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How Close Do You Feel You Are to The Point Better Graphics are Redundant?

AndiusMeuridiarAndiusMeuridiar Member UncommonPosts: 91

So as time goes on graphics get closer and closer and closer to 100% realism. You can't be more realistic than 100% realism so it's already apparent the rate at which graphics are getting more realistic is dropping off significantly. So at what point do you feel graphics will be so good they just don't matter anymore? Are you already there? Did you reach it awhile ago? When do you feel you might reach it.

For me graphics were 75% redundant with Skyrim, 90% with Star Citizen, and will be 99% redundant as soon as we have hair and capes that interact realistically with the objects around them (no swords sticking through cape effect).

 

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Comments

  • FrodoFraginsFrodoFragins Member EpicPosts: 6,057
    Not even close to feeling that way.  I'd say Skyrim is FAR from having reached the point I'd be happy with.
  • NailzzzNailzzz Member UncommonPosts: 515
     I'm generally perfectly fine with most games that have at least had a graphic upgrade around 2007. Anything earlier than that tends to look overly dated to me. If anything I simply have a preference for certain graphic styles. I don't like my games too cartoony. Or too bland looking.
  • rojoArcueidrojoArcueid Member EpicPosts: 10,722

    i personally dont need realistic graphics. I do want High quality graphics, which is a totally different thing. High quality textures make any game looks fantastic whether its heavily stylized or realistic. Visually, to me, its all about high texture quality and an art style that fits the realism or the cartoony graphics.

     

    As for how realistic would i consider redundant, anything above The Last of Us Remastered is redundant to me. That is realistic enough. But again, it could be a copy paste of real life and if it has poor visual fidelity/texture quality then it looks like cow dung.





  • RzepRzep Member UncommonPosts: 767

    No where near. Skyrim looked like ass. The texturing in that game was atrocious. 

     

    I do believe though that we have reached a point where we should not have to choose graphics over gameplay and the otherway around. One does not mean the other has to be lackluster. 

  • SquishydewSquishydew Member UncommonPosts: 1,107

    Dont really care too much about graphics as long as they're passable.

     

    i'm always very happy with Retro or Cartoony ( not sure if thats the right word. ) think Wow, or something cellshaded like borderlands, only thing i really dislike is when games that try to be realistic hit the uncanny valley.

     

    If graphics never improved again I'd think it was strange, but i wouldn't care a whole lot.

  • AndiusMeuridiarAndiusMeuridiar Member UncommonPosts: 91

    To clarify my earlier statement I've been replaying Skyrim recently. While the ground textures aren't very realistic the dragon fights are still amazing. It's realistic to a point where I don't really feel it suffers from a lack of realism such as say, Pathfinder Online, but it also isn't really enhanced by it's graphics like it was when it first came out.

    Star Citizen on the other hand... very little could be done to improve the immersion of racing in Arena Commander beyond doing it inside a cockpit modeled after your ship. The graphics are stunning and I don't see any real need for improvement ever. But then again you a flying a metal ship around urban terrain, not sitting lake side watching the wind ripple the water as it pulls at your cloak and hair. In other words it's not a difficult scene to pull off.

    When that last scene can be done realistically in a game even if we aren't at 100% realism we'll have reached the point I just don't care anymore. 

  • SovrathSovrath Member LegendaryPosts: 32,936

    I think we tend to get used to what the current cutting edge is capable of and then suddenly "something new happens" and we look at the games we are playing and see them for being lesser.

    When Doom 3 came out I thought the graphics were amazing. I just recently reloaded Doom 3 and it's soooo dated.

    Skyrim will easily be the same way as well as the next generation of games. We're not at a placeyet  where we can run photo realistic games with all the bells and whistles on regular computers.

     

     

     

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  • NephaeriusNephaerius Member UncommonPosts: 1,671
    Originally posted by AndiusMeuridiar

    So as time goes on graphics get closer and closer and closer to 100% realism. You can't be more realistic than 100% realism so it's already apparent the rate at which graphics are getting more realistic is dropping off significantly. So at what point do you feel graphics will be so good they just don't matter anymore? Are you already there? Did you reach it awhile ago? When do you feel you might reach it.

    For me graphics were 75% redundant with Skyrim, 90% with Star Citizen, and will be 99% redundant as soon as we have hair and capes that interact realistically with the objects around them (no swords sticking through cape effect).

