Its pushing the borders of MMOs. Voxels are a new tool that can make MMOing great and fresh. Games like Trove, EQN, Crowfall are walking that line. This is what new MMOs need to start doing, taking risks. Even when they are bashed for doing so and we do so like to bash games =-) Sadly this may bring Trove clones not realizing its not just the model that made Trove work but also the new systems they were willing to take risks on.
To me games like Minecraft and Trove are just more dumbing down of the industry...For some reason people are fascinated with pixels and voxels right now...I guess its the Legos crowd flexing its muscle.
Dumbing down the industry? I really disagree. It make it more creative. It shows the industry that people like being creative and enjoy creating. I like the fact that games like minecraft first make sure the concept is right. Minecraft to me feels more about going back to basic (maybe that is what you mean with dumbing down?) and that is a good thing. This industry does need a big reboot. Graphics are becoming way more importend then gameplay these days.
Trove was definitely fun at first but it looks like I wasn't alone in getting bored fairly soon after starting. It's very shallow and was released way too soon.
That was so painfully obvious. I can not stop to wonder how damn retarded game developing companies are. They just can not get a clue of a trend. Not current , not rising trend , not even close. Combine that with long winded development of MMO games when they finally release something its a clone of something that allready have 100 clones and everyone is fed up with this allready 100 times over.
Funny thing that Trove is not even Minecraft MMO. Its like 10% of what such MMO would be like. It was developed by team of 5 people. If AAA company would put full team they would be able to create full featured Minecraft MMO in less than a year. And they would make killing profits ... If they just had a clue...
Exactly. How is Trove any different from any other successful MMO, other than it sitting on the edge of this crowd's narrow view of what a 'real' MMO is?
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
It's is true when a mmo get hyped fast it ends up getting a mass amount people, but in the case of trove was pretty rare as been out there over a year anyone can play befor end up hitting up on steam. But more I think due to you can just jump in and play and not wait 50 to 60 level just to have fun.
But anyhow they will lose high amount people as there in the class of people that end up doing let play the next hyped mmo on the block but the end of the aftermath will gain more then even did cuz of help steam, next hard part not mess things up as every mmo does all the time.
I dont think this game is a huge success. I mean, sure Trion only invested a small amount of resources in it and probably made a nice little profit from it initially but it lacks the staying power of a game like minecraft. The steam player numbers are already dropping pretty fast.
Game went from highs of 50,000 players to lows of 12,000 players on steam in less than 30 days. Again a nice side effort by some of the few talented people still left at Trion but in the end, it lacks staying power and offers nothing new. Trion is not really a game developer anymore, they are more focused on publishing eastern products. This game started as a side project by one of the developers in his freetime much like Valkyrie did for CCP games.
"Sean (Murray) saying MP will be in the game is not remotely close to evidence that at the point of purchase people thought there was MP in the game." - SEANMCAD
I dont think this game is a huge success. I mean, sure Trion only invested a small amount of resources in it and probably made a nice little profit from it initially but it lacks the staying power of a game like minecraft. The steam player numbers are already dropping pretty fast.
Game went from highs of 50,000 players to lows of 12,000 players on steam in less than 30 days. Again a nice side effort by some of the few talented people still left at Trion but in the end, it lacks staying power and offers nothing new. Trion is not really a game developer anymore, they are more focused on publishing eastern products. This game started as a side project by one of the developers in his freetime much like Valkyrie did for CCP games.
Atm there at 22K on steam but yeah numbers does go up and down due to people not so hype for it there taking there sweet time now, but yeah trion is both publishing eastern products maybe western too, and a developers as they didn't give up there other games still being worked on. Anything new who knows what there working on only hope is not a moba.
Its fast to download, easy to play and for a while the lvling is addicting. I like that you can switch classes on the same toon and also the dungeons. It also gives a lot of free and you can unlock all classes and flasks/emblems without spending a dime. This it does good.
But with the current content it becomes repetitive quite fast.
Fishing, sky realm (and farming radiant shards for runecrafting), gardening (or better said sunlight bulb farming) I can't even do those. They are as boring as some low paid summer jobs in a factory I had the bad luck of doing as teenager.
The building is kind of meh too if you are used to Minecraft plus mods.
So yeah, atm a fun little game, but I don't see how it would change MMO's. I don't even think it is a MMO, because it lacks most of the social aspects. Chat window (and trade because of lack of AH) is atrocious, some UI parts are very bad too. You can't even team up and clubs lack most basic features.
Loot collector is an RSI device. Dragging your 342987987 looted stuff from right to left lol. Can't even select more then item at once (don't mean stacked items).
Small team, develop quickly, rake in a crap-ton of dollars as quick as you can, playerbase loses interest after 1-3 months, game flops.
Yep, it is a MMO.
We don't know if they raked in money or just got a lot of people, like myself, to try it. I got bored after hitting the level cap and was nowhere near considering spending money on a content poor game like Trove.
You people. Who are you? Where do you come from? No seriously. Some threads are hard just to follow because some of you are just so negative about what appears to be everything. I don't get it. On topic - Project Gorgon looks like it is following Trove's path. Hopefully it will have similar success when it hits Steam.
These forums are funny, we all love MMOs, but simultaneously dislike and quit every one invented. Then we go back to a former MMO, realize it has it's own issues, play single player games, get lonely, don't play anything.... forum pvp, and the cycle continues.
