person in a PUG is not that rare, but to find a PUG made up of "all" intelligent people is one of the rarest phenomenons in the known universe.

  • XxeroxXxerox Member UncommonPosts: 126
    Ahh i remember playing this few years back when was  alpha? Well it only had starting zone. Looks like a game from 2000 xD It i sa mmo, because well, it has everything other mmo have. Quests. mobs, etc.
  • frblackfrblack Member Posts: 21
    Actually those videos on Youtube are super old (they should remove them), the models look and animate great nowadays.
  • AmjocoAmjoco Member UncommonPosts: 4,860
    Originally posted by Kazuhiro
    Originally posted by Amjoco
    Is there much of a population? The screenshots look decent and so does the video. It has a bit of EQ look to it.

    Did we both watch the same video and look at the same screenshots? As we came to wildly different conclusions.

    I haven't a clue, you didn't seem to be sitting next to me.

    Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

  • BitripBitrip Member UncommonPosts: 279
    Originally posted by Loktofeit
    Originally posted by Robokapp
    so Free to play without a RMT shop is possible. 

    No one ever said you couldn't create THIS for free without an item shop. Hell, you can spend a week with RealmCrafter, shovel that out, and run it off your home broadband for the amount of people that would actually play it. 

     

     

    Wow. Looks horrendous. Like, this needs to be a new business model - PY2P (Pay You to Play). Yikes.

    image
    Now, which one of you will adorn me today?

  • f0dell54f0dell54 Member CommonPosts: 329
    Originally posted by Bitrip
    Originally posted by Loktofeit
    Originally posted by Robokapp
    so Free to play without a RMT shop is possible. 

    No one ever said you couldn't create THIS for free without an item shop. Hell, you can spend a week with RealmCrafter, shovel that out, and run it off your home broadband for the amount of people that would actually play it. 

     

     

    Wow. Looks horrendous. Like, this needs to be a new business model - PY2P (Pay You to Play). Yikes.

    Agreed

  • AmjocoAmjoco Member UncommonPosts: 4,860
    Originally posted by Bitrip
    Originally posted by Loktofeit
    Originally posted by Robokapp
    so Free to play without a RMT shop is possible. 

    No one ever said you couldn't create THIS for free without an item shop. Hell, you can spend a week with RealmCrafter, shovel that out, and run it off your home broadband for the amount of people that would actually play it. 

     

     

    Wow. Looks horrendous. Like, this needs to be a new business model - PY2P (Pay You to Play). Yikes.

    It's a free game that someone has worked hard on to allow others to play. Oh, and once again, it is free. 

    Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

  • AmarantharAmaranthar Member EpicPosts: 5,852

    Is there going to be a cash shop?

    Looking at this:

    http://mage-online.com/forums/showthread.php?tid=278

    Level ranges and quests...how is this Sandbox?

    Once upon a time....

  • AmjocoAmjoco Member UncommonPosts: 4,860
    Originally posted by Amaranthar

    Is there going to be a cash shop?

    Looking at this:

    http://mage-online.com/forums/showthread.php?tid=278

    Level ranges and quests...how is this Sandbox?

    Well like all "sandbox" games the term is pretty generic. It looks like this game has some sandbox elements;

    The sandbox features include:
    - digging in desert for treasure and water,
    - erosion system which moves sand over time,
    - dynamically generated solo missions,
    - adventuring and crafting quests,
    - mining in dungeons for resources and building your hideout,
    - build and customize your on house,
    - programming your objects, creating your puzzles, customizing your home,
    - treasure hunting mini-game,
    - permission system to control doors, chests, traps etc.
    - massive land size of 128km x 128km

    Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

  • frblackfrblack Member Posts: 21

    I think (i can only speculate) there are no plans for cash shops as devs stated this is their hobby and not their living, they got enough already from other sources.

    They are insane, wish i could afford doing games this way :)

  • AmjocoAmjoco Member UncommonPosts: 4,860
    Originally posted by frblack

    I think (i can only speculate) there are no plans for cash shops as devs stated this is their hobby and not their living, they got enough already from other sources.

    They are insane, wish i could afford doing games this way :)

    Me too! I wish I could just make the game. For an indie game it isn't bad at all. 

    Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

  • AmjocoAmjoco Member UncommonPosts: 4,860
    The devs are very responsive too. I asked if the had key binding in the game and the answer was no. They asked if I would like it in the next patch. Pretty awesome imho. 

    Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

  • frblackfrblack Member Posts: 21

    Ohh sweet, it looks like it's been patched in already.  Time to swap those strafe/turn keys! :D

  • zeme111zeme111 Member Posts: 36

    I've played this for a little bit about 6 months ago. The mining is really cool, you tap rock walls (maybe about 2x2x3 minecraft cubes) and then you own that area and can place floor tiles on it or walls or chests to store your items.

     

    Fairlight is the programmer and rosebud is his good friend that does the art and storyline and recipes and quests.

     

    I told him the biggest turnoff for me was the animations, if something is happening 100% of the time you need to make sure it's pristine and beautiful.

     

    While I played I saw him allow wood to be turned into coal because of a player's suggestion (the guy's name is Zombie), he made PvP because me and a guy named Noob suggested it, and even a ghetto PvP arena for us but he promised no balance and to be honest it's awful back then unless he changed it but maybe with both players agreeing to not wear certain gear to balance it then it could be fun.

     

    Because it's such a small community once you're able to make a house you can ask Fairlight to make it anywhere, even around say... The nooby spawn area or on top of a mountain or something, all he has to do is plot down a housing pad to claim... The houses are 3 prefabs and then you place furniture in them, I think he also wants a gardening system with the houses and chests.

    The dungeon system is randomly generated with some bosses, there was even 3 layer dungeons I saw that got generated, it's quite fun, then you get tokens that get you stuff from the dungeons.

    There's items called "Ankh"'s which are ancient totems that give you really good effects but you can only have 2, and you can level them up and upgrade them with the dungeon tokens.

     

    He's just a really really nice developer that is doing this game in his free time and it's a passion project, there isn't much of a playerbase or much content when I played but I think there are some mechanics that are cool.

    I am sexier than Helen Keller blindfolded.

  • frblackfrblack Member Posts: 21

    I think the new animations are very good, especially compared to the old robot-like animations.

  • mageonlinemageonline Member UncommonPosts: 4

    Thanks for the positive words!

    Of course there are old pictures/video media as we pretty much rely on our players to spread the word and update our wiki as all our time goes into adding new features and content.

     

    Just to clear up a few things, the main reason this game is offered entirely free is because:

    - we provide single VPS server with not the highest continuous performance,

    - we are completely against and fed up with the F2P gaming,

    - our game might be too old school and we are unable to provide GM assistance to help out our players,

    - but most importantly, this is our hobby and we enjoy doing it!

     

    If you guys have any questions, I’m happy to answer them :)

  • mageonlinemageonline Member UncommonPosts: 4
    We have a brand new video on youtube:
  • nynnivanynniva Member UncommonPosts: 235

    I recently stumbled across this little gem of a game and its well worth a download, particularly if you're into crafting/sandbox/pve.

    I define this as a sandbox as while there are 'levels' as such for your overall progress, it doesn't work how you think, the system is completely unique in how it works. I played for about 8 hours the other day and didn't get past level three because I chose to convert gained XP into particular skills rather than 'character level'. The character level is just kind of an overall rank and the tutorial quests / early missions are based off of that level. However, my experience of the game so far has been something like this:

    Logged in, kind player gave me lots of buffs.
    Took my rusty dagger outside of the starter zone and killed some spiders.
    Filled inventory with spider legs but nobody buys them, but discovered that I can turn them into soup if I learn cooking.
    Realised that to learn cooking, I needed to figure out where to forage for different ingredients and that I'd need to learn farming.
    Happily went and tilled land, sowed seeds, carried buckets of water to irrigate my field, and picked a whole bunch of wheat, while killing helpless chickens who were milling around and taking their eggs. Happily realised that I get more seeds back when I harvest crops so that I can farm FOREVER.
    Farmed forever.
    Sold excess crops to buy seeds for bigger crops.
    Farmed more.
    Realised I'd completely gotten off track about the whole spider leg thing.
    Wanted to kill spiders faster. Got newbie crafting quest to make a dull dagger, which is one step up from a rusty dagger.

