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[Review] Final Fantasy XIV: A Realm Reborn: Heavensward - A Compelling, Well-Polished Expansion

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Comments

  • FoomerangFoomerang Member UncommonPosts: 5,628


    Originally posted by GeezerGamer
    Originally posted by Foomerang   Originally posted by GeezerGamer Originally posted by Foomerang I'm glad so many people like it. It's an amazing comeback story. Unfortunately, the forced combat ended up driving me away.  
    Wow!   I held off on purchasing this expansion. I wanted to wait to see how it fleshed out 1st. I have seen what expansions can do to a crafting system in other MMORPGs. and I was concerned that crafting here would also be impacted and not for the better. I've read reviews that say crafting seems "irrelevant" now. And to see you leave the game has not inspired me to purchase the expansion or even resub.   Are there any MMORPGs left where crafting is still important?    
    Crafting and gathering are still important in this game and very well done. Unfortunately it is gated behind combat content so I'd rather do something else with my free time.   No need to defend myself against the name callers. You know me better than they do heh.
    Yes, you and I have chatted in-game before, That's why I take your opinion seriously on this issue.

    While we have different motivations for crafting, we both enjoy a comprehensive crafting system. So while you may not enjoy this game anymore, It does still sound like it might appeal to me.


    Absolutely. Give it a shot :)

  • Soki123Soki123 Member RarePosts: 2,558

    I m not a crafter at all, but I know many that are. I ve never understood why games don t make crafted gear as powerful as raided. It s a playstyle some people like, as is raiding. They ve proven raiders are a small percentage of MMO playerbases.

    If crafting is the way someone wants to play, they should have that option. Besides does it really effect raiders?

  • danwest58danwest58 Member RarePosts: 2,012
    Originally posted by drivendawn
    Originally posted by GeezerGamer
    Originally posted by danwest58
    Originally posted by GeezerGamer
    Originally posted by Foomerang

    I'm glad so many people like it. It's an amazing comeback story.

    Unfortunately, the forced combat ended up driving me away.

     

    Wow!

    I held off on purchasing this expansion. I wanted to wait to see how it fleshed out 1st. I have seen what expansions can do to a crafting system in other MMORPGs. and I was concerned that crafting here would also be impacted and not for the better.

    I've read reviews that say crafting seems "irrelevant" now. And to see you leave the game has not inspired me to purchase the expansion or even resub.

     

    Are there any MMORPGs left where crafting is still important?

     

     

    Geezer I wouldn't listen to Foomerang at all.  He loves to cry about things way too often.  Like what game right now can you ONLY craft and never face combat like people did in UO or SWG?  Not a single game since WOW.  AA is as close to the old school MMOs as they come and AA still forces combat up to level 30.  So Foomerang's complaint its just him complaining that MMOs have evolved because they are no longer like UO or SWG.  

    When it comes to Crafting being important in FFXIV, yes you can make gear that will help people get into raiding faster however that gear is not in this game as of yet, it will be patched in over the course of 2 years.  The Crafting gear though will never be better than current level of raid gear.  Sorry but that is just the way MMOs are designed now where Crafting is no longer the best way of getting accept AA.  Will we ever have crafting like it use to be where I can craft the best Rocket Launchers on a server like I did during SWG.  I dont know; however I know currently that is not possible and I do not complain about it because MMOs being a expensive is they are do not go towards a niche crowd anymore.  

    I am not a crafting only person, but I do like to craft my own gear. Assuming that what I can craft is comparable to what can be obtained through other methods, That interests me.

    I have played and enjoyed crafting systems where others have not. 

    I liked GW2 crafting.......except that it was really more or less a tool for leveling and not really relevant otherwise, but I still could create my own gear.....assuming I could live with a sword that looked like an embellished boat paddle.........LOL

    I also enjoyed the crafting system in SWTOR. Not because the system itself was impressive, but that I could create what I wanted based on the effort I put into it.

     

    That said.....Does the new XIV expansion work like that? Is crafted gear on par with instanced dropped gear?

    No they are not.

    Like Driven said the crafted gear is not on par with instance gear.  During late ARR some of the crafted gear was better than the first level 50 instances and we could see that again.  In the end the Crafted gear in FFXIV is not going to complete with the instance gear at all.  It can help you get into the instance but thats about it.  The Entire design of the game is to get people to do the instance to progress not for people to craft themselves the best sets of gear.  

  • GeezerGamerGeezerGamer Member EpicPosts: 8,857
    Originally posted by Foomerang

     


    Originally posted by GeezerGamer

    Originally posted by Foomerang  

    Originally posted by GeezerGamer

    Originally posted by Foomerang I'm glad so many people like it. It's an amazing comeback story. Unfortunately, the forced combat ended up driving me away.  
    Wow!   I held off on purchasing this expansion. I wanted to wait to see how it fleshed out 1st. I have seen what expansions can do to a crafting system in other MMORPGs. and I was concerned that crafting here would also be impacted and not for the better. I've read reviews that say crafting seems "irrelevant" now. And to see you leave the game has not inspired me to purchase the expansion or even resub.   Are there any MMORPGs left where crafting is still important?    
    Crafting and gathering are still important in this game and very well done. Unfortunately it is gated behind combat content so I'd rather do something else with my free time.   No need to defend myself against the name callers. You know me better than they do heh.
    Yes, you and I have chatted in-game before, That's why I take your opinion seriously on this issue.

