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The Five Best MMOs for New Players - The List at MMORPG.com

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129
edited September 2015 in News & Features Discussion

imageThe Five Best MMOs for New Players - The List at MMORPG.com

Jumping into a new MMO can be an intimidating experience for even the most seasoned players, especially those who have little familiarity with MMORPGs in general. Most of us on the site play MMOs like doing so is our job, and yet there are still some times when I start up a new game, or an existing one that I haven’t touched in a while, and feel the familiar sense of panic when I see how many skills or activities are available.

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Comments

  • WarlyxWarlyx Member EpicPosts: 3,368
    edited September 2015
    no mention of FFXIV or elder scrolls? :o

    elder scrolls is awesome for new players for the same reason as Gw2 , is b2p and limited skill bar make simple for new players :)

    FFXIV:ARR was created (recreated¿?) with new players on mind.

    i dont agree with swtor , some classes have rotations that make u stare at Cds , resource bar and procs...is a pain already for veterans.
  • yurigrinshteynyurigrinshteyn Member UncommonPosts: 3
    I would argue that FFXIV is not actually that friendly to new players. The idea that you have to level each job separately is not intuitive, the class -> job progression is not like anything that most other games have, crafting is a whole separate game, etc. Don't get me wrong - I think it's probably the best MMORPG on the market today, but I would not recommend it as the first one for someone new to the genre.
    Skuall said:
    no mention of FFXIV or elder scrolls? :o

    elder scrolls is awesome for new players for the same reason as Gw2 , is b2p and limited skill bar make simple for new players :)

    FFXIV:ARR was created (recreated¿?) with new players on mind.

