It looks like you're new here. If you want to get involved, click one of these buttons!
It would be easy to take one look at Trove and dismiss it as a cutesy entry into the MMORPG genre that is increasingly hanging its hat on the term “voxel.” To do so, however, would be a mistake. It is no secret that Trove is inspired by Cube World from Picroma but instead of blatantly ripping off that indie flash in the pan Trion has spent the past two years developing Trove and has iterated it into something more.
Read more of Rob Lashley's Trove: Cube World's Legacy.
Comments
I am LOVING Trove,
I have not been this addicted to a game since DAOC, I am not comparing this game to DAOC, they are nothing alike
I think what I like most about this game is how it feels so basic and easy but once you get to the the higher Uber levels it gets quite diificult.
My only complaint about this game is Trion, the company seems like amatures, the servers go down a little to often and there is usually a 30 to 45 minutes wait time just to get on the game. They say they added more servers but if they did it didn't change anything.
Its a free game so if you haven't tried it you really should!
game is not so easy as i though. 10 lvl dungeon boss kills me if no heal potions:/
Now, which one of you will adorn me today?
At least someone finally speaks it out, huge cudos to the author. Trove started as a direct Cubeworld ripoff. Trion has basicly stolen that idea from two people and developed it further on.
Tired of the constant denial and "nooo, trions made their very own game right from the start" bullcrap.
Cube World was EVERYWHERE for awhile. People really forget how that game took over the gaming community for a month or so. I might actually be one of the few people who still love Trion, but the similarities between Trove and Cube World (especially when Trove was announced and was very feature limited) were pretty obvious. To deny there was no inspiration taken from Cube World in any way, that's kind of a stretch.
Yes, the two devs who created Trove may have pulled their inspiration from Minecraft and Terraria (this shows in the building aspect and some other design choices) and may have in fact never PLAYED Cube World... but they'd likely seen it and most definitely drew some inspiration from it as well.
And Cube World came out publicly first. So the comparisons are apt, even if Trove didn't directly rip them off.
View more silliness at http://www.youtube.com/thehiveleader
Except the author never called Trove out as a Cube World rip off.
Even if this were true it wouldnt matter because Trove isn't abandonware and is superior.
Waiting for:
The Repopulation
Albion Online
Indeed. But I do think there were some inspirations drawn there. I know for a fact that Scott was playing Cube World for a time before Trove was announced. Again, I don't think it was a direct rip-off. It just took some inspiration from it :-)
Trion DEFINITELY improved upon the formula, that's for sure. Cube World was lacking in many ways. Trove is the little game that could and has been (up until recently) highly under-rated. Hence why it's in my Top MMOs you should be playing vid :-)
View more silliness at http://www.youtube.com/thehiveleader
Um, because trove just came out of beta and officially released on July 9th? It's still news, especially since there isn't a decent competitor to Trove on the MMO market. I think it's fair to say that for at least a couple on months we'll see articles all over about trove just because people will be re-reviewing it after they get to spend some real time playing it.
-iX
I don't believe that. It looks almost identical to Cube World. Rift copied WOW and Trove copied Cube World. Considering Blizzard copies other games as well I don't see the big deal.
Me. Having fun with Trove.
The Cube World developer posted something on Twitter recently or responded to an interviewer. I can't remember which. The summary of what he said was that he doesn't want to release anything until he feels it is ready, and he has a lot of work to do on the game before he will release anything. Cube World is being developed by two people, so expect it to take a long time.
I don't see Trove as a ripoff, clone, or copy of Cube World. They are different games, both inspired by Minecraft. Trove has developed a lot more content for their game than Cube World has even promised to make.
Also, expect delays in support when a game is first launching. If your issue is petty, like a lost item that is easily replaced, you're only making it harder on Customer Service to handle the people who truly need assistance.
#TroveNation
thats funny because I am an avid gamer who plays 20+ hours a week and follows the news feeds and forums of this site daily and I had never even heard of cube world until i played trove. Whats more of the 10 people in my club world only 2 had heard of cubeworld and they all play more than me. Trove is reaching a far larger audience than you think.
agreed this is like when people argue about whether world of warcraft ripped off everquest and whether games are wow clones or not. The point is dumb, everyone takes ideas from other games. Whats important is whether they take those ideas and build something that feels new and better or not.
Cube world and Trove may look the same but they are absolutely nothing alike. If you've played both you know that trove is a much more shallow RPG experience than Cube world.
With 0 emphasis on building, Cube world is %100 about the exploration/combat/progression. In Trove it is a 10-15 minute a day romp through maps that never change, whereas cube world is procedurally generated and every time you go into a different "world" everything changes. More akin to minecraft in that regard.
What many people have issues with in Trove
Personally I agree, I've only hit "gear score"(Because that is what it is) 35, and I've already done everything there is to do. Jumping is still way too overpowered, class balance is abysmal, and Emblems are biggest power boosts in the entire game, yet the only come from the Cash Shop.
Personally I prefer Cube World, had a much more skill based combat system, rather than a stat based one. Also Cube World's Ninja was a thousand times better than Trove's Neon Ninja.