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Skyforge | Running with the Gods in Crucible | MMORPG

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129
edited August 2015 in News & Features Discussion

imageSkyforge | Running with the Gods in Crucible | MMORPG

With Skyforge firmly in retail release and the first major update, Crucible of the Gods, already deployed, we reached out to Obsidian and My.com to talk more about Crucible, what it brings to the game, the part feedback played in some of the design decisions and much more.

Read the full story here



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Comments

  • Scott_JeslisScott_Jeslis Member RarePosts: 637
    edited August 2015
    Nice questions Bill! Another fly in my ointment is that daily follower awards should be mixed up a bit or made a bit random. I have Holy Texts coming out my backside.

    P.S. EDIT: Thanks for including link to that full size Necro pic. Great wallpaper fodder!

    Post edited by Scott_Jeslis on
  • JudgeUKJudgeUK Member RarePosts: 1,701
    No healing classes: No heal - no deal
  • Snake9009Snake9009 Member UncommonPosts: 11
    JudgeUK said:
    No healing classes: No heal - no deal
    You do not need them, when you fight a boss that has multiple HP bars each time you remove one of the HP bars there is an orb that drops and whoever grabs it gets healed to full health. I prefer the way they did it because you are not depending on a healer to heal you and based on other MMO's if there was a healer class you would end up getting a healer who wanted to DPS and not heal or a healer who decides to go AFK in the middle of a boss fight. I 2 manned an instance a few nights ago and my buddy lost connection when we were fighting the end boss but I managed to continue the fight until he got back in thanks to those healing orbs. If I had been depending on him to heal me then it would have been a wipe.
  • MrMelGibsonMrMelGibson Member EpicPosts: 3,039
    I enjoyed the game for short bursts of gaming. I would probably still be playing it actively if I could just buy the class I want to play. Sucks to know it will take me a month or two to get a berserker. After a couple weeks of working on it. I just wasn't having as much fun playing a class I wasn't interested in. If they decide to go ahead and sell the classes. Or at the very least let you choose your starter 3 classes. I'll be back.
  • Octagon7711Octagon7711 Member LegendaryPosts: 9,004
    Good article, asked a lot of good questions. One I would of ask is if anything will be done about making the game less complicated, multiple currencies and multiple difficulty rating systems for each mission feel unnecessary and overly confusing. Also how much do they plan to diverge from the Russian servers? Or will they continue to mirror it? Lastly any plans on adding character deletion?

    "We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa      "We don't see things as they are, we see them as we are."  SR Covey