     

    While we have different motivations for crafting, we both enjoy a comprehensive crafting system. So while you may not enjoy this game anymore, It does still sound like it might appeal to me.


     

    Absolutely. Give it a shot :)

    I decided to.....Downloading now

  • danwest58danwest58 Member RarePosts: 2,012
    Originally posted by Soki123

    I m not a crafter at all, but I know many that are. I ve never understood why games don t make crafted gear as powerful as raided. It s a playstyle some people like, as is raiding. They ve proven raiders are a small percentage of MMO playerbases.

    If crafting is the way someone wants to play, they should have that option. Besides does it really effect raiders?

    Its VERY simple.  People take the Path of least resistance.  So if people can get raid gear from just crafting, people will craft and get that gear.  Look at WOW right now.  People that are not the hardest core raiders today do nothing but LFR.  I know I have a handful of friends in WOW in different guilds who cannot get what was considered and Average Raider during Vanilla, TBC or Even WOTLK to raid anything more than LFR today.  WHY?  Because like several of my friends who love WOW and they use to be raiders with me during the first 4 to 6 years of WOW, because WOW lets them raid when they want with no effort involved and they get the same gear as everyone else.  Just not as powerful.  So what are my friends doing LFR then moving up into higher levels of raiding that are being lazy.  F no they are not Bitching they have to queue to raid and want more raid gear from sending their champions out from their garrison because not LFR raiding takes to much time.  

     

    Sorry but if you are not willing to put some effort in you do not deserve raid gear.  Guess what this is coming from a fairly casual raider in myself.  Why?  Because when I offered my friends who just want to LFR shit a normal raiding guild during MOP guess what I was told.  4 hours a week 2 days 2 hours each day and learning the boss fights is too much work vs LFR and LFR gives them Epic gear.  These are the same people who raided with me years before and guess what, no they don't have less time most of them were first time parents during Vanilla WOW and TBC when raiding took a lot more time, their kids are now getting up to double digits and dont take but maybe 1 or 2 days a week for them.  They play just about as much in game however ALL solo.  

     

    Sorry the whole solo shit in MMOs needs to go away.  FFXIV is showing that they can do group content right and if you want the best gear during Current content you need to put a little effort in.  And guess what you can do 2 days 2 hours a day to get all the content down.  Their raids are timed so you cannot really have long raid sessions or anything.  And the raids are 8 man so its not hard to get 8 people.  

  • GeezerGamerGeezerGamer Member EpicPosts: 8,857
    Originally posted by danwest58
    Originally posted by Soki123

    I m not a crafter at all, but I know many that are. I ve never understood why games don t make crafted gear as powerful as raided. It s a playstyle some people like, as is raiding. They ve proven raiders are a small percentage of MMO playerbases.

    If crafting is the way someone wants to play, they should have that option. Besides does it really effect raiders?

    Its VERY simple.  People take the Path of least resistance.  So if people can get raid gear from just crafting, people will craft and get that gear.  Look at WOW right now.  People that are not the hardest core raiders today do nothing but LFR.  I know I have a handful of friends in WOW in different guilds who cannot get what was considered and Average Raider during Vanilla, TBC or Even WOTLK to raid anything more than LFR today.  WHY?  Because like several of my friends who love WOW and they use to be raiders with me during the first 4 to 6 years of WOW, because WOW lets them raid when they want with no effort involved and they get the same gear as everyone else.  Just not as powerful.  So what are my friends doing LFR then moving up into higher levels of raiding that are being lazy.  F no they are not Bitching they have to queue to raid and want more raid gear from sending their champions out from their garrison because not LFR raiding takes to much time.  

     

    Sorry but if you are not willing to put some effort in you do not deserve raid gear.  Guess what this is coming from a fairly casual raider in myself.  Why?  Because when I offered my friends who just want to LFR shit a normal raiding guild during MOP guess what I was told.  4 hours a week 2 days 2 hours each day and learning the boss fights is too much work vs LFR and LFR gives them Epic gear.  These are the same people who raided with me years before and guess what, no they don't have less time most of them were first time parents during Vanilla WOW and TBC when raiding took a lot more time, their kids are now getting up to double digits and dont take but maybe 1 or 2 days a week for them.  They play just about as much in game however ALL solo.  

     

    Sorry the whole solo shit in MMOs needs to go away.  FFXIV is showing that they can do group content right and if you want the best gear during Current content you need to put a little effort in.  And guess what you can do 2 days 2 hours a day to get all the content down.  Their raids are timed so you cannot really have long raid sessions or anything.  And the raids are 8 man so its not hard to get 8 people.  

    Yes, but that can be balanced out if you allow crafters who want to raid with crafted gear to upgrade, improve or craft gear with non-tradeable mats that drop from instances.

    This allows people like me who enjoy the reward of saying "I made it myself" who want to experience all the content and compete with everyone else without being able to "take the path of least resistance".

  • danwest58danwest58 Member RarePosts: 2,012
    Originally posted by GeezerGamer
    Originally posted by danwest58
    Originally posted by Soki123

    I m not a crafter at all, but I know many that are. I ve never understood why games don t make crafted gear as powerful as raided. It s a playstyle some people like, as is raiding. They ve proven raiders are a small percentage of MMO playerbases.

    If crafting is the way someone wants to play, they should have that option. Besides does it really effect raiders?

