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[Column] General: Star Wars Falls Flat at Gamescom 2015

2

Comments

  • IncomparableIncomparable Member UncommonPosts: 1,138

    i can see how bots can add to the game for pvp.

    Firstly it allows for players to better assume a hero role on the battle field rather than be another player by allowing bots to be their pawns and push certain lines and uspporting them.

    And player vs player still exists, but I can see it being a problem if players looked too much like bots.

    And it really depends on the map to say if I would enjoy bots on a map or not.

    However, just the idea doesnt bother me since I see an opportunity in different gameplay that is not too static and dependent on twithc reflexes and requires a bit of strategizing. So they added a macro aspect to their game - well, im not sure how it really translate into game... but im not put off by the idea tbh.

     

    -----

     

    I agree with the outlander idea. That only means swtor has to make their villain that much greater to somehow explain this situation to make it believable.

    As you said the jedi and sith, republic and empire are different religion and cultures - and a thinly held alliance among enemies was thought of as lame but it depends on the cicrumstances. 

    I think swtor can pull it off - after all - that is their niche. 

    “Write bad things that are done to you in sand, but write the good things that happen to you on a piece of marble”

  • emotaemota Member UncommonPosts: 413
    MikeB, totally agree with you, bots no thanks! It will spoil the experience, also power ups, come on really? Gees
  • daltaniousdaltanious Member UncommonPosts: 2,381
    Originally posted by observer

    " When comparing the player character in the trailer to everyone else it’s easy to see how dated he looks."

    I agree, especially after seeing the previous trailer with the twins.  This new trailer just reminds everyone how cartoony swtor's models look.

    Not at all, I'm just fine. Only thing for me that matter now is to be able to play expansion to my currently no.1 game (sorry Wow). 

  • MukeMuke Member RarePosts: 2,614
    Originally posted by Roxten
    Yes I agree,if World of Warcraft upgraded their graphics,so should EA,they're F%$# swimming in money aren't they?

    That requires a total engine overhaul.

    And that same fail modified Hero engine is basicly what made the game go F2P so fast.

    Well, that and the railed themepark closed in by invisible walls experience.

    "going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"

  • TaishiFoxTaishiFox Member RarePosts: 999
    To be honest I don't think the bots are a bad idea at all and correct me if I'm wrong but didn't previous Battlefront games have bots anyway?! Sorry to say but imo there's more important things to whine about.

    imageimage
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  • Tasslehoff35Tasslehoff35 Member UncommonPosts: 962
    Originally posted by Archlyte
    Originally posted by Tasslehoff35
    Originally posted by TimothyTierless
    I'm not impressed. If anything I think SWTOR and WOW need some truly new/risky content to inject some excitement and really get people back. Given that comes with a greater risk of driving more comfortably people away. On the flip side more of the same will still get the usuals to return, grind it out, then leave. 

    I take it you haven't been following swtor then by your comment.  

     

    Id say there is a lot of excitement for xpac that comes out for swtor in October.  My opinion based on your comment you really don't have any idea what is coming for swtor or how well swtor is currently doing. 

    Hopefully Disney will recognize that they could make far more money from the IP if licensed to a company that isn't phoning it in like EA. SWTOR remains so unlike a full MMO that they really aren't taking advantage of anything other than the WoW refugee market.

    The hubris they are showing with episodes like this is a good sign.

    Swtor remains so unlike a full mmo? What is wrong with you guys please explain how swtor in not an mmo?  I'll just point a few aspects that make it an mmo just like others "real mmos".  You guys try way too hard...

     

    Players everywhere? Check

    pvp? Check

    Dungeons/flash points?Check

    raids/ops? Check

    a very active auction house/gtn? Check

    crafting? Check

    housing? Check

    guild housing/ships? Check 

    Competing against other guilds for conquest of other planets and ranks? Check?  Oh wait what other "real mmo" does that? 

     

    Well i can keep going if you want just ask....

  • ZeGermanZeGerman Member UncommonPosts: 211
    Originally posted by Kalafax

    I love the fact that they are keeping Bots in battlefront, since the older Battlefronts all had bots, and games such as Battlefield Vietnam all had bots, which helps to make the battles feel like real army clashes and very successful, I see this as nothing but a good sign. One of my biggest pet peeves about current day Battlefield games is that they have no Bots, which on big maps leads you to wandering around hoping to find someone and then when you do the fighting is over in about 2 seconds, bots keep the battles alive.

    Being able to take control of a main character has been kind of a big thing with Battlefront since number 2, some people love it, some people hate it, but I do not mind that they kept it in.

