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CCP Seagull Details the Roadmap to Next Spring | EVE Online | MMORPG.com

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129
edited October 2015 in News & Features Discussion

imageCCP Seagull Details the Roadmap to Next Spring | EVE Online | MMORPG.com

CCP Seagull has taken to Youtube with a look at some of the most significant changes coming to EVE Online between now and Spring 2016. In addition to the overview CCP Seagull on YouTube, more details can be found on the EVE Online site that links up to developer blogs.

Read the full story here



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Comments

  • MukeMuke Member RarePosts: 2,614
    These patches should have been done 5 years ago.

    "going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"

  • TalonsinTalonsin Member EpicPosts: 3,619
    When my kids move out and I get divorced, I'm gonna play the crap out of Eve.
    "Sean (Murray) saying MP will be in the game is not remotely close to evidence that at the point of purchase people thought there was MP in the game."  - SEANMCAD

  • F0URTWENTYF0URTWENTY Member UncommonPosts: 349
    Muke said:
    These patches should have been done 5 years ago.
    I agree and it looks like more of the same nothing to me. How many new launchers/patchers does there really need to be? Old one worked and then they keep remaking it because they can never make the new ones right.

    I'm kind of shocked they are doing nothing to address the decline in subscriptions and again there was no mention of project legion. CCP devs letting eve die to work on their new mini game projects it seems
  • simsalabim77simsalabim77 Member RarePosts: 1,607
    I still love this game. Low-sec exploration and FW are always good times.
  • user547user547 Member UncommonPosts: 150
    edited October 2015
    They should implement PLEX for skillpoints.  1 PLEX = 1 month of skillpoints, to a maximum of the length of time the game has been online.  Among other things.

    The biggest thing they could do to help themselves is to start changing their philosophy towards PvP.  Ganking should not be a focus at all, and people should not be able to use throwaway ships to attack expensive industrial ships without any risk to themselves.  They shouldn't make whole lines of ships to be a victim class, everyone should be able to defend themselves.

    Some of the griefing mechanics should be removed rather than endorsed as well.  Basically they need to change the focus of their efforts away from the people who drive away potential customers.  They need to clean house and make sure certain players are not writing their company policy.

    Or they could go free to play with a pay to win cash shop.  I bet that would bring in quite a bit of money for the company, and they could stop cowering in fear from the parasitic portion of the playerbase  going on strike and destroying their business.  Expanding the playerbase is a good idea in this case, because it will free management from a death grip.

    This crap about "anything goes, and the bigger the ripoff the better" as a game philosophy is what keeps their profits in the toilet. Advertising huge losses, months of player effort, as an incentive to play their game is crazy.  They need to make major changes if they want to grow the company.
  • CaldicotCaldicot Member UncommonPosts: 455
    This is awesome stuff \o/

    If you wish to make an apple pie from scratch, you must first invent the universe. - Carl Sagan

  • lugallugal Member UncommonPosts: 671
    user547 said:
    They should implement PLEX for skillpoints.  1 PLEX = 1 month of skillpoints, to a maximum of the length of time the game has been online.  Among other things.

    The biggest thing they could do to help themselves is to start changing their philosophy towards PvP.  Ganking should not be a focus at all, and people should not be able to use throwaway ships to attack expensive industrial ships without any risk to themselves.  They shouldn't make whole lines of ships to be a victim class, everyone should be able to defend themselves.

    Some of the griefing mechanics should be removed rather than endorsed as well.  Basically they need to change the focus of their efforts away from the people who drive away potential customers.  They need to clean house and make sure certain players are not writing their company policy.

    Or they could go free to play with a pay to win cash shop.  I bet that would bring in quite a bit of money for the company, and they could stop cowering in fear from the parasitic portion of the playerbase  going on strike and destroying their business.  Expanding the playerbase is a good idea in this case, because it will free management from a death grip.

    This crap about "anything goes, and the bigger the ripoff the better" as a game philosophy is what keeps their profits in the toilet. Advertising huge losses, months of player effort, as an incentive to play their game is crazy.  They need to make major changes if they want to grow the company.
    those are some the most stupid ideas. Clealry you never played the game.

