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This past May marked the 7th year from the atrocious launch of this MMO. The industry was forever changed; seeming to mark the downward decent of the MMO genre into mediocrity and eventual free to play marketing. I posit that Age of Conan was the catalyst for this shift. A multi million boondogle that served to rob us of our cash on the promise of features that would never see the light of day simply for the short term gain of box purchases.
I learned that year:
Tortage was excellent once the major bugs were squashed but the player base quickly realized there was a hollow shell of a game beyond those borders.
Funcom continues to be a malignant tumor in the industry, more concerned with its bottom line than the quality of their effort. They wasted and disused our trust and they boldly challenged us to do something about it.
I hope the current state of Age of Conan is a lesson learned for any others wishing to sell us their snake oil.
I will never forget. I will never forgive.
Comments
Really not a bad game (AoC), i enjoyed my time there.. and really had a great time in AO for years ... And enjoyed the few times ive made a run in TSW ...
As far as Funcom goes .. i have made so much money off there stocks it would make your head spin
Huh? AOC marked the downward spiral of all MMO's to come?
I'm not sure what this game did to hurt you so bad, but its not the anti Christ of MMO's.
This is the most ludicrous thread I have seen in a while. AoC was overhyped and ended up not being as good as people wanted it to be, but it still was a very solid MMO in the end, much better than the crap coming out today. Either way, if you are going to blame a game for turning the genre upside down, you might want to pick one that had a little more influence. WoW was the beginning of the end for MMO's. To give AoC that title gives it more credit than it ever deserved lol. I mean seriously, how many subs was the max it could have had? Hardly a genre changer.
If anything Funcom's second effort, The Secret World, attemped to change the genre. Is is touted at one of the most unique MMO experiences you can have today. Still....did not change a thing in the genre.
personally i absolutely loved my time in AoC.
it had the best graphics of it's time. It was huge, and hard to mast the combat. it was gritty, bloody, and beautiful. i still get the itch every once in a while to load onto my bear shaman and swing a hammer around, or log onto my ranger and track people for no reason.....lol.
learn to accept instead of expect, and you will greatly reduce your disappointments.......this works in RL too.
Yay, the annual octa post is up it's that time already? seems an another year passed... that was quick. Time flies when you have good games to spend the time with them.
See ya next year, I bet you won't forget to post (since I think this malignant tumor in the industry will still be here)
edit:
It's a long-running show now, every year he pops up and posts the same (with a +1 in the year section of course, to make it up-to-date). It's odd, but somewhere deep it's also funny.
LOL, how fitting.
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
https://www.ashesofcreation.com/ref/Callaron/
I agree. WoW has done more to destroy the genre as it once was than AOC ever could have. The features that most now consider to be a must came with WoW and it was the original dumbed down MMO clone.
I know what the complaints were i was there when the game released.
I thought the game was pretty good until so many left it became a ghost town.
Yes there was some bad side to the developer but also to the players.Everyone jumped in like they were playing WOW,thinking it is some super race to get levels,VERY few were actually enjoying the game,just some race.
So then when they raced along they became bitter "Where are all my quests" so i can keep speed leveling.
I obviously can't remember every little detail,been a long time but there were some flaws and some broken promises.I did not think the gear was well done and i did not like how quests felt like a linear single player game rather than a mmo.Houses locked out until you did said quest then some light comes on,is not a MMO game design.
To me that was the main and real only blemish was the game felt like a single player game and not a MMO.Oh and i don't like dungeons that copy that old EQ design of tight corridors with mobs littered everywhere.I like some free movement and if i want to stop and take a break i can without having mobs all around me at every inch of the map.
I still found a lot of the game enjoyable however i remember the graphics looking far better than they do now a days,i think the game was toned down to support f2p.
Never forget 3 mile Island and never trust a government official or company spokesman.
Couldn't agree more, though i have to wonder, given the whole semi nudity thing, was AoC responsible for Scarlet Blade
Most companys have left and went to Phone and tablet games which is smart... Piss on the rest of the whining MMO players... Candy Crush sold for billions.... and others are following suit.... You only have yourself to blame..
Typical, people always blame the devs, and they wonder why devs aren't making MMO's anymore... We are seeing less and less..Some indies but they will wise up also...
Not worth the hassle now a days to make MMO's...and I love MMO's but once I worked for a company that made them and see the emails by people it made me sick to my stomach...
I learned that year:
This... pretty much captures the majority of games and gaming companies out there. Anyone willing to take a stab at finding a company not matching the description is more than welcome.
Crazkanuk
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Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
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But really, less drama and more reality please, what utter nonsense, not to mention a lack of taste by comparing Funcom to a malignant tumor. So sad it is almost funny, but not quite. Just to counter this I think I am going to reinstall the game and blow some money in the Cashshop .
/Cheers,
Lahnmir
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
And for that I'm glad. In fact I played it yesterday and today and am still finding quest's I hadn't done before and enjoyable NPC dialogue. Nothing like getting told off by a rude NPC. You don't get that kind of fun in other games
SWG (pre-cu) - AoC (pre-f2p) - PotBS (pre-boarder) - DDO - LotRO (pre-f2p) - STO (pre-f2p) - GnH (beta tester) - SWTOR - Neverwinter
Still seems to be a Funcom employee, so not much has changed.
"This may hurt a little, but it's something you'll get used to. Relax....."
Can we have Age of Conan 2 - cheers.
I know enough MMO players since UO that have even never heard of something called Age of Conan/Funcom.
"going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"