  • Karnage69Karnage69 Member UncommonPosts: 323
    edited August 2015
    No healing classes still make me cringe. Healing classes are my bread and butter. I don't care if they designed the game to be played without a healer, they are missing out on players who enjoy healing classes - one of the major reasons I stopped playing. Yes, it is their game, they can make it however they want, its just sad they are missing out on a potential population increase. Also, I understand what they are trying to say about the difficulty of a class,
    "...playing one of the starter classes is a very important step to better understanding how to play Skyforge effectively."
    , but fuck them for thinking they can tell me I am not good enough to play it until I play a starter class first. If the problem is with the "sparks" and the upgrade pathing you take to advance your class, how about this: Place the new class you buy into the slot where the "starter" class is and swap places? I don't know, it just seems insane to limit players like this. The other classes in the game are not really even an upgrade, they are just a differently played class. I'm dumbfounded by their decisions. Could someone explain to me a valid and logical reason to restrict people like this? Force players to grind endlessly to unlock a class that isn't even an upgrade? I'm confused. I could understand if the classes were amazingly better in some way, but they just aren't. Edit: I can't seem to make separate paragraphs with the new setup, so I apologize for the wall of text.
    Post edited by Karnage69 on
  • CazrielCazriel Member RarePosts: 419
    The most annoying thing is when you've opened a new class, let's say at Prestige 8000, in order to advance the class you need to do content that will drop class sparks. That content when you're new to the class is just plain frustrating as you don't have the talents or skills IN THAT CLASS to survive well. Dropping down the content difficulty doesn't help because mobs in adventures don't drop class sparks if your prestige is too high. I've run into this wall several times. It has totally turned me off to obtaining new classes--classes I know will be gimped from the get go. He acknowledges that you need to learn and level up your class, but completely ignores the difficulty of obtaining class sparks. It's the number one reason I stopped advancing my Order and the number one reason I play only occasionally.
  • JudgeUKJudgeUK Member RarePosts: 1,701
    Snake9009 said:
    JudgeUK said:
    No healing classes: No heal - no deal
    You do not need them, when you fight a boss that has multiple HP bars each time you remove one of the HP bars there is an orb that drops and whoever grabs it gets healed to full health. I prefer the way they did it because you are not depending on a healer to heal you and based on other MMO's if there was a healer class you would end up getting a healer who wanted to DPS and not heal or a healer who decides to go AFK in the middle of a boss fight. I 2 manned an instance a few nights ago and my buddy lost connection when we were fighting the end boss but I managed to continue the fight until he got back in thanks to those healing orbs. If I had been depending on him to heal me then it would have been a wipe.
    I'm sure most people could quote an occasion where the healer got disconnected, or the tank. Doesn't mean you shouldn't have tanks in the game, same for healers. As for not needing them - correct, the game is set up so you don't. That doesn't make it any better though for people who like playing healing classes. Skyforge has shield and buff supports - which to me is less than half a class. Played an LB from closed beta and just found it boring. The other two legs of the Trinity - tank / dps - still have their full range of abilities. This game has decided to remove abilities just from the third leg of this trinity, replacing them with orbs dropped from mobs that you don't even have to pick up to get the effect. Not a true trinity, just two and a half, with boss mechanics reduced to reflect the removal of healing varieties.
  • demodardemodar Member UncommonPosts: 63
    After playing to 28k i can say the combat is too limited , the gameplay too , dungeons have 0 difference in difficulty except bulletspungines and damage they deal(not to mention dungeon design is generic as hell), the classes lack depth specially the support ones .The whole game is how long can you grind the same generic enemies before you blow your skull. Good thing i can friends in it otherwise i would not have gotten far .
  • Octagon7711Octagon7711 Member LegendaryPosts: 9,004
    Cazriel said:
    The most annoying thing is when you've opened a new class, let's say at Prestige 8000, in order to advance the class you need to do content that will drop class sparks. That content when you're new to the class is just plain frustrating as you don't have the talents or skills IN THAT CLASS to survive well. Dropping down the content difficulty doesn't help because mobs in adventures don't drop class sparks if your prestige is too high. I've run into this wall several times. It has totally turned me off to obtaining new classes--classes I know will be gimped from the get go. He acknowledges that you need to learn and level up your class, but completely ignores the difficulty of obtaining class sparks. It's the number one reason I stopped advancing my Order and the number one reason I play only occasionally.
    When you unlock a new class you have to continue to use the class that got you there to build up the new classes tree at least til you get to it's special skill.  By then it will be viable.  I understand though.  You work hard to unlock a class and you can't use it until you work hard to fill out it's skill bar.  Unless you do that short mission to the first boss that get's you 16 to 20 points in under 5 mins. over and over again until you hit cap.

    "We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa      "We don't see things as they are, we see them as we are."  SR Covey

  • XanzoXanzo Member UncommonPosts: 137
    Torval said:
    This game was a lot more interesting before they went down the cookie cutter route of standard raids and dungeons with gated loot, blah blah blah. Boring. That's not the way to get me to crack my wallet open. I hope the raiders can fund their game.
    First off, the game always had raids and dungeons. This game is Russia based and it was already implemented there before it came to NA. Second, the game is ftp and you don't have to crack open your wallet at all if you don't want to.
  • MandaloreMandalore Member UncommonPosts: 131
    Benbrada said:
    Nice questions Bill! Another fly in my ointment is that daily follower awards should be mixed up a bit or made a bit random. I have Holy Texts coming out my backside.

