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My Review of the game.

rubydragon5rubydragon5 Member UncommonPosts: 693

I finaly got into beta the other day and I have to say the game is awesome, DONT lets the trollers that probably never played it make you decide what you want.

I was about to not even touch the beta account but than decided that I need to see the game for myself and not through reviews etc...

Im happy that I did this because I was very pleasantly suprised.

The game is awesome. I wanted to try the crafting but didnt even get to it because I was so engulfed with blowing things up and running over npc people. The controls are weird to say the least, but are very customizable and can be gotten used to fast, its alittle like shadowbane in terms of control complexity, you will be new and think "wtf is this garbage" But after you play for a bit you will see that its a good setup.

I wasnt much into the sound, when I fired a gun it made noises that were a bit annoying.

Graphics- I have played lots of mmorpg's this one in terms of graphics was pure Eye candy!!!

Lvling at first was pretty easy but there maybe a bit of a grind at higher levels, not completely sure.

The storyling got me from the beggining, is pretty cool of you like a end of the world feeling.


From what i have "read" crafting is very complex but very awesome, a lot of things can be done by crafting and just crafting things you can experiment with things and add materials to see what bonus's it will add to a item. You could be greeedy and find a super formula to make awesome gear for your car and never share it with anyone :D or you could sell to the highest bidder or whatever. There are soo many possibilities!

Cars are highly customizable. You can add weapons, change almost anyhting, make it your favorite colors, add decals, details, change the details of even you tires.

I enjoyed the car and character custumization in the beggining a lot, you can make it so noone looks like you.

Oh im on a cheap wireless DSL connection, I experienced NO lag ingame at all at any time.

The class I played was a human engineer and made it up to lvl 4 in the time I played ( i could of gotten higher but I was soo busy checking everything out)


The only thing I dont like is the sound and the fact that beta times just plain stink! 3 days a week just isnt enough.


I reccomend everyone try this game, its not carebear at all, you need some good skills to pilot a car with a keyboard while doing a fps shooting spree at people while trying to aim your gun at em while they are moving around super fast.

I cant wait til the weekend to play some more!





Comments

  • What is the combat like? Is it twitch or auto-attack based?

    Besides cosmetic differences, what are the gameplay differences between the races?

  • soulragesoulrage Member Posts: 23

    The combat's utterly lame. It feels like watering the garden.

  • rubydragon5rubydragon5 Member UncommonPosts: 693


    Originally posted by soulrage
    The combat's utterly lame. It feels like watering the garden.

    Dont Troll my fcking post you fcking noob. GO get a life and find something better to do.


    To Sawtooths question- You press a key down and fire your weapon at someone. The hard part is when they are moving extremely fast doing circles around you and you need to keep them in your line of fire / Arc

    I have tried just the humans so far. I will be trying the biomecks soon though.

    From what I know think of it like this mutants are like magic caster in a fantasy game.

    Humans are very defensive shields and resistance to lots of things

    Biomechs just decimate things but somewhat poor defense.

    I have noticed that some classes belonging to different races are a bit similar.

    Like human bounty hunter is similar to biomech Agent.


    There is a lot of class info on the website also its a good read.

    I hoped that helped.





  • RiktasiRiktasi Member Posts: 9

    Actually, mutants are tribal-like and embrace their mutations, and their abilities focus on manipulating the contamination, like for regeneration.

    Humans focus on psychic and energy-based offense and defense; their hazard chip gives some energy shielding. And also, lot of their buff skills focus on accuracy.

    Biomeks like using fire, nanites, and lots of metal; a lot of buffs focus on fire damage. Defensive abilities give damage resistance, and their hazard chip gives damage resistance as well.

    All races have skills (or 'spells') and are different dependant on class.

  • LynxJSALynxJSA Member RarePosts: 3,334


    Originally posted by Sawtooth
    What is the combat like? Is it twitch or auto-attack based?

    Combat is a mix of twitch and strategy.

    A common negative comment that you will regularly hear is that the combat is "simplistic" or "lame." This comment comes from people who haven't really experienced combat above and beyond levels 1-10.

    There hasn't been but a handful of MMOGs where newbie combat wasn't extremely simple. As you progress, more options are available to you.

    For example:

    Melee weapons - rare at the lower levels but very helpful in adding extras damage while chasing or broadsiding someone.

    Rear weapons - not available before level 20 or so. This includes mine droppers, oil slicks and the like. Good for keeping people off your tail or setting traps.

    Skills - Every 5 levels more skills open up, giving you a wider range of options in combat.

    Combat modes - Three different mode allow you to focus power on speed, offense, or defense at the expense of the other two.

    Class modes - an additional 3 modes can be toggled based on your race/class.