    I couldn't agree more.  I think this write is just not familiar with or not a fan of the old battlefront and battlefield 1942 based games.  The new battlefield games are really indistinguishable from halo or unreal tournament from a game play perspective.  they are twitch reflex arena combat games.  Thats fine it has a place but no games are really built for the large scale live combat feel.  

    I hope that if this game has success people try and make more of the old style combat games so we can have revitalization in the shooter genre.  I would love too see something like the old style ghost recons come back too.

  • ZeGermanZeGerman Member UncommonPosts: 211
    Originally posted by Tasslehoff35
    Originally posted by Archlyte
    Originally posted by Tasslehoff35
    Originally posted by TimothyTierless
    I'm not impressed. If anything I think SWTOR and WOW need some truly new/risky content to inject some excitement and really get people back. Given that comes with a greater risk of driving more comfortably people away. On the flip side more of the same will still get the usuals to return, grind it out, then leave. 

    I take it you haven't been following swtor then by your comment.  

     

    Id say there is a lot of excitement for xpac that comes out for swtor in October.  My opinion based on your comment you really don't have any idea what is coming for swtor or how well swtor is currently doing. 

    Hopefully Disney will recognize that they could make far more money from the IP if licensed to a company that isn't phoning it in like EA. SWTOR remains so unlike a full MMO that they really aren't taking advantage of anything other than the WoW refugee market.

    The hubris they are showing with episodes like this is a good sign.

    Swtor remains so unlike a full mmo? What is wrong with you guys please explain how swtor in not an mmo?  I'll just point a few aspects that make it an mmo just like others "real mmos".  You guys try way too hard...

     

    Players everywhere? Check

    pvp? Check

    Dungeons/flash points?Check

    raids/ops? Check

    a very active auction house/gtn? Check

    crafting? Check

    housing? Check

    guild housing/ships? Check 

    Competing against other guilds for conquest of other planets and ranks? Check?  Oh wait what other "real mmo" does that? 

     

    Well i can keep going if you want just ask....

     

    I've never really understood the SWTOR hate, apart from fully voice side quests which i feel like added needless grind hours to the game.  The game really isn't any different for WoW or any of the other traditional MMORPGs.  It has all the key features of those games and has a fully flushed out story.  It may not be what I want in a star wars game but it is what people generally want in an MMORPG.

  • ZeGermanZeGerman Member UncommonPosts: 211
    Originally posted by h0urg1ass
    Originally posted by observer

    " When comparing the player character in the trailer to everyone else it’s easy to see how dated he looks."

    I agree, especially after seeing the previous trailer with the twins.  This new trailer just reminds everyone how cartoony swtor's models look.

    SWTOR was a huge step backwards in MMO design.  Games released five years prior to SWTOR allowed players to use dozens of sliders to create a body type they liked.  SWTOR still uses a single slider to choose between huge lardass, Peter Dinklage on steroids, almost normal and Arnold Schwarzenegger dipped in a vat of meat.

    SWTOR looked a decade older than it was on the day it released.

     

    so one feature means it was a huge step backwards in design? why should they waste development time on dozens of sliders when the vast majority of players don't care.  Were not in asia where everyone spends hours customizing character look.

  • ZeGermanZeGerman Member UncommonPosts: 211
    Originally posted by MikeB
    Originally posted by Gorwe

    As for bots...lol, just lol mr.writer. Some of us want to play singleplayer with bots?

    Fighter Squadron is not a singleplayer mode, though. It's multiplayer. And if it's multiplayer, I want to fight players. I'm all for singleplayer bot modes for players who are into that, but if it's multiplayer, it should be fully multiplayer. Titanfall tried mixing bots into the competitive experience and we all know how that worked out.

     

    Gamescom is August 5-9. It opened today for the public.  Day 1 was yesterday.

     
     

    So does that mean that you disliked the original battlefront on Xbox and later PC?  There was an ample use of bots in that.  And if you did dislike the original why did you have expectations for the sequel to be markedly different from the original.  As a fan of the original battlefront and its battlefield 1942 predecessor i find the hero powers to be a bit stupid but i will reserve judgment until i experience it.

  • Tasslehoff35Tasslehoff35 Member UncommonPosts: 962
    Originally posted by ZeGerman
    Originally posted by h0urg1ass
    Originally posted by observer

    " When comparing the player character in the trailer to everyone else it’s easy to see how dated he looks."

    I agree, especially after seeing the previous trailer with the twins.  This new trailer just reminds everyone how cartoony swtor's models look.

    SWTOR was a huge step backwards in MMO design.  Games released five years prior to SWTOR allowed players to use dozens of sliders to create a body type they liked.  SWTOR still uses a single slider to choose between huge lardass, Peter Dinklage on steroids, almost normal and Arnold Schwarzenegger dipped in a vat of meat.

