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Trove: Patron Program Debuts

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129

The Trove site has been updated with the new Patron Program for the game. Players can choose an optional "patron subscription" that starts at $14.99 per month (month-to-month) and goes down to $10.99 for a full year's Patron status. Joining the Patron Program entitles users to a number of great in-game benefits as well.

Check out the Trove store page for more.

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Comments

  • RyuushimaRyuushima Member UncommonPosts: 63
    the magic find and chaos factor are insanely pay 2 win. Unfortunate, however the game was already a lot less fun since "Challenges" killed the economy and made all other ways of farming resources useless. 
  • NanfoodleNanfoodle Member LegendaryPosts: 10,903
    If non sub players can earn or buy the +200 magic find its not a problem. If you cant well that can look like P2W to many even if its 1%. Sometimes we forget how big 1% can mean in a MMO. 
  • Righteous_RockRighteous_Rock Member RarePosts: 1,234
    well here it is again, the whole confusing monetary factor, oh well it was fun while it lasted. Trove is a fun game, but I have some thumb rules and when they're broken, I move on, no exceptions. By move on I mean I will now emotionally detach from commitment.
  • andredocandredoc Member UncommonPosts: 119
    Cleary P2W, but no.
  • zaberfangxzaberfangx Member UncommonPosts: 1,796
    If this p2w, then wow sub fee is pay to win, when I'm stuck on level 20 with a free acct. I have to pay to play the game oh damn.
  • BitripBitrip Member UncommonPosts: 279

    Wow....the game just became P2W. I don't say that about games much, but +2 chaos factor on a game that is nothing more than a glorified collect-em-all is seriously messed up.

    If you haven't played Trove...you basically have a global xp level called "Mastery" that is not influenced by or relate in any way to character level. You increase mastery mainly by collecting things you don't have. Chaos chests are items you can buy in the store. That is the only way to obtain them, unless you have chaos factor (more on chaos factor later). The reason this is so bad is because the rare items you can get exclusively from these chaos chests sell for ridiculous amounts. Not to mention they give very high amounts of Mastery xp. 

    It gets even better though....even if you don't want to waste your chaos chest with an unlucky drop, you can simply sell the chests!!!! They go for a good bit of money in-game.

    Chaos factor allows you to receive a chaos chest every day you log into the game. For every chaos factor you have, you receive x amount of chests upon login. I have been playing for a good while and I have +3 chaos factor. That means I get 3 chaos chests every day I log into Trove. Now if I bundled that with the Patron rewards, that means I would receive 5 chaos chests every day simply for logging into Trove. Your chance at a super rare is roughly 1%. 20 days and you are almost guaranteed something stupidly amazing.

    But again, even if I didn't want to take the risk of opening the chests, I could sell them in-game and make a small fortune. The richest people in the game are the streamers who can afford to buy chaos chests out the arse and sell the items they get from them.

    image
    Now, which one of you will adorn me today?

  • Azaron_NightbladeAzaron_Nightblade Member EpicPosts: 4,829
    Originally posted by DMKano
    Umm wow that didn't take long... calling Trove p2w??? How. Magic find has diminishing returns my magic find is 200, adding 200 more increases chances by 1% maybe. It's nothing. 2 chaos factor ... lol? Seriously - it's pve game. What are you winning exactly.

    Of course. F2P leeches deserve to get everything that subs do. Paying for games that you like is for losers.

    How can you not see that? :P

    My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)

    https://www.ashesofcreation.com/ref/Callaron/

  • BitripBitrip Member UncommonPosts: 279
    Originally posted by DMKano

     

    Originally posted by Righteous_Rock

    well here it is again, the whole confusing monetary factor, oh well it was fun while it lasted. Trove is a fun game, but I have some thumb rules and when they're broken, I move on, no exceptions. By move on I mean I will now emotionally detach from commitment.

     

     

    Nothing changes for anyone who stays f2p. The game is just as fun as it was before - it's not like you get nerfed. I am failing to understand how adding these really pitiful patron perks changes anything.

    Again this is a casual PvE game - what detriment is there to you if someone has more magic find or more jump? The xp us shared the loot is personalized.... I don't get it.

    The +jump isn't fair because now there is no need to roll jump on your shadow ring so trying to get to level 40 is now unnecessary. That is completely P2W.

    image
    Now, which one of you will adorn me today?

  • RemyVorenderRemyVorender Member RarePosts: 4,006
    Originally posted by DMKano

     

    Originally posted by Righteous_Rock

    well here it is again, the whole confusing monetary factor, oh well it was fun while it lasted. Trove is a fun game, but I have some thumb rules and when they're broken, I move on, no exceptions. By move on I mean I will now emotionally detach from commitment.

     

     

    Nothing changes for anyone who stays f2p. The game is just as fun as it was before - it's not like you get nerfed. I am failing to understand how adding these really pitiful patron perks changes anything.

    Again this is a casual PvE game - what detriment is there to you if someone has more magic find or more jump? The xp us shared the loot is personalized.... I don't get it.

    You probably never will, and that's fine. For those of us who see the writing on the wall and the negative long term effects pay models like this are going to have (and have already had) on our favorite genre, we will continue to speak by not throwing money at the shade that is F2P, and hope things get better eventually.

     

     

     

    Joined 2004 - I can't believe I've been a MMORPG.com member for 20 years! Get off my lawn!

  • NanfoodleNanfoodle Member LegendaryPosts: 10,903
    Originally posted by DMKano

     

    Originally posted by Righteous_Rock

    well here it is again, the whole confusing monetary factor, oh well it was fun while it lasted. Trove is a fun game, but I have some thumb rules and when they're broken, I move on, no exceptions. By move on I mean I will now emotionally detach from commitment.

     

     

    Nothing changes for anyone who stays f2p. The game is just as fun as it was before - it's not like you get nerfed. I am failing to understand how adding these really pitiful patron perks changes anything.

    Again this is a casual PvE game - what detriment is there to you if someone has more magic find or more jump? The xp us shared the loot is personalized.... I don't get it.

    Everything on that list is ok, who cares how fast you level and what does it matter when you stand side by side LFG who can jump higher. Where you start to cross into P2W is when paying gives you a chance at better loot then the guy next to you. You know this, its small 1% chance but it still paying to get a loot advantage. 1% is huge in an MMO when getting the rare you want off a mob often something small like 1-3%. Its not a huge cross over into P2W but its a step in that direction. I get you love this game but even you can see that.

  • VrikaVrika Member LegendaryPosts: 7,990

    Too expensive!

    Being a patron should either include all the unlocks and some monthly credits to use on cash shop, or if it doesn't include it should be a lot cheaper than 15$ a month.

     
  • OmaliOmali MMO Business CorrespondentMember UncommonPosts: 1,177
    Originally posted by DMKano

     

    Originally posted by Righteous_Rock

    well here it is again, the whole confusing monetary factor, oh well it was fun while it lasted. Trove is a fun game, but I have some thumb rules and when they're broken, I move on, no exceptions. By move on I mean I will now emotionally detach from commitment.

     

     

    Nothing changes for anyone who stays f2p. The game is just as fun as it was before - it's not like you get nerfed. I am failing to understand how adding these really pitiful patron perks changes anything.

    Again this is a casual PvE game - what detriment is there to you if someone has more magic find or more jump? The xp us shared the loot is personalized.... I don't get it.

    Because there are people who think everything should be free, or at least everything that they personally are interested in, because game development is a hobby and devs don't need money to pay their employees.

    image

  • BitripBitrip Member UncommonPosts: 279
    Originally posted by Omali
    Originally posted by DMKano

     

    Originally posted by Righteous_Rock

    well here it is again, the whole confusing monetary factor, oh well it was fun while it lasted. Trove is a fun game, but I have some thumb rules and when they're broken, I move on, no exceptions. By move on I mean I will now emotionally detach from commitment.

     

     

    Nothing changes for anyone who stays f2p. The game is just as fun as it was before - it's not like you get nerfed. I am failing to understand how adding these really pitiful patron perks changes anything.

    Again this is a casual PvE game - what detriment is there to you if someone has more magic find or more jump? The xp us shared the loot is personalized.... I don't get it.

    Because there are people who think everything should be free, or at least everything that they personally are interested in, because game development is a hobby and devs don't need money to pay their employees.

    Those people don't think everything should be free....just video games. They'll gladly pay to go see a movie or go to a sporting event. For some reason this twisted viewpoint only revolves around video games. The F2P model is likely partly to blame.

    Edit:  To be fair though, developers aren't really incentivizing people to buy their games anymore. Demos are a thing of the past. P2P MMORPGs barely want to let you try the game. Why should people be willing to buy a product so blindly? Even grocery stores give out samples. Everyone is to blame for the current state of games.

    image
    Now, which one of you will adorn me today?