    In AA combat, two of the several properties of weapons are range and the ffiring/damage arc. You have to consider both the range and TacArc of your car and that of your opponent's. Staying out of your enemy's front TacArc is crucial, as the damage of the two main guns is compounded at that point. Steering clear of his weapon range will also help to keep you safe.

    Like UO and AC, Auto Assault is a game where terrain and positioning can come into pay - you aren't just toe to toe smacking each other. You're also not "bolted to the ground." You can slam your opponet off the edge of a cliff, jump him to get out of the line of fire, or simply pin him against the wall and beat him to scrap metal. Unlike some other MMOGs, you are not passing through your enemies, so more tactics is required in combat than your average MMOG where you simply walk through a sea of bad guys to get out of a situation you don't like.

    -- Whammy - a 64x64 miniRPG 
    RPG Quiz - can you get all 25 right? 
    FPS Quiz - how well do you know your shooters?  
  • Vin79Vin79 Member Posts: 112

    I have to say that AA is like oversized arcade game. It couldnt hold my attention more than a week.

    The main problem with the game is that it gets boring after a while due to the gameplay witch is basically the same troughout the levels. AA is  like playing an arcade game for several houers straight, after a while it just gets old.

    PvP is the only thing that could hold my intrest, but then just barely. I am sorry to say. My interest just faded suddenly.

  • RipperjackAURipperjackAU Member Posts: 124



    Originally posted by rubydragon5




    Originally posted by soulrage
    The combat's utterly lame. It feels like watering the garden.

    Dont Troll my fcking post you fcking noob. GO get a life and find something better to do.




    In that case you should take your own advice and STOP playing Auto Assault.

     

    Combat = drive around with your right mouse button depressed and blow up whatever $hit is in front of you.

     

    Whop-de-frick'ing-do.

  • nikoliathnikoliath Member UncommonPosts: 1,154



    Originally posted by RipperjackAU



    Originally posted by rubydragon5




    Originally posted by soulrage
    The combat's utterly lame. It feels like watering the garden.

    Dont Troll my fcking post you fcking noob. GO get a life and find something better to do.




    In that case you should take your own advice and STOP playing Auto Assault.

     

    Combat = drive around with your right mouse button depressed and blow up whatever $hit is in front of you.

     

    Whop-de-frick'ing-do.



    As opposed to 99% of MMORPGS combat = press a few hotkeys until mob is dead. Good lord, the level of skill involved is truely awe inspiring!

    Whop-de-frick'ing-ripper-smack-talk-shitey-do.

  • ...getting back on topic.

    So when you aim at something, you're actually aiming within a cone and the game calculates whether or not you hit? But the ramming and physical nastiness is all twitch-based?

    I read on the website about the different classes. Are say a Biomek Mastermind and a Human Leutenant identical, or do they actually have similar roles but different skills and strenghts?

  • soulragesoulrage Member Posts: 23

    Ok, sorry for saying the combat was lame. It does need some touching up until it feels intuitive and enjoyable.

    They've gone for a very arcadey style of gameplay that may remind you of the Vigilante series. Unfortunately the only controls that can be customized at the moment is steering. The way they've implemented the controls feels too basic and clunky. It feels like the old game Robotron and this style just doesn't do it for me in 3d. What I'd like is an option so you can set your gun in a fixed position, that way you can fire straight and let your steering do the aiming. If need be change it back to mouse aiming to hit those targets chasing you from behind.

    The hotbar with your 10 (or 8, can't remember) skills down the bottom is hard to use while you're driving and aiming at the same time. You have to stop firing to select a skill you want to activate.


    A game that is action based needs more options so you can set everything up to suit your playstyle.

    Another thing that is slightly killing the immersion for me is that your bullets don't appear to hit your target. Would'nt it be nice if you could see your bullets make an impact, e.g. pieces of shrapnel flying off and puffs of smoke and sparks. The only indication I get that I'm hitting my target is a message in the combat log.

    Apart from that the game is coming along quite nicely. The graphics and sound is very atmospheric, missions have interesting lore to follow. If they just polish off the options a little this could turn out to be a great game.

  • LynxJSALynxJSA Member RarePosts: 3,334


    Originally posted by Sawtooth
    So when you aim at something, you're actually aiming within a cone and the game calculates whether or not you hit? But the ramming and physical nastiness is all twitch-based?

    Your turret and front weapon buth have a TacArc and a range. Front weapon always faces forward. You control the TacArc or you can lock onto a "Hard target" and the turret will follow it.

    Your DPS is pretty much referirng to your hard target. You can and do hit mobs in the arc, but you do far less damage than to the one you actually lock onto.

    I play a rogue/ranger class (Avenger) so I care more for the range of a weapon than the arc of the weapon. I also use machineguns for front weapon and launchers for ranged. The machine gun is rapid firing so more chance of crits on a target I'm charging. The launchers tend to do area damage (explosion in x meters range) so they add a bit of extra "splatter" for me.

