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EverQuest II: Server Consolidation News, Campaign Update in Latest Letter

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129

EverQuest II producer Holly Longdale has posted the most recent state of the game letter on the official forums. In it, Longdale gives players the first information about server consolidation and indicates that this is not "evasive language" but that it is the approach of Daylight Game Studio.

We think our best path is to consolidate some lower population servers into a new server and build a brand new server community from those players. 

Those players moving will get a title naming their original server that can be worn with pride! And we will run a vote for the servers being consolidated to choose a new name for the new server based on the recent submissions we've had. We don't know which servers yet, but that's our next task.

In addition, the team is hard at work on the next campaign update and is currently in the bug squashing stage. According to Longdale, the update is on track for fall deployment, with the prelude events starting as early as September.

Read the entire letter on the EverQuest II forum.

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¯\_(ツ)_/¯ 


Comments

  • TokkenTokken Member EpicPosts: 3,650

    Seems like everyone on is merging servers now, this is a good idea! especially since the Time lock server took a lot of current players.


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  • VotanVotan Member UncommonPosts: 291
    I like the idea, so far Daylight has been pretty receptive to player feedback.  
  • DijonCyanideDijonCyanide Member UncommonPosts: 586
    "Daybreak" has been pretty receptive to player feedback too.  :-)
  • craftseekercraftseeker Member RarePosts: 1,740
    Originally posted by Torval

    The live servers, except AB, got screwed with the TLE releases. I wish they would have done something before, but that probably would have jeopardized the cash grab they were going after with TLE.

    One thing is for sure, it has split the community. The Live server players feel a bit abandoned. The TLE server players would like their own community forums and section, game balance adjustments. It's understandable and I'm glad those people are enjoying the experience, but the overall effect and direction of the game concerns me.

    Other players have brought up the scenario about the next update and what that will do to TLE. What happens to communities built around the Live game that are affected by the TLE migration. What happens to the TLE community when xpac comes or the one after that. Those things concern me.

    A couple of unsafe assumptions there:

    • That there is one community on the TLE servers, it is apparent that there are multiple factions on the TLE server and not just PvP and PvE, but you have a faction that has power leveled to 50 and are straining at the leash to get more content released.
    • That there will be another Xpac for EQ2, when they have already stated that they will be releasing content in smaller batches without any Xpacs in the future.
     
  • SlyLoKSlyLoK Member RarePosts: 2,698
    AB and one other server were the most populated. The others were pretty barren last I played. Though EQ1 and EQ2 are basically going to be in a level that is slightly above maintenance mode from here on out.
  • syntakusyntaku Member CommonPosts: 5
    ... It sucks to see this game dying out.. The progression server brought a lot of new people back, but the population is no doubt dying off.
  • craftseekercraftseeker Member RarePosts: 1,740
    Originally posted by Torval

    I'm aware of those factors and they don't invalidate the concerns. I never said the TLE community was homogenous or that the next expansion will be huge in the classic sense.

    The community is somewhat fractured. That's not an overstatement. Having powerlevelers and casuals on TLE only adds not detracts from the complexity of the issue.

    It doesn't mean bad things will happen but it does mean that Daybreak is playing risky. Maybe it will pay off.

    You persist in the fallacy that there will be an expansion at all, even though they have said there will not be.  They do not have the staff to produce an Xpac.  What they have promised is "campaigns"  DLC content released two or three times a year.  They have also stated that the maximum level will be 100 "for a while"  which probably means beyond 2016. The deity revamp also seems to have stalled, probably due to the absence of resources.  We may see that in 2016 but likely not.

    The EQ/EQ2 teams are operating with very constrained resources the TLE servers are an attempt to retain customers, and perhaps bring in some more.  Unless there is a big announcement from DBG do not expect Xpacs or masses of innovation, what you see is what you will get.

  • Harbinger1975Harbinger1975 Member UncommonPosts: 244
    I was an avid EQ2 player.  And as I read about what's going on, I hate to say that it almost feels like EQ/EQ2 will be going the way of Vanguard.  Someday.  Maybe not anytime soon.  But it may eventually happen.  It's sad to see the biggest pioneer of MMO gaming slowly and possibly being put out to pasture to live the rest of its days before the final sunset.  I hope I am wrong.  I hope EQ2 and EQ will see a resurgence.  But what what I've been reading, I'm not sure that'll happen.

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  • craftseekercraftseeker Member RarePosts: 1,740
    Originally posted by Torval
    Originally posted by craftseeker
    Originally posted by Torval

    I'm aware of those factors and they don't invalidate the concerns. I never said the TLE community was homogenous or that the next expansion will be huge in the classic sense.

    The community is somewhat fractured. That's not an overstatement. Having powerlevelers and casuals on TLE only adds not detracts from the complexity of the issue.