    SWTOR looked a decade older than it was on the day it released.

     

    so one feature means it was a huge step backwards in design? why should they waste development time on dozens of sliders when the vast majority of players don't care.  Were not in asia where everyone spends hours customizing character look.

    Well here are two good example of what is wrong with the mmorpg community today.  You have these two who clearly don't play swtor and jump on any forum they can to spew their ignorance about a video game they don't play.

     

    Now for the first guy there is nothing wrong with having preferences on what type of graphics you like in a video game but to call swtor models cartoony is hilarious... You clearly don't play swtor if encourage you to go look at Wildstsr or WoW for your "cartoony" models.  

     

    Oh and the next guy just because he played on the low settings and didn't like a slider bar doesn't mean the games looked a decade older at release.  I'd encourage you to do a little more research and view Yavin 4, Ziost, DF, DP or any other parts of swtor on ultra graphics and cone back here.  Again it may not be the graphic style you enjoy but to say it was a decade old at release just shows you lack of knowledge and desperation to bash a video game you don't play. 

  • residentxresidentx Member UncommonPosts: 123

    This game is so done...what happened to Satele Shan? Are we going to finally see Darth Marr in action?

    I hate how this game had these super bosses and we never see them fight. At least in City of Heroes, we could fight against Recluse or Statesman...

  • Tasslehoff35Tasslehoff35 Member UncommonPosts: 962
    Originally posted by residentx

    This game is so done...what happened to Satele Shan? Are we going to finally see Darth Marr in action?

    I hate how this game had these super bosses and we never see them fight. At least in City of Heroes, we could fight against Recluse or Statesman...

    Haha so done? C'mon man that is so 2011 give it a break already.  

     

    I do recommend you try to get up to speed on a video game before you start complaining about it...kind throws your credabilty out the window.  

  • H0urg1assH0urg1ass Member EpicPosts: 2,380
    Originally posted by ZeGerman
    Originally posted by h0urg1ass
    Originally posted by observer

    " When comparing the player character in the trailer to everyone else it’s easy to see how dated he looks."

    I agree, especially after seeing the previous trailer with the twins.  This new trailer just reminds everyone how cartoony swtor's models look.

    SWTOR was a huge step backwards in MMO design.  Games released five years prior to SWTOR allowed players to use dozens of sliders to create a body type they liked.  SWTOR still uses a single slider to choose between huge lardass, Peter Dinklage on steroids, almost normal and Arnold Schwarzenegger dipped in a vat of meat.

    SWTOR looked a decade older than it was on the day it released.

     

    so one feature means it was a huge step backwards in design? why should they waste development time on dozens of sliders when the vast majority of players don't care.  Were not in asia where everyone spends hours customizing character look.

    Ok, first off, please cite your sources.  I'd like to see the poll numbers that specifically show the "vast majority" of MMORPG players don't care about character customization.

    Second, it's not just one feature.  I'm honestly too tired to list them all right now.  This is a dead horse that's been run over by a tank half a dozen times all over the internet.  Any lazy google search will bring up the dozens of features that weren't in place when the game launched or worked so poorly that they had to be pulled such as the open world PVP in Ilum.

    In fact, all you really have to do is search SWTOR and Hero Engine.  You'll end up with hours and hours of good reading about why SWTOR is a giant leap backwards in game design.

  • Tasslehoff35Tasslehoff35 Member UncommonPosts: 962
    Originally posted by h0urg1ass
    Originally posted by ZeGerman
    Originally posted by h0urg1ass
    Originally posted by observer

    " When comparing the player character in the trailer to everyone else it’s easy to see how dated he looks."

    I agree, especially after seeing the previous trailer with the twins.  This new trailer just reminds everyone how cartoony swtor's models look.

    SWTOR was a huge step backwards in MMO design.  Games released five years prior to SWTOR allowed players to use dozens of sliders to create a body type they liked.  SWTOR still uses a single slider to choose between huge lardass, Peter Dinklage on steroids, almost normal and Arnold Schwarzenegger dipped in a vat of meat.

    SWTOR looked a decade older than it was on the day it released.

     

    so one feature means it was a huge step backwards in design? why should they waste development time on dozens of sliders when the vast majority of players don't care.  Were not in asia where everyone spends hours customizing character look.

    Ok, first off, please cite your sources.  I'd like to see the poll numbers that specifically show the "vast majority" of MMORPG players don't care about character customization.

    Second, it's not just one feature.  I'm honestly too tired to list them all right now.  This is a dead horse that's been run over by a tank half a dozen times all over the internet.  Any lazy google search will bring up the dozens of features that weren't in place when the game launched or worked so poorly that they had to be pulled such as the open world PVP in Ilum.

