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Zenimax could of made a lot more....

makasouleater69makasouleater69 Member UncommonPosts: 1,096
Now that i see what can be done, with graphics and co op, with dying light. If they made a new elder scrolls, with combat like dying light, and by that I mean realistic, where you cut bodies up ect, like the skyrim mod. Made it so you could join with others when you make it to towns if you wanted, and added that the the dragons/ boss can spawn as players. They would of made a crap ton more than worthless ESO.  Just considering they sold over 20 million copies of skyrim....... I bet if they made that game i just described they would of sold 50 million plus copies, and had plenty of DLC opportunity. Then adding in modding like skyrim and the rest of the games. 

O well, i guess they wanted to make a generic, mmo that does nothing new for the series, and is over all a generic mmo, a bad single player game, and a bad co op game. That prolly just barely made money, compared to the other games. 
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Comments

  • IsilithTehrothIsilithTehroth Member RarePosts: 616
    Rhoklaw said:
    Uhm, you obviously haven't heard of the sales they made from consoles this summer. ESO is definitely not a financial burden and with the way they've turned around since the PC launch, it's only been getting better over time.

    Maybe ESO isn't perfect, but I don't think any other studio would have done a much better job than Zenimax. Oh, by the way, ESO was ranked #1 MMO of 2015 by this site's community, so perhaps you need to find a new tree to bark up.
    The community? Highly doubtful since the general consensus has been the game is the most generic POS released besided SW:Tor and Wildstar. Perhaps ranked #1 by the reviewers who got nice bonuses from the ad revenue. I'm glad the game went F2P so quickly because to a true mmo player a that is a failure by using F2P revenue as a life support. Only MMO ive charged back on my credit card but mostly because I was tired of getting burned by the genre.

    MurderHerd

  • AngryElfAngryElf Member UncommonPosts: 194
    Could have*
  • makasouleater69makasouleater69 Member UncommonPosts: 1,096
    edited September 2015
    Rhoklaw said:
    Uhm, you obviously haven't heard of the sales they made from consoles this summer. ESO is definitely not a financial burden and with the way they've turned around since the PC launch, it's only been getting better over time.

    Maybe ESO isn't perfect, but I don't think any other studio would have done a much better job than Zenimax. Oh, by the way, ESO was ranked #1 MMO of 2015 by this site's community, so perhaps you need to find a new tree to bark up.
    I didn't say they didn't make money, I said they would of made alot more. As for not being perfect, it isn't even close to OK. In every aspect it fails, another game does it better, by alot. Swtor does story quest, and coop better. Rift does rifts better, and I'm talking about those rip off worthless chain things that come out of the sky, that are so poorly done and a copy of rift I can't remember the name. Daoc does the pvp they tried to copy way better. Skyrim if we will go to single player does questing and solo play way way way way way better. You,eq2,wow,eq, does crafting better, and ryzom does crafting better than all of those. The secret world does a million times better on puzzle quests. Not that you could even call what eso does as puzzles, but they poorly tried to do it. I honestly can't think of anything eso does even remotely right. The graphics I guess are pretty good, but no where even near stock skyrim, which is already dated with out more. Combat is God awful, its tab targeting, but where they poorly made it look like actual combat. Tera def does a billion times better there. Yes yes I know there are still some of you, who can't figure out that eso is tab targeting. Instead of tab, you point ur mouse any where on the target. The justice system which could of been unquie turned out to be garbage,half finished, not even worth the time to do it. Aion does character customization way way way way better. Its like they took all the mmos, made eso in their image, with no innovative ideas at all, and just stuck it all together. O yeah and the secret world, path of exile, and ryzom have a much better skill system. 

    As for console sales,they pale in comparison to the single player skyrim. Those console players will mostly bail once they see what eso is. Also as far as sales goes, with the name elder scrolls, they could of made half ass shit, with poor animations, and generic quests, and slapped it all together with worthless buggy pvp and still made money, o yeah that is what they did ha-ha.
  • SlyLoKSlyLoK Member RarePosts: 2,698
    Rhoklaw said:
    Uhm, you obviously haven't heard of the sales they made from consoles this summer. ESO is definitely not a financial burden and with the way they've turned around since the PC launch, it's only been getting better over time.

