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Blizzard has kicked off a Hearthstone event in San Francisco with the name of the next expansion, The Grand Tournament. TGT will include new cards and a new play mat. To celebrate the announcement, a new trailer was released.
The expansion will feature 132 new cards and is expected to go live in August.
We’re celebrating The Grand Tournament with an exciting bundle pack offer! Starting next week, players will be able to pre-purchase a bundle of 50 Grand Tournament card packs for $49.99. In addition to 50 Grand Tournament card packs ready to bust open upon launch, the bundle also includes a triumphant new card back!
Check out the brand new Grand Tournament page on the Hearthstone site.
Comments
50$ for virtual cards....
*shakes my head
$15 a month for virtual monster killing *shakes my head*
whats the difference?
Well first of all the difference is that only few games still charge 15$ a month.
Additionally a subscription fee is paid to play a game - the money here is purely meant to get an advantage over other players.
Have you never played a card game in real life? In real life you earn money to buy packs. Just like this virtual card game, you can earn money to buy packs, or you can use gold that you earn in game. Please use the brain!
I don't see how you are adding anything here other than insulting me.
And I have enough gold to buy 60 booster packs - still doesn't mean that paying 50$ just to win against other players has any reasonable aspects to it.
People have said that about every point of WoW's life. I actually enjoyed that expansion.
What you're saying doesn't make any sense. There are meta decks that barely require anything more than the basic cards you get without paying much of anything. You were attempting (and failing) to stress a pay 2 win system, and this is not true.
Blizzard just has real bad people making all their decisions.Sure most of the time,things look good on paper until you dive in.
The design is bad and even within this design there are not enough choice in cards.Still do this day Hunter class has no AOE.../sigh
there is a lack of AOE and healing in the entire game.There is a lack of taunts as well.Example the Shaman class two taunts are both a huge detriment being loss of 2 mana and loss of 3 mana next turn.
I watched the latest tournament and people were all talking about the Lifecoach game versus Trump and Trump laughing because LC roped on turn 2.
What NOBODY realized was how sad the game design showed it's ugly face in that game.
I think Trump had like 22 hp of 30 ,had at least 2 biggest taunts 8/8's plus another small taunt and still lost the game in one sweep of Patron Warrior.There was absolutely NOTHING Trump could do but sit there watch as Patron reeled off a massive amount of damage to get past 3 taunts and secure i think was 25 damage from a Frothing Berserker.
It is NOT a skill game when you can't do a single thing but watch,that is called non interactive pvp and the same thing happened with Miracle Rogue until they nerfed some cards.
it is NOT the cards that need to be nerfed it is the game design is just bad.The game needs back and forth interaction,it needs instant cards and more cards similar to secrets so that players can't run off 50 damage in one sweep.
Also there is a huge discrepancy from removal cards,example execute at 1 is far too cheap NOTHING in the game "that is playable"does less than 1 dmg and that is all it takes to be able to use execute.
Two years and the game needs a LOT of work to make a more serious game.Geesh i can only imagine if there was more choice how tough it would be for LC to think lol.
Never forget 3 mile Island and never trust a government official or company spokesman.
A bad design game is something nobody plays, a good design game makes a company a lot of money which is what Hearthstone is doing for Blizzard.
Not entirely true. In some cases yes, but not always.
I was stressing that I am looking down on people who are paying 50$ to get stronger on a game, rather than to play the game to get better by coming up with new strategies and win strong cards as reward for playing.
I'm happy because there are people ready to pay 50$, because that means Blizzard have a profit. And I can still play for free. Just immagine if nobody pays, what will happen? Subscripction? Closing game?...?
I had fun with Hearthstone for a while but had enough sense not to spend any real money on it. It's not a bad game but it didn't seem that great to me either. For a CCG it seems rather simplistic. It lacks depth of strategy. It relies too much on random effects. It lacks, as has been pointed out, interactive play in that you can't do anything at all during the other players turn.
So, it was fun for a while but I knew I'd get tired of it, and I did. The good thing about it is that it might encourage the development of more online CCGs. I do like that sort of thing. Hopefully someone will come up with a really good one some day.
That's entirely subjective. I do understand what you're saying that paying to get the cards earlier is getting ahead, but for the professional hearthstone players that's what they have to do to be at equal level. If a pro doesn't have Dr. Boom or Malganis, he's definitely at a disadvantage than his opponent that may have it. The reward for hopefully getting all the cards and well-made deck will hopefully help players place top in huge tournaments.
Looking forward to experimenting with the new inspire mechanic.
If you think hearthstone is pay2win then you are a long way from home ( or just very bad at TCG and you need to rage ).