    P.S. EDIT: Thanks for including link to that full size Necro pic. Great wallpaper fodder!

    I hope not. Holy texts are the best reward. They take only 500 from your credit cap, but u can sell them for ~900. That can nearly double your monthly income.

    -------------------------------------
     Playing: Overwatch, Genshin Impact, Black Desert Mobile, Hundred Soul, Cyberpunk 2077
     Inactive: WAR, DAoC, RIFT, GW1/2, TSW, Age of Wulin, Black Desert, Blade & Soul, Skyforge

  • Octagon7711Octagon7711 Member LegendaryPosts: 9,004
    Buying classes. They're looking into it, yet they already sell advance classes in CE packs, Knight and Alchemist, and Founder packs that had Gunner and Berserker . I use the Knight as my main with no problem.

    "We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa      "We don't see things as they are, we see them as we are."  SR Covey

  • d_20d_20 Member RarePosts: 1,878
    Buying classes. They're looking into it, yet they already sell advance classes in CE packs, Knight and Alchemist, and Founder packs that had Gunner and Berserker . I use the Knight as my main with no problem.
    I've been having fun with my Paladin so far. I've only made it to 1.2k prestige but decided to buy the collector's edition with Knight and Alchemist. I want to unlock the Kinetic.

    Should I keep working toward that with my Paladin? Will it set me back a lot if I start over on Knight? Any advice?


  • Yuk0raYuk0ra Member UncommonPosts: 35
    d_20 said:
    Buying classes. They're looking into it, yet they already sell advance classes in CE packs, Knight and Alchemist, and Founder packs that had Gunner and Berserker . I use the Knight as my main with no problem.
    I've been having fun with my Paladin so far. I've only made it to 1.2k prestige but decided to buy the collector's edition with Knight and Alchemist. I want to unlock the Kinetic.

    Should I keep working toward that with my Paladin? Will it set me back a lot if I start over on Knight? Any advice?
    Thing is - after you max a class, you can keep playing it and earning yellow class sparks. Now the thing about those is that they are universal, meaning you can invest them in any CLASS. Also, the paladin symbol you get from maxing the paladin is awesome as hell on any class (you also get a costume for maxing a class). And as a bonus, you get 2 symbol slots for maxing a class. So yeah, maxing paladin would be nice for you. If you're only at 1.2k prestige you're most likely not that much invested into paladin so you can switch to knight but I would still recommend you max paladin. Kinetic isn't too far off btw, you should be able to reach it at 4-7k prestige depending how you invest your sparks.
  • RictisRictis Member UncommonPosts: 1,300
    I ran into a wall at 3,000 prestige. I realized that I shouldn't have to spend 2 months just to get to a class I want to play. The grinding is mind numbing. If you consider that the closest unlocks are the Archer and the Slayer. What if you don't want to play either of them? I am more interested in the Warlock/Witch but it will take me a while to get there. Now what if I liked the gunner? I mean that is on the opposite side of the Atlas. The spheres closer to the class unlocks go up in cost for sparks required to unlock. Then you still need class specific sparks once you even unlock the class you want. They make it purposely grindy so you can buy premium. On another note, this game penalizes you for playing in groups. You get no benefit to playing with you're friends, no additional rewards just additional grinding. My brother and I play every Friday and we have to do double the content just to get the sparks we need. If I go into a dungeon that gives me x3 green sparks lets say, that same dungeon will be red instead for him. So instead of letting us chose the reward for the dungeon or at least having it be the same spark, we need to do double the runs or content just to get the sparks we need to move on the atlas. Also enemies rarely drop sparks or even class sparks. Sometimes bosses drop absolutely nothing. This game feels like Destiny when it originally launched only the grind is much more obvious.
  • BraindomeBraindome Member UncommonPosts: 959
    edited August 2015
    Karnage69 said:
    • No healing classes still make me cringe. Healing classes are my bread and butter. I don't care if they designed the game to be played without a healer, they are missing out on players who enjoy healing classes - one of the major reasons I stopped playing.   
    Believe me, being a tank myself I can wholeheartedly say that having both or either a Lightbinder with their buffs and shields or an Alchemist with their shields and small heals make a world of difference and anyone that says they are useless are either low level noobs or idiots. At higher level, having these buffing classes makes all the difference in the world and how you play matters big time.

