i just returned to the game, because i just love the combat, in my opinion the best combat out there of all the MMO's ( tough i would still like to see 2 more skills added to the bar, and many skilltrees) ... However thats not where i want to talk about..
i want to talk about the Imperial city, i havent bought it yet, but when you look at the mechanics on paper, it has almost the same mechanics as good old darkness falls... Which still is one of my favorite mmo features ever. I started a new toon, so it will take me quite some time to get there, but i am really really looking forward to this..
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
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Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
That's what happens when you make it DLC and charge people for it. You have to make it accessible at all times for each faction.
I self identify as a monkey.
Even the new campaign that isn't always open to all 3 alliances at once, has the potential for being that way since the entry requirement is only control of your home keeps - all 3 alliances can control all of their home keeps simultaneously.
I'm afraid the comment above is accurate: because it's DLC they're gun shy about making entry requirements harder.
This also has the (ironic) side effect of making it less PVE-player friendly in there since PVP is much more common at all times than it ever was in DF where you had PVP bursts when it changed hands and then just a few odd stealthers here and there after that.
The funny part was that in the game forums the biggest advocates for "open all the time" were the PVErs who didn't even realize they were asking for an environment that is more hostile to them.
“Microtransactions? In a single player role-playing game? Are you nuts?”
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Thanks for explaining the differences.. its clear its not DF2, i somhow tought they had the same acess mechanic as DF, as we all remember that as the strongest point of that whole dungeon..
But then, maybe we shouldnt be comparing things as Mpfive said, its fun to him.. and thats the most important thing i guess
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
Maybe they could have had a campaign version and a non-campaign version, with unique campaign version drops/rewards (only useable in a campaign) - but that would be extra work etc. Not an easy call.