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Having played this game a while I came up with a few things hindering this game. The game is very realistic and even the towns and guard have a degree of realism that you will not experience in any other game. That being said their current justice system is too unrealistic causing new players a ton of frustration. Examples are. You walk into town and see a dead body on the ground so naturally you look to see what is inside and pick a few things up. Without much warning the guards start to kill you because you have taken something that belongs to another player. Now that you have died from commiting a crime the other players can loot everything you have without consequence. Easy fix is to make a warning that you are about to commit a crime that will at least give new players a heads up on what is going to happen next.
Secondly there is a murder system and if you murder more then x amount of players your name turns red and the city guards will attack you on sight. This is a good system however if you die as a murderer then your stats get debuffed and you have to do a grind that takes a few hours to get them back to normal. This is a severe hindrance to new players who wish to become murderers. It is enough that this is a full loot game and you are not allowed to buy and sell in major cities as a red player but to get a stat debuff is going too far.
Thirdly is the thieving system. A thief can steal from you and if you attack him he is able to kill you without getting a murder score. There are some people on this game with over 1000 murders that have been free from murder score and they walk around in the cities all day. This is hardly justice at all and any new player will see this as a troll game and quit once educated to this process.
This game will launch on steam once the major continent update is complete and if they don't fix this justice system then I fear it will fail quickly.
Comments
What is your definition of "fail"? This game has been released for over 4 years, mentioned on every gaming website/forum including steam and is free to play / try it out and yet has only been able to convince less than 3000 people on the entire planet that it holds enough value to pay a subscription fee. Most would say that qualifies as a fail already.
Your post is actually very typical of why full loot PvP games like this do fail on a regular basis. Someone always has a different opinion of what is fair and what isn't. Nerf this but don't nerf that.
PvP MMO is niche and always will be because of the type of people that play them. I might consider 3000 players for MO a success. And going to Steam certainly won't hurt, in any case.
FFA Nonconsentual Full Loot PvP ...You know you want it!!
My post was about why this game is failing not why full loot pvp games in general fail. Games require quite a lot of variables to be fun and yes even full loot pvp games can be fun if the variables are done correctly. Which is probably why they are fail in general because no one can figure out how to make them work in the current playerbase.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
FFA Nonconsentual Full Loot PvP ...You know you want it!!
Although MO has some really really dumb things. It also has some very unique and good features as well. I saw a few bugs but not that many to be concerned when I was playing. They have quite a few player built towns and hired guards and the sort. Its very fun if you can ignore the blatant ignorance mixed with it.
How is the population currently? Is there even more than 50 online? If there is I may go give it another try, I just wouldn't really enjoy a FFA full loot PVP game without more than 50 people online at once, it would feel like a super dead world.
Welcome to mortal Online
Its situation you describe very common
And yes each 15 people try mortal
5 quit in first hour because lack guidance system
4 quit after one day because see how hard craft is and need do things(people expect arena game , pvp in open world without grind)
3 quit because dont have group to play(very important)
2 quit because are bad skilled player
1 quit because got trolled ( things like thives / gank / abused / exploits)
:P
Result : none play mortal
I like mortal i played much as can but in this day i move myself to arenas tired spend time to get my pvp
but in overall its all guys expect but dont have courage and resilience to play (like eve)
If you start in tindrem then yes you will see a lot of traffic. The world is huge so you can run around in some places all day and see 1 player at best. Once you learn where people tend to be then the game doesn't seem so empty and once you get in one of the good guilds that helps a lot as well. When your guild decides to attack another keep then players come out of everywhere to fight in the battle.
MO collapsed a few months after its launch 4 years ago. Since then, they have been struggling to keep the game alive, and have barely succeeded.
However, it's a vicious circle, because without money (i.e. more players), they cannot really improve the game, but without significant improvements, MO won't get more players.
The single biggest problem faced by full-loot FFA-PVP games is that there's a large and vocal group that says they want to play that rule-set, yet quickly abandon each new game because it doesn't fit their individual ideas of what the ideal game rules should be.