    Its VERY simple.  People take the Path of least resistance.  So if people can get raid gear from just crafting, people will craft and get that gear.  Look at WOW right now.  People that are not the hardest core raiders today do nothing but LFR.  I know I have a handful of friends in WOW in different guilds who cannot get what was considered and Average Raider during Vanilla, TBC or Even WOTLK to raid anything more than LFR today.  WHY?  Because like several of my friends who love WOW and they use to be raiders with me during the first 4 to 6 years of WOW, because WOW lets them raid when they want with no effort involved and they get the same gear as everyone else.  Just not as powerful.  So what are my friends doing LFR then moving up into higher levels of raiding that are being lazy.  F no they are not Bitching they have to queue to raid and want more raid gear from sending their champions out from their garrison because not LFR raiding takes to much time.  

     

    Sorry but if you are not willing to put some effort in you do not deserve raid gear.  Guess what this is coming from a fairly casual raider in myself.  Why?  Because when I offered my friends who just want to LFR shit a normal raiding guild during MOP guess what I was told.  4 hours a week 2 days 2 hours each day and learning the boss fights is too much work vs LFR and LFR gives them Epic gear.  These are the same people who raided with me years before and guess what, no they don't have less time most of them were first time parents during Vanilla WOW and TBC when raiding took a lot more time, their kids are now getting up to double digits and dont take but maybe 1 or 2 days a week for them.  They play just about as much in game however ALL solo.  

     

    Sorry the whole solo shit in MMOs needs to go away.  FFXIV is showing that they can do group content right and if you want the best gear during Current content you need to put a little effort in.  And guess what you can do 2 days 2 hours a day to get all the content down.  Their raids are timed so you cannot really have long raid sessions or anything.  And the raids are 8 man so its not hard to get 8 people.  

    Yes, but that can be balanced out if you allow crafters who want to raid with crafted gear to upgrade, improve or craft gear with non-tradeable mats that drop from instances.

    This allows people like me who enjoy the reward of saying "I made it myself" who want to experience all the content and compete with everyone else without being able to "take the path of least resistance".

    O yes you can.  The core problem is when stuff like Plans in WOW use to drop from bosses in WOW people bitched up a storm about it.  Well I ONLY want to CRAFT and NEVER want to RAID.  So these people complained endlessly and well thats why we got the situation we do where people want stuff now and in the easiest way possible so systems are not designed for that.  It is really sad.  I would consider myself more of a Softcore raider.   I have a casual schedule, I know what needs to be done and will get it done if not week 1 ok np, if it takes a few weeks as long as we are making progress Good I am game.  The problem is when you get like 1 guy I know who is complaining now he has to queue for gear why not send a NPC to raid for him and get him gear things have gone in the work direction.  Its like guys I played hockey with who wanted a Trophy, they wanted it yet they would not show for games and some wouldnt try at all.  Yet that wanted it.  

     

    Anyways I sent you a message here.

  • GeezerGamerGeezerGamer Member EpicPosts: 8,857
    Originally posted by danwest58
    Originally posted by GeezerGamer
    Originally posted by danwest58
    Originally posted by Soki123

    I m not a crafter at all, but I know many that are. I ve never understood why games don t make crafted gear as powerful as raided. It s a playstyle some people like, as is raiding. They ve proven raiders are a small percentage of MMO playerbases.

    If crafting is the way someone wants to play, they should have that option. Besides does it really effect raiders?

    Its VERY simple.  People take the Path of least resistance.  So if people can get raid gear from just crafting, people will craft and get that gear.  Look at WOW right now.  People that are not the hardest core raiders today do nothing but LFR.  I know I have a handful of friends in WOW in different guilds who cannot get what was considered and Average Raider during Vanilla, TBC or Even WOTLK to raid anything more than LFR today.  WHY?  Because like several of my friends who love WOW and they use to be raiders with me during the first 4 to 6 years of WOW, because WOW lets them raid when they want with no effort involved and they get the same gear as everyone else.  Just not as powerful.  So what are my friends doing LFR then moving up into higher levels of raiding that are being lazy.  F no they are not Bitching they have to queue to raid and want more raid gear from sending their champions out from their garrison because not LFR raiding takes to much time.  

     

    Sorry but if you are not willing to put some effort in you do not deserve raid gear.  Guess what this is coming from a fairly casual raider in myself.  Why?  Because when I offered my friends who just want to LFR shit a normal raiding guild during MOP guess what I was told.  4 hours a week 2 days 2 hours each day and learning the boss fights is too much work vs LFR and LFR gives them Epic gear.  These are the same people who raided with me years before and guess what, no they don't have less time most of them were first time parents during Vanilla WOW and TBC when raiding took a lot more time, their kids are now getting up to double digits and dont take but maybe 1 or 2 days a week for them.  They play just about as much in game however ALL solo.  

     

    Sorry the whole solo shit in MMOs needs to go away.  FFXIV is showing that they can do group content right and if you want the best gear during Current content you need to put a little effort in.  And guess what you can do 2 days 2 hours a day to get all the content down.  Their raids are timed so you cannot really have long raid sessions or anything.  And the raids are 8 man so its not hard to get 8 people.  

    Yes, but that can be balanced out if you allow crafters who want to raid with crafted gear to upgrade, improve or craft gear with non-tradeable mats that drop from instances.

    This allows people like me who enjoy the reward of saying "I made it myself" who want to experience all the content and compete with everyone else without being able to "take the path of least resistance".

