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Free Mobile MMORPG List and MMO Games - MMORPG.com

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129
edited September 2015 in News & Features Discussion

imageFree Mobile MMORPG List and MMO Games - MMORPG.com

It’s happened to almost every player who has stuck with a game for any length of time. Perhaps you like cutting-edge raiding, but then the game nerfs all the bosses and they’re suddenly much easier. Or, on the other side of the fence, maybe you prefer a more solo, cooperative experience but the developers of your game add competitive raids.

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Comments

  • Righteous_RockRighteous_Rock Member RarePosts: 1,234
    This fall , Fallout 4 and actually Fallout 4 is going to be my go to game probably for quite a while there after the fall season. I've given up on mmorpgs, they dont seem to have a sweet spot for my play style, either its to much pay to win, or cash shops are too much for me to handle, or the game is too hardcore or too casual, there just isnt a sweet spot anymore. Ive found that single player rpgs , especially like gta5 skyrim tw3, and most likely fallout 4 have become the most appealing. I love grouping up for a task, dont get me wrong, but i love to move at my own pace, always feel progress, immersion, and just relax more.
  • WarlyxWarlyx Member EpicPosts: 3,368
    edited September 2015
    "at blogger Jeromai had recently with the announcement that Guild Wars 2 will add raids in Heart of the Storm."

    what? , hear of thorns u mean? (probably playing heroes of the storm recently?)

    btw that dragon nest screenshot is coming from nowhere :P
  • meonthissitemeonthissite Member UncommonPosts: 917
    What I find interesting is the pleathora of educated people reporting to the forums about issues that could easily be fixed in their titles who are trolled, slammed, flamed, etc and never taken seriously who are then ignored by the very people who say they are making games for you, but you find out otherwise when you login. Since you brought up GW2 you might want to ask about the 5 things they promised over the 2 years that the game was running before the announcement for the expansion, also ask what happened to the suggestions folder? You know that thing that the devs never read once but they tossed in the garbage can? Yeah. When people talk down about GW2 it's because their development team are tools of the shareholders, who in one hand whisper sweet lies to the community while in the other hand feign false concern about issues in the game design. Meanwhile nothing solid gets done to fix the design flaws and they continue to "fix" things that were never broken in the first place in order to try to attract more players. Raids are the last thing people should be concerned about in this game and are hardly the most important issue at hand.
  • Octagon7711Octagon7711 Member LegendaryPosts: 9,004
    MMO's should have cross sections of their targeted player base during beta testing. Usually they get hard core players who tend to research new games and want to try them as soon as possible, they also tend to be bored easily and want a challenge. So hard core players dominate alpha and beta testing now and their usual suggestions is to increase the difficulty level, make bosses harder, and make everything take longer. Next the game launches and the casuals start coming in. They often find the difficulty level high, the bosses difficult to fight, and the content in general too long to go through playing just weekends or a few hours a week. The game usually gets a series of nerfs because a large amount of players are casuals and they consider gaming part time entertainment and not a major thing. They play now and then, and afterwards go take care of the kids, work overtime, cut the grass, etc. If the Devs keep the game as it is it becomes a niche game with a group of dedicated followers, and low profits as the masses move on. If they want to keep the masses they nerf everything to appease the casuals as quickly as possible, or they go into a nerf/buff cycle. MMORPG's should send out surveys and seek to get beta feedback from hard core, casuals, and role players to get a more balanced approach from the start. The Devs also have their own concepts of how the game should go and that of course will tend to dominate the way the game matures. I remember MMO's use to regularly survey cross sections of their player base and I believe the game went a lot better during development because of it.

    "We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa      "We don't see things as they are, we see them as we are."  SR Covey

  • moosecatlolmoosecatlol Member RarePosts: 1,531
    I quit Guild Wars 2 the moment they announced Ascended Gear. To me Guild Wars 2 represents the absolution of Player and Developer dissonance. Somewhere between Guild Wars and Guild Wars 2, ArenaNet developed a "good enough" attitude. However there are others that are happy with their high fidelity face book games. That's fine, but for me I'm looking for a game where the developers are as invested as the players playing their game.
  • Octagon7711Octagon7711 Member LegendaryPosts: 9,004
    edited September 2015
    One thing I will never forget is a live interview with an ESO Dev. Someone asked if he was working on getting some player ideas implemented and he basically said he was busy trying to get his own ideas put into the game.