    In fact, all you really have to do is search SWTOR and Hero Engine.  You'll end up with hours and hours of good reading about why SWTOR is a giant leap backwards in game design.

     

    Newsflash!  You can google any mmorpg and there will be hours of people QQing about a video game they don't play it's the cool thing to do as I'm sure you know.  

     

    Its rather funny some Are so desperate all they have is the same QQ talking point they were complaining about four years ago. You would think as swtor continues to thrive release xpacs and be one of the top western mmorpg year after year those QQing about an engine because they have nothing else would move on.  

     

    If swtor was a "giant leap back" it wouldn't be as successful as it is today...nice try though maybe it's time for you to give up your failed crusade against swtor.  

  • H0urg1assH0urg1ass Member EpicPosts: 2,380
    Originally posted by Tasslehoff35
    Originally posted by h0urg1ass
    Originally posted by ZeGerman
    Originally posted by h0urg1ass
    Originally posted by observer

    " When comparing the player character in the trailer to everyone else it’s easy to see how dated he looks."

    I agree, especially after seeing the previous trailer with the twins.  This new trailer just reminds everyone how cartoony swtor's models look.

    SWTOR was a huge step backwards in MMO design.  Games released five years prior to SWTOR allowed players to use dozens of sliders to create a body type they liked.  SWTOR still uses a single slider to choose between huge lardass, Peter Dinklage on steroids, almost normal and Arnold Schwarzenegger dipped in a vat of meat.

    SWTOR looked a decade older than it was on the day it released.

     

    so one feature means it was a huge step backwards in design? why should they waste development time on dozens of sliders when the vast majority of players don't care.  Were not in asia where everyone spends hours customizing character look.

    Ok, first off, please cite your sources.  I'd like to see the poll numbers that specifically show the "vast majority" of MMORPG players don't care about character customization.

    Second, it's not just one feature.  I'm honestly too tired to list them all right now.  This is a dead horse that's been run over by a tank half a dozen times all over the internet.  Any lazy google search will bring up the dozens of features that weren't in place when the game launched or worked so poorly that they had to be pulled such as the open world PVP in Ilum.

    In fact, all you really have to do is search SWTOR and Hero Engine.  You'll end up with hours and hours of good reading about why SWTOR is a giant leap backwards in game design.

     

    Newsflash!  You can google any mmorpg and there will be hours of people QQing about a video game they don't play it's the cool thing to do as I'm sure you know.  

     

    Its rather funny some Are so desperate all they have is the same QQ talking point they were complaining about four years ago. You would think as swtor continues to thrive release xpacs and be one of the top western mmorpg year after year those QQing about an engine because they have nothing else would move on.  

     

    If swtor was a "giant leap back" it wouldn't be as successful as it is today...nice try though maybe it's time for you to give up your failed crusade against swtor.  

    I ask for cited examples proving that the game is not a huge step backwards in MMO design and the reply I get back is "UR JEALOUS AND GAME IZ GUD CAUSE I SAIS SO!"  Newsflash for you, Age of Conan also releases new content about every six months, and it's a game that is down to one playable server.  So you can take the new content metric and flush it down your toilet.

    Your excuse for why the game isn't a step backwards in technology is because people play it.  Well, American Idol is also one of the most viewed TV shows in America while shows like Firefly and Freaks and Geeks get canceled after one season.  So there's credible evidence that "good" and "popular" are far from the same category.

    SWTOR was so successful that both Ray Muzyka and Greg Zeschuk resigned from BioWare and claimed that they probably wouldn't make anymore games.  It went Free to Play within the first year after claiming that they would be able to sustain a P2P economy.  It also dropped from over 200 servers at launch to 17.

    WoW still has over 240 servers worldwide after more than ten years in the business, not even counting the dozens of illegal private servers where people enjoy older rulesets.  FF14 has over 60 servers.

    Call it a crusade all you want.  The facts are on my side.

  • Tasslehoff35Tasslehoff35 Member UncommonPosts: 962
    Originally posted by h0urg1ass
    Originally posted by Tasslehoff35
    Originally posted by h0urg1ass
    Originally posted by ZeGerman
    Originally posted by h0urg1ass
    Originally posted by observer

    " When comparing the player character in the trailer to everyone else it’s easy to see how dated he looks."

    I agree, especially after seeing the previous trailer with the twins.  This new trailer just reminds everyone how cartoony swtor's models look.

    SWTOR was a huge step backwards in MMO design.  Games released five years prior to SWTOR allowed players to use dozens of sliders to create a body type they liked.  SWTOR still uses a single slider to choose between huge lardass, Peter Dinklage on steroids, almost normal and Arnold Schwarzenegger dipped in a vat of meat.

    SWTOR looked a decade older than it was on the day it released.

