Originally posted by Lebowski So a guild war is basically just one battle? After the battle is over the war ends? Thanx for answers. I appreciate it.
Right. So it's probably better to think of them as battles, rather than wars. It's almost like dueling, except with lots of participants. But just like dueling, you can have a guild rating and even wager items in the fight. If you have a big enough fight, that could be one heck of a bounty for the winning guild.
-Jonathan "Calandryll" Hanna Lead Designer, Ultima X: Odyssey
Although new to the forum (I have no grammar or spelling skills, so I usually stay away) I have been MMORPGing for some time and played a lot of games out there. I am concerned about UOX after reviewing that crafting will not be the same as UO. Meaning I think that a lot of UO players will buy the game expecting it to be a UO on graphic steroids and be kind of disappointed, and the customers that don't enjoy UO because of the Marco style crafting will probably expect the same thing from UOX and not try it... just seems like shooting both feet unless major marketing is done well.
I played UO for years and loved it and couldn't find a game out there to pull me away from it. EQ, DAOC, Ragnarok, Asheron's Call, Anarchy Online, I didn't like any of them compared to UO. The number one reason being was the crafting, because you didn't have to just go out PvMing all the time, if you wanted to you could build and sell items, search the market for housing (I do feel housing is incredibly important for MMORPG's that allow more then one character, your characters should have a way of trading items without a third party involved). Granted the graphics suck on UO in comparison to others, but you could just do so much more then hack and slash all day (even design houses, last expansion).
ShadowBane was the game to actually pull me away from UO. It had a similar depth, meaning you could build towns and items and adventure for better vendor contracts and such, and the graphics were far above UO. But in the end I still stopped playing ShadowBane, due to the insane unbalancing of PvM characters vs PvP characters. Shadowbane might get it right in the future but I sure as hell am not pulling my hair out waiting for it. UO has a huge background and player base, the best skill system in my opinion, it seems like UOX would seriously be cutting its self short if it doesn't appeal to the other UO players.
Please let me hear your thoughts. -Raptor
Smith & Wesson: The original point and click interface. -Raptor
My last post is more of a conversation inducing statements, though I would like to discuss the game, I do have some specific questions that my last post doesn't indicate clearly.
The reason Shadowbane pulled me away from UO was due to the incredibly lacking party system of UO. The party system in UO was far more of a detriment on experience and fame then it was a benefit for healing and communication. Though I am not by any means supporting Shadowbane, the party system in that game was excellent. There is a main reason why I feel this to be important, though you can't always get online with your friends and play, when MMORPGs allow strong singular playability it gives greater opportunity for mischief to the players that like to log on and just cause headache for those of us trying to enjoy the game. Plus the greater the need for a party, the friendlier the community of players becomes, because you reach out to join groups when it is such a benefit. So my question is, other then healing, resurrecting and communication (which from my understanding can be done even if not partied) what real benefits will there be that would drive a player to go talk to a group of strangers to find out if they could join there group?
A bit simpler of a question though may be harder to answer. Is UXO being created to pull the current UO players over (like an expansion or a sequel) or is it a new game based of the Ultima world but more designed to pull in new customers not switch old ones?
That's all for now. -Raptor
Smith & Wesson: The original point and click interface. -Raptor
Comments
So a guild war is basically just one battle? After the battle is over the war ends?
Thanx for answers. I appreciate it.
When life tastes like lemmon, take tequila and salt.
When life tastes like lemmon, take tequila and salt.
-Jonathan "Calandryll" Hanna
Lead Designer, Ultima X: Odyssey
-Jonathan "Calandryll" Hanna
Cool. Thanx a lot.
When life tastes like lemmon, take tequila and salt.
When life tastes like lemmon, take tequila and salt.
Hey all,
Although new to the forum (I have no grammar or spelling skills, so I usually stay away) I have been MMORPGing for some time and played a lot of games out there. I am concerned about UOX after reviewing that crafting will not be the same as UO. Meaning I think that a lot of UO players will buy the game expecting it to be a UO on graphic steroids and be kind of disappointed, and the customers that don't enjoy UO because of the Marco style crafting will probably expect the same thing from UOX and not try it... just seems like shooting both feet unless major marketing is done well.
I played UO for years and loved it and couldn't find a game out there to pull me away from it. EQ, DAOC, Ragnarok, Asheron's Call, Anarchy Online, I didn't like any of them compared to UO. The number one reason being was the crafting, because you didn't have to just go out PvMing all the time, if you wanted to you could build and sell items, search the market for housing (I do feel housing is incredibly important for MMORPG's that allow more then one character, your characters should have a way of trading items without a third party involved). Granted the graphics suck on UO in comparison to others, but you could just do so much more then hack and slash all day (even design houses, last expansion).
ShadowBane was the game to actually pull me away from UO. It had a similar depth, meaning you could build towns and items and adventure for better vendor contracts and such, and the graphics were far above UO. But in the end I still stopped playing ShadowBane, due to the insane unbalancing of PvM characters vs PvP characters. Shadowbane might get it right in the future but I sure as hell am not pulling my hair out waiting for it. UO has a huge background and player base, the best skill system in my opinion, it seems like UOX would seriously be cutting its self short if it doesn't appeal to the other UO players.
Please let me hear your thoughts.
-Raptor
Smith & Wesson: The original point and click interface.
-Raptor
My last post is more of a conversation inducing statements, though I would like to discuss the game, I do have some specific questions that my last post doesn't indicate clearly.
The reason Shadowbane pulled me away from UO was due to the incredibly lacking party system of UO. The party system in UO was far more of a detriment on experience and fame then it was a benefit for healing and communication. Though I am not by any means supporting Shadowbane, the party system in that game was excellent. There is a main reason why I feel this to be important, though you can't always get online with your friends and play, when MMORPGs allow strong singular playability it gives greater opportunity for mischief to the players that like to log on and just cause headache for those of us trying to enjoy the game. Plus the greater the need for a party, the friendlier the community of players becomes, because you reach out to join groups when it is such a benefit. So my question is, other then healing, resurrecting and communication (which from my understanding can be done even if not partied) what real benefits will there be that would drive a player to go talk to a group of strangers to find out if they could join there group?
A bit simpler of a question though may be harder to answer. Is UXO being created to pull the current UO players over (like an expansion or a sequel) or is it a new game based of the Ultima world but more designed to pull in new customers not switch old ones?
That's all for now.
-Raptor
Smith & Wesson: The original point and click interface.
-Raptor