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Once you hit level 60 the game dies instantly.
Enjoy the journey from level 1 to 60.
Blizzards approach is once a player gets bored at 60 they try to get a newbie to replace you. Blizzard does not care about end game players.
I suggest you save yourself a whole lot of trouble and do not play this game.
Comments
Lol, I still mainly play my lvl 60 Hunter, which I've had for a year now. It's all in how you choose to play the game at 60.
Blizzard does a relatively good job of handing players content from lvl 1 to 59. At 60 you have a more open environment to choose your direction. Personally, I do some raiding, but mainly I enjoy 'out door' pvp and dragon hunting.
Ico
Oh, cruel fate, to be thusly boned. Ask not for whom the bone bones. It bones for thee.
I think all the "level 60 sucks" can be condensed in a single sentence.
"At 60, character progression ceases to be abilities/level based and becomes uniquely gear-based." (no longer true, but I won't go there)
The game doesn't really change, but your character ceases to constantly increases in power on a day per day basis. You no longer have new abilities to look forward to. The only way to get stronger is to run the lvl 60 instances available to the non-raiders (7 of them). The pvp battlegrounds also offers good gear but requires heavier time investment.
Now, for some people this is a rather jarring change of pace and can be especially tiresome if you play off-hours, or tends not to get along well with people. Personally, I think life in WoW begins at 60. I've been at 60 for more than a year and have yet of run out of thing to do.
How does the game die at level 60? It doesn't in fact it becomes a whole new game at level 60. Like getting your set armor, trying to get better rank in PvP, doing your key quests, running high end instence like BWL, MC, AQ. Soo I dont see what died when you hit 60...
How does the game die at 60? Well it does, and it doesn't. It all depends on your play style and how much free time you have or are prepared to invest.
The things you mention above, as content to do at 60 all require large amounts of time, or large groups/raids or scheduling your life to fit into the game. The set armor you mention requires at first 10 man groups/raids and above, which take time to form together, even with a guild, unless you schedule to login at a certain time to cut down on prep time. These raids can last 30 mins if you rush, but typically take between an hour and two, not adding all the other time needed to get together.
Once you have blues though, you need bigger groups for purples, 20-40. More time needed to set up, more time to actually do. Fine, if you have shed loads of time, fine if you can login in exactly on time for the raid, but many people simply cannot, nor do not want to either fit life around a game, or commit so much time to it. Some people have the time, but don't want to raid every night.
PvP? Sure, if you have even more time, because the rankings are based on points-per-week, and reset frequently. You cannot simply get promoted, eventually, over time, you MUST continue to invest large amounts of time, every day, just to keep up. Blizzard freely admits that casual players, with less time, will never go beyond the first 5-7 ranks or so. Even people who like PvP want more variety than the same set of 3 BGs. They want variety of PvP, town raiding, consequences, open PvP in certain places, castles, sieges, but these things will not arrive until the expansion, if then.
What else is there?
Quests? Since you no longer get XP, why do them except for the reward. Most of them give no reward, only XP and cash.
Repeatable quests? Do these for faction either to buy items or get craft recipes. This is basically one long boring grind killing the same monsters over an over.
Epic mount. For most classes you need 1000g. You might get lucky and loot a rare or epic item and sell it/them for most of the cash you need, but usually you'll need to find a good spot and grind out XP-less kills, for hours to gather the cash you need. Once again a grind.
Prior to level 60 the game offers great freedom, for all players, except perhaps raiders. But they tend to power through the levels quickly until they hit the endgame. If you are a raider or power gamer, playing upwards of 5 hours per night, WoW still has much to offer at 60, and for some, the game begins there.
But if you like to/need to solo, duo, small group, quest... then the game DOES die at 60. The favorite power gamer/raider quote to the casuals is "reroll or quit". Harsh but also true.
There have been long, ardous threads about this on the official forums, with Blizzard claiming that more solo/small group content will arrive with the expansion, and recently claiming that soloable/small group armor sets are in-the-works for the next update.
