Not one of my old ArcheAge friends me included wanted to do PvP
PvE in ArcheAge is wonderful and fun , until PvP starts...... and its forced
Developers and PvP Fans think this game is chained to PvP and cant work withtout it....
NOW >
They all left.............
AND >
ArcheAge is merging servers now........
Who wonders ?
The developers wont get their Porsche , Swimming Pools and other Luxury by not listening to the players demands..
Wrong decicions wrong pride and closed Eyes and Ears lead right into to a Dead End
I feel so sorry for the games GRAFIC/SOUND and LORE/STORY designers that have to watch their work going down the drain.
They did awesome work !! To bad that management decicions arent made by them too.
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I'd probably put your complaint about 7th or 8th on the list. Seriously, I'm a carebear, but have learned how to have fun in PVP games, 6 years in EVE and did not mind the PVP in AA, adds to the challenge.
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i had fun until i think L30 when PvP started and some idiots ganked me over and over ...
same happend to my buddies.... they just wanted to do their PvE stuff....
And yes, they should consider doing just that since there are plenty of PvE only players, my point is just that it takes more work then most people assume.
I did it, everyone can do it, just a matter of will and perseverance.
But like you said, you and your friends had another choice, not to play which was the correct for you.
But there is little evidence that making a PVE only server would pay for itself, hence it isnt made.
Also, Korean Devs seem to expect their players to enjoy PVP, pretty central to most of their game designs.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
the other fact is that pvp games wont have a chance over the long term........ even if their player base feels like something special
ArcheAge has many other problems than just forced pvp though
can i disable it since 2.0 ?
PvP for me has nothing to do with why I won't touch this.... and I nolonger PvP.... that should tell people something.
You wouldn't like what you are asking for, best to seek it elsewhere.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Crafting - Gear.
Dungeon - Gear.
Raid - Gear.
Isn't this the route to succeed in NA and EU?
Korean Weapon and Armor upgrade RNG system is why Archeage failed in NA/EU and RU. There is no challenge in getting gear in Archeage. All you have to do is Open your Credit card, and let RNG decide how much money Trion will earn this month, haha.
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I agree, but Trion's also smart enough to know that PVE means more players.
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I had fun once, it was terrible.
If Black Desert Guild PvP is better than Archeage guild PvP - guilds will leave, and only players that invested $ will stay.
Let's see how thing will go with Black Desert RU, and how big of an impact it would have on Archeage RU, when it launches in October/November this year.
Mmh, with Blade and Soul also launching soon, Trions Archeage will have a tough time ahead.
From the ground up, the PVE was just put there so that they could entice the PVE crowd to buy in and it worked fairly well i think. Unfortunately the PVE crowd is the majority of an MMORPGs economy. AA was a game created with a tiny bit of real content. Cheaply made having its entire endgame languishing in the repetitive PVP and pack haulting/crafting that has kept some people playing. I stuck around to engage in some sea and land PVP but after even doing that for a while...it got boring and repetitive. Sometimes we did well and sometimes we did not do so well, rinse, repeat. Hauled alot of resources for gold, crafted alot of weapons and pharmed alot of tokens....I mean ALOT of tokens. I just couldn't keep doing it.
First PC Game: Pool of Radiance July 10th, 1990. First MMO: Everquest April 23, 1999
Trion knowingly got into bed with XL, and they are just as guilty for the bastard created.
I avoid PVE from level 35 to 50 after get ganked many time by the max level players while doing quest . Spend labor to mine and craft stone instead of doing PVE quest . There are peace time , but i always missed them
It does not take more work then people assume, Trion just doesn't want to do any work at all. In fact all they do , is mess the game up. Then convince people such as your self, which are in no minority, that all this stuff is extremely difficult and nothing ever can be done. I have seen Dayz epoch servers ran better, by people who don't even make money off it. SWG EMU, does a better job, and SWG is way more complex than Archeage ever dreamed to be. The resource system on that, is so complex in the database, if it isn't done right, it over loads the server, but whoa some people who don't get paid figured it out............
But hey, you guys enjoy your gank fest, bot infested, hack ruining, labor point game. When in a few years, Trion milks it dry, and shuts it down, because they care about the players as much as oil companies care about the environment, you can come here, and defend them about how they really did the best they could. Like BP, when it blew up the Texas plant due to poor maintenance, but hey they employ people right haha.
The down side is the they tried to balance it to be PvE friendly to much and didnt have any realy risk vs reward in the pvp so i stopped playing it.
Sure u can get trade ships but its very rare to see the mcross the ocean most of them just went along the safezone coastline and only visited PvP enabled ports during peace time. Wasnt any real incentive to cross the ocean cause the reward wasnt there for the risk involved.
Playing a pirate when no one dared to enter the open ocean isnt that fun unfortunately.
There were ofcourse other reason to it aswell to pus hme to quit like the labor system and how the devs were handling things.