    Maybe ESO isn't perfect, but I don't think any other studio would have done a much better job than Zenimax. Oh, by the way, ESO was ranked #1 MMO of 2015 by this site's community, so perhaps you need to find a new tree to bark up.
    The community? Highly doubtful since the general consensus has been the game is the most generic POS released besided SW:Tor and Wildstar. Perhaps ranked #1 by the reviewers who got nice bonuses from the ad revenue. I'm glad the game went F2P so quickly because to a true mmo player a that is a failure by using F2P revenue as a life support. Only MMO ive charged back on my credit card but mostly because I was tired of getting burned by the genre.
    So you missed the tournament with polls and everything? Too bad for you.
  • DistopiaDistopia Member EpicPosts: 21,183
    Great topic, we always get some where meaningful when we start arguing over who's dad would win in a fight...

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • Octagon7711Octagon7711 Member LegendaryPosts: 9,004
    I would have like it if they had just made Skyrim an MMO and opened it up for modding with player created content that the Devs had final approval over.  But it is what it is and I wish them well.

    "We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa      "We don't see things as they are, we see them as we are."  SR Covey

  • makasouleater69makasouleater69 Member UncommonPosts: 1,096
    edited September 2015
    Distopia said:
    Great topic, we always get some where meaningful when we start arguing over who's dad would win in a fight...
    [mod edit] MMOs, are not as popular as Mobas, or single player/co op games, just facts. Not to mention cheaper, since you can just use a peer 2 peer system, to connect co op with 1-4 people. Not to mention the majority who play ESO, don't even group with people. Not to mention, the majority of Elder scroll players don't play mmos.  


    Post edited by Amana on
  • fodell54fodell54 Member RarePosts: 865
    Distopia said:
    Great topic, we always get some where meaningful when we start arguing over who's dad would win in a fight...
    Has nothing to do with that, its a rant, that i think Zenimax is retarded.  


    Yes, it is a rant and a very pointless one. There are always people that say this company would be more successful if they did "x" or they did "y". The things is these major companies do consumer groups to find out what works best. They have stockholders/ shareholders that also weigh in on things. The point being that although you think your idea is great the market research done by Zenimax says otherwise.


  • BlaedusBlaedus Member UncommonPosts: 100
    AngryElf said:
    Could have*
    Literally, the only reason I came here was to see if anyone did this, and have a good laugh. :p
  • makasouleater69makasouleater69 Member UncommonPosts: 1,096
    edited September 2015
    fodell54 said:
    Distopia said:
    Great topic, we always get some where meaningful when we start arguing over who's dad would win in a fight...
    Has nothing to do with that, its a rant, that i think Zenimax is retarded.  


    Yes, it is a rant and a very pointless one. There are always people that say this company would be more successful if they did "x" or they did "y". The things is these major companies do consumer groups to find out what works best. They have stockholders/ shareholders that also weigh in on things. The point being that although you think your idea is great the market research done by Zenimax says otherwise.


    Haha, yep I am sure that is what happened. Obviously market research wasn't what they were concerned about when they made ESO. If there one concern was making money, MMOS is 1000% not the way to go. Especially one with a serious amount of voice acting.  They cost to much money, and have a huge chance of failing. When a single player elder scrolls 6, would be a guarantee money maker, or a cell phone elder scrolls. Some one wanted a elder scrolls mmo, and they made it, regardless of anything. 
  • PhryPhry Member LegendaryPosts: 11,004
    SlyLoK said:
    Rhoklaw said:
    Uhm, you obviously haven't heard of the sales they made from consoles this summer. ESO is definitely not a financial burden and with the way they've turned around since the PC launch, it's only been getting better over time.

    Maybe ESO isn't perfect, but I don't think any other studio would have done a much better job than Zenimax. Oh, by the way, ESO was ranked #1 MMO of 2015 by this site's community, so perhaps you need to find a new tree to bark up.
    The community? Highly doubtful since the general consensus has been the game is the most generic POS released besided SW:Tor and Wildstar. Perhaps ranked #1 by the reviewers who got nice bonuses from the ad revenue. I'm glad the game went F2P so quickly because to a true mmo player a that is a failure by using F2P revenue as a life support. Only MMO ive charged back on my credit card but mostly because I was tired of getting burned by the genre.
    So you missed the tournament with polls and everything? Too bad for you.
    That wasn't really a serious thing, and its not like the whole thing wasn't biaised either, so any argument for the games popularity based on those results, is not really all that sound.
  • YashaXYashaX Member EpicPosts: 3,100
    fodell54 said:
    Distopia said:
    Great topic, we always get some where meaningful when we start arguing over who's dad would win in a fight...
    Has nothing to do with that, its a rant, that i think Zenimax is retarded.  