     

    so one feature means it was a huge step backwards in design? why should they waste development time on dozens of sliders when the vast majority of players don't care.  Were not in asia where everyone spends hours customizing character look.

    Ok, first off, please cite your sources.  I'd like to see the poll numbers that specifically show the "vast majority" of MMORPG players don't care about character customization.

    Second, it's not just one feature.  I'm honestly too tired to list them all right now.  This is a dead horse that's been run over by a tank half a dozen times all over the internet.  Any lazy google search will bring up the dozens of features that weren't in place when the game launched or worked so poorly that they had to be pulled such as the open world PVP in Ilum.

    In fact, all you really have to do is search SWTOR and Hero Engine.  You'll end up with hours and hours of good reading about why SWTOR is a giant leap backwards in game design.

     

    Newsflash!  You can google any mmorpg and there will be hours of people QQing about a video game they don't play it's the cool thing to do as I'm sure you know.  

     

    Its rather funny some Are so desperate all they have is the same QQ talking point they were complaining about four years ago. You would think as swtor continues to thrive release xpacs and be one of the top western mmorpg year after year those QQing about an engine because they have nothing else would move on.  

     

    If swtor was a "giant leap back" it wouldn't be as successful as it is today...nice try though maybe it's time for you to give up your failed crusade against swtor.  

    I ask for cited examples proving that the game is not a huge step backwards in MMO design and the reply I get back is "UR JEALOUS AND GAME IZ GUD CAUSE I SAIS SO!"  Newsflash for you, Age of Conan also releases new content about every six months, and it's a game that is down to one playable server.  So you can take the new content metric and flush it down your toilet.

    Your excuse for why the game isn't a step backwards in technology is because people play it.  Well, American Idol is also one of the most viewed TV shows in America while shows like Firefly and Freaks and Geeks get canceled after one season.  So there's credible evidence that "good" and "popular" are far from the same category.

    SWTOR was so successful that both Ray Muzyka and Greg Zeschuk resigned from BioWare and claimed that they probably wouldn't make anymore games.  It went Free to Play within the first year after claiming that they would be able to sustain a P2P economy.  It also dropped from over 200 servers at launch to 17.

    WoW still has over 240 servers worldwide after more than ten years in the business, not even counting the dozens of illegal private servers where people enjoy older rulesets.  FF14 has over 60 servers.

    Call it a crusade all you want.  The facts are on my side.

     

    Blah blah blah swtor did, swtor had, people left an mmorpg studio shocking lol, facts you don't have facts who you kidding?  You have FOUR YEAR old talking points, time to update your spreadsheet buddy  Good for you, you don't like swtor and can't stop rehashing FOUR YEAR old talking points.  

     

     

     

    The only fact is swtor is thriving and you can't move on...period end of discussion again nice try and welcome to 2015!

     

    You hear that?  It's 2011 calling and they want their QQing back!

  • H0urg1assH0urg1ass Member EpicPosts: 2,380
    Originally posted by Tasslehoff35
    Originally posted by h0urg1ass
    Originally posted by Tasslehoff35
    Originally posted by h0urg1ass
    Originally posted by ZeGerman
    Originally posted by h0urg1ass
    Originally posted by observer

    " When comparing the player character in the trailer to everyone else it’s easy to see how dated he looks."

    I agree, especially after seeing the previous trailer with the twins.  This new trailer just reminds everyone how cartoony swtor's models look.

    SWTOR was a huge step backwards in MMO design.  Games released five years prior to SWTOR allowed players to use dozens of sliders to create a body type they liked.  SWTOR still uses a single slider to choose between huge lardass, Peter Dinklage on steroids, almost normal and Arnold Schwarzenegger dipped in a vat of meat.

    SWTOR looked a decade older than it was on the day it released.

     

    so one feature means it was a huge step backwards in design? why should they waste development time on dozens of sliders when the vast majority of players don't care.  Were not in asia where everyone spends hours customizing character look.

    Ok, first off, please cite your sources.  I'd like to see the poll numbers that specifically show the "vast majority" of MMORPG players don't care about character customization.

    Second, it's not just one feature.  I'm honestly too tired to list them all right now.  This is a dead horse that's been run over by a tank half a dozen times all over the internet.  Any lazy google search will bring up the dozens of features that weren't in place when the game launched or worked so poorly that they had to be pulled such as the open world PVP in Ilum.

    In fact, all you really have to do is search SWTOR and Hero Engine.  You'll end up with hours and hours of good reading about why SWTOR is a giant leap backwards in game design.

     

    Newsflash!  You can google any mmorpg and there will be hours of people QQing about a video game they don't play it's the cool thing to do as I'm sure you know.  

