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Hearthstone: Heroes of Warcraft | Michael Bitton | Hearthstone's Not-So-Grand Tournament | MMORPG

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129
edited October 2015 in News & Features Discussion

imageHearthstone: Heroes of Warcraft | Michael Bitton | Hearthstone's Not-So-Grand Tournament | MMORPG

It’s been over a month since Hearthstone’s latest expansion, The Grand Tournament, was released. I think it’s safe to say the dust has settled enough at this point to be able to judge the expansion’s impact on the game. Unfortunately, Hearthstone’s Grand Tournament has been anything but grand for a massive 132 card expansion.

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Comments

  • goozmaniagoozmania Member RarePosts: 394
    edited October 2015
    Ben Brode has this horrible ideology that bad cards are good, power creep is ok, nerfing digital cards is bad and RNG is fun, and it has just killed this game... The release of Dr Boom last year pretty much sealed the deal... everything thereafter merely compounds the issue. It is insanely frustrating, as I had put a lot of time and money into the game, not knowing the shitty direction it would eventually take. I feel cheated. I wish Ben Brode would just leave the project, but since it is his project, I find that unlikely.
  • Dreamo84Dreamo84 Member UncommonPosts: 3,713
    Card games always kinda suffer from the inevitable need to make older cards obsolete. It's why I stopped playing magic. I get why it's necessary but I hate always having to make new decks.

    image
  • BellomoBellomo Member UncommonPosts: 184
    Very well put Mr. Michael Bitton. Only if they would listen.
  • WizardryWizardry Member LegendaryPosts: 19,332
    edited October 2015
    1Ben Brode has proven to me to NOT have a clue,well a small mild clue but not much more 2 I have come to the conclusion weather others agree or not that Warrior in general seems to be the favor class of Brode.Still no signs and likely never will be multiplayer,they cannot produce enough cards fro 10 classes,they make more money selling SMALL expansions of 132 cards.

    VERY quick to nerf hunter mechanics but seeing the same only worse in Warrior builds gets a defensive posture from Brode.Some cried about the Buzzard UTH combo but it was HIGHLY unlikely you ever see a 5 card draw,you needed 5 actual beasts for that to happen and then it only involved spawning 1/1 doggies. Fast forward to this retarded Patron deck.Not only does Warrior have a plethora of synergy cards around this unlike Hunters 2 card combo,i see 5 cards drawn on many occasions.Draw 5 cards,fill the board with 3/3's is ok but a few 1/1's and likely only a 3 card draw with Hunter was O/P lol.

    Not only did they nerf Buzzard they nerfed it to unplayable standards yet no warrior nerfs lmao.Execute,Armnorsmith,Dust Bite,battle rage,Frothing all imo too powerful of cards.They could be considered decent IF Warrior didnt have 20 cards all synergizing perfectly with each other,yet i remind you those 2 Hunter cards were just too much ....lol.Least we be reminded the best and last OTK deck was again Warrior because of its MANY synergy cards.

    Brode to me cannot grasp the concept of why certain classes are stronger than others,aside from and including Warrior.it is the HERO powers,Warrior is the ONLY class with TWO powerful abilities....1 to go over 30 health and two ways to charge minions that have no charge.

    As to the expansion....132 cards is not even close to enough with 10 classes.When most are non class cards that leaves VERY few to each class.They should NOT have introduced new mechanics but instead continue to build on old ones,further develop old themes.

    My final note on Brode's inability to see logic or common sense.They nerfed "secrets" so you could not trigger your own,for a good reason ok no problem.Then they bring in Mysterious CHallenger who loads 5/6 secrets.There is no mechanic in the game to deal with 5/6 secrets,not even 2 secrets.The best option which also ruins your deck build is to add two Kezen's,that is still not able to deal with 6 secrets.My point is they allow a mechanic that cannot be challenged and they call this pvp?

    To me the game design was bad from the start,it is really for the most part a NON interactive game,i play then you play all the while trying to just ignore your opponents plays.IMO there is not enough cards in this game,not enough AOE,not enough ways to deal with a few o/p decks examples Chillmaw as the one option to deal with Patron and even that can be got around.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • BloodaxesBloodaxes Member EpicPosts: 4,662
    edited October 2015
    Blame that to thaurissan wizardry, he's the one making insane combos viable.

    Druids - Force of Nature x2 Savage Roar for 22 damage.
    Mage/Shaman/Sometimes Warlock - Malygos plus discounted cheap spells and mage can use Antonidas.
    Warriors - Patron/Frothing combo.
    Mage - Infinite fireballs Antonidas combo.

    And probably more.

