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Rock Out and Reload | WildStar | MMORPG.com

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129
edited September 2015 in News & Features Discussion

imageRock Out and Reload | WildStar | MMORPG.com

WildStar's road to Free-to-Play is nearly at an end. In the final weeks before the switch, we take a look at some of the upcoming holiday events, including the Hoverboard zPrix Invitational

Read the full story here



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Comments

  • zaberfangxzaberfangx Member UncommonPosts: 1,796
    Hope they fix alot problem made people leave in the first place and not come back. Being sub is one thing but don't think that was only problem.
  • Righteous_RockRighteous_Rock Member RarePosts: 1,234
    The game was too difficult for most, I hope they dont accept that and keep it that way, completing difficult tasks are ond of the carrots I chase, but if i get there to easily Im done and move on.
  • MrMelGibsonMrMelGibson Member EpicPosts: 3,039
    The game was too difficult for most, I hope they dont accept that and keep it that way, completing difficult tasks are ond of the carrots I chase, but if i get there to easily Im done and move on.
    While I agree with you.  I do think they need to be accessable to more casual players if they want to be successful.  That's not to say you shouldn't have your harder content as you mentioned.  I just think it's a good idea to offer something to more then one "hardcore" demographic.  MMOs are a lot more fun when they are full of people.
  • HarikenHariken Member EpicPosts: 2,680
    The game is over the top with all the telegraphing. That's going to turn many people off. I known the sub players liked this but F2P is something different. It will be F2P so it won't become many F2P players main game so to speak. I say after two or three months will tell about the future of the game.
  • GazimoffGazimoff Staff WriterMember UncommonPosts: 225
    Hariken said:
    The game is over the top with all the telegraphing. That's going to turn many people off. I known the sub players liked this but F2P is something different. It will be F2P so it won't become many F2P players main game so to speak. I say after two or three months will tell about the future of the game.
    You can change the colours, fade them, or even disable them completely - all from the options menu. 
    Player of games, smither of words, former of opinions, and masher of keys. WildStar Columnist
    Currently playing: WildStar, Guild Wars 2, EVE Online, Vain Glory.
  • psiicpsiic Member RarePosts: 1,642
    Game is one of the most intuitively built in customization mmos I've ever played. Most people just understand the addons and how to use them well.
  • observerobserver Member RarePosts: 3,685
    http://wildstar-core.com/2015/08/08/f2p-guide/ Here's a link for those who want to see the differences between F2P and "legacy" accounts (accounts activated before F2P launch), and Signature accounts (subscription).
  • BitripBitrip Member UncommonPosts: 279
    Change to the sprint mechanic Currently you need to hold shift to get your character to sprint until the sprint bar is empty, then you need to wait for it to gain back at least some of the way before you can sprint again. The coming change will give you various options to this way of playing. The new change will have an always-on state of sprint while out of combat but once you join combat you will slow back down and need to use the shift key again for strategic reasons. There is an option to turn this new system off if you don’t like it and will be automatically turned off in group content. And yes, the new speeds will also work with mounts so those of you like myself that have always thought the mounts were too slow, we will get our wish soon enough. -----------Redownloading right now!!-------------

    image
    Now, which one of you will adorn me today?

  • tawesstawess Member EpicPosts: 4,227
    Revamped crafting is good. Old crafting was a PITA. I do wonder if the new hoverboard will be different from my other one... Can´t seem to remember why i got it.. i think it was from the security token.

    This have been a good conversation

  • orbitxoorbitxo Member RarePosts: 1,956
    edited September 2015
    hoping this will iron out what was disliked- and they can now FOCUS on NEW content (not silly events) and story progression.
  • Octagon7711Octagon7711 Member LegendaryPosts: 9,004
    I'm going to give them another try. I even bought the deluxe edition off of amazon as a show of support. Wish them the best but there's a lot of competition out there that's constantly upping their game.

    "We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa      "We don't see things as they are, we see them as we are."  SR Covey

  • JudgeUKJudgeUK Member RarePosts: 1,703
    edited September 2015
    Posted before on the combat

    All these character aoe abilities - cones, squares, rectangles, circles. But no direct feel to your skills impacting on the target.
    Get a couple of you battling the mob and it's geometry shape wars.

    They need to look at how Tera does this kind of combat. Aoe does have a place in combat, but not at the expense of everything else.
  • MysteryBMysteryB Member UncommonPosts: 355
    I liked Wildstar's alot for 2 months, but I didn't play enough to get into raiding and stuff, kinda hit a road block in leveling and felt really alone, will come back to see how it is doing for sure though!

    Mystery Bounty

  • Jens008Jens008 Member CommonPosts: 16
    edited September 2015
    Long story, but if you are torn on whether or not to try wildstar, please read this!!

    I've been subbed since headstart and our guild is raiding on a regular basis. I have 3 level 50's in end game gear and bunch of alts and PVPers.