     

    Its rather funny some Are so desperate all they have is the same QQ talking point they were complaining about four years ago. You would think as swtor continues to thrive release xpacs and be one of the top western mmorpg year after year those QQing about an engine because they have nothing else would move on.  

     

    If swtor was a "giant leap back" it wouldn't be as successful as it is today...nice try though maybe it's time for you to give up your failed crusade against swtor.  

    I ask for cited examples proving that the game is not a huge step backwards in MMO design and the reply I get back is "UR JEALOUS AND GAME IZ GUD CAUSE I SAIS SO!"  Newsflash for you, Age of Conan also releases new content about every six months, and it's a game that is down to one playable server.  So you can take the new content metric and flush it down your toilet.

    Your excuse for why the game isn't a step backwards in technology is because people play it.  Well, American Idol is also one of the most viewed TV shows in America while shows like Firefly and Freaks and Geeks get canceled after one season.  So there's credible evidence that "good" and "popular" are far from the same category.

    SWTOR was so successful that both Ray Muzyka and Greg Zeschuk resigned from BioWare and claimed that they probably wouldn't make anymore games.  It went Free to Play within the first year after claiming that they would be able to sustain a P2P economy.  It also dropped from over 200 servers at launch to 17.

    WoW still has over 240 servers worldwide after more than ten years in the business, not even counting the dozens of illegal private servers where people enjoy older rulesets.  FF14 has over 60 servers.

    Call it a crusade all you want.  The facts are on my side.

     

    Blah blah blah swtor did, swtor had, people left an mmorpg studio shocking lol, facts you don't have facts who you kidding?  You have FOUR YEAR old talking points, time to update your spreadsheet buddy  Good for you, you don't like swtor and can't stop rehashing FOUR YEAR old talking points.  

     

     

     

    The only fact is swtor is thriving and you can't move on...period end of discussion again nice try and welcome to 2015!

     

    You hear that?  It's 2011 calling and they want their QQing back!

    I'll still be here waiting for your credible, cited sources proving that the Hero Engine and SWTOR were/are a progressive step forward in MMO technology when you get done blubbering.

  • Tasslehoff35Tasslehoff35 Member UncommonPosts: 962
    Originally posted by h0urg1ass
    Originally posted by Tasslehoff35
    Originally posted by h0urg1ass
    Originally posted by Tasslehoff35
    Originally posted by h0urg1ass
    Originally posted by ZeGerman
    Originally posted by h0urg1ass
    Originally posted by observer

    " When comparing the player character in the trailer to everyone else it’s easy to see how dated he looks."

    I agree, especially after seeing the previous trailer with the twins.  This new trailer just reminds everyone how cartoony swtor's models look.

    SWTOR was a huge step backwards in MMO design.  Games released five years prior to SWTOR allowed players to use dozens of sliders to create a body type they liked.  SWTOR still uses a single slider to choose between huge lardass, Peter Dinklage on steroids, almost normal and Arnold Schwarzenegger dipped in a vat of meat.

    SWTOR looked a decade older than it was on the day it released.

     

    so one feature means it was a huge step backwards in design? why should they waste development time on dozens of sliders when the vast majority of players don't care.  Were not in asia where everyone spends hours customizing character look.

    Ok, first off, please cite your sources.  I'd like to see the poll numbers that specifically show the "vast majority" of MMORPG players don't care about character customization.

    Second, it's not just one feature.  I'm honestly too tired to list them all right now.  This is a dead horse that's been run over by a tank half a dozen times all over the internet.  Any lazy google search will bring up the dozens of features that weren't in place when the game launched or worked so poorly that they had to be pulled such as the open world PVP in Ilum.

    In fact, all you really have to do is search SWTOR and Hero Engine.  You'll end up with hours and hours of good reading about why SWTOR is a giant leap backwards in game design.

     

    Newsflash!  You can google any mmorpg and there will be hours of people QQing about a video game they don't play it's the cool thing to do as I'm sure you know.  

     

    Its rather funny some Are so desperate all they have is the same QQ talking point they were complaining about four years ago. You would think as swtor continues to thrive release xpacs and be one of the top western mmorpg year after year those QQing about an engine because they have nothing else would move on.  

     

    If swtor was a "giant leap back" it wouldn't be as successful as it is today...nice try though maybe it's time for you to give up your failed crusade against swtor.  

    I ask for cited examples proving that the game is not a huge step backwards in MMO design and the reply I get back is "UR JEALOUS AND GAME IZ GUD CAUSE I SAIS SO!"  Newsflash for you, Age of Conan also releases new content about every six months, and it's a game that is down to one playable server.  So you can take the new content metric and flush it down your toilet.