    "We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa      "We don't see things as they are, we see them as we are."  SR Covey

  • AkumawraithAkumawraith Member UncommonPosts: 370
    edited September 2015
    I have had this experience with several games over the last 16 years. I have had some changes to games that I enjoyed, and many others that just left me with a sinking feeling in the pit of my stomach. Take WoW for example... I enjoyed the first 4 and a half years of the game... Then came the mega nerf in TBC that removed the requirements for the raids. I questioned it on the forums like a good boy scout. I continued to play like nothing had changed.. but the players proved to be the glaring downside to the change. We started getting players into our raid groups that had never done a raid. They proudly claimed they were casual players and never had time.. then would get offended when we would inform them that SSC was NOT the place to learn about raids. Over the next several years and 3 expansions I watched as the game I grew up with was shoved aside and given a new facelift... The War had left the game and instead we have half witted humor and political correctness.... What ever happened to the racism of the Humans? I finally quit for good in November of 2014 and have not looked back... I saw what was coming in Warlords of Dreanor and was not impressed. Many other players that ran with me felt the same. I just felt getting angry at the devs for not putting alot of effort of thought into the game and making it target children was the unproductive. Leaving for something else took less energy and made me a happier person. BTW... I hate this new forum style... Just my two cents on it.

    Played: UO, LotR, WoW, SWG, DDO, AoC, EVE, Warhammer, TF2, EQ2, SWTOR, TSW, CSS, KF, L4D, AoW, WoT

    Playing: The Secret World until Citadel of Sorcery goes into Alpha testing.

    Tired of: Linear quest games, dailies, and dumbed down games

    Anticipating:Citadel of Sorcery

  • daltaniousdaltanious Member UncommonPosts: 2,381
    I have been many times disappointed by single (or multiple) changes to gameplay, talent trees, ... but if game was top like Wow, Swtor, Gw2, ... I have always adapted. Ranted, but adapted. :-) If game was not priority before and now they change something that I liked, I might leave.
  • MegaMouseGWMegaMouseGW Member UncommonPosts: 25
    Several games I used to really enjoy changed for what I believe the worse. First was WoW when the Cataclysm expansion came out. It totally ruined what I wanted in te game and I pretty much left. Next one to go down the path of destruction was Guild Wars. Although not as bad as WoW, when they changed some of the mechanics to what the PvP crowds wanted it was disterous for my playstyle. I started playing TERA after that and was enjoying it immensely for a long time. Then they not only started to change it but they ruined the progression systems htat every game I loved had. Now all TERA is is a fight fest to see who can get the newest best gear fastest, leaving the casual crowd to fight for leftovers. Not to mention that again the PvP crowd refuse to learn their classes and always complain about imaginary balance issues. For now I am into Echo of Souls. Only thing I have against it is in order to get one accessory you have to PvP. Me I dislike PvP so I am missing that one accessory on all my characters. Kinda glad that the Gear Score is only set by actual armor and weapon and not accessories.
  • HjorulvHjorulv Member UncommonPosts: 17
    It'd be nice to think that games do what the players want, but that's just wishful thinking. Game developers aren't in control. The people in control are the bean counters in the back room computing what will make the game the most money. Does that mean what the majority of players want? Not really. If they think they can make more money from a small amount of players, so be it. For instance, maybe a game figures it can make more money from selling items in a cash shop to a limited number of people when compared to doing something the majority of players want. Well, guess what gets implemented. In the gaming industry, among many others, it's not majority rules, it's money rules, period. If players don't like it, they really don't care as long as the cash flow is there.
  • jmcdermottukjmcdermottuk Member RarePosts: 1,571
    If an MMO I'm playing makes big changes I tend to try them out for a while and then decide if they piss me off or not. If they do I just stop playing until they make the next big change. Then you can go back and see if it's worth playing again.
    I tend not to rant or get too upset about it though, it's just a game and there are plenty out there to keep me occupied if one disappoints me.
    It's like now, I'm not playing any MMO's, I don't think any are worth my time, but I'm playing the Mass Effect trilogy for the umpteenth time and I'm having fun, so who cares.
    I'm just waiting for Fallout 4 now.
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