    O yes you can.  The core problem is when stuff like Plans in WOW use to drop from bosses in WOW people bitched up a storm about it.  Well I ONLY want to CRAFT and NEVER want to RAID.  So these people complained endlessly and well thats why we got the situation we do where people want stuff now and in the easiest way possible so systems are not designed for that.  It is really sad.  I would consider myself more of a Softcore raider.   I have a casual schedule, I know what needs to be done and will get it done if not week 1 ok np, if it takes a few weeks as long as we are making progress Good I am game.  The problem is when you get like 1 guy I know who is complaining now he has to queue for gear why not send a NPC to raid for him and get him gear things have gone in the work direction.  Its like guys I played hockey with who wanted a Trophy, they wanted it yet they would not show for games and some wouldnt try at all.  Yet that wanted it.  

     

    Anyways I sent you a message here.

    Have you ever played Anarchy Online and thus familiar with The Engineer's Pistol?

    This is one of my favorite concepts in MMO crafting. Your 1st weapon stays with you through out your whole game. It was a bitch to keep up to date, but if you kept with it, you were rewarded with one of the best endgame weapons available. But it was absolutely NOT the path of least resistance. There was a lot of camping  and mob grinding involved, but I loved it. I miss this kind of rewarding experience in MMOs.

     

  • danwest58danwest58 Member RarePosts: 2,012
    Originally posted by GeezerGamer
    Originally posted by danwest58
    Originally posted by GeezerGamer
    Originally posted by danwest58
    Originally posted by Soki123

    I m not a crafter at all, but I know many that are. I ve never understood why games don t make crafted gear as powerful as raided. It s a playstyle some people like, as is raiding. They ve proven raiders are a small percentage of MMO playerbases.

    If crafting is the way someone wants to play, they should have that option. Besides does it really effect raiders?

    Its VERY simple.  People take the Path of least resistance.  So if people can get raid gear from just crafting, people will craft and get that gear.  Look at WOW right now.  People that are not the hardest core raiders today do nothing but LFR.  I know I have a handful of friends in WOW in different guilds who cannot get what was considered and Average Raider during Vanilla, TBC or Even WOTLK to raid anything more than LFR today.  WHY?  Because like several of my friends who love WOW and they use to be raiders with me during the first 4 to 6 years of WOW, because WOW lets them raid when they want with no effort involved and they get the same gear as everyone else.  Just not as powerful.  So what are my friends doing LFR then moving up into higher levels of raiding that are being lazy.  F no they are not Bitching they have to queue to raid and want more raid gear from sending their champions out from their garrison because not LFR raiding takes to much time.  

     

    Sorry but if you are not willing to put some effort in you do not deserve raid gear.  Guess what this is coming from a fairly casual raider in myself.  Why?  Because when I offered my friends who just want to LFR shit a normal raiding guild during MOP guess what I was told.  4 hours a week 2 days 2 hours each day and learning the boss fights is too much work vs LFR and LFR gives them Epic gear.  These are the same people who raided with me years before and guess what, no they don't have less time most of them were first time parents during Vanilla WOW and TBC when raiding took a lot more time, their kids are now getting up to double digits and dont take but maybe 1 or 2 days a week for them.  They play just about as much in game however ALL solo.  

     

    Sorry the whole solo shit in MMOs needs to go away.  FFXIV is showing that they can do group content right and if you want the best gear during Current content you need to put a little effort in.  And guess what you can do 2 days 2 hours a day to get all the content down.  Their raids are timed so you cannot really have long raid sessions or anything.  And the raids are 8 man so its not hard to get 8 people.  

    Yes, but that can be balanced out if you allow crafters who want to raid with crafted gear to upgrade, improve or craft gear with non-tradeable mats that drop from instances.

    This allows people like me who enjoy the reward of saying "I made it myself" who want to experience all the content and compete with everyone else without being able to "take the path of least resistance".

    O yes you can.  The core problem is when stuff like Plans in WOW use to drop from bosses in WOW people bitched up a storm about it.  Well I ONLY want to CRAFT and NEVER want to RAID.  So these people complained endlessly and well thats why we got the situation we do where people want stuff now and in the easiest way possible so systems are not designed for that.  It is really sad.  I would consider myself more of a Softcore raider.   I have a casual schedule, I know what needs to be done and will get it done if not week 1 ok np, if it takes a few weeks as long as we are making progress Good I am game.  The problem is when you get like 1 guy I know who is complaining now he has to queue for gear why not send a NPC to raid for him and get him gear things have gone in the work direction.  Its like guys I played hockey with who wanted a Trophy, they wanted it yet they would not show for games and some wouldnt try at all.  Yet that wanted it.  

     

    Anyways I sent you a message here.

    Have you ever played Anarchy Online and thus familiar with The Engineer's Pistol?

    This is one of my favorite concepts in MMO crafting. Your 1st weapon stays with you through out your whole game. It was a bitch to keep up to date, but if you kept with it, you were rewarded with one of the best endgame weapons available. But it was absolutely NOT the path of least resistance. There was a lot of camping  and mob grinding involved, but I loved it. I miss this kind of rewarding experience in MMOs.

     

    No I didn't play Anarchy Online.  However I played and loved the Deep crafting system in SWG.  I loved that crafting system the problem is too many people would complain how many hours it would take to make a good weapon.  I made the best Rocket Launchers on the server I was on and I could not keep them on my vendor thats how fast they sold.  