    Yes, it is a rant and a very pointless one. There are always people that say this company would be more successful if they did "x" or they did "y". The things is these major companies do consumer groups to find out what works best. They have stockholders/ shareholders that also weigh in on things. The point being that although you think your idea is great the market research done by Zenimax says otherwise.


    Haha, yep I am sure that is what happened. Obviously market research wasn't what they were concerned about when they made ESO. If there one concern was making money, MMOS is 1000% not the way to go. Especially one with a serious amount of voice acting.  They cost to much money, and have a huge chance of failing. When a single player elder scrolls 6, would be a guarantee money maker, or a cell phone elder scrolls. Some one wanted a elder scrolls mmo, and they made it, regardless of anything. 
    Yeah they probably were also motivated by ridiculous concepts like their vision for a game. Devs these days....
    ....
  • SirBalinSirBalin Member UncommonPosts: 1,300
    I was let down so much by ESO, I thought it would be much more of a sandbox like skyrum...let down a lot :(  Basically just another themepark mmo with a pvp zone.  Wanted a sandbox, for pvp, wanted open...the roaming guards and alignment could have prevented to much random ganking...insteak we got just another themepark mmo...as if the industry needed more of those.

    Incognito
    www.incognito-gaming.us
    "You're either with us or against us"

  • PhryPhry Member LegendaryPosts: 11,004
    YashaX said:
    fodell54 said:
    Distopia said:
    Great topic, we always get some where meaningful when we start arguing over who's dad would win in a fight...
    Has nothing to do with that, its a rant, that i think Zenimax is retarded.  


    Yes, it is a rant and a very pointless one. There are always people that say this company would be more successful if they did "x" or they did "y". The things is these major companies do consumer groups to find out what works best. They have stockholders/ shareholders that also weigh in on things. The point being that although you think your idea is great the market research done by Zenimax says otherwise.


    Haha, yep I am sure that is what happened. Obviously market research wasn't what they were concerned about when they made ESO. If there one concern was making money, MMOS is 1000% not the way to go. Especially one with a serious amount of voice acting.  They cost to much money, and have a huge chance of failing. When a single player elder scrolls 6, would be a guarantee money maker, or a cell phone elder scrolls. Some one wanted a elder scrolls mmo, and they made it, regardless of anything. 
    Yeah they probably were also motivated by ridiculous concepts like their vision for a game. Devs these days....
    Reinventing Elder Scrolls into something else was never going to be a popular choice, at least not if they wanted to get the Elder Scrolls playerbase on side, so yes, ridiculous concepts or visions of a game can be problematic, particularly if it doesn't fit in with the IP your supposedly designing it for. And going the whole DAoC route, without having any real link between the pve and the pvp didn't help either, its hard to generate faction pride if nobody knows about it, or more often than not, is playing a completely different game. So yes, Devs, these days...
  • HorusraHorusra Member EpicPosts: 4,411
    SirBalin said:
    I was let down so much by ESO, I thought it would be much more of a sandbox like skyrum...let down a lot :(  Basically just another themepark mmo with a pvp zone.  Wanted a sandbox, for pvp, wanted open...the roaming guards and alignment could have prevented to much random ganking...insteak we got just another themepark mmo...as if the industry needed more of those.
    Yeah open world pvp games do so much better than ESO has done........
  • mgilbrtsnmgilbrtsn Member EpicPosts: 3,430
    It seems very easy for people on these forums to figure out what should and shouldn't have been done. What bad decisions were made.  What is possible, and what isn't.  I'm surprised all these companies don't have us on retainer.

    I self identify as a monkey.

  • AxehiltAxehilt Member RarePosts: 10,504
    SirBalin said:
    I was let down so much by ESO, I thought it would be much more of a sandbox like skyrum...let down a lot :(  Basically just another themepark mmo with a pvp zone.  Wanted a sandbox, for pvp, wanted open...the roaming guards and alignment could have prevented to much random ganking...insteak we got just another themepark mmo...as if the industry needed more of those.
    Skyrim was a themepark.