Everybody wants to win more than they lose. Obviously this is not possible in the game's closed player base, so the frequent losers blame the game and leave once they realise that (yet again) they're not cutting it. Then the average players come under pressure because they're getting fewer easy wins and more losses, so they blame the game and leave. Finally, the "winners" leave because the population has dropped too low. And so on...
these are hardly the major issues with the game.
yes, there is a bit of a learning curve (flagging system), and yes reds have stat loss (killing blue players indiscriminately should have consequences), and the game could have more explanations, but truly this i not why most players leave this game.
the core issues are:
1) bugs. once you play this game a while you start to notice a lot of bugs. from UI bugs, to AI bugs, to world bugs, the list is almost endless. some of them quite major pvp breaking bugs. the combat it'self is quite wonky with prediction and all, ad some lag, some node lines and it can become unplayable at times. you lose a lot of shit simply because of bugs.
2) cheaters and exploiters. SV just doesn't have the will or resources to deal harshly with cheaters. they just dont want to lose the vital subscription money, so they often turn a blind eye unless it's a major cheater or dupe and A LOT of other players make a big stink about it. players are constantly lag switching, and simply hacking. questionable use of broken mechanics is also quite rampant.
3) server instability. this one has been incredibly apparent lately with some random dude getting pissed off enough to DOS the serve, making it unplayable for days on end. SV does not have the money to buy DOS protection, and they are simply not able to counter it. every new day there is a thread from players requesting compensation for time lost due to server crashing for hours on end. this is completely rediculous for a subscription mmo that's been out for 5 years already.
I think your analogy is spot on for games like MO and Darkfall. Everyone starts the games love them have high expectations for what they can accomplish and quickly get smeared. Then they blame the developers and move on, dead game ensues.
The reason players really left is.... the rule-set. These guys are like piranhas! They just pick up and devote time to these ... awesome .... indie-games and leave! Damn them!
This guys post pretty much sums up why we cant have nice things haha. Love it. It's pretty spot on too.. if kids these days can't have their hand held in a game then they whine and quit.
I am the Cannon Fodder God
That last reason hasn't changed either. If you want to play the game you'll be trolled/exploited endlessly unless you become one with the exploiters. SV won't listen; in fact you'll be told its your own fault and that your complaints are false.
Its too bad, it would otherwise be a tolerable game with potential. As it is, its a gank-fest for exploiters.
Its about me
None of these problems are anything new or unique to any particular FFA OWPvP game. These are problems that will always be symptomatic in FFA OWPvP games. Rampant and out of control cheating, whining, trolling, exploits and broken game mechanics. In short ... its an FFA full-loot OWPvP game, did you really expect anything different?
/end thread
Cheating, exploits and broken game mechanics will, indeed, always be there. Pre-Sarducca the game was pretty much dead; and reasonably playable. Most of the worst violators had just plain moved on.
I doubt if SV has the staff to cope. Right now they are more interested in denial.
In short it isn't just an "FFA full-loot OWPvP game" (that suggests that the complaints are invalid). It is one where a conscious decision seems to have been made to defend rampant levels of cheating, exploits and utilizing broken game mechanics as if these were somehow an inseparable part of an FFA full-loot OWPvP game.
If so it is most likely that MO will rapidly return to its Pre-Sarducca level of near death with or without Steam.
Its about me
What exploit are you talking about exactly? GMs maybe slow to respond sometimes, but if you record the exploit you can send it to the staff by email and Ive seen cheaters banned this way.
Its about me
The last straw was when I got knocked off my horse, thrown over 2000 feet, died the guards attacking the guy attacking me, and that ended that. It wasent that I died and lost some of my stuff it was the guy clearly knew about bugs I had no idea about, and used them to cheat.
This game fails because that and that alone. It would be like playing lol, to find out 95 percent of the players knew how to start off with a full inventory of the best items. Yep that game would be as popular as mortal online is. The other thing that really pissed me off is, they charge for the game, and subs z plus they expect donations hahaha. Instead of fixing well known problems and bugs, they took donations to hire some one to make the characters look better.
This game is a joke, and the people who play it are all mentally unstable. So if you enjoy going into a game with a bunch of people that are boardline belonging in a mental institution do it up.
What exploit are you talking about exactly? GMs maybe slow to respond sometimes, but if you record the exploit you can send it to the staff by email and Ive seen cheaters banned this way.
also. No need videos to get a player banned. Ive seen people get banned, Because 3-4 players from a same guild, opened a ingame ticket in the hacking section, and 3-4 accuse one same person.
That person gotten banned, only on the speculations, cause the gm thought 3-4 person wouldnt all lie at once to get another player banned..
Stupidity.