  • MagikarpsGhostMagikarpsGhost Member RarePosts: 689
    Originally posted by Ryuushima
    the magic find and chaos factor are insanely pay 2 win. Unfortunate, however the game was already a lot less fun since "Challenges" killed the economy and made all other ways of farming resources useless. 

    Bit of a weak case of P2W. compaired to AA this is far from P2W lol

    free 7 day sub and unlocks for swtor new accounts and 90+ day inactive subs click here to get it!

    Click here for trove referral, bonuses to both!

  • NanfoodleNanfoodle Member LegendaryPosts: 10,903
    Originally posted by Stizzled
    Originally posted by Nanfoodle
    Originally posted by DMKano

     

    Originally posted by Righteous_Rock

    well here it is again, the whole confusing monetary factor, oh well it was fun while it lasted. Trove is a fun game, but I have some thumb rules and when they're broken, I move on, no exceptions. By move on I mean I will now emotionally detach from commitment.

     

     

    Nothing changes for anyone who stays f2p. The game is just as fun as it was before - it's not like you get nerfed. I am failing to understand how adding these really pitiful patron perks changes anything.

    Again this is a casual PvE game - what detriment is there to you if someone has more magic find or more jump? The xp us shared the loot is personalized.... I don't get it.

    Everything on that list is ok, who cares how fast you level and what does it matter when you stand side by side LFG who can jump higher. Where you start to cross into P2W is when paying gives you a chance at better loot then the guy next to you. You know this, its small 1% chance but it still paying to get a loot advantage. 1% is huge in an MMO when getting the rare you want off a mob often something small like 1-3%. Its not a huge cross over into P2W but its a step in that direction. I get you love this game but even you can see that.

    I'm failing to see how it matters. So the guy with the higher chance gets the rare you want before you, then what? Does the sky fall, does he beat you in the non-existent PvP? Does his having it prevent you from getting it? No, he's just on to getting the next item he's after, and once you get it then you are too. What if he collects every item before you? Game over, grats - you've got nothing left to do in this game about collecting stuff?

     

    What does it matter what other people have, or what chance they had at getting it? All you should care about is what you don't have and how your going to go about getting it. That's all that matters in this game. This isn't a raiding, "look at my fancy gear" MMO and it's not a Diablo ladder race. It's just Trove, where you wear spaghetti on your head while collecting useless junk to craft and display inside the horrible looking crap you build in your club world.

    And yet the number one thing that labels a game P2W is when you get a gear advantage. This is one, its small but it is what it is. Will they take more? Makes me pause and go hmm. Still gonna try the game but I am not impressed with this. See you when the Q settles down and I judge for myself =-)

  • mgilbrtsnmgilbrtsn Member EpicPosts: 3,430
    Originally posted by Ryuushima
    the magic find and chaos factor are insanely pay 2 win. Unfortunate, however the game was already a lot less fun since "Challenges" killed the economy and made all other ways of farming resources useless. 

    lol, 

    damn, it doesn't take long to yell 'P2W'.  

    I self identify as a monkey.

  • IkedaIkeda Member RarePosts: 2,751
    You notice that even patrons get stuck waiting in the queues?  Tonight tried 1.5 hrs earlier than my usual.  And I'm on my second episode of Clone Wars in the queue.  Fun times.  (I know I said I was going to quit but I like the idea of the game... if not Trion's implementation)
  • BitripBitrip Member UncommonPosts: 279
    Originally posted by Ikeda
    You notice that even patrons get stuck waiting in the queues?  Tonight tried 1.5 hrs earlier than my usual.  And I'm on my second episode of Clone Wars in the queue.  Fun times.  (I know I said I was going to quit but I like the idea of the game... if not Trion's implementation)

    It's not a bad game at all. I would still be playing if they hadn't completely overhauled the interface. I had a very difficult time adjusting and I still don't find it to be as efficient as the old one.

    image
    Now, which one of you will adorn me today?

  • BruceYeeBruceYee Member EpicPosts: 2,556

    Trove has always been p2w- not hatin'/just sayin'. You can buy stuff in the store for real money and sell it in the game for a lot of currency(flux) which allows you to upgrade your armor and weapons to the strongest in the game.

    If they didn't include some type of p2w in the patron program no one would pay for it.