    Sandboxes are about "sand" (player-authored (changeable) elements).  Very little of Skyrim's gameplay allowed you to manipulate the world and the environment; stacking cheese wheels, customizing your class, and choosing your side in the war are examples of the very limited sandbox elements Skyrim had.

    Themeparks are about "rides" (dev-authored (unchangeable) elements.) The majority of Skyrim's dungeon, city, and world gameplay was this way.  And since gameplay was mostly characterized by "rides" rather than "sand", the game is a themepark.

    The act of modding (not playing a mod, but the act of changing your game world by picking new mods) is another sandbox element Skyrim had, but wasn't the typical play experience of the typical player so we can't call the game a sandbox (similar to how people running totally customized WOW servers don't cause us to redefine WOW as "sandbox" just because a handful of people are experiencing it that way.)

    So your expectations are driven mostly by a mischaracterization of the original series. It was open world and had a lot of freedom, but that doesn't make it a sandbox. The remaining expectation (open PVP) has no basis in the Elder Scrolls series, so it's a bit random to expect that.

    "What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver

  • UhwopUhwop Member UncommonPosts: 1,791
    Not a single person I game with, that got oblivion or skyrim on console got ESO.  Know why?  Because it's not a good game, or anything like skyrim.  ESO didn't make any sales records or milestones on the console like skyrim did for the same reason not many people who got skyrim on console passed on ESO; it's not a very good game and nothing like skyrim.  

    Remeber when the guys in charge said they couldn't make it like skyrim because it wasn't possible.  The Indy studio making Ark is going to laugh their way to bank and makes ESO devs look like amateurs.  

    Gamers aren't as stupid as the zeni online guys wanted to think we were.  
  • AxehiltAxehilt Member RarePosts: 10,504
    edited September 2015

    Haha, yep I am sure that is what happened. Obviously market research wasn't what they were concerned about when they made ESO. If there one concern was making money, MMOS is 1000% not the way to go. Especially one with a serious amount of voice acting.  They cost to much money, and have a huge chance of failing. When a single player elder scrolls 6, would be a guarantee money maker, or a cell phone elder scrolls. Some one wanted a elder scrolls mmo, and they made it, regardless of anything. 
    Failure is not a "chance".  Success is the result of many deterministic factors, and in ESO's case they've put together a fantastic MMORPG with a familiar IP, which is why they've experienced solid success.

    No company is full of perfect employees who make every decision perfect -- your favorite game/movie/product of all time is still tremendously flawed compared to what it "could have" been -- but it's sort of useless to point out that potential unless you're out there proving how to do it better or have evidence or logic showing how they could've been more successful (a personal opinion that it should've been a sandbox MMORPG, when we have data showing themeparks are consistently more successful, doesn't qualify as evidence/logic of their making a mistake.)

    "What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver

  • tawesstawess Member EpicPosts: 4,227
    with the average 5-6 years development cycle from concept to product it is reeeely hard to react to "current trends"... Zenimax did the thing they at the time thought was the best... Just like with SW:ToR and WS they did not have precog vision and well... It did not pan out like they expected. 

    Now who knows... maybe they are working on what the OP describes... we will know in about 2-4 years, and by then something else will be the new hot... That is how it always works.. You roll the dice. 

    This have been a good conversation

  • FomaldehydeJimFomaldehydeJim Member UncommonPosts: 673
    Axehilt said:

    Haha, yep I am sure that is what happened. Obviously market research wasn't what they were concerned about when they made ESO. If there one concern was making money, MMOS is 1000% not the way to go. Especially one with a serious amount of voice acting.  They cost to much money, and have a huge chance of failing. When a single player elder scrolls 6, would be a guarantee money maker, or a cell phone elder scrolls. Some one wanted a elder scrolls mmo, and they made it, regardless of anything. 
    Failure is not a "chance".  Success is the result of many deterministic factors, and in ESO's case they've put together a fantastic MMORPG with a familiar IP, which is why they've experienced solid success.

