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Rumor: Layoffs at Gazillion Entertainment | Marvel Heroes 2015 | MMORPG.com

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129
edited September 2015 in News & Features Discussion

imageRumor: Layoffs at Gazillion Entertainment | Marvel Heroes 2015 | MMORPG.com

Michael Parks, currently with Kongregate, is reporting on his Twitter account that a round of layoffs has gone down at his former employer Gazillion Entertainment, developers of Marvel Heroes 2015.

Read the full story here



¯\_(ツ)_/¯ 


Comments

  • TalonsinTalonsin Member EpicPosts: 3,619
    I'm not surprised. A game where you have to beat many of the bosses twice lacks imagination. If I beat Loki, the last thing I want to do it fight him all over again as Atomic Loki or whatever they call it. it was fun to level up a few heroes but lack of inventory space, repetitive gameplay and double boss fights got old pretty fast.
    "Sean (Murray) saying MP will be in the game is not remotely close to evidence that at the point of purchase people thought there was MP in the game."  - SEANMCAD

  • AvarixAvarix Member RarePosts: 665
    I really enjoy this game and hoping it's not because of financial troubles. Regardless, I wish everyone laid off the best and hope they find other work soon.
  • zaberfangxzaberfangx Member UncommonPosts: 1,796
    edited September 2015
    90% games out there end up laying off people to cut cost down. Like most games it's never perfect that can keep all the people that worked on game. Is why we see alot ex-this working in alot other games out there alot due to lay off. But I'm not surpriesd too but this just happen not due to the game being bad or old pretty fast. As that the player eat up content much to fast then they can keep out so get's pretty old fast.
  • DauzqulDauzqul Member RarePosts: 1,982
    People have killed Diablo over and over countless times, yet that series is extremely popular. They just don't offer anything good for sale. Nobody wants to pay cash for temporary loot potions etc. Cash shops need to develop something that has some type of permanent feeling.
  • TiamatRoarTiamatRoar Member RarePosts: 1,689
    edited September 2015
    The only reason why you'd really need the various exp boost potions is to stack and chug a ton of them so you can max out your omegas fast (basically the level cap for a level-up that is shared amongst all characters, for those not in the know).  However, they haven't raised that cap ever since it came out over a year ago so I imagine most players probably maxed out already.  Thus they won't buy any more exp potions.  Hell, I never brought an exp potion in my life and I finally hit the cap 4 months ago too and now exp is useless to me so I have no incentive to buy any more exp potions (especially considering I hit this cap without buying any in the first place, and I didn't even play hardcore!  I just logged in and did my daily quests each day and not much else!)

    I think they're also running out of popular heros to sell.  Tons of people brought the first 12 pack of heros for the year, and many brought the 2nd, but I saw lots of people not caring for the 3rd.  By now they're starting to dip into the less popular heros.

    Another source of revenue for them is team-ups.  But you really only need like, 3 of those to cover every situation you'd want. They never came out with the team-up synergies so there's no reason to get any more than that unless you really like a certain team-up hero.

    The last source of revenue I can think of is costumes and pets.  Which are... well, costumes and pets. Honestly I keep seeing people asking for F2Ps that only sell cosmetics in their cash shop but the only one I've ever seen pull that off successfully is Path of Exile, and they have a lot lower overhead than Marvel Heroes I imagine. Costumes make up a good chunk of revenue from what I heard (what I heard could be wrong, mind you) but I highly doubt it's enough to keep the game afloat by itself.

    Oh, and there's storage space but that's another "buy what you need once, never have to pay money again" thing.

    Honestly not sure what they could sell from here on in order to make money.  Housing comes to mind (that's what Path of Exile did. Pet sales surely soared when people brought TONS of pets to spam their houses with) but the developers said they don't plan on that since it doesn't fit with the whole hero thing.  Bad decision/viewpoint IMHO since... well, again, not sure what else they could sell in order to make money.

    Talonsin said:
    I'm not surprised. A game where you have to beat many of the bosses twice lacks imagination. If I beat Loki, the last thing I want to do it fight him all over again as Atomic Loki or whatever they call it. it was fun to level up a few heroes but lack of inventory space, repetitive gameplay and double boss fights got old pretty fast.
    There's like.... only two double boss fights, IIRC. One of which is farmed heavily at end game (Doom) but the other of which is mostly ignored unless you want a runeword recipe really badly (even then, once you get Loki's recipe, you're pretty much done with him).
  • FrodoFraginsFrodoFragins Member EpicPosts: 6,057
    edited September 2015
    I have no clue if this is true or why.  But I see lots wrong with the games longevity.