    The tab/attack style of combat is more for PvE, but it won't get you far in PvP. Even in PvE, though, certain mobs will dodge out of your arc, others will kite you, and others will stay out of range.

    -- Whammy - a 64x64 miniRPG 
    RPG Quiz - can you get all 25 right? 
    FPS Quiz - how well do you know your shooters?  
  • VhalnVhaln Member Posts: 3,159


    Originally posted by Sawtooth
    So when you aim at something, you're actually aiming within a cone and the game calculates whether or not you hit?

    You have two cones. One is always directly in front of your car, which takes some driving skill to keep on a target - this varies a lot depending on the target, but I'd say it's usually pretty easy. The other cone, however, is your turret weapon, which automatically points at whatever target you select. Like in most MMOs, target nearest enemey, target next enemy, etc.




    But the ramming and physical nastiness is all twitch-based?

    Ramming does often take skill, to such an extent that many players don't even try it - if you miss (and sometimes even if you hit), your front weapon will no longer be pointed in the right direction. More often than not, attempts at ramming result in an overall loss of damage output. Depends on the target, though. Sometimes it's an almost sure thing.

    *edit* oh, also wanted to mention that there are physics issues with ramming that may or may not be resolved. Many vehicles will ramp over or even under a target, so even squarely broadsiding an opponent often fails to do any damage at all. It's very frustrating, and at the very least, I hope they fix that.

    As for "physical nastiness," I don't know what you mean.



    I read on the website about the different classes. Are say a Biomek Mastermind and a Human Leutenant identical, or do they actually have similar roles but different skills and strenghts?

    No, they're not identical at all. Similar roles and similar skills for the most part, but some major differences also.

    When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.

  • nikoliathnikoliath Member UncommonPosts: 1,154



    Originally posted by soulrage

    Ok, sorry for saying the combat was lame. It does need some touching up until it feels intuitive and enjoyable.
    They've gone for a very arcadey style of gameplay that may remind you of the Vigilante series. Unfortunately the only controls that can be customized at the moment is steering. The way they've implemented the controls feels too basic and clunky. It feels like the old game Robotron and this style just doesn't do it for me in 3d. What I'd like is an option so you can set your gun in a fixed position, that way you can fire straight and let your steering do the aiming. If need be change it back to mouse aiming to hit those targets chasing you from behind.
    The hotbar with your 10 (or 8, can't remember) skills down the bottom is hard to use while you're driving and aiming at the same time. You have to stop firing to select a skill you want to activate.



    If you press either the 3rd mouse button (scroll wheel press if you have it) or press the ` key this will lock you view to the turret giving you free mouse look which I prefered to the default forward view.

    I agree that using the hotkeys 1-0 is a bit tricky, I thought thew exact same thing whilst playing.

  • When your car gets damaged, do you need to take it to a mechanic of some kind, or are all classes capable of repairing their vehicle in the field? The website makes it sound like the engineering classes can do that, but what about the warrior classes?

  • nikoliathnikoliath Member UncommonPosts: 1,154



    Originally posted by Sawtooth

    When your car gets damaged, do you need to take it to a mechanic of some kind, or are all classes capable of repairing their vehicle in the field? The website makes it sound like the engineering classes can do that, but what about the warrior classes?



    If you need to 'repair' you can drive to one of the many repair bays dotted about the map. Or you can simply call the Err INC  (?) which will come pick you up with an plane and drop you at a repair bay. Failing that you can pay the INC ( ICN CNI CIN hehe ) an amount of money to repair you there and then.
  • ZwerchfellZwerchfell Member Posts: 37

    I played last weekend for the first time and I must say I was pleasent surprised how much I liked the game. I didn't expect much and but it's a lot fun. I don't like the art design too much in general the cars look pretty boring also the visual upgrades are uninspiering. The HUD and the menues are kind a clunky as well.

    But I had more fun playing than expected and I'm looking forward to more. :)

  • twhinttwhint Member UncommonPosts: 559
    For those questions about races/classes. They're similar in function and major skill sets, ie. the support class has minor pets and mainly focus on support abilities, such as healing and hp buffs, and controlling heat. But how it achieves this role is different for each race. The skills will perform similar effects, but achieve them in a different manner, based on race.
  • Sin316Sin316 Member Posts: 53

    the 4 main classes are mainly 8to put them in old fashion rpg's terms)

    Warrior (commando etc) = head on demolition
    Summoner/Support(lieutnant etc) = summons soldiers, buffs people
    Healer/Support (engineer) = repairs, buffs
    Ranged (bountyhunter etc) = stealth, good damage , lower defense etc.

    each race has this 4 basic classes. However each race has different abilites etc.

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