Now Playing: Bless / Summoners War Looking forward to: Crowfall / Lost Ark / Black Desert Mobile
The only thing I'd assert about Trove is I do not like the art style.
They could have developed a low-fidelity game that utilizes voxels, but have marching cubes and more megaman-ish style avatars that are simple in physical design and breakdown to make modeling and assets easy to create and match.
I'm just not fond of the retro-super-pixel aesthetic and I know there are art styles just as simple to handle.
EDIT: Aside from that, I'm happy for any title that deviates from the standard. People need to experiment with variety and they need to R&D these concepts because they aren't bad ideas, they are just under-developed.
"RPGs" don't exist in a finite window of potential styles, and MMOs much less so.
"The knowledge of the theory of logic has no tendency whatever to make men good reasoners." - Thomas B. Macaulay
"The greatest enemy of knowledge is not ignorance, it is the illusion of knowledge." - Daniel J. Boorstin
These forums are funny, we all love MMOs, but simultaneously dislike and quit every one invented. Then we go back to a former MMO, realize it has it's own issues, play single player games, get lonely, don't play anything.... forum pvp, and the cycle continues.
This game is amazing. I was really down on Trion after my experience with ArcheAge, but I'm glad that didn't stop me from playing Trove. I haven't had this much fun or been this addicted to a game in a long time. There was no hype for this game compared to lots of other recent launches, but Trove delivered big this soon after launch. I see the queue times as a good problem and Trion is working on reducing them.
What the game has already is so much fun. I can only imagine where Trove will go from here. There is so much that can be done.
The game is simple. It seems to have the easy-to-learn-hard-to-master thing down.
Trove and Minecraft -- what does the wild success* of these games mean?
*Yes, I'm calling this a wild success because I'm pretty sure Trion is making money on this game in good amounts beyond their expectations.
Well glad to see your are using actual facts for your claim its a 'wild success'...or wait you aren't.
These forums are funny, we all love MMOs, but simultaneously dislike and quit every one invented. Then we go back to a former MMO, realize it has it's own issues, play single player games, get lonely, don't play anything.... forum pvp, and the cycle continues.
I don't understand why you use 'we' here, because it seems as you are mostly projecting your own behaviour on others. We are not a group of people that share the same mind, so even if you think that you see this pattern here on the forums, you are still talking about individuals and not 'we' .
Comments
Here on MMORPG, we tend to deny that anything that departs too far from EQ1 could possibly be meaningful.
http://steamcharts.com/app/304050#3m
DOH!
That was so painfully obvious.
I can not stop to wonder how damn retarded game developing companies are. They just can not get a clue of a trend.
Not current , not rising trend , not even close. Combine that with long winded development of MMO games when they finally release something its a clone of something that allready have 100 clones and everyone is fed up with this allready 100 times over.
Funny thing that Trove is not even Minecraft MMO. Its like 10% of what such MMO would be like.
It was developed by team of 5 people. If AAA company would put full team they would be able to create full featured Minecraft MMO in less than a year. And they would make killing profits ... If they just had a clue...
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
But anyhow they will lose high amount people as there in the class of people that end up doing let play the next hyped mmo on the block but the end of the aftermath will gain more then even did cuz of help steam, next hard part not mess things up as every mmo does all the time.
http://steamcharts.com/app/304050#3m
Game went from highs of 50,000 players to lows of 12,000 players on steam in less than 30 days. Again a nice side effort by some of the few talented people still left at Trion but in the end, it lacks staying power and offers nothing new. Trion is not really a game developer anymore, they are more focused on publishing eastern products. This game started as a side project by one of the developers in his freetime much like Valkyrie did for CCP games.
But with the current content it becomes repetitive quite fast.
Fishing, sky realm (and farming radiant shards for runecrafting), gardening (or better said sunlight bulb farming) I can't even do those. They are as boring as some low paid summer jobs in a factory I had the bad luck of doing as teenager.
The building is kind of meh too if you are used to Minecraft plus mods.
So yeah, atm a fun little game, but I don't see how it would change MMO's. I don't even think it is a MMO, because it lacks most of the social aspects. Chat window (and trade because of lack of AH) is atrocious, some UI parts are very bad too. You can't even team up and clubs lack most basic features.
Loot collector is an RSI device. Dragging your 342987987 looted stuff from right to left lol. Can't even select more then item at once (don't mean stacked items).
Yep, it is a MMO.
Looking forward to: Crowfall / Lost Ark / Black Desert Mobile
They could have developed a low-fidelity game that utilizes voxels, but have marching cubes and more megaman-ish style avatars that are simple in physical design and breakdown to make modeling and assets easy to create and match.
I'm just not fond of the retro-super-pixel aesthetic and I know there are art styles just as simple to handle.
EDIT: Aside from that, I'm happy for any title that deviates from the standard. People need to experiment with variety and they need to R&D these concepts because they aren't bad ideas, they are just under-developed.
"RPGs" don't exist in a finite window of potential styles, and MMOs much less so.
"The knowledge of the theory of logic has no tendency whatever to make men good reasoners." - Thomas B. Macaulay
"The greatest enemy of knowledge is not ignorance, it is the illusion of knowledge." - Daniel J. Boorstin