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EverQuest II producer Holly Longdale has posted the most recent state of the game letter on the official forums. In it, Longdale gives players the first information about server consolidation and indicates that this is not "evasive language" but that it is the approach of Daylight Game Studio.
We think our best path is to consolidate some lower population servers into a new server and build a brand new server community from those players.
Those players moving will get a title naming their original server that can be worn with pride! And we will run a vote for the servers being consolidated to choose a new name for the new server based on the recent submissions we've had. We don't know which servers yet, but that's our next task.
In addition, the team is hard at work on the next campaign update and is currently in the bug squashing stage. According to Longdale, the update is on track for fall deployment, with the prelude events starting as early as September.
Read the entire letter on the EverQuest II forum.
Comments
Seems like everyone on is merging servers now, this is a good idea! especially since the Time lock server took a lot of current players.
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A couple of unsafe assumptions there:
You persist in the fallacy that there will be an expansion at all, even though they have said there will not be. They do not have the staff to produce an Xpac. What they have promised is "campaigns" DLC content released two or three times a year. They have also stated that the maximum level will be 100 "for a while" which probably means beyond 2016. The deity revamp also seems to have stalled, probably due to the absence of resources. We may see that in 2016 but likely not.
The EQ/EQ2 teams are operating with very constrained resources the TLE servers are an attempt to retain customers, and perhaps bring in some more. Unless there is a big announcement from DBG do not expect Xpacs or masses of innovation, what you see is what you will get.
If you meant content you should have said content.
DBG may or may not be crippled in the long term, but they are operating under sever constraint at the moment. Particularly the EQ and EQ2 teams.
DBG are actively developing four games atm. EQ and EQ2 are not among them. I really do not think that you can hope that resources will be redirected from these projects to EQ/EQ2, it is not going to happen. EQ:N (and with it Landmark) may get dropped and replaced with some new project, or it may continue to limp forward. H1Z1 will move forward so long as it funds its own future, same for Planetside 2. But any surplus revenue from EQ/EQ2 will continue to support other games and not to grow the teams.
EQ2 seems to be going the same way that Vanguard went
I personally wished that they had done the server merges first before they opened the TLE servers.
Great news. Between the mentoring system, chrono leveling and level agnostic dungeons a larger population will do wonders for playability with others. I wonder what they have "up their sleeve" but they do keep adding features and functionality to EQ2 over time.
It's a gem among MMOs though I wouldn't be against it being a bit more difficult or take longer to level. Hopefully seeing the huge interest in the TLE servers will bring this home.
As the other poster mentioned,this all sounds good on paper but to the players that remain on regular servers they should feel abandoned by the many that took off for the oddly named time lock servers.
They already alineated the player base once with the f2p changeover...Freeport server.This cash grab gimmick works for somewhere close to a year then it all dies out again.
BTW i am on the TL server,always sort of liked EQ2,never liked Smedely and the new direction is again not of my liking.
There has been a HUGE push for EASY cash grabs,the "effort" part is long gone from this team.I do not blame the team at all,the workers i am sure are passionate and work hard but all it takes is a few people at the top to ruin a business and the perception people have of it.
I am not sure how long i can remain in game,it is always the same thing that drives me away>>>>bugs,memory leaks.
Nothing worse than spending a few hours driving through a tough area than to all of a sudden have your game lockup into 1-2 frames per second for no apparent reason.Then it is so bad i can't barely get out of the game,it makes me want to strangle someone for such a bad business concept of releasing software BEFORE it is ready and to ignore memory leaks MANY years after.Like i said it really looks obvious to me that all they care about is quick cash grabs.
Positive news is there seems to be some friendly Gm's pop in from time to time offering help for anyone who wants it.I believe they even have an in game support room or something like that.However i assume this is ONLY on the TL servers because they see how much quick revenue they are pulling in,this again would be alienating the regular server players.
Never forget 3 mile Island and never trust a government official or company spokesman.
Its increasing... Try playing rather than imagining.
EQ2 was already dying. The last two expansions weren´t exactly stellar and didn´t sell well enough to cover the development costs. I have bought every expac so far, but was so dissapointed with Tears of Veeshan, that I finally quit shortly afterwards and didn´t bother with Altar of Malice.
Hence, why they stopped making new ones and changed to short content updates instead.
If anything, the TLE actually sparked new life in an aging game and extended EQ2´s lifespan.