    Support classes in this game are very relevant and useful and very much as important as a pure healer, just more to do and some people I imagine have problems playing the classes cause they do take some skill to play but when you have a good one in your party, man oh man what a difference! Just like having a healer.
  • RictisRictis Member UncommonPosts: 1,300
    I think the problem is that its sometimes hard to notice what support is actually doing. Yes they have shields and powerfull buffs however the way the game play works you don't always recognize the buffs are doing anything. Case and point, when a lightbender throws a shield on you and a boss attacks you sometimes you lose the shield imediately and sometimes you don't, you cannot really tell how much damage the boss is going to do to you. If they are going through a long animation you can assume its a strong skill, however sometimes just an auto attack can deal a lot of damage and go right through the shield. I think there is too much RNG in certain fights. Aside from that I think they need to make buffs more obvious for some players. Maybe cause you're weapon to glow for damage boosts or something a little more obvious. Also getting healed off the bosses doesn't always work out, sometimes you're group will steal the healing orbs or the melee will accidentally pick it up because they drop close to the bosses etc. 
  • Octagon7711Octagon7711 Member LegendaryPosts: 9,004
    That's another thing about those healing orbs, if you're range they tend to drop within melee distance of the mob. If you're melee they tend to drop at range distance forcing you to stop your attack to go get the heal. They also drop in poison puddles so if you need them you have to take damage to get them making the orb less effective. With a good build you may not even need any orbs and they will be all over the place. Strange getting heals from the monster you're killing. Also some mobs use the traditional trinity and some others have regular healers.

    "We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa      "We don't see things as they are, we see them as we are."  SR Covey

  • Octagon7711Octagon7711 Member LegendaryPosts: 9,004
    d_20 said:
    Buying classes. They're looking into it, yet they already sell advance classes in CE packs, Knight and Alchemist, and Founder packs that had Gunner and Berserker . I use the Knight as my main with no problem.
    I've been having fun with my Paladin so far. I've only made it to 1.2k prestige but decided to buy the collector's edition with Knight and Alchemist. I want to unlock the Kinetic.

    Should I keep working toward that with my Paladin? Will it set me back a lot if I start over on Knight? Any advice?
    If you have a favorite class stick with it. There's no guarantee the class you're working to unlock will be enjoyable after you unlock it and build it up. Like someone else said, you can continue to use a class after it's maxed to supply sparks for other classes.

    "We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa      "We don't see things as they are, we see them as we are."  SR Covey