    1) The game is pretty shallow if you want to stick with one hero.

    2) They rely on hero, costume, and team up sales.  But the best heroes and most of the best costumes are already out now.  And yet they are still keeping the prices the same for heroes I don't give a crap about.  In my opinion they have enough heroes and need to find something else to monetize, such as actual content expansions.  I'll pay for good new content but I'm not likely to pay for much else they offer.  I surprisingly decided to spend cash on team ups at 50% off but that was actually pointless.

    3) They spent too many resources on raids and new heroes and not enough on improving itemization and replayabilty.  D3 has caught and passed them on itemization and was always ahead on the competitive side.

    4) Boss specific loot sounds good but gets super tedious.

    5) They simply aren't generous enough to new players and the prices are out of whack.

    6) The actual combat was never as good as D3 but that was OK as long as they stayed ahead in other areas.  They've fallen behind drastically and I have a feeling their leader boards will be rather shallow as well.  Competitive seasons would breath some life into the game but it's frankly not balanced well enough for people to care.


  • FrodoFraginsFrodoFragins Member EpicPosts: 6,057
    edited September 2015
    As constructive feedback I'd suggest:

    1. Focus on things like seasons/ladders, leaderboards, hardcore mode as well as adding end game content like those found in D3/POE. Replay-ability and the ability to improve your items through crafting would help a lot. The raid system just isn't very good and there simply isn't much demand for it.
    2. Give new players more to start with and consider lowering prices even more on old shop wares.
    3. Charge for content as an expansion. If you do it right you'll make money if not then well there's a good chance people wouldn't really want to do it for free either.
  • AriesTigerAriesTiger Member UncommonPosts: 444
    No! This can't be! People say that MH is doing great because it has a lot of items on cash shop and it's free to play! Have the whales finally stopped supporting the freeloaders? Oh the dismay. ;-P

    Funny that once the whales stop the dev stops.
  • TiamatRoarTiamatRoar Member RarePosts: 1,689
    No! This can't be! People say that MH is doing great because it has a lot of items on cash shop and it's free to play! Have the whales finally stopped supporting the freeloaders? Oh the dismay. ;-P

    Funny that once the whales stop the dev stops.
    Multiple people in the industry keep on saying that the vast majority of the revenue in an F2P game comes from the whales.  It always gives me a mix of amusement, pity, and sadness when I see people trying to argue for an F2P model that doesn't cater to them.

    Of course, it's also no secret that catering to whales hurts your game's lifespan (search for R2Game's GE china business presentation on the matter).  So F2P is basically a Catch-22, really (for the players, that is.  It's quite profitable for the developers... at least in the short term).
  • AriesTigerAriesTiger Member UncommonPosts: 444
    edited September 2015
    No! This can't be! People say that MH is doing great because it has a lot of items on cash shop and it's free to play! Have the whales finally stopped supporting the freeloaders? Oh the dismay. ;-P

    Funny that once the whales stop the dev stops.
    Multiple people in the industry keep on saying that the vast majority of the revenue in an F2P game comes from the whales.  It always gives me a mix of amusement, pity, and sadness when I see people trying to argue for an F2P model that doesn't cater to them.

    Of course, it's also no secret that catering to whales hurts your game's lifespan (search for R2Game's GE china business presentation on the matter).  So F2P is basically a Catch-22, really (for the players, that is.  It's quite profitable for the developers... at least in the short term).

    It's true but the free to play gamers are able to shrug such things off for various reasons. So while they hate cash shops and any advantage a "whale" has over them...they are shortening their life spans in said game.
  • DauntisDauntis Member UncommonPosts: 600

    Too bad for fans of this game, it will definitely leave them with less chance for expansion and improved game play experience. However, maybe we could eventually get a good Marvel MMO out of it's slow down.