  • Soki123Soki123 Member RarePosts: 2,558

    How does anything about crafting have to do with solo shit? A crafter if they put time and effort into it, deserves to have as good as radided IMO. Why shouldn t someone who is playing a part of the game, and exclusively enjoys that part not get rewarded for their efforts. Personally I find raiding and easier way to get gear then crafting as you re just doing the same zone over and over again till you get the amount of tokens etc needed to get said gear. A crafter actually has to do this on their own.

    That doesn t mean their a "SOLO" player at all, it s just an aspect of 99% of the MMOs out there.

     

  • FourplayFourplay Member UncommonPosts: 216



    Originally posted by Soki123

    How does anything about crafting have to do with solo shit? A crafter if they put time and effort into it, deserves to have as good as radided IMO. Why shouldn t someone who is playing a part of the game, and exclusively enjoys that part not get rewarded for their efforts. Personally I find raiding and easier way to get gear then crafting as you re just doing the same zone over and over again till you get the amount of tokens etc needed to get said gear. A crafter actually has to do this on their own.

    That doesn t mean their a "SOLO" player at all, it s just an aspect of 99% of the MMOs out there.

     

    No the crafter doesn't deserve raid level gear imo. That is like saying top gear aquired in raids should be on level with top gear aquired in pvp. What needs to happen is crafters need to be given something useful only they can craft or an exclusive slot in the gear or just crafter only glamours. 

     

    Perhaps crafters could specialize in environment boons or unique slots. For things like character movement speed, mount speed, elemental resistance, control resistances, chocobo barding, magitek armor specialties, and various other things. Maybe have a reputation that gives them cheaper merchant prices or train and equip retainers with more specialized activities than the standard retainers.



     

  • Soki123Soki123 Member RarePosts: 2,558
    Originally posted by Fourplay



    Originally posted by Soki123


    How does anything about crafting have to do with solo shit? A crafter if they put time and effort into it, deserves to have as good as radided IMO. Why shouldn t someone who is playing a part of the game, and exclusively enjoys that part not get rewarded for their efforts. Personally I find raiding and easier way to get gear then crafting as you re just doing the same zone over and over again till you get the amount of tokens etc needed to get said gear. A crafter actually has to do this on their own.


    That doesn t mean their a "SOLO" player at all, it s just an aspect of 99% of the MMOs out there.


     


    No the crafter doesn't deserve raid level gear imo. That is like saying top gear aquired in raids should be on level with top gear aquired in pvp. What needs to happen is crafters need to be given something useful only they can craft or an exclusive slot in the gear or just crafter only glamours. 


     


    Perhaps crafters could specialize in environment boons or unique slots. For things like character movement speed, mount speed, elemental resistance, control resistances, chocobo barding, magitek armor specialties, and various other things. Maybe have a reputation that gives them cheaper merchant prices or train and equip retainers with more specialized activities than the standard retainers.




     

    We'll just agree to disagree. I ve seen numerous crafters spend more time and effort to get equipped in games then raiders, many times over. It s an opinion I ll never change. Back in the day of DAOC, crafted gear was better, enchanted etc, that crafters would have to go farm seals in DF to raft this gear. I as a shield specced warrior that doesn t craft, would go and farm diamond seals with a crafter friend. Well she would spend countless hours doing so , and dieing a lot without me that it made "soloing" it almost impossible.

    I was her shield and made it possible for her to get the mats quicker and safer. As anyone knows anything about DAOC, you needed to open up DF to farm it, and had risk of dieing to the other realm while in there. This alone didn t make it very "solo" friendly. Now to open DF your realm had to take more keeps then the other realms. Thus not happening solo. That is the system I m talking about, and guess what, people actually banded together so the crafters could better their realm, not just run the same instance over and over.

    So in conclusion, that's how and when I feel a crafter should be able to craft the best stuff in the game, something that requires teamwork, and a lot of time invested.

    Besides, any crafter I helped would make me the best stuff available for me putting in my time to help. Sure theres not many systems like that now, but even crafters in most games nowadays can spend a crap ton of time making stuff, and should be rewarded for their effort.  Just because theres raids in a game shouldn t make it the best of the best. I m all for someone who doesn t raid taking longer t aquire said gear. but it should be available to all.

  • BitripBitrip Member UncommonPosts: 279

    Originally posted by Wizardry

    I'd like to know if they added voice overs to this expansion.

    I played FFXIV hardcore from 1.0 to 2.0 but stopped playing about a year ago. I would definitely consider coming back if they did this. It's too story-heavy and I hate having to read all that crap and imagine the voices myself.

    image
    Now, which one of you will adorn me today?

  • KalutikaKalutika Member UncommonPosts: 14

    I don't get the crafting feeling irrelevant comment, in ARR quite a lot of crafted gear was the absolute Best in Slot gear and was a lucrative market, all the serious raiders when a new raid came out would don themselves in crafted + Melded gear to get world firsts.

     

    Currently in heavensward only some of the crafting content is out because only some of the non crafting content is out, we haven't even gotten our serious raid content yet (next week) and when that comes out the next tier of crafted gear will be coming out.

    And that's all ignoring the fact that Airships (which is still to be updated further for more options past the "Send Airship out to give rare crafting materials to make ALL THE COOL STUFF!") can only be made in an FC with enough crafters to build the bloody thing.

     

    Crafters irrelevant what a load of tosh.

  • Pratt2112Pratt2112 Member UncommonPosts: 1,636

     


    Originally posted by Wizardry
    I'd like to know if they added voice overs to this expansion.