    At around the 3 month mark, I was 50/50 on whether or not to quit wildstar. all my friends were stopping playing (like they did with every new mmo we hopped to) and just went back to WoW, but wildstar felt..different.. than other mmos to me.

    Me and my wife decided to push through alone and continue playing it, we endured the mocking grunts of our friends who were pestering us to come back and tank/heal for them on WoW, but the more we GOT USED to wildstar and the combat the more it became part of us.

    I am so delighted that the population has been on the rise (even before F2P was announced) because it really is shrugged off too easily for what it is.

    Upon reaching end game, the fun only just begins, its challenging, and i mean, actually challenging. You can't roll a retri pally in heirlooms and solo the first dungeon. Hell no. And as we wiped and wiped and wiped on the first boss of the first veteran dungeon, we became frustrated of course. However, when we finally killed the first boss, we felt something that we had NOT FELT in wow or any other MMO for a LONG ASS TIME. My wife jumped out her chair and shouted "YES!! DIE BITCH!!!". We looked at each other and that was it, Wildstar is home.

    But that is only just the beginning, when you play fighting games you tend to suck at the start, but as muscle memory develops and you begin to remember moves and combos, you transcend the barrier and the game feels fluid. It feels like you are talking to the controller rather than pressing buttons, and that is how i can best describe the telegraph combat system in wildstar. Once you FEEL the telegraphs coming and dodge them second nature and interupt second nature, the fights feel like... well actual fights. Its responsive and incredibly entertaining. Nothing like standing at the back of a raid casting fireball over and over again until you proc pyroblast then pressing a different button.

    If you are the kind of MMO player, like me, when questing in WoW or other games, you find yourself jumping around, gathering mobs and using skillshots to kill them all, when you can kill them faster standing still, yet still choose to run around and try not to get hit by them to make it interesting, then you will fucking love wildstar.

    It is DIFFERENT, and it takes some getting used to. The ones who flop out early and never get the FEEL for it will never understand (I was almost one of them) - But please trust me, The dungeons/raids, PvP and all the upcomming events combined with wildstars comedy and awesome combat system, make it hands down (for me and all my guildies at least) the best MMO currently out there. (and yes, ive played almost ALL of the main ones).

    Hit up F2P, get urself in a guild, and welcome to what WoW used to be. Once you feel the dungeons and combat, you won't find standing still in WoW fun anymore. I sure can't.

    Thanks for reading.
  • JudgeUKJudgeUK Member RarePosts: 1,703
    edited September 2015
    Jens008
    Firstly, thank you for taking the time to post a detailed summary. Your explanation seems to mirror other conversations I've had with longer serving players.

    There's no doubt, this game will absolutely suit sections of the mmo player base. That's a really good thing, games do need to be different and credit must go to the company for trying something else.

    As long as we remember that the standard action formats are popular for a reason - simply lots of people like them.

    So going a different route takes the game out of mainstream. The chances of creating a second mainstream with a single game are pretty remote, so then we are talking about carving out a large enough niche market to sustain the game.
    And there's absolutely nothing wrong with that, providing it works.

    Now 20-20 hindsight is great, but it doesn't really take this to see that the game was setting itself a mighty challenge to come in with a subscription only model.

    It's pretty obvious now that a hybrid ftp/sub model would have given this game a better chance from the get go.

    I hope that the ftp conversion does breathe new life into it. I don't think it will ever be a game for most players, but hopefully a game for enough to keep it progressing and expanding. 


  • cheyanecheyane Member LegendaryPosts: 9,407
    I loved the art in this game and although people have pointed out its similarity to WoW which was explained by having the same artist I also loved the humour. The combat however made it impossible for me to heal and dodge as I am an old lady with very slow reflexes and even if I got the muscle memory it was causing untold strain on my shoulders, wrists and elbow a problem I cannot solve. It saddens me as I see newer games that I am going to be left in the cold as I get older and be part of a neglected and worthless audience developers see no profit to cater to.
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  • JakeSimJakeSim Member RarePosts: 884
    I'm tempted to play it as f2p but I'm also worried it won't do too well again. Even with the switch..
    Please come check out my stream. All the love is appreciated! 

    TWITCH: @JakeSimTV
  • jbombardjbombard Member UncommonPosts: 599
    The game was excellent. The 2 major problems were that getting ready for raiding was too much of a pain in the ass for the people who wanted to raid, and the other big problem was that there wasn't anything worthwhile to do for everyone who wasn't interested in raiding. Lower the barrier to entry for raiding, and provide reasonable progression with enjoyable content for everyone else at endgame and the game will do great. Screw up those 2 things, and it won't matter if the game is free, people will come back get bored and leave for good.
  • KajidourdenKajidourden Member EpicPosts: 3,030
    I want to play again so bad.....but I'm doing this thing where I avoid mmos so I can actually play other games and get my minis painted, etc lol!  I tend to get so absorbed in a game I like (and I love wildstar) that I end up not doing anything else!
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