  • CazrielCazriel Member RarePosts: 419
    Cazriel said:
    The most annoying thing is when you've opened a new class, let's say at Prestige 8000, in order to advance the class you need to do content that will drop class sparks. That content when you're new to the class is just plain frustrating as you don't have the talents or skills IN THAT CLASS to survive well. Dropping down the content difficulty doesn't help because mobs in adventures don't drop class sparks if your prestige is too high. I've run into this wall several times. It has totally turned me off to obtaining new classes--classes I know will be gimped from the get go. He acknowledges that you need to learn and level up your class, but completely ignores the difficulty of obtaining class sparks. It's the number one reason I stopped advancing my Order and the number one reason I play only occasionally.
    When you unlock a new class you have to continue to use the class that got you there to build up the new classes tree at least til you get to it's special skill.  By then it will be viable.  I understand though.  You work hard to unlock a class and you can't use it until you work hard to fill out it's skill bar.  Unless you do that short mission to the first boss that get's you 16 to 20 points in under 5 mins. over and over again until you hit cap.
    Yes, by the time you're done with one class, you have more than enough general sparks to complete a new class up to the class spark section. But from there on, you must play that class to earn class sparks. If you've happen not to be in the know about the imbalance in Prestige vs. damage, then you end up with more Prestige locked in (that you can't get rid of by changing your gear) then your new class can handle. Consequently, increasing the viability of a new class is fairly difficult, since you must play high level content with few talents or skills.
  • sprousatmsprousatm Member UncommonPosts: 7
    edited August 2015
    Been playing up to almost 40k prestige now. My biggest concern is the huge difference in DPS the DD classes have. While some are just useless on single or multitarget, some of them (actually 2 to 3) are way too OP. Those being kinetic, berserker and the witch. Others like the gunner are just lacking in damage compared to those above. Even his burst is laughable. Kinetic has such a huge burst potential every 30secs that no class in high content will come close with sustained dps over a certain timespan. Thats just bullocks. Paladin is ok for tanking, while Knight has some nice dmg as well to handle AoE situations in groups. Only the paladins symbol is really needed of the class (which you get after grinding out the whole class). If you look through youtube for russian skyforge raids, you will see what I am talking about. Groups mixed with 2 support, 2 tanks, 1 witch for curse and rest kinetics.. I like playing the gunner for the style, but it just blows knowing nothing has been changed about its dmg lacking on russian servers even. So horrible balancing is my biggest concern within the game. The cap being just another reason not to play the whole weeks but only some days and then wait for its reset. Forgot to add: Not being able to heal isn't bad, the understanding how to work the bosses is. As someone else already said, healing drops often enough. If you do not evade attacks, you will die or you keep your tank from getting the needed healing. Support classes are being played wrong often enough as well. Too many try to DPS instead of buffing others.
  • AlamonzoroAlamonzoro Member UncommonPosts: 120
    well that will be one hell of a run.






  • Asch126Asch126 Member RarePosts: 543
    The grind is just way too much. Grind to even get the class you want, grind for followers, grind for prestige, grind for this, grind for that. Now you need to grind for Divine Mode. Also "Allowing an inexperienced player to purchase a rather high maintenance/in-depth class like, for example, the Monk or Witch could actually become overwhelming very quickly." Really? That's their reason? Screw them!! If someone who is inexperienced and didn't even look at how these classes work, buys them and then feels "overwhelmed", that is THEIR problem.
  • RictisRictis Member UncommonPosts: 1,300
    Asch126 said:
    The grind is just way too much. Grind to even get the class you want, grind for followers, grind for prestige, grind for this, grind for that. Now you need to grind for Divine Mode. Also "Allowing an inexperienced player to purchase a rather high maintenance/in-depth class like, for example, the Monk or Witch could actually become overwhelming very quickly." Really? That's their reason? Screw them!! If someone who is inexperienced and didn't even look at how these classes work, buys them and then feels "overwhelmed", that is THEIR problem.
    I think they need to do a better job showing what each class excels at. They show the classes as DPS/Tank/Support but they don't really let you get a good grasp on the class until after you have unlocked it. At that point you might have wasted you're time unlocking it. I think they need to change the atlas system into something more organized. They should also let you unlock any 1 class you want after the training sim in the beginning of the game. They need to let you look at all class skills and talents in game, as it stands you can't explore the other classes prior to purchase. There are many things in this game that scream grind wall for you're money. I think this game shows lack of any real depth. There is no need to break down the currency in the game as much as they have here. We don't need 3 different spark types, a class spark type and then universal on top of that. Then they further breakdown other resources depending on the Regions you are in. Sorry but this game is a good example of what not to do in a F2P title.
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