     

    Wowzah we have really different experiences of game graphics. To me Skyrim isn't even 50% close to the real world and I've yet to see anything, even a cinematic, that appears any where near approximating real life.

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  • BitripBitrip Member UncommonPosts: 279
    IMO the race for most realistic graphics is the reason why games are going to shit. They are all about accessibility and graphics. It's like gameplay is an afterthought.

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  • TheocritusTheocritus Member LegendaryPosts: 10,014
    TO me the graphics were never really that important...There were only a couple games where the graphics were gamebreaking for me.....I really dont think Ive ever chose a game simply because the graphics were great.
  • SpottyGekkoSpottyGekko Member EpicPosts: 6,916
    Originally posted by AndiusMeuridiar

    To clarify my earlier statement I've been replaying Skyrim recently. While the ground textures aren't very realistic the dragon fights are still amazing. It's realistic to a point where I don't really feel it suffers from a lack of realism such as say, Pathfinder Online, but it also isn't really enhanced by it's graphics like it was when it first came out.

    Star Citizen on the other hand... very little could be done to improve the immersion of racing in Arena Commander beyond doing it inside a cockpit modeled after your ship. The graphics are stunning and I don't see any real need for improvement ever. But then again you a flying a metal ship around urban terrain, not sitting lake side watching the wind ripple the water as it pulls at your cloak and hair. In other words it's not a difficult scene to pull off.

    When that last scene can be done realistically in a game even if we aren't at 100% realism we'll have reached the point I just don't care anymore. 

    Sounds like you're not talking ONLY about graphics quality, but also about the animations and character interactions in the game world.

     

    What you appear to be asking is whether anyone finds game play to be so realistic that it cannot be improved any further ?

     

    If that's the case, then no, we have a very long way to go yet.

  • KenFisherKenFisher Member UncommonPosts: 5,035
    Originally posted by AndiusMeuridiar

    So as time goes on graphics get closer and closer and closer to 100% realism.

     

    I don't like realism in game graphics, so I'm already in the 'more is not better' group.

     

    As long as the engine can display the art as intended and the art is done well, that's fine with me.

     


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  • ceratop001ceratop001 Member RarePosts: 1,594

    It will go down like this in my opinion. Either virtual reality will take over everyone's reality, or human like robots will captivate us. Maybe both will happen I'm not sure. I just see a future when nobody actually socializes in public anymore. So back to the graphics point, because I kind of went on a tangent there. 100% realism in the future will be achieved and we can separate our physical bodies from it. We will all be fat and heavily medicated working in a virtual reality workforce through robotics. That's my take on this.

     
  • LoktofeitLoktofeit Member RarePosts: 14,247
    Originally posted by AndiusMeuridiar

    So as time goes on graphics get closer and closer and closer to 100% realism. You can't be more realistic than 100% realism so it's already apparent the rate at which graphics are getting more realistic is dropping off significantly. So at what point do you feel graphics will be so good they just don't matter anymore? Are you already there? Did you reach it awhile ago? When do you feel you might reach it.

     

    Still nowhere near there. Animations are still clunky, mobs still barely interact with their environment. Player characters just barely connect with the environment. Devs still seem to have a lot of trouble making a cool looking female without making her look like a tart. Almost all objects seem to move with the same physics no matter what they are made of. The exception being cloth and hair. OooH! Look at how my cloth and hair moves! Flowing! Completely independent of my movement, the wind and gravity...but it flooooooows! Let it flow... let it flow...

     

     

    There is so much further to go before 

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • AndiusMeuridiarAndiusMeuridiar Member UncommonPosts: 91
    When people talk about gameplay over graphics that's why reaching a point where it just doesn't matter is so exciting to me. Remember 20 years ago?

    "November 24 [1995] — Nintendo unveils a playable version of the Nintendo Ultra 64, later renamed the Nintendo 64, at the 7th Annual Nintendo Space World Software Exhibition in Japan. Thirteen games were demonstrated but only two were in playable form, Kirby Ball 64 and Super Mario 64."

    Nothing we can do over the next 20 years will compare to the difference between Mario 64 and Star Citizen / Ark Survival Evolved etc. in terms of graphics.

    Even compare Anarchy Online or Vanilla WoW with a modern MMO. What a huge difference!