    Equipped my pickaxe!
    Went into the mine..realised that instead of static nodes on the ground as in most games, I could actually pickaxe the walls like a proper mine.
    Pickaxed walls then disappear, allowing me to make tunnels.
    Ran around mine for a while marvelling at the hugeness of it while pickaxing walls.
    Ran away from skeletons who lived deeper in the mine.
    Figured out about 'surveying' skill to determine mineral quality within the mine.
    Pickaxed walls for a few hours. Got lots of bronze copper iron silver gold limestone etc.
    Learned about bronze ingots.
    learned about bronze hilts
    Learned about bronze blades
    Combined these things into a dagger through a "progress/quality" crafting system reminiscent of eq2/vanguard, with extra bits for practice and study. Realised that individual recipes levelled up as well as my 'metallugry' skill for smelting and 'weaponsmithing' for daggermaking.
    Decided the crafting system was addicting.
    Set off to get more ore.
    Made more daggers
    Found out I could research my dagger recipe after a certain progress point to get even fancier daggers.
    Killing things was completely forgotten by this point.


    At some point, I hit level 3 (character).
    I realised that I now have a 'hunger' and 'thirst' bar.
    Left game on all night studying crafting recipes waking up every hour or so to queue more up (because there's a crafting queue, oh yes...) and didn't starve to death.
    Next day logged in and realised that I may starve to death if I didn't learn to cook something.
    (Learned that you can't actually starve to death, that it is just your regen is affected if you're hungry, but didn't know this at the time!)
    Off I went to plant wheat to make flour to combine with yeast to make dough (with chicken eggs, so kept slaughtering chickens) to turn into BREAD which I could then EAT!
    Planted wheat. Killed chickens.
    Met another player and we went to kill spiders together. Learned about AoE fire magic spell.
    Slaughter ensued. Levelled up to level 5.
    My new friend advised me that at level 5, I could turn in spider legs to a collector NPC who would give me XP for them.
    Stayed at level 5 most of the day, using spider-kill xp to bolster individual skills while massacring spiders and then using their legs to get more xp to get more skills.

    Skills, you say?
    Fire/air/earth/holy/mind magic
    melee pierce/slash/crush
    light heavy medium armor
    mining
    foraging
    gathering
    woodcutting
    fishing
    base attributes str agility int etc
    secondary attributes health stamina mana
    archealogy?
    mythology?
    Smooth talking (affects bartering/merchant price I think)
    there's a list of about ..50? more?

    Some raise when you use them like mining/fishing
    Some you can rank up using XP, but doing so adds that xp on as 'debt' against your next level. So its possible to stay at a level potentially forever if you wanted to raise your skills to their effective 'caps' for the level that you are. Or you could ignore skills and just level up. The system is actually quite clever because it allows you to advance to the next hardest thing when you're ready, and you can stop the diminishing returns by not levelling up when you don't need to. For example, I'm killing level 4 spiders that give 200 xp apiece. If I levelled up, they'd probably only give 150 xp apiece. But I've got a lot of skills to work on, and I kill these really fast, so I keep myself in 'debt' to keep getting more xp for spider until I've got all the skills I want raised, raised. Sort of.

    I eventually stopped at 'overall level 6'.
    I was introduced to the 'mission' npc.
    Selected an easy mission
    Got killed in the first room
    Teleported back to town
    Realised that I would probably need to think about 'armor'
    Learned about armorcrafting which seems even more involved than weaponcrafting
    Learned about leather plates and leather strings and metal studs and various bits and pieces.
    Set myself studying a leatherworking recipe and am heading back to my farm to plant paprika to sell for monies since farming is actually quite lucrative.
    Realised it was 3am
    Went to bed.


    This is certainly an example of not judging a book by its cover. The graphics aren't up to the level of a 2015 AAA release, but its a small dev team, and the depth of the game systems more than makes up for any fanciness that the graphics engine lacks. That being said, I posted some questions on the forum there yesterday and this morning the Dev walked up to me at the crafting table (of course I was at the crafting table) and we had a chat about things. Totally approachable, listens to suggestions.

    There's not a 'proper' character creator at the moment - you basically just select head/skin/gender and then see what you get. I asked if there was a way to tweak your appearance and I was handed a list of /chat commands to change various aspects just a few hours later. So certainly responsive!