     

    Does it really matter to you?

    That's a rhetorical question. Of course it doesn't.

    If it did, and you were at all sincere about it, a quick search on YouTube for "Heavensward Cutscene", or something similar, would have already answered that for you.

    For someone who doesn't play the game, you sure do have an awful lot to say about it.

    Also, considering the game you champion on these forums constantly, FFXI, has never had Voice Acting, at all, I find it interesting that it's such an important detail for you in XIV, something you bring up quite a lot as a "concern". And by "interesting", I mean "glaringly conspicuous".

     


    Originally posted by Wizardry
    I do not feel they did any improvement that was meaningful from release.The idea of GEAR being how you perform is a really bad design,one that WOW does and should not receive any praise for doing so.

     

    Oh, so you have actual knowledge of the game/expansion?

    Please provide your character name and server, if you would. I'd like to see how far along you are. With all the opinions you have, I'm certain to see you at least at level 55 on one job with some of the storyline-related achievements unlocked.

    By the by: FFXI was always heavily gear-centric. Gear was so important in that game, people carried around specific pieces to swap-in for WSs and certain situations. Funny how you seem to ignore that little detail about a game you claim to have loved so much.

    Also, FFXI has since adopted a gear system more like XIV, with vertical progression. So there's that, too.


    Originally posted by Wizardry
    That is the difference FFXI classes were way more diverse,more options and it was about those options rather than your gear,at least until Square ruined that game as well.

     

    FFXI had many possible combinations, but relatively few feasible or useful ones. You could experiment with a lot of them, for shits and giggles, sure. Maybe even make them work in solo, or small group settings. But don't expect to be doing any serious content with them.

    Also, FFXIV has the potential for classes to be far more flexible than XI's - especially as time goes on and more classes/jobs are introduced. You have cross-class abilities, with more available if you stay as a Class and don't switch to a job. FFXI you had only Main and Sub job, with subjob abilities capped by half of whatever the main job level is, and others not available at all.

    If you actually played FFXIV to any meaningful degree, and had a clue what you were talking about, you'd know this.

     


    Originally posted by Wizardry
    I understand it is just a business to them,to make as much money as possible,but you lose fans like me when you just try and copy ideas from a game i do not like at all...WOW.

     

    LMFAO!

    Fans like you?

    No, see, for you to be a fan, and for them to worry about "losing you", you'd have to actually be playing in the first place.

    I'm fairly sure they're not losing sleep over people who aren't playingin the first place, not to mention spending month, after month, after month, bitching on forums about a game they're not playing, because it's not "FFXI-2".

    The zones, old and new, are quite active, and the game is quite busy overall. Believe me, they've nothing to worry about over "losing fans like you".

     


    Originally posted by Wizardry
    Square always did one thing badly,they never looked hard enough at the negative to their thought process.The ONLY reason they ramped up the transition was to sell the expansion,NOT because it is good for the game.They did the same thing back when Abyssea came out in FFXI,they have really turned more towards greed than good gaming decisions.

     

    Right.

    They never looked hard enough at the negative to their thought process. If they'd done that, they'd have... oh I don't know... realized they'd blown it with 1.0, apologized profusely and repeatedly to the fans they'd let down, regrouped, re-structured, brought in new blood and vowed to regain trust of their fans (actual fans - ie. not you) and rebuilt almost the entire game from the ground up.

    They'd have frozen subs completely for almost a year, and let anyone who owned the game log in and play as much as they wanted, for free... while they continued to improve and update 1.x. All the while, simultaneously building 2.0.

    They'd have paid for the vast majority of the rebuilding costs themselves,  with no guarantee 2.0 would do well or get players back.

    If only they'd done something like that, and weren't just "greedy".


    Wow. Just wow.

    Do you even think before you post this crap? Or read it through before posting? Seriously. It boggles the mind.

  • danwest58danwest58 Member RarePosts: 2,012
    Originally posted by Soki123
    Originally posted by Fourplay



    Originally posted by Soki123


    How does anything about crafting have to do with solo shit? A crafter if they put time and effort into it, deserves to have as good as radided IMO. Why shouldn t someone who is playing a part of the game, and exclusively enjoys that part not get rewarded for their efforts. Personally I find raiding and easier way to get gear then crafting as you re just doing the same zone over and over again till you get the amount of tokens etc needed to get said gear. A crafter actually has to do this on their own.


    That doesn t mean their a "SOLO" player at all, it s just an aspect of 99% of the MMOs out there.


     


    No the crafter doesn't deserve raid level gear imo. That is like saying top gear aquired in raids should be on level with top gear aquired in pvp. What needs to happen is crafters need to be given something useful only they can craft or an exclusive slot in the gear or just crafter only glamours. 


     


    Perhaps crafters could specialize in environment boons or unique slots. For things like character movement speed, mount speed, elemental resistance, control resistances, chocobo barding, magitek armor specialties, and various other things. Maybe have a reputation that gives them cheaper merchant prices or train and equip retainers with more specialized activities than the standard retainers.




     

    We'll just agree to disagree. I ve seen numerous crafters spend more time and effort to get equipped in games then raiders, many times over. It s an opinion I ll never change. Back in the day of DAOC, crafted gear was better, enchanted etc, that crafters would have to go farm seals in DF to raft this gear. I as a shield specced warrior that doesn t craft, would go and farm diamond seals with a crafter friend. Well she would spend countless hours doing so , and dieing a lot without me that it made "soloing" it almost impossible.

