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I like to think of myself as fluent with the most up-to-date discussions about all manner of video games, but I always seem to find myself playing titles from a generation behind the curve. I know I’m not the only one out there who hasn’t yet played Mass Effect 3, but by golly, it’s on my shelf of 360 games, and I’ll get to it.
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For example, I do not consider the witcher series to be in the rpg genre, I am playing someone else. I am not roleplaying putting myself into this character, the character has already been decided for me. If they let you make your own witcher it would have been so much better....and then could qualify as an rpg in my eyes.
This further branches when you consider the branches of CRPGs. In one direction you have unlocking the next piece of the character's story (ex: Final Fantasy) another direction where there is a final objective but multiple paths there (ex: Ultimas, second Wizardry trilogy, TES, Fable) and the hack-n-slash focus of the endless supply of rogue-likes.
RPG seems to be universally accepted as "story and progression" but, depending on one's RPG roots, other personal criteria get applied.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
An RPG is a game where I create a character. I decide who the character is and why they are there. The character lives in a world. The character interacts with the world. How the world interacts with the character based on how the world is designed. The character can have a large amount of freedom as to its own activity, or very little freedom with activity dictated by the world. But there is always activity. I mean he or she just doesn't login to the world and stand there. There has to be something to do, with the game providing the mechanics to do it.
I do not consider progression as essential, as long as there is activity. Drop my character into a world at level 1 and don't let me level past that or increase stats, and I'm still in a role playing game.
edit: typo
Herald of innovation, Vanquisher of the old! - Awake a few hours almost everyday!
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When you choose to play a role, you are being guided towards a certain way of playing (e.g. warrior, tank, healer, chicken....) and the mechanics usually guide you towards that role, but within the role it is up to you to define yourself, to really play that role. This usually means some sort of customisation, be it of looks, skills, stats or whatever, but the point is you are a random person playing a role.
Playing a character is where who you are and what you can do is set. Like a previous poster, I wouldn't called the Witcher series RPGs. You aren't playing a role, you're playing a specific character. So, I'd call the Witcher series "action adventure" rather than RPG. The same with Assassins Creed and others mentioned.
Everything else discussed (profession, xp, classes, holy trinity etc) is irrelevant. They are simply mechanics used to make games more enjoyable rather than defining what the game is about.
As for the MMO part:
Massively = 1000+ people (minimum) who can be online at once on a single server.
Multiplayer = playing with other people (i.e. grouping), not to be confused with playing near other people.
Online = online.....
And The Witcher IS very much so an RPG. The fact that everyone that plays it plays Geralt is not relevant. The fact that you can develop your own version of Geralt as you wish is.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
The whiner and criers won out. The downfall started, IMO, with the druids of EQ. After 16 years we now see discussions about the all in one characters frequently, and now we are having discussion to define what label to put on game.
WTH is wrong with everyone? The definitions of RPG and MMO hasnt changed one bit in 30 years, the people have. And thanks to the younger generation of gamers and developers have morphed gaming into a clusterfluck then have the gonads to ask what is wrong with this or that definition and games so they can create now games that will cater to that "opinion". Look at Steam how many games there are that are poor excuses for RPG, how many there are that are made in 2D. They are quite the horrendous back stepping garbage they call Indie gaming. If we gamers keep allowing(buying) that kind of shit gaming we will never see anything with real quality in the next 30 years.
F* all that, I'm going back to PNP DND where real imagination isnt computer generated garbage and RPG actually is RPG.
Interesting perspective. I have to re-think mine to see how this fits in.
Great thread all. Very informative. I thought I was alone with a tangented perspective, but it seems people are all over the place on this on.
Computer games changed that and in many of them you were indeed assuming a role even if you were just Mario jumping around or Lara Croft or, a bit closer, Link in Zelda. In CRPGs of the 80s you got much closer still to the table-top RPG experience creating characters and progressing through levels as you adventured. So we called those RPGs and we knew we didn't mean FPS or puzzle adventures, platformers or RTS.
But then things started getting a bit more complicated leading to what we have today which is practically every computer gaming genre adopting some of the staples of RPGs because they're fun and enhance the games. You see it in FPS, adventures and even 4X games with "heroes" and "champions."
Just about everything now has some characters that can be developed through acquiring skills and using special equipment - main characters and companions both. It's no longer is it or isn't it an RPG but rather how much RPG does it have in it.
A similar thing has happened with the multi-player and online components of all games. 20 years ago it was pretty well only MMOs and FPS that had online multi-player components. The MM of MMO originally served mostly to differentiate them from FPS which were also multiplayer and online, just not massively multiplayer.
Now? Just about everything is an MO and the other M is even losing some meaning with MMOs becoming less massive with instancing and FPS having much larger caps.
So... people all over the place, you say? Is it any wonder that they are?
Meanwhile... can't wait for Sword Coast Legends to release. Just a couple of weeks now. Now there is a very RPG game
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED