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Two of the independently developed MMO's on the market have been targeting similar audiences in Artcraft's Crowfall and City State's Camelot Unchained. There seems to be a significant amount of disconnect with these two games and the MMORPG community at large. Frequently people discuss them without really understanding their design goals, their approach to PvP and what sort of potential success these two games can possibly have.
Both games have a podcast that has been covering news and content.
Camelot Unchained Podcast: Veil Cast
Crowfall's Podcast: Crowns and Crows
Tonight at 8:30pm EST our shows will join forces as Crowns and Crows invites Ziz to come onto our show to help us hammer out for gamers what these two games are, how they are alike and how they are different. We hope to cover it all, but if we can't a possible sequel will be in order.
Please feel free to join the conversation, ask questions, answer questions and I hope this is informative to anyone who is interested.
Comments
I am far more familiar with CU as I am a backer and the recent increased access to information for beta 1 players has greatly increased the information available to us. I simply haven't researched Crowfall to closely to consider myself worthy of commenting much or relaying information.
One simple fact exists however as to why many mmo players cannot grasp what is trying to be accomplished (beyond the simple "ick pvp" response): They are actually very complex mmos with regard to systems.
This is what sandbox games are about. The games are incredibly complex by design relying on the successful interaction between players and many game mechanics to create the content and actual game play. It isn't like a themepark where you do finite content then move onto the next zone to do that finite content and so on. Everything has to work together at once or the game does not function.
The entire point of a sandbox game is to drop players into a game and have highly interactive systems granting players incredible ability to alter and control what happens within the world. This is why it's hard to instantly wrap your head around how things work. Proper research is demanded from you. The learning manual/ curve is steeper than most. Nearly every system in CU has a unique twist or a totally unique concept. Why? Because the game wouldn't exist without rethinking design and technical choices. This scares people, especially those raised in themeparks (this is a generational thing at this point and I am not critiquing anyone).
I am sure much of what I said applies to Crowfall as well. It is very important to understand these 2 games are being developed for a specific audience. Anyone willing to try something dramatically different than what they are used to are more than happily invited to try or follow but expectations must be set understanding that certain requests fall outside of their strict design scope. This is what niche means. The complexity of these games are meant to meet their purpose and the concept falls apart without it.
CU specifically is partly funded (likely well over half once the game is officially released) through public donations and of course was a KS project. This does not mean they are working with 2000's era tech. In fact when CU launches (successful or not) it will be one of the, if not the most technically advanced game on the market. They are developing core systems that will allow a type of game play not seen in any mmo before (certainly not on a collective scale).
You may not be sold on it yet or ever. You may know without a doubt it isn't the game for you. You will likely however be at least intrigued with what is trying to be done even if outside your comfort zone. It is something different and this industry desperately needs variety and even change.
You stay sassy!
I'm definitely not as familiar with CU as I am with CF and I hope/expect to learn a lot tonight. CU's design goals are unbelievably lofty and complicated and I think that at the end of the show we'll see two games who are bringing different approaches to tackle a common problem, which is games taking away player driven content and focusing players on chasing the carrot on the stick.
Crowfail will not succeed. They have very limited funds that mostly go towards paying for advertorials and shills. They spend more time talking and doing pr than they do developing.
Camelot unchained however looks damn promising. I'm liking the flow of info, the type of game and a lot of what they are doing.
I would be more than happy to discuss with you why your concerns are misplaced due to a lack of information on your part. The short answer is they are not spending millions on creating content, just creating a place for players to create their own content through PvP.
Anyway, we record our show every week, and here is the link if anyone missed it: https://www.youtube.com/watch?v=HkvJmV4jOv8
A significant amount of disconnect? Are you joking? Because they don't offer what you personally want does not make them disconnected. Considering how popular these two are on the development list that puts you in the minority. If you haven't noticed these two games are two of the most popular ones being watched and voted up. That happens from being connected and offering what the mmorg community wants. Sounds to me like the disconnect is with you.
I missed the podcast,these things always popup after the fact.
I can say this,i don't know a lot about either and even less about CU.
What i do know is Crowfall is trying to be a pvp game and that does not interest me at all.I have also seen Todd's idea of cash shop in the past and i don't like that either.
If i was leaning interest to either game it would definitely be CU.
Never forget 3 mile Island and never trust a government official or company spokesman.
Well, one difference is that one is an MMO and the other is not. Then there's the business model, which isn't looking very promising because of Todd. Not to mention one is full loot PvP, and the other is not. You may think that's a small difference, but it's very off putting for many players.
Besides that, i think it's far more likely that MJ will deliver a stunning game on release.
I had fun once, it was terrible.
I would be more than happy to provide all the links of the seemingly endless stream of press videos they pay for on MassivelyOP.... I'd also be happy to show you the shill posts placed on reddit any many other sites. I'm sure that due to your lack of experience in this industry and time wasted trying to make a little name for yourself by posting youtube links on sites you rarely visit, you don't know whats going on. Heck... looking at all your posts on this site (all 10 of them), you have only discussed and stood up for Crowfall (with a few initial posts about GW2). Someone experienced would have not shown such a bias.
Crowfail is instant fail. They spend more money on releasing PR videos and paying for them to be shown than they do on development. If they are so confident that they don't need to put much money into the games development as we the players are the content, then the game better release near flawless. Because they are putting an absurd amount of effort into fake hype.
Nice try.
*edit - I'd also like to point out that the backers were not told they would be paying for so much advertising. It is an excessive amount for a studio that apparently needed backing.