    i dont agree with swtor , some classes have rotations that make u stare at Cds , resource bar and procs...is a pain already for veterans.
  • butchograndebutchogrande Member UncommonPosts: 23
    Sorry, but WOW is the most unfriendly game as a new player. I tried it with a real Newbie (friend of mine). Its ok till lvl 10 or so, when it totally breaks. Main reason is the unfriendly player base in Dungeon that are 0 tollerant with new players learning the game, resulting in kick votes, flames and whatsoever. Secondly but not so important is the amount of skills that have to be understood. There are MUCH better games for new player...dont get this random choice here.
  • gervaise1gervaise1 Member EpicPosts: 6,919
    Tricky. What defines an mmo? If its "other people" and "time to get to know said people" then: SWTOR - solo play seems to dominate; WoW - sub probably a turn off although there is indeed the trial - the impression you get from the forums though is flux (my old - nany hundreds of characters - raiding guild lost c. 30% last month; MOTION in the EU has essentially broke up; forums are not good etc. FFXIV maybe but I can understand why not as well. Rift and LotR: "relatively stable" - doesn't mean they are busy but if community and time is what you get the mmo experience then yes. GW2 and TESO - an argument could indeed be made for these. However this last year may well have seen a whole new crop of online "mmo" players through Destiny; 20M+, average 300 hours played per person. Which of course brings us back to "what is an mmo?"
  • SaunZSaunZ Member UncommonPosts: 472
    Sorry, but WOW is the most unfriendly game as a new player. I tried it with a real Newbie (friend of mine). Its ok till lvl 10 or so, when it totally breaks. Main reason is the unfriendly player base in Dungeon that are 0 tollerant with new players learning the game, resulting in kick votes, flames and whatsoever. Secondly but not so important is the amount of skills that have to be understood. There are MUCH better games for new player...dont get this random choice here.
    LOL... WoW is hard :o)
  • Panserbjorne39Panserbjorne39 Member UncommonPosts: 142
    Pretty funny to see FFXIV missing from this list. I'm curious what the author's reasoning was for this? To me, it's a total WoW clone and yet 100% more new player friendly than WoW is in any aspect: gameplay, community, etc. Having tried every game on the list, my vote for #1 would go to SWTOR though, all biases aside.
  • toomuch4212toomuch4212 Member UncommonPosts: 82
    Coming from ffxi to xiv to ARR, I can say its definitely more accessible, but maybe not for a first choice (or first five even) MMO to new players. But it may be a better candidate than some on that list and it is available on console. I would say ESO would be good for new players as well. Especially since its on consoles as well, with an even broader selection. Rift is good for old school mechanics but its pretty dead, and in no way holds your hand enough for a new player. Tera would be a good candidate though, apart from the horrible community and action combat in real time might be a draw or drawback depending on the player. And with the intense overhaul of tutorials (based on your MMO experience), change of difficulty and learning curve, graphical tweaks and updates and going F2P, wildstar might actually be a decent new player MMO experience. But that's yet to be seen for another day.
  • ElvocElvoc Member RarePosts: 549
    I would think we would list Wizard 101 and Pirate 101 if we are talking new players for MMO also, these games are lots of fun and NOT just for kids..
  • GravargGravarg Member UncommonPosts: 3,424
    I would remove GW2 (it's probably 6th or 7th). I'd push back the others and put ESO in front. It is very new player friendly, and it's one of the few MMOs that allows you to play however you want, and you can change this at anytime. It's B2P, and not P2W. The latest expansion has to be bought, but that is very very far down the road from a newer player. ESO, also like wow, harkens back to the MMOs of old and the foundations of the genre. A lot of the mechanics other than combat are all ripped straight from older MMOs like Dark Age of Camelot. It also has one of the best tutorials for anyone who's never even played a video game before, and the controls are very intuitive.
  • sominatorsominator Staff WriterMMORPG.COM Staff UncommonPosts: 53
    Pretty funny to see FFXIV missing from this list. I'm curious what the author's reasoning was for this? To me, it's a total WoW clone and yet 100% more new player friendly than WoW is in any aspect: gameplay, community, etc. Having tried every game on the list, my vote for #1 would go to SWTOR though, all biases aside.
    Good question - FFXIV is a great game and fairly newbie-friendly, but wrapping one's head around how some of the systems work (overlapping jobs, levequests, etc.) can require some time and attention. We'll be doing more lists such as these, however, and I wouldn't be surprised if FFXIV made its way into one of them! :)
  • AzucArSaladAzucArSalad Member UncommonPosts: 63
    edited September 2015
    I put Rift, SWG and WoW in the same basket. None thrills me anymore. I am tired of their type of quest system and 2-3 hotbars filled with skills that you end macro-ing because of laziness. If you like them; go for Rift as f2p or SWG as subscription (leveling is f2p, end game is subscription based). I have not palyed LotR. For a PC newbie, I would recommend a target / point and click game. Action combat can be a bit challenging at start. This leads me to choose FFXIV above WoW. I find that starting from scratch in WoW is currently a pain realm of repetitive quests, empty areas and boredom (same with Rift, SWG). If you are accustomed to action combat or console games; I would pick TESO, GW2 or, if you have friends there, DC UNIVERSE Online. I have not played GW2 for some years, but it was the game with the most friendly game systems. My preference, though, goes to TESO because the quests are grouped in small story lines and a big story line (like if you were playing a linear RPG), instead of the hell of the "kill 20 boars, kill 40 bad guys and then deliver this letter to the next town" quests that most theme-parks have. Not very MMO feeling (they are more like a hub-type game), if you just want to gamble some time killing things and playing casual FIREFALL (not hub-game, but areas are small once you get a bike and are able to travel fast) and SKYFORGE (pure hub-quest game) are very enjoyable. For a casual player, they are great because you do not have to spent a lot of time in things like travelling or gathering materials for crafting. Almost all the time you are inside the game, you can be killing things :-) TLDR, - target and click combat > FFXIV. - action/ console combat > The Elder Scrolls Online if you like linear RPG quests more than kill 20 mobs quests, if not GW2.

    ^.^'

  • AzucArSaladAzucArSalad Member UncommonPosts: 63
    I put Rift, SWG and WoW in the same basket. None thrills me anymore. I am tired of their type of quest system and 2-3 hotbars filled with skills that you end macro-ing because of laziness. If you like them; go for Rift as f2p or SWG as subscription (leveling is f2p, end game is subscription based). I have not palyed LotR. For a PC newbie, I would recommend a target / point and click game. Action combat can be a bit challenging at start. This leads me to choose FFXIV above WoW. I find that starting from scratch in WoW is currently a pain realm of repetitive quests, empty areas and boredom (same with Rift, SWG). If you are accustomed to action combat or console games; I would pick TESO, GW2 or, if you have friends there, DC Universe Online. I have not played GW2 for some years, but it was the game with the most friendly game systems. My preference, though, goes to TESO because the quests are grouped in small story lines and a big story line (like if you were playing a linear RPG), instead of the hell of the "kill 20 boars, kill 40 bad guys and then deliver this letter to the next town" quests that most theme-parks have. TLDR, - target and click combat > FFXIV. - action/ console combat > The Elder Scrolls Online if you like linear RPG quests more than kill 20 mobs quests, if not GW2.

