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WildStar's road to Free-to-Play is nearly at an end. In the final weeks before the switch, we take a look at some of the upcoming holiday events, including the Hoverboard zPrix Invitational
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Currently playing: WildStar, Guild Wars 2, EVE Online, Vain Glory.
Now, which one of you will adorn me today?
This have been a good conversation
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
All these character aoe abilities - cones, squares, rectangles, circles. But no direct feel to your skills impacting on the target.
Get a couple of you battling the mob and it's geometry shape wars.
They need to look at how Tera does this kind of combat. Aoe does have a place in combat, but not at the expense of everything else.
Mystery Bounty
I've been subbed since headstart and our guild is raiding on a regular basis. I have 3 level 50's in end game gear and bunch of alts and PVPers.
At around the 3 month mark, I was 50/50 on whether or not to quit wildstar. all my friends were stopping playing (like they did with every new mmo we hopped to) and just went back to WoW, but wildstar felt..different.. than other mmos to me.
Me and my wife decided to push through alone and continue playing it, we endured the mocking grunts of our friends who were pestering us to come back and tank/heal for them on WoW, but the more we GOT USED to wildstar and the combat the more it became part of us.
I am so delighted that the population has been on the rise (even before F2P was announced) because it really is shrugged off too easily for what it is.
Upon reaching end game, the fun only just begins, its challenging, and i mean, actually challenging. You can't roll a retri pally in heirlooms and solo the first dungeon. Hell no. And as we wiped and wiped and wiped on the first boss of the first veteran dungeon, we became frustrated of course. However, when we finally killed the first boss, we felt something that we had NOT FELT in wow or any other MMO for a LONG ASS TIME. My wife jumped out her chair and shouted "YES!! DIE BITCH!!!". We looked at each other and that was it, Wildstar is home.
But that is only just the beginning, when you play fighting games you tend to suck at the start, but as muscle memory develops and you begin to remember moves and combos, you transcend the barrier and the game feels fluid. It feels like you are talking to the controller rather than pressing buttons, and that is how i can best describe the telegraph combat system in wildstar. Once you FEEL the telegraphs coming and dodge them second nature and interupt second nature, the fights feel like... well actual fights. Its responsive and incredibly entertaining. Nothing like standing at the back of a raid casting fireball over and over again until you proc pyroblast then pressing a different button.
If you are the kind of MMO player, like me, when questing in WoW or other games, you find yourself jumping around, gathering mobs and using skillshots to kill them all, when you can kill them faster standing still, yet still choose to run around and try not to get hit by them to make it interesting, then you will fucking love wildstar.
It is DIFFERENT, and it takes some getting used to. The ones who flop out early and never get the FEEL for it will never understand (I was almost one of them) - But please trust me, The dungeons/raids, PvP and all the upcomming events combined with wildstars comedy and awesome combat system, make it hands down (for me and all my guildies at least) the best MMO currently out there. (and yes, ive played almost ALL of the main ones).
Hit up F2P, get urself in a guild, and welcome to what WoW used to be. Once you feel the dungeons and combat, you won't find standing still in WoW fun anymore. I sure can't.
Thanks for reading.
Firstly, thank you for taking the time to post a detailed summary. Your explanation seems to mirror other conversations I've had with longer serving players.
There's no doubt, this game will absolutely suit sections of the mmo player base. That's a really good thing, games do need to be different and credit must go to the company for trying something else.
As long as we remember that the standard action formats are popular for a reason - simply lots of people like them.
So going a different route takes the game out of mainstream. The chances of creating a second mainstream with a single game are pretty remote, so then we are talking about carving out a large enough niche market to sustain the game.
And there's absolutely nothing wrong with that, providing it works.
Now 20-20 hindsight is great, but it doesn't really take this to see that the game was setting itself a mighty challenge to come in with a subscription only model.
It's pretty obvious now that a hybrid ftp/sub model would have given this game a better chance from the get go.
I hope that the ftp conversion does breathe new life into it. I don't think it will ever be a game for most players, but hopefully a game for enough to keep it progressing and expanding.