    It doesn't mean bad things will happen but it does mean that Daybreak is playing risky. Maybe it will pay off.

    You persist in the fallacy that there will be an expansion at all, even though they have said there will not be.  They do not have the staff to produce an Xpac.  What they have promised is "campaigns"  DLC content released two or three times a year.  They have also stated that the maximum level will be 100 "for a while"  which probably means beyond 2016. The deity revamp also seems to have stalled, probably due to the absence of resources.  We may see that in 2016 but likely not.

    The EQ/EQ2 teams are operating with very constrained resources the TLE servers are an attempt to retain customers, and perhaps bring in some more.  Unless there is a big announcement from DBG do not expect Xpacs or masses of innovation, what you see is what you will get.

    Are you just looking for an argument or just stuck on the word xpac. All I mean by that is content update. I don't mean anything other than that. So let's drop the word xpac and use content update, DLC, or whatever makes you happy. That doesn't change things at all.

    If Daybreak can't deliver attractive content updates then they should just be honest and close the servers now. I don't think they're as crippled or hopeless as you're making them out to be though. They just need to focus their priorities and give their players some confidence.

    If you meant content you should have said content.

    DBG may or may not be crippled in the long term, but they are operating under sever constraint at the moment.  Particularly the EQ and EQ2 teams.  

    DBG are actively developing four games atm. EQ and EQ2 are not among them.   I really do not think that you can hope that resources will be redirected from these projects to EQ/EQ2, it is not going to happen.  EQ:N (and with it Landmark) may get dropped and replaced with some new project, or it may continue to limp forward.  H1Z1 will move forward so long as it funds its own future, same for Planetside 2.  But any surplus revenue from EQ/EQ2 will continue to support other games and not to grow the teams.

  • ReizlaReizla Member RarePosts: 4,092
    A very good thing. Most servers are always on LOW load, with AB (my home) and one other on MEDIUM. Hope this will make the servers feel more alive and pull new players in...
  • CalavryCalavry Member UncommonPosts: 133

    EQ2 seems to be going the same way that Vanguard went :(

    I personally wished that they had done the server merges first before they opened the TLE servers.

  • AeliousAelious Member RarePosts: 3,521

    Great news.  Between the mentoring system, chrono leveling and level agnostic dungeons a larger population will do wonders for playability with others.  I wonder what they have "up their sleeve" but they do keep adding features and functionality to EQ2 over time.

     

    It's a gem among MMOs though I wouldn't be against it being a bit more difficult or take longer to level.  Hopefully seeing the huge interest in the TLE servers will bring this home.

  • WizardryWizardry Member LegendaryPosts: 19,332
    Originally posted by DijonCyanide
    "Daybreak" has been pretty receptive to player feedback too.  :-)

    As the other poster mentioned,this all sounds good on paper but to the players that remain on regular servers they should feel abandoned by the many that took off for the oddly named time lock servers.

    They already alineated the player base once with the f2p changeover...Freeport server.This cash grab gimmick works for somewhere close to a year then it all dies out again.

    BTW i am on the TL server,always sort of liked EQ2,never liked Smedely and the new direction is again not of my liking.

    There has been a HUGE push for EASY cash grabs,the "effort" part is long gone from this team.I do not blame the team at all,the workers i am sure are passionate and work hard but all it takes is a few people at the top to ruin a business and the perception people have of it.

    I am not sure how long i can remain in game,it is always the same thing that drives me away>>>>bugs,memory leaks.

    Nothing worse than spending a few hours driving through a tough area than to all of a sudden have your game lockup into 1-2 frames per second for no apparent reason.Then it is so bad i can't barely get out of the game,it makes me want to strangle someone for such a bad business concept of releasing software BEFORE it is ready and to ignore memory leaks MANY years after.Like i said it really looks obvious to me that all they care about is quick cash grabs.

    Positive news is there seems to be some friendly Gm's pop in from time to time offering help for anyone who wants it.I believe they even have an in game support room or something like that.However i assume this is ONLY on the TL servers because they see how much quick revenue they are pulling in,this again would be alienating the regular server players.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • kinkyJalepenokinkyJalepeno Member UncommonPosts: 1,044
    Originally posted by syntaku
    ... It sucks to see this game dying out.. The progression server brought a lot of new people back, but the population is no doubt dying off.

    Its increasing...   Try playing rather than imagining.

  • JeroKaneJeroKane Member EpicPosts: 7,098

    EQ2 was already dying.  The last two expansions weren´t exactly stellar and didn´t sell well enough to cover the development costs. I have bought every expac so far, but was so dissapointed with Tears of Veeshan, that I finally quit shortly afterwards and didn´t bother with Altar of Malice.

    Hence, why they stopped making new ones and changed to short content updates instead.

    If anything, the TLE actually sparked new life in an aging game and extended EQ2´s lifespan.

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