    ^.^'

  • AzucArSaladAzucArSalad Member UncommonPosts: 63
    edited September 2015

    I put Rift, SWG and WoW in the same basket. None thrills me anymore. I am tired of their type of quest system and 2-3 hotbars filled with skills that you end macro-ing because of laziness. If you like them; go for Rift as f2p or SWG as subscription (leveling is f2p, end game is subscription based). I have not played LotR.

    For a PC newbie, I would recommend a target / point and click game. Action combat can be a bit challenging at start. This leads me to choose FFXIV above WoW. I find that starting from scratch in WoW is currently a pain realm of repetitive quests, empty areas and boredom (same with Rift, SWG).

    If you are accustomed to action combat or console games; I would pick TESO, GW2 or, if you have friends there, DC Universe Online. I have not played GW2 for some years, but it was the game with the most friendly game systems. My preference, though, goes to TESO because the quests are grouped in small story lines and a big story line (like if you were playing a linear RPG), instead of the hell of the "kill 20 boars, kill 40 bad guys and then deliver this letter to the next town" quests that most theme-parks have.

    Firefall and Skyforge (not a lot of MMO feeling in both) are good too if you want to play casual with no downtimes because of travel, gathering or lfg.

     

    EDIT: I forgot to mention one of my main reasons. In FFXIV you can play all the classes with the same toon. So, if you want to re-roll a character, you do not feel that you have wasted your time. In TESO, you can play all the roles (tank, damage dealer, healer) with the same toon (you play one class per toon) although there are better classes for each role.

     

    TLDR,

    - target and click combat > FFXIV.

    - action/ console combat > The Elder Scrolls Online if you like linear RPG quests more than kill 20 mobs quests, if not GW2.

    Post edited by AzucArSalad on

    ^.^'

  • ValentinaValentina Member RarePosts: 2,109
    edited September 2015
    Wildstar? FFXIV? TESO? All of which are basically new, for that matter so ton's of people are just starting..
  • Octagon7711Octagon7711 Member LegendaryPosts: 9,004
    Marvel Heroes would be the only addition I would make. Honorable mentions: FFXIV ESO Wizard 101 Skyforge Ark: Survival Evolved STO Neverwinter Online Wildstar (in a big transition period)

    "We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa      "We don't see things as they are, we see them as we are."  SR Covey

  • ncbwilsonncbwilson Member UncommonPosts: 11
    @Valentina I agree, plus you want new players to want to stay with an MMO, not get a bad taste in their mouth.
  • iDigDinosiDigDinos Member UncommonPosts: 34
    You've got a great list! I'm glad you included Rift, it's extremely new user-friendly. There are a ton of tutorials in the game to tell players how to navigate certain aspects of the game and even a video for the soul tree. Not to mention there are systems such as being able to level up and down in order to join content with friends. The community is also not as toxic as others, and new players are able to get the answers they need. I can see World of Warcraft from a technical aspect as being user-friendly due to the tutorials the game has.. but the community is absolutely TOXIC. Even though it's a massive multiplayer game, I turn my chat off whenever I get into the game. I've had so many horrible experiences just by trying to be friendly that it's unreal T__T

    image
  • BitripBitrip Member UncommonPosts: 279
    GW2 should be number one. It's definitely the most casual of the bunch.

    image
    Now, which one of you will adorn me today?

  • OzmodanOzmodan Member EpicPosts: 9,726
    Skuall said:
    no mention of FFXIV or elder scrolls? :o

    elder scrolls is awesome for new players for the same reason as Gw2 , is b2p and limited skill bar make simple for new players :)

    FFXIV:ARR was created (recreated¿?) with new players on mind.

    i dont agree with swtor , some classes have rotations that make u stare at Cds , resource bar and procs...is a pain already for veterans.
    FFXIV is way to complex for most new players.  It is more suited to hardcore players than new ones.