    Your excuse for why the game isn't a step backwards in technology is because people play it.  Well, American Idol is also one of the most viewed TV shows in America while shows like Firefly and Freaks and Geeks get canceled after one season.  So there's credible evidence that "good" and "popular" are far from the same category.

    SWTOR was so successful that both Ray Muzyka and Greg Zeschuk resigned from BioWare and claimed that they probably wouldn't make anymore games.  It went Free to Play within the first year after claiming that they would be able to sustain a P2P economy.  It also dropped from over 200 servers at launch to 17.

    WoW still has over 240 servers worldwide after more than ten years in the business, not even counting the dozens of illegal private servers where people enjoy older rulesets.  FF14 has over 60 servers.

    Call it a crusade all you want.  The facts are on my side.

     

    Blah blah blah swtor did, swtor had, people left an mmorpg studio shocking lol, facts you don't have facts who you kidding?  You have FOUR YEAR old talking points, time to update your spreadsheet buddy  Good for you, you don't like swtor and can't stop rehashing FOUR YEAR old talking points.  

     

     

     

    The only fact is swtor is thriving and you can't move on...period end of discussion again nice try and welcome to 2015!

     

    You hear that?  It's 2011 calling and they want their QQing back!

    I'll still be here waiting for your credible, cited sources proving that the Hero Engine and SWTOR were/are a progressive step forward in MMO technology when you get done blubbering.

    Geez what are you babbling about now?  No mmo has a cited source that their engine or technology is a step forward give it a break dude.  Four years of holding on to the one talking point about swtor engine is a little sad.  

     

    Swtor graphics on ultra are up there with the best in the mmorpg industry - fact

    swtor story is the best in the mmorpg industry - fact

    swtor housing one of the best in the industry - fact 

    Swtor year after year has been one of the top revenue makers in mmorpgs- fact

    just a few technological advancements swtor has made since you created your little spreadsheet.  

     

    It's sad SWG vets like you can't move on because their poor game closed down.  

     

    Again in I would like to welcome you to 2015....time for you to give up 2011 I know it was a hard year for you. 

  • HytekHytek Member UncommonPosts: 153
    I am surprised to see so much praise for both trailers. I think Battlefront keeps getting worse and worse for every bit they release. No trailer is going to change that.
    SWToR has enough f2p story content to keep me occupied forever but the disgusting f2p business model, on the other hand, has me not playing that game at all = expansion has no interest.

    I have found in my lifetime, that the beauty of hating stupid people is, that it crosses all racial boundaries.

  • WizardryWizardry Member LegendaryPosts: 19,332

    I am a sucker for videos so i watched that first.Not really very impressive,not much animation.

    As to anything pvp in rpg's i am not interested,so this main article will do little to get me back to the game.

    As for aim assist,i 100% agree,two things that are deal breakers for me are aim assist and radar functions.Back when pvp became popular and on the world cyber games stage,we used to scoff at aim assist and radar,they were considered cheats.My stance on that has not changed even if it is the same for everyone.

    I realize the game is a linear questing game but EA/Bio could have done a lot more than just that simplified game version.It is that added extra that i want to see and of course i was not happy with the whole crafting and PVE combat system.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • Tasslehoff35Tasslehoff35 Member UncommonPosts: 962
    Originally posted by Hytek
    I am surprised to see so much praise for both trailers. I think Battlefront keeps getting worse and worse for every bit they release. No trailer is going to change that.
    SWToR has enough f2p story content to keep me occupied forever but the disgusting f2p business model, on the other hand, has me not playing that game at all = expansion has no interest.

    If the story content is what interests you I'm not sure how the f2p restriction impacted you?  I would recommend you sub for a month this gives you a few benefits.

     

    1) Subs get 12x xp now until October that means all you do to level (1-55) is the story 

    2) once you no longer sub you become preferred it's a lot less restrictive than f2p

    If you are interested send me a message on here and I'll give you my swtor referral link gives you some goodies and 7 day sub trial. 

  • ArchlyteArchlyte Member RarePosts: 1,405
    Originally posted by Tasslehoff35
    Originally posted by Archlyte
    Originally posted by Tasslehoff35
    Originally posted by TimothyTierless
    I'm not impressed. If anything I think SWTOR and WOW need some truly new/risky content to inject some excitement and really get people back. Given that comes with a greater risk of driving more comfortably people away. On the flip side more of the same will still get the usuals to return, grind it out, then leave. 

    I take it you haven't been following swtor then by your comment.  

     

    Id say there is a lot of excitement for xpac that comes out for swtor in October.  My opinion based on your comment you really don't have any idea what is coming for swtor or how well swtor is currently doing. 

    Hopefully Disney will recognize that they could make far more money from the IP if licensed to a company that isn't phoning it in like EA. SWTOR remains so unlike a full MMO that they really aren't taking advantage of anything other than the WoW refugee market.