    At any rate, I encourage anyone looking for a good crafting experience to give this a go. I can't comment much more on the combat progression as because if you've read this you realise I spent almost all my time doing crafting related tasks. There's apparently housing and all sorts to discover. This is a slow paced game, it took me well over an hour to figure out how to make a crappy dagger, its certainly not one of those powergrind to end-game in a few weeks types of things. I think I'll probably spend a month in this starter zone. There's a huge mine. Like literally huge. And I must dig all of it.


    Gaming? That's not gaming!
    That's just people sat 'round in costumes drinking...

  • MukeMuke Member RarePosts: 2,614
    Originally posted by Robokapp

    cool.

     

    Now let's see bigger MMOs do it and finally enter an era of proper F2P.

    What's the point in spending time and money to create a free product?

    That is the best way to get Bankruptcy level 100.

    "going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"

  • mageonlinemageonline Member UncommonPosts: 4
    Originally posted by nynniva

    I recently stumbled across this little gem of a game and its well worth a download, particularly if you're into crafting/sandbox/pve.

    I define this as a sandbox as while there are 'levels' as such for your overall progress, it doesn't work how you think, the system is completely unique in how it works. I played for about 8 hours the other day and didn't get past level three because I chose to convert gained XP into particular skills rather than 'character level'. The character level is just kind of an overall rank and the tutorial quests / early missions are based off of that level. However, my experience of the game so far has been something like this:

    Logged in, kind player gave me lots of buffs.
    Took my rusty dagger outside of the starter zone and killed some spiders.
    Filled inventory with spider legs but nobody buys them, but discovered that I can turn them into soup if I learn cooking.
    Realised that to learn cooking, I needed to figure out where to forage for different ingredients and that I'd need to learn farming.
    Happily went and tilled land, sowed seeds, carried buckets of water to irrigate my field, and picked a whole bunch of wheat, while killing helpless chickens who were milling around and taking their eggs. Happily realised that I get more seeds back when I harvest crops so that I can farm FOREVER.
    Farmed forever.
    Sold excess crops to buy seeds for bigger crops.
    Farmed more.
    Realised I'd completely gotten off track about the whole spider leg thing.
    Wanted to kill spiders faster. Got newbie crafting quest to make a dull dagger, which is one step up from a rusty dagger.

    Equipped my pickaxe!
    Went into the mine..realised that instead of static nodes on the ground as in most games, I could actually pickaxe the walls like a proper mine.
    Pickaxed walls then disappear, allowing me to make tunnels.
    Ran around mine for a while marvelling at the hugeness of it while pickaxing walls.
    Ran away from skeletons who lived deeper in the mine.
    Figured out about 'surveying' skill to determine mineral quality within the mine.
    Pickaxed walls for a few hours. Got lots of bronze copper iron silver gold limestone etc.
    Learned about bronze ingots.
    learned about bronze hilts
    Learned about bronze blades
    Combined these things into a dagger through a "progress/quality" crafting system reminiscent of eq2/vanguard, with extra bits for practice and study. Realised that individual recipes levelled up as well as my 'metallugry' skill for smelting and 'weaponsmithing' for daggermaking.
    Decided the crafting system was addicting.
    Set off to get more ore.
    Made more daggers
    Found out I could research my dagger recipe after a certain progress point to get even fancier daggers.
    Killing things was completely forgotten by this point.


    At some point, I hit level 3 (character).
    I realised that I now have a 'hunger' and 'thirst' bar.
    Left game on all night studying crafting recipes waking up every hour or so to queue more up (because there's a crafting queue, oh yes...) and didn't starve to death.
    Next day logged in and realised that I may starve to death if I didn't learn to cook something.
    (Learned that you can't actually starve to death, that it is just your regen is affected if you're hungry, but didn't know this at the time!)
    Off I went to plant wheat to make flour to combine with yeast to make dough (with chicken eggs, so kept slaughtering chickens) to turn into BREAD which I could then EAT!
    Planted wheat. Killed chickens.
    Met another player and we went to kill spiders together. Learned about AoE fire magic spell.
    Slaughter ensued. Levelled up to level 5.
    My new friend advised me that at level 5, I could turn in spider legs to a collector NPC who would give me XP for them.
    Stayed at level 5 most of the day, using spider-kill xp to bolster individual skills while massacring spiders and then using their legs to get more xp to get more skills.