    They are just trying to make as much money as possible when the game is popular, can't really h8 them for that.

  • zaberfangxzaberfangx Member UncommonPosts: 1,796
    Originally posted by DMKano
    Originally posted by BruceYee

    Trove has always been p2w- not hatin'/just sayin'. You can buy stuff in the store for real money and sell it in the game for a lot of currency(flux) which allows you to upgrade your armor and weapons to the strongest in the game.

    If they didn't include some type of p2w in the patron program no one would pay for it.

    They are just trying to make as much money as possible when the game is popular, can't really h8 them for that.

    By this definition every game with a cash shop items that are tradable is p2w

    The funny part there is a very little amount games out there with out a cash shop even see cash shop in sub games.

  • jesteralwaysjesteralways Member RarePosts: 2,560
    People(read "moron") who scream "pay2win" in this forum have never actually played a true pay2win game.

    Boobs are LIFE, Boobs are LOVE, Boobs are JUSTICE, Boobs are mankind's HOPES and DREAMS. People who complain about boobs have lost their humanity.

  • NanfoodleNanfoodle Member LegendaryPosts: 10,903
    Originally posted by Stizzled
    Originally posted by Nanfoodle
    Originally posted by Stizzled

    I'm failing to see how it matters. So the guy with the higher chance gets the rare you want before you, then what? Does the sky fall, does he beat you in the non-existent PvP? Does his having it prevent you from getting it? No, he's just on to getting the next item he's after, and once you get it then you are too. What if he collects every item before you? Game over, grats - you've got nothing left to do in this game about collecting stuff?

     

    What does it matter what other people have, or what chance they had at getting it? All you should care about is what you don't have and how your going to go about getting it. That's all that matters in this game. This isn't a raiding, "look at my fancy gear" MMO and it's not a Diablo ladder race. It's just Trove, where you wear spaghetti on your head while collecting useless junk to craft and display inside the horrible looking crap you build in your club world.

    And yet the number one thing that labels a game P2W is when you get a gear advantage. This is one, its small but it is what it is. Will they take more? Makes me pause and go hmm. Still gonna try the game but I am not impressed with this. See you when the Q settles down and I judge for myself =-)

    But, your not paying for better gear. Your paying for an increased chance to get more loot. It's like saying that an XP boost is P2W because it gives a player access to higher level gear as they level up.

    I get thats how you see it, many people do not. For me its a hmm moment. If I see more like this I wont bother with the game. If this is the only line they cross, well see you when the Q settle down =-)

  • BruceYeeBruceYee Member EpicPosts: 2,556
    Originally posted by DMKano
    Originally posted by BruceYee

    Trove has always been p2w- not hatin'/just sayin'. You can buy stuff in the store for real money and sell it in the game for a lot of currency(flux) which allows you to upgrade your armor and weapons to the strongest in the game.

    If they didn't include some type of p2w in the patron program no one would pay for it.

    They are just trying to make as much money as possible when the game is popular, can't really h8 them for that.

    By this definition every game with a cash shop items that are tradable is p2w

    The items that are purchased with real money in the shop can be traded to other players for in-game currency that can be traded for the strongest wearable items in the game.

    If I drop $100 bucks while they give the 25 shadow pinata promotion and buy as many 10 random costume boxes packs as I can with that I will fill ALL my inventory(including the ones in my club world) with currency which will be well more than a mil flux.

    How long does it take a person to make over a million flux in this game without spending any money? or farm a full set of  the top tier gear in the game?

    The answer is A LOT longer than it takes to get out my credit card and fork over 100 bucks, sell the items I bought in the shop and buy the gear from people.

  • TheocritusTheocritus Member LegendaryPosts: 10,020
    I'm surprised people are actually giving this game a shot......THe whole voxels and pixels fascination has brought about alot of crappy games.....I'd rather play pong on teh atari than this.
  • BuddyDudeBuddyDude Member UncommonPosts: 52
    Originally posted by Righteous_Rock
    well here it is again, the whole confusing monetary factor, oh well it was fun while it lasted. Trove is a fun game, but I have some thumb rules and when they're broken, I move on, no exceptions. By move on I mean I will now emotionally detach from commitment.

    Same. We can argue semantics all night. End of the day Trove is now a game where if you pay money you have an edge over non paying players.

     

    Big edge? Nope, does not matter though, time to move on. 

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