Now that i see what can be done, with graphics and co op, with dying light. If they made a new elder scrolls, with combat like dying light, and by that I mean realistic, where you cut bodies up ect, like the skyrim mod. Made it so you could join with others when you make it to towns if you wanted, and added that the the dragons/ boss can spawn as players. They would of made a crap ton more than worthless ESO. Just considering they sold over 20 million copies of skyrim....... I bet if they made that game i just described they would of sold 50 million plus copies, and had plenty of DLC opportunity. Then adding in modding like skyrim and the rest of the games.
O well, i guess they wanted to make a generic, mmo that does nothing new for the series, and is over all a generic mmo, a bad single player game, and a bad co op game. That prolly just barely made money, compared to the other games.
Comments
MurderHerd
As for console sales,they pale in comparison to the single player skyrim. Those console players will mostly bail once they see what eso is. Also as far as sales goes, with the name elder scrolls, they could of made half ass shit, with poor animations, and generic quests, and slapped it all together with worthless buggy pvp and still made money, o yeah that is what they did ha-ha.
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Sandboxes are about "sand" (player-authored (changeable) elements). Very little of Skyrim's gameplay allowed you to manipulate the world and the environment; stacking cheese wheels, customizing your class, and choosing your side in the war are examples of the very limited sandbox elements Skyrim had.
Themeparks are about "rides" (dev-authored (unchangeable) elements.) The majority of Skyrim's dungeon, city, and world gameplay was this way. And since gameplay was mostly characterized by "rides" rather than "sand", the game is a themepark.
The act of modding (not playing a mod, but the act of changing your game world by picking new mods) is another sandbox element Skyrim had, but wasn't the typical play experience of the typical player so we can't call the game a sandbox (similar to how people running totally customized WOW servers don't cause us to redefine WOW as "sandbox" just because a handful of people are experiencing it that way.)
So your expectations are driven mostly by a mischaracterization of the original series. It was open world and had a lot of freedom, but that doesn't make it a sandbox. The remaining expectation (open PVP) has no basis in the Elder Scrolls series, so it's a bit random to expect that.
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
Remeber when the guys in charge said they couldn't make it like skyrim because it wasn't possible. The Indy studio making Ark is going to laugh their way to bank and makes ESO devs look like amateurs.
Gamers aren't as stupid as the zeni online guys wanted to think we were.
Failure is not a "chance". Success is the result of many deterministic factors, and in ESO's case they've put together a fantastic MMORPG with a familiar IP, which is why they've experienced solid success.
No company is full of perfect employees who make every decision perfect -- your favorite game/movie/product of all time is still tremendously flawed compared to what it "could have" been -- but it's sort of useless to point out that potential unless you're out there proving how to do it better or have evidence or logic showing how they could've been more successful (a personal opinion that it should've been a sandbox MMORPG, when we have data showing themeparks are consistently more successful, doesn't qualify as evidence/logic of their making a mistake.)
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
Now who knows... maybe they are working on what the OP describes... we will know in about 2-4 years, and by then something else will be the new hot... That is how it always works.. You roll the dice.
This have been a good conversation
If sandparks were such a desired medium we would be playing them, that we are not suggests few ppl want them.
ESO is a decent game for people that enjoy the world of Tamriel, Lore, and grouping together with friends to play the game together. I agree that there could be a lot of additions that would improve the game, but you are limited to the available resources at the time. All it takes is a year or 2 of constant work on a major update and improvements will be made to the general liking of the intended audience.
But you may be right, perhaps in 2 years time they will have made enough improvements to make it more to the liking of the intended audience, if so, roll on 2017.
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