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WildStar seemed to quickly fall out of favour after its launch last year, but suddenly the game is once again a hot topic for MMO bloggers. Are there second acts in the lifecycle of an MMO?
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Smile
Other than that, my opinion is: You never get a second chance to make a bad impression, and you don't really need one. First time was plenty.
I hope the relaunch works for them. However, I don't think it will change anything for me personally. I don't understand the mix of design elements. To me they seem contradictory, like they haven't clearly identified who the target market is.
You could say the same cycle series about many mmos take this one for example LOTRO or any other mmo these days it seems
launched much fanfare,
The game’s buzz died down, the population dropped, and many wrote it off as an MMO that never quite managed to hit its potential
has announced their intention to move to a free-to-play payment model
ignored six months ago (fairly or not) has suddenly become the latest hot title in MMO gamer circles
wash rinse repeat
FFIV is one of the few who bucked this particular hurdle and from what I understand pretty much took a complete rewrite.In the end the market/demographics you chose / your ability to deliver to those demographics via game play will out. If you cant meet the 2nd the buzz about the 1st is irrelevant
Crudely speaking buz on the blogosphere is worth about as much as used tissue paper when it's time to pay bills, it isn't even good free press as those writing/reading already have their axes to grind on one side or the other. Factual info tends to be thin on the ground, much like forums/articles on sites like these:DAny chance1st 2nd or whatever is predicated on the gameplay/market and your ability or not to match them. As I've never been sure of who they are targeting I can't really say if THIS time it'll work out for em or not. Good luck to em anyway
EDIT these boards really blow hard with the formatting now
Is Return SPACE SPACE SPACE really impossible in 2015?"People who tell you youre awesome are useless. No, dangerous.
They are worse than useless because you want to believe them. They will defend you against critiques that are valid. They will seduce you into believing you are done learning, or into thinking that your work is better than it actually is." ~Raph Koster
http://www.raphkoster.com/2013/10/14/on-getting-criticism/
What Wow did to the market is a shame,it opened eyes that a lot of money can be made in gaming,so the market became flooded with crap.I wouldn't say WS is crap but it is not good either.
As to FFXIV,they really tell me the upper brass have become clueless.They have rehashed so many bad ideas in FFXIV.Example that pet arena was done in FFXI,nobody used it so why would you think it is a good idea to try it again?NOBODY likes those small instance battles so why make them?The ONLY rthing players are aiming at is the best loot,we need to get rid of that mentality and put some gaming into our games.
I see this genre in today's market as nothing more than think of an idea toss it quickly into a game and market it.
FYI ....you need to put a < p> after each paragraph to make spaces,ya really great bargain price they got with this website lmao.You get what you pay for,makes this site look like it was made in the year 1980 or older.
Never forget 3 mile Island and never trust a government official or company spokesman.