    Roses are red
    Violets are blue
    The reviewer has a mishapen head
    Which means his opinion is skewed
    ...Aldous.MF'n.Huxley

  • H0urg1assH0urg1ass Member EpicPosts: 2,380
    user547 said:
    They should implement PLEX for skillpoints.  1 PLEX = 1 month of skillpoints, to a maximum of the length of time the game has been online.  Among other things.
    Yeahhhh, this is a bad idea.  There's a lot of "whales" that play EVE and they will literally be able to buy hundreds of millions of skill points.  Now if there was a way for new players to earn extra skill points by completing certain tasks, then I would be for that.  Anything to help the newbros get better sooner.

    user547 said:
    The biggest thing they could do to help themselves is to start changing their philosophy towards PvP.  Ganking should not be a focus at all, and people should not be able to use throwaway ships to attack expensive industrial ships without any risk to themselves.  They shouldn't make whole lines of ships to be a victim class, everyone should be able to defend themselves.
    I'm a 2005 player with 160 million SP and all I do in EVE is PVP... and I agree with this.  Ganking is out of control in EVE.  I've said it before and I've said it again, ganking should always be possible, but it should also always cost the person doing the ganking more than the person being ganked.  When a 2 million ISK catalyst warps into a high sec belt and vaporizes a 250 million ISK Hulk, then we have a game design flaw.

    user547 said:
    Or they could go free to play with a pay to win cash shop.  I bet that would bring in quite a bit of money for the company, and they could stop cowering in fear from the parasitic portion of the playerbase  going on strike and destroying their business.  Expanding the playerbase is a good idea in this case, because it will free management from a death grip.
    Do actually play EVE?  There was an internal document that went around a couple years back that merely suggested making the game more cash shop oriented and the game nearly shut down over it.  This is literally the worst idea ever.

    Hell, I can't stand the fact that all of the new ship SKINS have to be purchased in the cash shop and are stupidly expensive.  The last thing I want are more ship skins that cost $20.

    user547 said:
    This crap about "anything goes, and the bigger the ripoff the better" as a game philosophy is what keeps their profits in the toilet. Advertising huge losses, months of player effort, as an incentive to play their game is crazy.  They need to make major changes if they want to grow the company.
    The opposite is true in fact.  I've met a hundred players or more who started playing EVE after they heard about a huge scam, or a brilliant inside job, or about spy networks and the collapse of BoB.  Those big ticket items are the things that draw people in.


    Aside from all that, I watched the blog early the morning and I will say that I'm impressed.  CCP Seagull is growing up in the Game Director role.  She's more serious about her job, she's admitting past mistakes and ensuring that those mistakes don't happen again by pushing the Citadel changes into one major patch.  She still looks like she loves her job, which is great because the EVE Community can be a punishing group of people when they/we get something they don't like.

    Also, the new ship engine thruster effects are to die for.  They never fail to keep ramping up the graphical fidelity of this game.  

    The only negative is that they capitulated on their jump fatigue changes and have practically reversed them.  A 5 day wait period means that all weekend long will be hot drop o'clock and weekdays will be better for roaming.
  • simsalabim77simsalabim77 Member RarePosts: 1,607
    About the ganking thing using your Catalyst/Hulk example... Fly a Procurer or fly with friends. There are options to avoid ganking. 
  • MukeMuke Member RarePosts: 2,614
    edited October 2015
    Muke said:
    These patches should have been done 5 years ago.
    I agree and it looks like more of the same nothing to me. How many new launchers/patchers does there really need to be? Old one worked and then they keep remaking it because they can never make the new ones right.

    I'm kind of shocked they are doing nothing to address the decline in subscriptions and again there was no mention of project legion. CCP devs letting eve die to work on their new mini game projects it seems

    This is their answer, and imo a good one. EVE became too easy and has broken mechanics which makes some pvp not fun.

    CCP Soundwave though did next to nothing to fix this. Just some minor patches, but the main problems were never picked up. CCP Seagull is turning this game around with destructible stargates, destructibe stations (citadels) etc, but it takes many months from -2016 timetable- before it gets launched. But her predecessor Soundwave should have picked this up. Now that EVE has begun bleeding subs because of player retention, players that have been playing for 10y or more are leaving/have left for all kinds of reasons. Death, jobs, families, other games etc. Plus you get other gamers that leave after a short while too.

    Personally, I have a repeated " been here done that" feeling when we go to another nullsec sov war or gank drop on some poor scrub, solo pvp, or when I board another titan and end up selling it months later.

    Same with the regions, lived/conquered all regions and a massive " been here, done that" feeling as well.Wormholes are in desperate need of more content and patches.

    So many old school veterans are leaving or have left already, it's normal, and new players have a WoW experience and get a cold bath when they turn into cannon fodder in EVE. So something needs to be done, but they -CCP+CCP Soundwave- should have picked this up years ago.

    "going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"

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