    No company is full of perfect employees who make every decision perfect -- your favorite game/movie/product of all time is still tremendously flawed compared to what it "could have" been -- but it's sort of useless to point out that potential unless you're out there proving how to do it better or have evidence or logic showing how they could've been more successful (a personal opinion that it should've been a sandbox MMORPG, when we have data showing themeparks are consistently more successful, doesn't qualify as evidence/logic of their making a mistake.)
    People have this unrealistic idea of what sandboxes are. If they were truly thrown into a sandbox they would complain for lack of structure, because people are too selfish in a game scenario to make their own stories. Lets be honest, most companies do a lot of market reaearch and modelling based on previous releases, and that indicates people want themeparks... why? Because people want themeparks.  

    If sandparks were such a desired medium we would be playing them, that we are not suggests few ppl want them.  

  • seamonkey001seamonkey001 Member UncommonPosts: 87
    When it comes to the sales of the game, Skyrim came out on console in 2011, 6 years after the release of the Xbox 360. ESO came out a year and a half on console. That is a dramatic difference in time to play around with engines to see what will work and how far you can push the limits of the operating system. 

    ESO is a decent game for people that enjoy the world of Tamriel, Lore, and grouping together with friends to play the game together. I agree that there could be a lot of additions that would improve the game, but you are limited to the available resources at the time. All it takes is a year or 2 of constant work on a major update and improvements will be made to the general liking of the intended audience. 

    image
  • PhryPhry Member LegendaryPosts: 11,004
    When it comes to the sales of the game, Skyrim came out on console in 2011, 6 years after the release of the Xbox 360. ESO came out a year and a half on console. That is a dramatic difference in time to play around with engines to see what will work and how far you can push the limits of the operating system. 

    ESO is a decent game for people that enjoy the world of Tamriel, Lore, and grouping together with friends to play the game together. I agree that there could be a lot of additions that would improve the game, but you are limited to the available resources at the time. All it takes is a year or 2 of constant work on a major update and improvements will be made to the general liking of the intended audience. 
    Except even on those 3 points alone, ESO is not really all that good, in terms of Tamriel itself, its heavily segregated, and you can't go everywhere, and where you can go is pretty much level gated anyway, and then there is the lore thing, good luck finding much of it tbh, and with the way the races are bodged together into factions, it doesn't really represent even that part, all that well, if at all, and for grouping, ESO has for a long time been dogged with issues over grouping, and while it has improved slightly, it is still an issue with the game.
     But you may be right, perhaps in 2 years time they will have made enough improvements to make it more to the liking of the intended audience, if so, roll on 2017.
  • seamonkey001seamonkey001 Member UncommonPosts: 87
    Phry said:
    When it comes to the sales of the game, Skyrim came out on console in 2011, 6 years after the release of the Xbox 360. ESO came out a year and a half on console. That is a dramatic difference in time to play around with engines to see what will work and how far you can push the limits of the operating system. 

    ESO is a decent game for people that enjoy the world of Tamriel, Lore, and grouping together with friends to play the game together. I agree that there could be a lot of additions that would improve the game, but you are limited to the available resources at the time. All it takes is a year or 2 of constant work on a major update and improvements will be made to the general liking of the intended audience. 
    Except even on those 3 points alone, ESO is not really all that good, in terms of Tamriel itself, its heavily segregated, and you can't go everywhere, and where you can go is pretty much level gated anyway, and then there is the lore thing, good luck finding much of it tbh, and with the way the races are bodged together into factions, it doesn't really represent even that part, all that well, if at all, and for grouping, ESO has for a long time been dogged with issues over grouping, and while it has improved slightly, it is still an issue with the game.
     But you may be right, perhaps in 2 years time they will have made enough improvements to make it more to the liking of the intended audience, if so, roll on 2017.
    In regards to the map, half of Tamriel is still not playable at all. 

    image
  • AnirethAnireth Member UncommonPosts: 940
    Well, i would have prefered a coop TES game, too. I would have managed to finish at least one TES game then. Now that the series has it's multiplayer entry, and on top of that it being an MMO, we won't see anything remotely close to it until 2030..so meh, whatever, who cares abot TES right now ;)

    I'll wait to the day's end when the moon is high
    And then I'll rise with the tide with a lust for life, I'll
    Amass an army, and we'll harness a horde
    And then we'll limp across the land until we stand at the shore

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