    We're getting to the point that I would rather play an MMO made now and improved upon gameplay-wise for 20 years than something that spend a huge portion of its resources keeping graphically "up to date".
  • bebopdrumsbebopdrums Member UncommonPosts: 168

    considering the games I've been (re)playing and enjoying considerably more than the majority of new releases across any platform:

    original might and magic 3-5 (not heroes..)

    carmageddon (o g)

    ultima series (o g)

    grimrock 2

    pillars of eternity....

    Divinity 

    Wasteland 1-2

     

    i could give 2 **** about graphical capabilities. in fact they are ALMOST meaningless to me. Style however, means a lot, and pixel graphics with great soul and style (might and magic 3, circ)a 1991 for example, is much more captivating than modern graphics that have no style at all (imo Rift is a good example of this). i think the fact that people place so much weight on how something looks has been a detriment to both the movie industry (in many cases) as well as the game industry (in some cases)....anyways, just my thoughts.

  • LoktofeitLoktofeit Member RarePosts: 14,247
    Originally posted by AndiusMeuridiar


    Nothing we can do over the next 20 years will compare to the difference between Mario 64 and Star Citizen / Ark Survival Evolved etc. in terms of graphics.
     

    A sentiment expressed every time a new tier of graphics quality/technology emerged. 

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • IselinIselin Member LegendaryPosts: 18,719

    Not even close.

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  • goboygogoboygo Member RarePosts: 2,141

    Certain games look good at certain times, but I haven't ever seen a game close to being realistic, besides, graphic artists will at some point create worlds even more detailed and beautiful (in general) than the world we live in.

    Most of where people live their lives is pretty boring and ugly, there are some amazing exotic real world environments but they cant make up the entirety of a game.

    Graphic artist have the potential to make even every day environments spectacular, something as simple as standing in a kitchen and looking around in first person.

    I'm waiting patiently for processing power to make it possible.

  • AxehiltAxehilt Member RarePosts: 10,504
    A well-executed non-realistic art style will tend to be much more timeless. But as others have said, we're nowhere near the pinnacle of realism currently.

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  • gideonvaldesgideonvaldes Member Posts: 148
    That's would be a one hell of a work..but devs. could take those changes easily in the future.
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  • NitthNitth Member UncommonPosts: 3,904


    Originally posted by Sovrath
    I think we tend to get used to what the current cutting edge is capable of and then suddenly "something new happens" and we look at the games we are playing and see them for being lesser.When Doom 3 came out I thought the graphics were amazing. I just recently reloaded Doom 3 and it's soooo dated.Skyrim will easily be the same way as well as the next generation of games. We're not at a placeyet  where we can run photo realistic games with all the bells and whistles on regular computers.

    When i used to play those 2D/Isometric games back in the day, I never used to say to myself: "Damn these graphics are crap" because at the time, they were amazing.

    It wasn't until something new comes along that you start to re-evaluate.

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  • H0urg1assH0urg1ass Member EpicPosts: 2,380

     We aren't even remotely near the point where graphics are close to reality.  We're about 75% of the way there in the pre-rendered, CGI world, but locally rendered, on-demand graphics have light years to go.

    There's millions of details that we simply haven't mastered yet that give the fakeness of the worlds away.  Gaming worlds are full of repetition.  The same five or six trees of any type.  The same handful of plants, if that.  The same patch of grass copied a million times.

    Maybe it's because I spent way too much time in the Skyrim creation kit creating dungeons and other landscapes, but I now notice the repetition of models in almost any game I play.

    Even trying to think about all the small details that give gaming worlds away makes my head hurt.  Sure, we've come a really long way, and a lot of these worlds are really beautiful to look at, but realistic?  Not a single game yet.

     

  • WizardryWizardry Member LegendaryPosts: 19,332

    Gaming will ALWAYS be far behind technology for the simple reason you have to cater to a high majority of customers.

    It takes a lot of money to utilize full on graphics with physics not only to build the game but to run it,so we are never going to see maximum graphics.

    Just in the characters alone we could have facial expressions acted out by the actual player,more vertices in players instead of the simple shoulder/elbow/knee joints.We could have multiple animations to show damage/bleeding etc etc.WE could have destructible surfaces and something that will take many years to arrive....full on tools that allow players to import content/assets.

    I could go on and on,there is so much we can already do in games but developers will not do it,too costly.Point is we will NEVER be at the point that graphics are too good.

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