I got Necromancer which is the class I am aiming for anyway.
Just got to Lightbringer on the atlas chart last night. So far I am liking the game its simple and easy to play. It can get a bit repetitive but my guess if you are playing with friends or a decent guild then this wont be such a problem.
There is a lack of a decent crafting system in the game, I know some players don't like crafting but I do as it often helps break the same old routines.
The game is a decent time filler but I am only playing it as I wait for other games to be released. There isn't enough in Skyforge to keep me entertained for the long haul.
Kinetic! Interesting since I am actually going for that although first goal with unlocking necromancer is done now just need to max that out :-)
"Love feels no burden, thinks nothing of its trouble, attempts what is above its strength, pleads no excuse for impossibility, for it thinks all things are lawful for itself and all things are possible."
I got slayer. I like the slayer but it is definitely not my favorite class. Currently having fun maxing out the knight.
As for the comparison with Neverwinter - yes, the combat is similar but there are things that are in Skyforge's combat that are not in Neverwinter - branching combos, hold-to-charge-or-change skills - and there are more skills available to you at any time - 8 at max in Neverwinter vs 14-16 in Skyforge(both games have + 3 if you consider the artifacts in NW and the Symbols in SF although the artifacts feature greater variety). The character development in Skyforge is also better - NW has more skills-in-slot options but in SF you have more freedom over the talents chosen and they have greater impact. The equipment that changes the effectiveness of your skills is also welcome although there was something similar in Neverwinter with the legendary gear but to a lesser extent because of the severe grind associated with those. The ability to have all of your classes on one character is great - I prefer being able to grind to a class to unlock it to having to start the game all over again with a new one.
Got Berzerker, which, along with the Gunner are the only two classes I want to play. Too bad with my play times it will takes months for me to unlock them. Not sure I can grind on a classes I dont' even like to get to them. Skyforge's biggest flaw imo. Other than having to play classes I don't like, I really like just about everything about the game.
Comments
I got Necromancer which is the class I am aiming for anyway.
Just got to Lightbringer on the atlas chart last night. So far I am liking the game its simple and easy to play. It can get a bit repetitive but my guess if you are playing with friends or a decent guild then this wont be such a problem.
There is a lack of a decent crafting system in the game, I know some players don't like crafting but I do as it often helps break the same old routines.
The game is a decent time filler but I am only playing it as I wait for other games to be released. There isn't enough in Skyforge to keep me entertained for the long haul.
I got Monk.
Funny thing is that I will always play a Monk if the game has that class.
I might have to try this game as soon as I get Windows 10 installed.
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"Love feels no burden, thinks nothing of its trouble, attempts what is above its strength, pleads no excuse for impossibility, for it thinks all things are lawful for itself and all things are possible."
I got slayer. I like the slayer but it is definitely not my favorite class. Currently having fun maxing out the knight.
As for the comparison with Neverwinter - yes, the combat is similar but there are things that are in Skyforge's combat that are not in Neverwinter - branching combos, hold-to-charge-or-change skills - and there are more skills available to you at any time - 8 at max in Neverwinter vs 14-16 in Skyforge(both games have + 3 if you consider the artifacts in NW and the Symbols in SF although the artifacts feature greater variety). The character development in Skyforge is also better - NW has more skills-in-slot options but in SF you have more freedom over the talents chosen and they have greater impact. The equipment that changes the effectiveness of your skills is also welcome although there was something similar in Neverwinter with the legendary gear but to a lesser extent because of the severe grind associated with those. The ability to have all of your classes on one character is great - I prefer being able to grind to a class to unlock it to having to start the game all over again with a new one.
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Miss healing TBH but went LB as it's I guess the closest .. I'm enjoying it.
I plan to play LB till it's maxed out then try Slayer then Witch.