    The hubris they are showing with episodes like this is a good sign.

    Swtor remains so unlike a full mmo? What is wrong with you guys please explain how swtor in not an mmo?  I'll just point a few aspects that make it an mmo just like others "real mmos".  You guys try way too hard...

     

    Players everywhere? Check

    pvp? Check

    Dungeons/flash points?Check

    raids/ops? Check

    a very active auction house/gtn? Check

    crafting? Check

    housing? Check

    guild housing/ships? Check 

    Competing against other guilds for conquest of other planets and ranks? Check?  Oh wait what other "real mmo" does that? 

     

    Well i can keep going if you want just ask....

     I would explain it but that isn't what you want. You just want an excuse to try and defend a commercially successful but bad game. None of your "checks" are successes, and it seems like you grabbed a number of random technical positives rather than trying to actually understand why so many are dissatisfied with SWTOR. I shouldn't expect you to understand when you seem to identify with the most annoying character I can remember from the large lexicon of D&D inspired titles. You can be happy that it is the undiscerning who keep SWTOR in business. It's a victory for the status quo and a game that profits EA far more than it benefits anyone else.

    MMORPG players are often like Hobbits: They don't like Adventures
  • GardavsshadeGardavsshade Member UncommonPosts: 907

    I did not watch the trailer for Battlefront (never have been interested in that style of game) and I especially am not watching the trailer for KotFE as I have no interest whatsoever in this expansion.

     

    Why? To me it won't be SWTOR, it's a new game. Too many changes.

     

    To me, in my opinion, there are three "pillars" that are make SWTOR what it is... the Force, the Republic, and the Empire. KotFE takes away two of three with what we know so far. That to me is a new game by default.

    I play SWTOR for the Republic first, and the force second. I hate the Empire and won't play an Empire character... but removing the ability of Players to continue to play Empire is also bad In my opinion. I have ZERO interest in playing a Star Wars game where the Republic and Empire are no more, or where my character is not allowed to loyally serve the Republic through the course of gameplay. Nice to see the Empire gone, but I would rather of seen it defeated by the Republic through actions of the Players rather than by the pen of a Dev. What a hollow victory.... scratch that, it's not a victory in any sense.

    I have no interest in losing my Companions, not even to get new ones.

    I have no interest in losing my Class as it relates to my chosen Faction.

    I have no interest in playing a Star Wars MMO where the Republic and Empire are history.

    I have no interest in KotFE and I fear by the time EA and Bioware get done with the changes coming they will gut the existing levels and content of SWTOR so badly I won't even be able to play the game from 1-50 without wanting to punch a Revanite.

     

    I will be attempting to avoid the content of KotFE as much as possible and still enjoy SWTOR as it exists. I will no longer spend any money on SWTOR subscriptions or CC (mine and my family members) until Bioware gets content direction going back to Republic and Empire based gameplay.

    I have pondered for weeks whether or not to post my point of view on KotFE, but decided maybe, just maybe, a Bioware Dev would see this and be informed that not everyone is happy with the direction of SWTOR's game development. I refuse to re-sub to SWTOR just to post this on the official forums, so posting this here will have to do.

     

    That is my opinion on KotFE, but I will add this.... some Players obviously are looking forward to this new content, and to you I say "Enjoy". I sincerely mean that. If you like KotFE when it's released and you have fun with it, then cool. I am glad for you.

  • Viper482Viper482 Member LegendaryPosts: 4,101
    Originally posted by Tasslehoff35

    I'll still be here waiting for your credible, cited sources proving that the Hero Engine and SWTOR were/are a progressive step forward in MMO technology when you get done blubbering.

    Geez what are you babbling about now?  No mmo has a cited source that their engine or technology is a step forward give it a break dude.  Four years of holding on to the one talking point about swtor engine is a little sad.  

     

    Swtor graphics on ultra are up there with the best in the mmorpg industry - fact

    swtor story is the best in the mmorpg industry - fact

    swtor housing one of the best in the industry - fact 

    Swtor year after year has been one of the top revenue makers in mmorpgs- fact

    just a few technological advancements swtor has made since you created your little spreadsheet.  

     

    It's sad SWG vets like you can't move on because their poor game closed down.  

     

    Again in I would like to welcome you to 2015....time for you to give up 2011 I know it was a hard year for you. 

    Sorry to burst your bubble, but your so called "facts" are actually your opinions...except the revenue one but even then you don't post a source. I don't care for the graphics or the housing instances, I understand that is my opinion. I also think most of the stories are well done, especially for an MMO. I am sure ESO fans would argue your "fact."

    Make MMORPG's Great Again!
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