    I was her shield and made it possible for her to get the mats quicker and safer. As anyone knows anything about DAOC, you needed to open up DF to farm it, and had risk of dieing to the other realm while in there. This alone didn t make it very "solo" friendly. Now to open DF your realm had to take more keeps then the other realms. Thus not happening solo. That is the system I m talking about, and guess what, people actually banded together so the crafters could better their realm, not just run the same instance over and over.

    So in conclusion, that's how and when I feel a crafter should be able to craft the best stuff in the game, something that requires teamwork, and a lot of time invested.

    Besides, any crafter I helped would make me the best stuff available for me putting in my time to help. Sure theres not many systems like that now, but even crafters in most games nowadays can spend a crap ton of time making stuff, and should be rewarded for their effort.  Just because theres raids in a game shouldn t make it the best of the best. I m all for someone who doesn t raid taking longer t aquire said gear. but it should be available to all.

    Soki,

     

    I get what you are saying.  Problem is in Theme Park games they want you to ride the rides.  People will not ride this rides in people can just craft gear and have the best.  Now Crafting in a Sandbox game like SWG I would love it because I would specialize again in 1 item and do the best I can.  Problem is there are 0 Sandbox games I like right now and all the Old ones should shut down be built to a new modern version no foot PVP Looting and shit and release.  I would play UO 2.0 with today's Graphics no loosen gear when you die in a heart beat.  Problem is No one wants to make that game because there was never a sandbox MMO that made more than 500K subs, and every developer wants to be WOW 2.0.  

  • Pratt2112Pratt2112 Member UncommonPosts: 1,636

    As for the review, despite the favorable score, it's really kinda poorly written, IMO.

    It skims over a lot of the key details about the expansion, and completely leaves out others (personal airship crafting with your FC, etc?).

    It also contains major spoilers for the end of 2.x, right in the opening paragraphs, without even so much as a warning. Way to use discretion there.

    Also... What's with the choice of screenshots? Those are both 2.0-era locations. The first one is either Upper or Outer La Noscea, and the second one is Snakemolt in South Shroud. Those have both been there since 2.0 released.

    All in all, a very incomplete review.

    Here's a very small selection of  more relevant shots I took, actually showing places and things in HW, without ruining anything :p. I have many more awesome shots, but most of it's spoilerish, so I chose not to upload them.

    imageimageimageimageimageimage
  • KalmporosKalmporos Member UncommonPosts: 293

    "This new expansion will set you back 39.99 and doesn’t come with 30 days of game time."

    Seriously? Is this like... your first MMO?

    "Mac client issues"

    Why list this on Cons? It was your choice to try to run the game on a non gaming toaster.





     




     

  • TsumoroTsumoro Member UncommonPosts: 435

    Originally posted by Soki123

    How does anything about crafting have to do with solo shit? A crafter if they put time and effort into it, deserves to have as good as radided IMO. Why shouldn t someone who is playing a part of the game, and exclusively enjoys that part not get rewarded for their efforts. Personally I find raiding and easier way to get gear then crafting as you re just doing the same zone over and over again till you get the amount of tokens etc needed to get said gear. A crafter actually has to do this on their own.

    That doesn t mean their a "SOLO" player at all, it s just an aspect of 99% of the MMOs out there.

     

    crafters do get rewarded for their efforts, they make obscene amounts of gil and make sure that they are geared. But, to put it into context. Raiders, people who dedicate to this do not get crafted gear from raiding. By this I mean they do not get botanist or armor smith gear to help their crafting along. So you could argue that why should crafters have access to high end class gear when raiders dont have access to high end job gear. 

    The answer is simple, if you want both, you have to participate in both. 

  • DAOWAceDAOWAce Member UncommonPosts: 436

    If you liked WoW and want more of it, you'll enjoy FFXIV.

    If you're sick of WoW and games like it, look elsewhere.

    After 300 hours into the game and beating the main storyline, I don't feel like playing it anymore.  I've put up with the archaic combat long enough.

  • syriinxsyriinx Member UncommonPosts: 1,383
    Originally posted by DAOWAce

    If you liked WoW and want more of it, you'll enjoy FFXIV.

    If you're sick of WoW and games like it, look elsewhere.

    After 300 hours into the game and beating the main storyline, I don't feel like playing it anymore.  I've put up with the archaic combat long enough.

    You are using archaic wrong here.  Archaic implies something has grown out of fashion.  The FFXIV combat, as implied by the subscriber numbers, certainly hasn't grown out of fashion.  Its like calling wearing shorts in the summer archaic.  Every summer, people will still wear shorts because its a perfect fit for summer.

     

     

     

  • ScotScot Member LegendaryPosts: 24,459
    Good to see one of the few modern actual MMORPG's we have is doing well.
  • SetleinSetlein Member UncommonPosts: 11
    Great MMORPG! Best MMORPG for the last years!
  • LeGrosGamerV2LeGrosGamerV2 Member Posts: 90

    Played 9 months, stopped due to the depressing RNG.  Played 10-12 hours a day on my off days and it felt like I accomplished nothing thanks to the crappy RNG.   Yes the game looks amazing, but the RNG really destroys the beauty,  a real shame because FF14 could be the perfect MMO, but again the RNG will make you rage quit sooner or later.   