    Skills, you say?
    Fire/air/earth/holy/mind magic
    melee pierce/slash/crush
    light heavy medium armor
    mining
    foraging
    gathering
    woodcutting
    fishing
    base attributes str agility int etc
    secondary attributes health stamina mana
    archealogy?
    mythology?
    Smooth talking (affects bartering/merchant price I think)
    there's a list of about ..50? more?

    Some raise when you use them like mining/fishing
    Some you can rank up using XP, but doing so adds that xp on as 'debt' against your next level. So its possible to stay at a level potentially forever if you wanted to raise your skills to their effective 'caps' for the level that you are. Or you could ignore skills and just level up. The system is actually quite clever because it allows you to advance to the next hardest thing when you're ready, and you can stop the diminishing returns by not levelling up when you don't need to. For example, I'm killing level 4 spiders that give 200 xp apiece. If I levelled up, they'd probably only give 150 xp apiece. But I've got a lot of skills to work on, and I kill these really fast, so I keep myself in 'debt' to keep getting more xp for spider until I've got all the skills I want raised, raised. Sort of.

    I eventually stopped at 'overall level 6'.
    I was introduced to the 'mission' npc.
    Selected an easy mission
    Got killed in the first room
    Teleported back to town
    Realised that I would probably need to think about 'armor'
    Learned about armorcrafting which seems even more involved than weaponcrafting
    Learned about leather plates and leather strings and metal studs and various bits and pieces.
    Set myself studying a leatherworking recipe and am heading back to my farm to plant paprika to sell for monies since farming is actually quite lucrative.
    Realised it was 3am
    Went to bed.


    This is certainly an example of not judging a book by its cover. The graphics aren't up to the level of a 2015 AAA release, but its a small dev team, and the depth of the game systems more than makes up for any fanciness that the graphics engine lacks. That being said, I posted some questions on the forum there yesterday and this morning the Dev walked up to me at the crafting table (of course I was at the crafting table) and we had a chat about things. Totally approachable, listens to suggestions.

    There's not a 'proper' character creator at the moment - you basically just select head/skin/gender and then see what you get. I asked if there was a way to tweak your appearance and I was handed a list of /chat commands to change various aspects just a few hours later. So certainly responsive!

    At any rate, I encourage anyone looking for a good crafting experience to give this a go. I can't comment much more on the combat progression as because if you've read this you realise I spent almost all my time doing crafting related tasks. There's apparently housing and all sorts to discover. This is a slow paced game, it took me well over an hour to figure out how to make a crappy dagger, its certainly not one of those powergrind to end-game in a few weeks types of things. I think I'll probably spend a month in this starter zone. There's a huge mine. Like literally huge. And I must dig all of it.

     

     

    Thank you for this nice post, we will fix the raised issues! 

     

    If you are interested, here is a brief summary on the last month changes:

    We have added 4 new farm types and adjusted the relevant foraging locations. Wheat, Sugarcane, Chilli, Rhubarb, Mushroom, Cotton, Hemp, Black Pepper, Coffee, Vanilla, Cocoa, Red Berry farm have also received new or updated textures.

    Foresting has been implemented. The governing skill is no longer adventure experience based, you will have to earn ranks in that skill by chopping trees. There are Palm, Pine, Ash, Yew, Oak trees to plant and cut.

    We have added chicken farms. Players are able to set the nest locations, which will spawn chicken and chickens will lay eggs which can be collected from the nests. Slaying chicken will yield meat now.

    Warehouses has been extended to buy/sell basic foraged ingredients.


    Head to our forums to see what else has been added, changed or fixed. There are over 200 items in that list.

    http://mage-online.com/forums/showthread.php?tid=287&pid=702#pid702

    Enjoy the free game!

     

  • mageonlinemageonline Member UncommonPosts: 4
    The 0.6 patch released earlier this year adds tons of new content and depth to game play.

    - Claim your household nearly anywhere and build your house and farm.
    - Participate in the pyramid project, gain faction points while completing high reward daily/weekly assignments. We are building the second pyramid layer already!
    - Graphical enhancements, normal maps and higher texture details.
    - Mines will have tin, coal, copper, iron, gold, silver veins and many new special nodes to discover.
    - Skill system has been improved to offer rank based reward buffs and special items.
    - Introduced dungeon raids and vault management.
    - Improved player motion sync between clients.
     
    The full list goes on here: http://mageonlinecom.ddns.net/forums/showthread.php?tid=477

    Thanks for reading this and see you in-game! :)




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