To quote, paraphrase, Morgan Freeman from Deep Impact, "life will go on at level 60, but not for everybody."
How many times have I seen posts like this? So there only a few instances at 60 that you can do.. and once you do them what else is there to do? You could try and get "Exemplar" reputation in all the cities, or PvP until you get bored of that to, or if all else fails, make another character on the other side that you play on. For example, if you've made a lvl 60 alliance, try out a horde toon and get him to 60 to. Or try a different type of sever, if your first toon was on a "Normal" server, try out a rp server, or RPPVP. I think people keep forgetting that this game was made for casual gamers. Then of course there's always waiting for the next expansion...
Well...as I see it there are some things at 60 that will keep you busy.
1) Raids. In my oppinion, the area that gets the most attention content-wise. If you like raiding, WOW has good opportunity. However, after the basic instances (Scholo/Strat/Dire Maul/BRS) you will need to find a spot in a community or guild that is able to produce parties of 20 (ZG) or 40 (MC/BWL), and getting in one of these can be challenging, depending on your class. On my server, hunters, rogues and paladins have less chance to find one at the point where they can be in one (equipment ready). I know of many players who made a priest/warlock/mage just to be able to get into larger raids.
I find that the smaller raid instances can get boring after 5 runs, there will be no more equipment that you need and the challenge is gone.
I find that the larger raid instances are fun, there are different strategies needed per boss, and success depends on how you perform as a team.
2) Grinding. If you want to fully enjoy the possibilities of this game, you will have to grind. Alot. You will want reputation and cash. In my oppinion, this gets boring. First, the rewards are not good enough (raiding gives alot better loot, and is fun on top). Second, I don't like it when developers choose the easy way to keep players busy (implementing a quest that says kill 1000 x for 1 item y really takes no time).
3) PvP. I'll leave the question whether classes are balanced out of this (eventhough this is a key feature in PvP). First, the raid gear is better than PvP gear, while it requires alot of play time, continuously. It would be nice to see this changed! Second, there's a horrible waiting time for the battlegrounds. Players have to sign up, and go do their usual thing (questing, grinding, even raiding with the thought the raid is over before they can join) and hope they can join before their play time is over. Outdoor PvP can be great fun, although the developers have done a poor job at preventing corpse camping.
As a summary I would say that the raiding environment is good, while the other areas need alot of improvement in the land of 60s.
thats not true... the game starts once u get to level 60!
pvping is the most enjoyable part about the game man!
well 2 things happen to the game at 60 and it involves 3 types of people
the raider - will raid of course with some marginal pvp with their phat lewts
the uber casual - will do what most casuals do complain that they get beat in BG with their greens and assorted blues and expect the good gear to be handed to them because of their "busy scedule"
the semicasual/semiraider - this person will have the most fun out of the three in the endgame they will do the big raids but they will be smart enough to plan around it and they will pvp more then the raider in most cases because they dont have enough time for a 4 hour raid every night but they can get in a few a week.
so the game doesnt die at 60 just part of the population
im not over powered! look it took me 10 minutes to kill that guy
This guy is right. Once you get to 60, the game ends for many of us. The problem is, if you want to compete in PVP, which is the only fun thing to do at 60, then you need to participate in mind numbingly boring and repetitive raids in MC and ZG (and now AQ). these raids are incredibly insane...there are 40 of you, so much crap going on you can barely see what is happening. If you're a priest or druid, all you're doing is healing over and over again, so you really can't spend time looking at the action because you're too busy monitoring everyone's health bars. I did a few of these kind of raids and got extremely bored by them. I realized, that from 1-59 the game was mostly fun...yea there was some boring grinding, but there were lots of cool 5 man quests to do, and they were fun.
Once you get to 60, all that new stuff is gone...you can no longer solo anything...
I wish I could just do BG's and pvp for a few hours a night..but instead, I get my ass handed to me by epic geared kids who have no skill other than they have no life and can spend hours upon hours farming epics.