    I would also add in Elder Scrolls to that list, rather easy to play that game.
  • HighestHandHighestHand Member UncommonPosts: 108
    Considering that WOW is full of 10-15 year old immature kids, I don't think new players should get it. Get a game with a higher average age audience and you'll actually be able to converse with people. 
  • WarlyxWarlyx Member EpicPosts: 3,368
    edited September 2015
    Ozmodan said:
    Skuall said:
    no mention of FFXIV or elder scrolls? :o

    elder scrolls is awesome for new players for the same reason as Gw2 , is b2p and limited skill bar make simple for new players :)

    FFXIV:ARR was created (recreated¿?) with new players on mind.

    i dont agree with swtor , some classes have rotations that make u stare at Cds , resource bar and procs...is a pain already for veterans.
    FFXIV is way to complex for most new players.  It is more suited to hardcore players than new ones.

    I would also add in Elder Scrolls to that list, rather easy to play that game.
    outside raiding FFXIV is anything but hardcore :o

    quest system is simple , the plus that FFXIV have over others is that it have a Main story quest to keep players hooked, being able to teleport around helps newbies to dont get lost :P , u get class quest every 5 lvls that teach you how to play your class.

    guildhest teach the newbies how to "play in groups".

    Levequest are like daily quest nothing hard about it.By the time the new players is lvl 30 he knows that he needs another class leveled to 15 and understand that he can use skills from other classes.

    the windows that pop are helpfull and teach everything from moving , questing ect, good thing that this POP when u learn something new and dont pop at random levels, if u learn how to teleport u get a window that explains it , if u learn your 1 minion a window pops showing where they can be summoned, ect ect
  • MMObroMMObro Member UncommonPosts: 97
    Wild Star is a AAA F2P game as of tonight so this should be on your list: no sub!
  • WylfWylf Member UncommonPosts: 376
    List is pretty accurate, I would jump Rift to #2 and add Marvel Heroes as well.
  • acidbloodacidblood Member RarePosts: 878
    edited September 2015
    While I understand the temptation to go 'free to play' and 'easy', FFXIV:ARR would easily be my #1 pick if I had to recommend an MMO to a friend (or stranger). I know it's more complex, and costs money, but:

    - The complexity is introduced slowly over time, with plenty of tutorials and online information about whatever it is you need to know.

    - It has a free trial, the base game is now quite cheap (less than $15 in some places) and the expansion (which you really don't need until you're level 50) can easily be picked up in a bundle.

    - The difficulty curve is (IMO) basically prefect. Enemies / dungeons / class abilities start off quite easy, with more complex mechanics being introduced, in a smart way, over time.

    - Classes have clearly defined roles. Want to be a tank, Gladiator / Marauder. Healer more you style? Conjurer / Arcanist. DPS = pick you flavor.

    - The class system allows you to always make progress even if you don't like your initial choice. You can easily swap classes, try something new, and play any and all classes without having to roll a new character / completely start over.

    - It forces you to group. I know this may seem a bit weird, but MMOs are supposed to be about playing with others, and FFXIV does a great job of introducing you to group play via initially simple dungeons, guildhests, and trials. FATEs (and later on, hunts) also encourage ad-hoc team work in the open world.

    - The story does a good job of unlocking and leading you to new areas and activities. The number of filler quests can be a bit annoying at times, but the pacing is fine if you're not rushing to cap and it provides useful direction throughout the initial leveling process. I say initial, because as mentioned above, you can have every class on one character, so you only have to do the story / quests once (major plus for immersion IMO).

    - There is plenty to do for whatever your play style. I think this one is really important, as some games are just a rush to level / gear cap. FFXIV has that, but only if you want it, otherwise you can spend a lot of time crafting, playing house, running dungeons, hunting NMs, leveling other classes, collecting stuff, etc, etc.

    Edit: Formatting.

  • WarwicklionWarwicklion Member UncommonPosts: 15
    Aura Kingdom would be my choice, The game has an extended turioland a very friendly community. it is also fully free to play.
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