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Guild Wars 2 | It's Hammer Time - The Scrapper, Engineer's Elite Specialization | MMORPG

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129
edited September 2015 in News & Features Discussion

imageGuild Wars 2 | It's Hammer Time - The Scrapper, Engineer's Elite Specialization | MMORPG

Yep, lame joke is lame. But how could we pass that up? Today we're happy to reveal the engineer's elite specialization coming with Heart of Thorns: The Scrapper. Wielding a massive two-handed hammer, a bevy of awesome gyro bots, and a whole lot of pain to dish out... the Scrapper makes for an excellent tank-like take on the Engineer. Read on for more!

Read the full story here



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Comments

  • improvedaiimprovedai Member UncommonPosts: 15
    put the hammer down!
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  • BillMurphyBillMurphy Former Managing EditorMember LegendaryPosts: 4,565
    I was pretty excited for Heart of Thorns. I'm a GW2 fan, after all. But this just made the wait that much longer for me. I love everything about the sound of this.

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  • Dreamo84Dreamo84 Member UncommonPosts: 3,713
    Sexy

    image
  • KatrizKatriz Member UncommonPosts: 24
    So drones are improved spirit weapons? If they can be destroyed, it will be useless. I hope one of the drone will give aoe stability.
  • BillMurphyBillMurphy Former Managing EditorMember LegendaryPosts: 4,565
    Katriz said:
    So drones are improved spirit weapons? If they can be destroyed, it will be useless. I hope one of the drone will give aoe stability.
    Actually, I think they're "out" as long as you have them on your 6-0 slots. Like signets, they're "used" and have cooldowns before they come back up.

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  • TheGoblinKingTheGoblinKing Member UncommonPosts: 208
    Looks nice, will be exciting to try out! Engi was always my fave class in GW2. You get bombs, guns, turrets & flamethrower! I never could figure out why its the least played class :) (or you can just club people to death with tools) lol
  • Loke666Loke666 Member EpicPosts: 21,441
    As long as we don't have to wear hammers silly pants...

    Yeah, I had to post a picture or the younger people wouldn't believe it, hardly believe it myself.

    Anyways, sounds like a pretty fun specialization. Missed some kind of melee weapon for my engi.
  • 0Graphiknight00Graphiknight0 Member CommonPosts: 6
    edited September 2015
    "Shock Shield sits on the number 4 skill, and does exactly what it sounds like: it magnetizes the hammer to attack enemies as well as block incoming attacks." CAN'T TOUCH THIS! image
  • RemyVorenderRemyVorender Member RarePosts: 4,006
    It's 2 Legit to Quit. 

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  • Nemesis7884Nemesis7884 Member UncommonPosts: 1,023
    I reaaally hope well get a whirl finisher as this would play so well into fire condi builds or vulnerability stacking with explosions
  • Nemesis7884Nemesis7884 Member UncommonPosts: 1,023
    What is this wrench hammer? Do we get 2 different skins? Dont think i remember that one
  • Loke666Loke666 Member EpicPosts: 21,441
    What is this wrench hammer? Do we get 2 different skins? Dont think i remember that one
    LOL, 2 different skins? I expect them to crank out far more than that including a legendary wrench. ANET never been cheap with skins, a lot of the progression is about them after all.
  • WarlyxWarlyx Member EpicPosts: 3,368
    i love electric skills , and the thunderclap looks cool as hell
  • Nemesis7884Nemesis7884 Member UncommonPosts: 1,023
    Loke666 said:
    What is this wrench hammer? Do we get 2 different skins? Dont think i remember that one
    LOL, 2 different skins? I expect them to crank out far more than that including a legendary wrench. ANET never been cheap with skins, a lot of the progression is about them after all.
    ur gonna be horribly disappointed then...anet already said how many new sets are coming to hot and its very few
  • Octagon7711Octagon7711 Member LegendaryPosts: 9,004
    I was pleasantly surprised when I first played the Engineer. Looking forward to trying out these new skills.

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  • eye_meye_m Member UncommonPosts: 3,317
    well, I can't help but feel they are missing their mark with the specialization names, but the skills look interesting

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  • maskedweaselmaskedweasel Member LegendaryPosts: 12,195
    I remember playing a scrapper back when CoH was around. 


    Anyways,  just as I mentioned, for melee they need to focus on mobility, and it seems thats what they're going for.  Mobility with some additional blocks, and lightning usually can apply a number of conditions.. and I hope one of them is blind, as you'll need those too.

    I'm still not sure how drones will work.  Obviously if they're on all the time, providing constant buffs when not using their skills (or toolbelt skills) then its highly likely they'll be able to be targeted and killed,  which doesn't bode well in PvP when many skills are AOE.


    It does sound like one drone will be used for burning specifically, and one for condition removal.  Both of these are necessary for engineers to stay competitive in DPS and survivability in PvP and PvE.

    If the condition removal drone is a heal drone, count me in,  I wouldn't want it to take up a separate space on my bar that a useful damaging ability kit like flamethrower would consume.  As mentioned engis have no weapon swaps, or attunement changes, so every ability slot on your bar is important.  



  • Nemesis7884Nemesis7884 Member UncommonPosts: 1,023
    Problem is as u say - passive condi removal with a long pulse time and targetable drones is a no go...quite a shame mechanic wise that turrets are useless due to this
  • maskedweaselmaskedweasel Member LegendaryPosts: 12,195
    So with their official post on their site now,  some more information has surfaced about the use of gyros.

    The elite specialization will grant stealth,  and its toolbelt skill will detect stealth.  I suppose if they are dead set on keeping mesmers with PU then its necessary to have a class that detects stealth easily. 

    This will actually work extremely well with the new melee spec,  you're looking at a really strange hybrid class in the making.  

    Also what is clear is that gyros can be destroyed,  but it wasn't said whether or not a self destruct is one of the options. 

    I know next week they'll talk about the ranger and the week after will likely be one more test before launch... so we won't have to wait much longer... but I hope these new abilities synergize well with the old traits as well.  Some of the other classes don't.



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