     

     Another major issue, story dungeons, now I don't know if they fixed this, which I doubt, but having to force people to wait in queue's in order to complete a dungeon so they can advance through the main story is pretty stupid.  And stop with the "join a guild" crap, it helps a bit but if you get too annoying with your dungeon requests you'll get kicked out.   

     

     Shard gathering... ugh, just the thought makes me sick...  can clusters be broken down in to shards yet?  Can the retainers actually go pick up 500-600 shards a hour instead of 60?   God that was so annoying having to mine all day. 

     

     I've been playing ESO for almost 4 weeks now, and if there's one thing ESO dominates over FF14, it's the crafting,  no rage quitting involved, don't need any insane high number of materials to actually feel your accomplishing something.  Don't need to time your alarm clock to go mine that 1 material that pops once every 2-3 hours,  no raging over the fact you didn't get any High Quality materials.   Seriously if FF14 gets a 8.5, ESO should receive a 11.5. 

     

      Flying mounts ... who cares?   Might be great for the players that are actually still playing since launch, but for new players?  They won't even last that long since 9 out of 10 will rage quit over the fact they can't advance through their story line because no one runs dungeons. 

     

     Now, yes I did flame ESO a whole lot in the past, but Tamriel Unlimited is a major change up and is pretty enjoyable, combat feels a bit slow, but all in all it's a solid MMO.  I actually feel like I'm accomplishing something for every hour I'm on, unlike FF14 and it's stupid RNG.  

     

      If there's one thing that I always said since the mid 90's and is still true today,  sometimes having too much can be a bad thing. FF14 reminds me a lot of EVE-Online, they pump the game up with so many features that they can't even grab new players to join in because they don't know WTF is going on and what to do next.   They need to chillax, unless SE are happy with the numbers they got and don't need anymore new players to join in, which is stupid because eventually the current player base will start quitting and move on to something else, like ESO, a whole lot of ex FF14 players now on ESO and GW2 for that matter.  

     

      Being able to be all the classes is a nice concept on paper, but in reality will destroy the game in the long run. Why bother wasting your time playing with people you never played before that are trying to learn when you can just play with the same 5-6 players for the rest of your life?   

     

     FF14 is a buffet of over the top features, but not thought through properly for the long run. The way I see it, HeavensWard is a expansion that should of waited another year or 2 because they still got some major issues that are still present and they're not doing any efforts to fix them. Instead they bombard the game with a expansion that brings in a ton more game breaking features on top of what was already broken. 

     

      To finish, I read some people are complaining of the lack of voice overs,  that's great because ESO is so annoying with everyone able to talk, blah blah blah blah ... COME ON I WANNA PLAY THE GAME NOT HEAR YOU YAP FOR 5 MINUTES!!!    Be thankful FF14 doesn't have voice overs, except for the key story quests.  And who cares about voice overs? The NPC will talk to you and once you're done and going through your quests killing stuff, you'll completely forget what that NPC told you within 2 minutes. 

     

       FF14 is a great game, but if you never played before and are thinking about it, just keep in mind that the RNG in the game is by far the worst of any MMO I've played in 20 somewhat years.  And be ready to grind for HOURS ... I mean thousand of hours with the feeling of not accomplishing anything.  For a P2P MMO, it'll put a smile on a F2P title, which is a bad thing. 

  • Pratt2112Pratt2112 Member UncommonPosts: 1,636
    Originally posted by DAOWAce

    If you liked WoW and want more of it, you'll enjoy FFXIV.

    Having played WoW rather recently, and seeing ARR grow and evolve since Alpha... I can honestly say this is an unfair and inaccurate generalization.

    When 2.0 first released? Yes, there was a lot more similarity there. No question.

    Now, though? Not so much. ARR has more than grown into its own game, with its own style. It stands apart as its own entity, with or without WoW in the equation.

    The things ARR shares with WoW, are the same core systems most all themepark style MMOs have in common, in one form or another. So, if people like the core aspects of WoW and/or themeparks in general, then ARR will provide a good starting point, and a sense of familiarity out of the gate, enough for them to pick it up and play. Then, as they progress, the things that set ARR apart are introduced. They may like it. They may not.

    It's also noted that, of many people I see coming to ARR from WoW, two reactions seem to be most common - at least in my experience:

    1. Those who don't like it, often feel it does things too differently from WoW, and they wish it were more similar
    2. Those who do like often feel it does enough things differently from WoW, such as the need to actually unlock and work for things, and they love that. It's familiar enough to pick up and play, but different enough to not feel like more of the same, with everything practically handed to them.

    If you're sick of WoW and games like it, look elsewhere.

    Absolutely. If you aren't a fan of themepark MMOs, then it would be wise to look to other genres/playstyles. I agree 100%. That's solid advice in any circumstance.

    After 300 hours into the game and beating the main storyline, I don't feel like playing it anymore.  I've put up with the archaic combat long enough.
     
    Sounds like you played the hell out of it, burnt yourself out, and are feeling jaded and bitter about it now. I mean, you played 300 hours - that's not something to sneeze at. Certainly there was something, or multiple somethings, keeping you engaged and playing, to have stuck it out 'til the (current) end, no? As far as "archaic combat" goes, what does that even mean? What's "archaic" about it? It's fairly familiar to any game that includes dragging skills to hotbars and using them in various successions to beat, or heal, the ever loving crap out of something...  Again, it sounds to me like you're perhaps just jaded or burnt out, and have some misplaced frustrations about it.

     

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