    Help support an artist and gamer who has lost his tools to create and play: http://www.gofundme.com/u63nzcgk

  • BrokenSilenceBrokenSilence Member UncommonPosts: 321
    edited September 2015
    Gazillion has more than 1 game. It isn't just Marvel Heroes, it's also Super Hero Squad Online. The few layoffs may not even be for Marvel Heroes. Not knowing this info makes some of these comments seem quite humorous. Some people don't know their ass from their elbow.
  • zaberfangxzaberfangx Member UncommonPosts: 1,796
    edited September 2015
    No! This can't be! People say that MH is doing great because it has a lot of items on cash shop and it's free to play! Have the whales finally stopped supporting the freeloaders? Oh the dismay. ;-P

    Funny that once the whales stop the dev stops.
    Multiple people in the industry keep on saying that the vast majority of the revenue in an F2P game comes from the whales.  It always gives me a mix of amusement, pity, and sadness when I see people trying to argue for an F2P model that doesn't cater to them.

    Of course, it's also no secret that catering to whales hurts your game's lifespan (search for R2Game's GE china business presentation on the matter).  So F2P is basically a Catch-22, really (for the players, that is.  It's quite profitable for the developers... at least in the short term).
    B2p and sub have there owns probloms not just f2p. Is just there more f2p out there this days so easyer to blame just on that model, But as we don't know if there letting go people if it's true or not, due to not making much money or due other things.
  • SamhaelSamhael Member RarePosts: 1,534
    Dauzqul said:
    People have killed Diablo over and over countless times, yet that series is extremely popular. They just don't offer anything good for sale. Nobody wants to pay cash for temporary loot potions etc. Cash shops need to develop something that has some type of permanent feeling.
    I did it once each for the "pips" or whatever they were on Diablo and D2. I could only bring myself to do it once on D3 because it was just so bland. However, D3 as bad as it was, was still slightly better than MH.
  • WizardryWizardry Member LegendaryPosts: 19,332
    Talonsin said:
    I'm not surprised. A game where you have to beat many of the bosses twice lacks imagination. If I beat Loki, the last thing I want to do it fight him all over again as Atomic Loki or whatever they call it. it was fun to level up a few heroes but lack of inventory space, repetitive gameplay and double boss fights got old pretty fast.
    You can expect a lot more of that type of combat in games and i agree it is a dumb lazy way to make content.

    This is basically what scaling does as well,you fight a level 10 version then a level 40 version,it gets real boring repeating the same thing over and over even at different levels.

    FFXIV does the same thing with it's avatar fights ,i really despise how lame game development has become over the last 5 years.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • cronius77cronius77 Member UncommonPosts: 1,652
    this game had only one thing going for it and thats marvel. Its ridiculously priced costumes and heroes and RNG you to death WAY worse than D3. I have a few 60s that I just log in daily for the rewards. I loved Gambit and the fact that one or two heroes only get their skill sets rebalanced on a major patch is pathetic. All they care about is weekly midtown or box contests nowadays. Ive gotten all my uniques 3 times over for my main heroes just from the unique loot explosions from their same run of the mill events they run every single week. Cosmics are pointless to run anymore as they just give you level 63 gear and unless you want to do genosha and upgrade gear to the last tier. All and all for having so much more to do than D3 with their one shots raids and legendaries I prefer adventure mode in D3 way more.
  • BallisticzBallisticz Member UncommonPosts: 12
    edited September 2015
    As constructive feedback I'd suggest:

    1. Focus on things like seasons/ladders, leaderboards, hardcore mode as well as adding end game content like those found in D3/POE. Replay-ability and the ability to improve your items through crafting would help a lot. The raid system just isn't very good and there simply isn't much demand for it.
    2. Give new players more to start with and consider lowering prices even more on old shop wares.
    3. Charge for content as an expansion. If you do it right you'll make money if not then well there's a good chance people wouldn't really want to do it for free either.
    1. they already have plans for season and latters so their covered there . details here:https://forums.marvelheroes.com/discussion/167730/the-future-of-mh-thread-the-next-patrol-zone-spider-gwen-new-mm-updated-2-20am-est-01-24-15/p1#Game Mechanics of page 1 below https://forums.marvelheroes.com/discussion/167730/the-future-of-mh-costumes-chapter-10-stash-tabs-nick-fury-n-more-updated-08-30-15/p1 and relayed to forum's like superhero hype and EPN.TV's Arrcadmy forum's 2. They already made all the heroes from winter soldier to others like captain America and more free til level 10 as a preview if players want to preview how they like playing a character and want to buy them and you get a free character after you first bought character which happen after you reach the level cap. only the most recently released are excluded 3. As to charging for content levels your on you own there. That might not be a bright idea as you think.
    Post edited by Ballisticz on
  • FrodoFraginsFrodoFragins Member EpicPosts: 6,057
    As constructive feedback I'd suggest:

    1. Focus on things like seasons/ladders, leaderboards, hardcore mode as well as adding end game content like those found in D3/POE. Replay-ability and the ability to improve your items through crafting would help a lot. The raid system just isn't very good and there simply isn't much demand for it.
    2. Give new players more to start with and consider lowering prices even more on old shop wares.
    3. Charge for content as an expansion. If you do it right you'll make money if not then well there's a good chance people wouldn't really want to do it for free either.
    1. they already have plans for season and latters so their covered there . details here:https://forums.marvelheroes.com/discussion/167730/the-future-of-mh-thread-the-next-patrol-zone-spider-gwen-new-mm-updated-2-20am-est-01-24-15/p1#Game Mechanics of page 1 below https://forums.marvelheroes.com/discussion/167730/the-future-of-mh-costumes-chapter-10-stash-tabs-nick-fury-n-more-updated-08-30-15/p1 and relayed to forum's like superhero hype and EPN.TV's Arrcadmy forum's 2. They already made all the heroes from winter soldier to others like captain America and more free til level 10 as a preview if players want to preview how they like playing a character and want to buy them and you get a free character after you first bought character which happen after you reach the level cap. only the most recently released are excluded 3. As to charging for content levels your on you own there. That might not be a bright idea as you think.
    Well.  I guess we'll see how things go the remainder of the year.  But considering how unimpressive everything has been in terms of raids, other content and Alternate Advancement, I'm not expecting much from their seasons and leaderboards.  And it's a fact that they will be getting less and less income each year from heroes and costumes and so they'd better have a backup plan.

    They'll also be competing with several upcoming ARPGs like Lost Ark and Lineage Eternal, in addition to a much improved D3 and the consistent POE.
  • PhaelynPhaelyn Member UncommonPosts: 2
    I have a great idea - contact Mr Parks, and ask what he meant. Actually, I can save you the time, because I already did when this "story" first came out. The long and short of it? There IS no story. A few of his friends were laid off, he wanted to post something to find contacts for them, and he chose his words poorly. There were no large amounts of people let go, no cause for alarm. Simple to find out, took 5 minutes, and a desire for accuracy.
  • BruceYeeBruceYee Member EpicPosts: 2,556
    I hope TheDink wasn't one of them. The costumes he/she designs are works of art. They need to do everything they can to keep him/her or all is lost.
  • zaberfangxzaberfangx Member UncommonPosts: 1,796
    edited September 2015
    Nevermind:)
    Post edited by zaberfangx on
  • C-L-I-C-KC-L-I-C-K Member UncommonPosts: 21
    No wonder why the lead content designer by the name of Heretic left last week. He probably got wind of these layoffs and decided to leave before he got the axe. Or maybe he was one of the first to be "let go." Gazillion should be hiring more people, not firing them. I can understand firing most of their costumer service / management department, because of their ineptitude. But they need more people to help pump out new content, not less. Hopefully Brevik can get his ship back on track. This game always had the potential to be great, but is constantly held back by delays, mistakes, and poor judgement.
  • Solar_ProphetSolar_Prophet Member EpicPosts: 1,960
    Samhael said:
    Dauzqul said:
    People have killed Diablo over and over countless times, yet that series is extremely popular. They just don't offer anything good for sale. Nobody wants to pay cash for temporary loot potions etc. Cash shops need to develop something that has some type of permanent feeling.
    I did it once each for the "pips" or whatever they were on Diablo and D2. I could only bring myself to do it once on D3 because it was just so bland. However, D3 as bad as it was, was still slightly better than MH.
    Except both games turned into something fantastic over time. I hope those affected can find jobs elsewhere quickly. Always sucks to see big layoffs, and I really hope Gazillion isn't in financial trouble.

    AN' DERE AIN'T NO SUCH FING AS ENUFF DAKKA, YA GROT! Enuff'z more than ya got an' less than too much an' there ain't no such fing as too much dakka. Say dere is, and me Squiggoff'z eatin' tonight!

    We are born of the blood. Made men by the blood. Undone by the blood. Our eyes are yet to open. FEAR THE OLD BLOOD. 

    #IStandWithVic

  • Saur0nSaur0n Member UncommonPosts: 114
    edited September 2015
    Gazillion is a company of venture capitalists who don't give a rats ass about their games or their fans.  They acquire small dev companies, rip off their tech, and  then run them in to the ground for profit.  
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