Farming epics, is stupid. Its what was stupid about EQ..its what made me hate EQ....and so you find out when you hit 60 that WoW is nothing more than a big raidfest epic farming fest....
so basically, yea its dead jim
No way.
I love team play, so for me you reach the second half of the game at 60. All the 5 man stuff is great fun. You have months of laughs collecting your gear, honing your skills & building a rep when u hit 60.
You get into a good 60's guild and learn to do your thing well enough to be noticed. It's a great buzz.
I don't like the massive raids though. Trying to organise 40 men is just too much work, and your own place in it is just too small, so rather than farm MC etc I re-rolled. There is still loads of fun to be had with this game with other classes doing different quests on the other side.
And you know what then? You've had plentiful shits & giggles playing the game for about a year. That gives you no right to complain. 12+ mths of fantastic gameplay is as much as you can ask for. Sure, it would be nice if there was a PvP option where you wouldn't get hockied by guys with full epic sets, but I'm just as happy picking up a new game & seeing what it has to offer.
Jesus, even a wife isn't expected to keep you happy for the rest of your life anymore, this is just a computer game
Nick
The race doesn't always go to the swiftest, nor the battle to the strongest, but that's the way to bet.
Does this thread become instantly moot because of the recent WoW release, The Burning Crusade, which brings characters up to Level 70? Did you know about this release, Burning Pain, when you posted here just a few days ago?
Do you care to retract your accusations? Your claims seem sort of uneducated.
Wait a sec. Blizzard have already released Burning Crusade? I must have have missed it.
No, hold on. You meant the recent announcement that Blizzard intend to release an expansion, right?
Except that the announcement is far from recent, it was made months ago before the Blizzcon. Some basic details have been released since then.
In fact Blizzard reps and devs have posted frequently throughout the last 2-3 months regarding the constant release of raid oriented content for level 60s and the apparent lack of solo/small group stuff. They have stated quite clearly that Burning Crusade would contain not only the chance to start levelling again but a lot of new solo and small group content. However there is not even the most vague of ETAs set for the BS release and the issue of non raid content is pertinent NOW, needs to be addressed NOW, and promises of future content do not convince anyone.
To this purpose Blizzard recently announced some new armor sets for solo/small groups, to be released in the next content patch. Not exactly a wealth of content but at least something. A lot more needs to be added for players that, for many reasons, don't want to 20-40 man raid EVERY day and since the expansion is still months away the game IS effectively dead at 60 for all but non raiders, unless you consider grinding honor points in PvP or rep in PvE fun.
So, no, this thread is far from moot, but YOUR comments are.
Did you know about this, Prismaticus, when you posted here?
Do you care to retract your accusations? Your claims seem sort of uneducated.
Oh I did know about this... I just like causing trouble for whiners! It's just so easy
In what did you cause trouble?
You just made yourself look like an idiot.
ummm DM(Dire Maul) its a fun 5 man instance that has some of the best gear outside of MC...tier 0's are mostly crap.
im not over powered! look it took me 10 minutes to kill that guy
The race doesn't always go to the swiftest, nor the battle to the strongest, but that's the way to bet.
[quote]Originally posted by Finduilas
[b]
Originally posted by Thrift
How does the game die at level 60? It doesn't in fact it becomes a whole new game at level 60. Like getting your set armor, trying to get better rank in PvP, doing your key quests, running high end instence like BWL, MC, AQ. Soo I dont see what died when you hit 60...
So true
You need a good guild of active people
You need to plan events to add player content
"SWG was a world, now it's just a game" -adamrk-
"When the game was good, you didn't have to ask where the population was, because it was everywhere. When the game was good you didn't have to ask which server had population, because they all did. When the game was good you didn't have to beg friends to give it a try, because they were already playing. " - Salty Pete
dude...your a tard...go play on the nearest freeway and do everyone a favor.
ummm DM(Dire Maul) its a fun 5 man instance that has some of the best gear outside of MC...tier 0's are mostly crap.
Some good stuff from DM, however, it's not really 60, you can start running it at 55, I think. And that's about it for small groups.