  • ArskaaaArskaaa Member RarePosts: 1,265
    Stop playing HS 1 month ago. played it from beta. Its just way too much RNG. having certain deck build give better % chance win but game is 50% luck 50% deck build. there is no skill what so ever. Spend 1-2 hour in day do that daily quest becouse u get vrong cards vrong time.
  • RemyVorenderRemyVorender Member RarePosts: 4,006
    edited October 2015
    I quit this game about a month ago. Coincidentally, it's also the same day I became happy again. I've been playing Earthcore.

    Joined 2004 - I can't believe I've been a MMORPG.com member for 20 years! Get off my lawn!

  • BruceYeeBruceYee Member EpicPosts: 2,556
    edited October 2015
    Shaman had an ez ride for a very long time with windfury and bloodlust so it was about time. @Wizardry - Hunters were extremely OP before they got their buzzard and UTH nerfs and considering that class was neglected for so long this expansion gave something with another aoe spell and that legendary worm. My 3 steps to enjoy HS are... 1. Don't care if I win or lose b/c the RNG determines outcomes of games. 2. Build decks with cards I have fun playing either for the sound or art. 3. Don't expect Blizzard to ever fully balance classes b/c they never do either by choice or not. My guess is they'll boost the cost of grim patron to make it not worth using because whenever a card is OP that's what they do.
  • HaradeasHaradeas Member UncommonPosts: 252
    Most of these comments are just rage posts, dont mind them. But they should nerf patron warrior finally its one of the main decks still on the ladder raping most of the other decks. Doesnt matter what you have. Just remove the 2/3 charge card , problem solved ^^
  • BloodaxesBloodaxes Member EpicPosts: 4,662
    Haradeas said:
    Most of these comments are just rage posts, dont mind them. But they should nerf patron warrior finally its one of the main decks still on the ladder raping most of the other decks. Doesnt matter what you have. Just remove the 2/3 charge card , problem solved ^^
    Most people want to nerf the combo but propose stupid solutions.

    - If you do anything on the warsong commander you kill the card. Some people suggested to either make cards with 3 attack or less ONLY to get charge or to give charge only to summoned minions only. 

    - You can do something on the frothing but he's not the card to nerf because he was here since the start and no one used it.

    - Grim Patrons? Not sure what you can nerf from those. Maybe 3/2 from 3/3? Some people proposed 4/3 which pretty much kills the card.

    - Emperor Thaurissan? No one wants this legendary to be nerfed but he's the one making the combo easily done. Warsong + Patron + Frothing = 11 mana. You can't whirlwind apart of death's bite and inner rage.

    Yet, it's the other cards that need the nerf, not the one that discounts all your combo cards.

  • holdenhamletholdenhamlet Member EpicPosts: 3,772
    100% agree. Blizzard is clearly being too wary of powercreep, but meanwhile the game is totally stagnant. Everyone is playing the same 3 decks in tournaments. There are like 9 usable cards in the whole set.
  • KobaoKobao Member UncommonPosts: 27
    Would think sensible way to fix grim patron warrior is to nerf grim patron itself, same with dr boom. Why blizzard has zero balls to balance their games? Because they lose players all year along each nerf..? At least according to their design philosophy. But I would argue that long term the game would stay much more healthy and interesting, let those few foym rollers quit and come back next week. But could be they are right and ypu just need to make a shitty game these days in order to squeeze every possibly penny from people.
  • alivenaliven Member UncommonPosts: 346
    Dreamo84 said:
    Card games always kinda suffer from the inevitable need to make older cards obsolete. It's why I stopped playing magic. I get why it's necessary but I hate always having to make new decks.
    Then play format that is composed of every MTG expansion since 1st edition.
  • Loke666Loke666 Member EpicPosts: 21,441
    Dreamo84 said:
    Card games always kinda suffer from the inevitable need to make older cards obsolete. It's why I stopped playing magic. I get why it's necessary but I hate always having to make new decks.
    Cardgames have actually always tried to balance things and usually failed miserably with it. In magic case are the power nine and the librabrary of Alexandria still among the best if not the best cards in the game. But there is a good likeness to magic here, many of magics new mechanics have disapeared really fast because they either weren't popular or too messy and no-one plays with most of those mechanics. No-one ever plays with stuff like "shadow", Bushido, Rampage, flanking or stuff like that anymore. Certain magic expansions are very popular and even though they are old people remember them, like Legends. Other like Fallen empires are forgotten and same things will happen with online cardgames.
  • HaradeasHaradeas Member UncommonPosts: 252
    Bloodaxes said:
    Haradeas said:
    Most of these comments are just rage posts, dont mind them. But they should nerf patron warrior finally its one of the main decks still on the ladder raping most of the other decks. Doesnt matter what you have. Just remove the 2/3 charge card , problem solved ^^
    Most people want to nerf the combo but propose stupid solutions.

    - If you do anything on the warsong commander you kill the card. Some people suggested to either make cards with 3 attack or less ONLY to get charge or to give charge only to summoned minions only. 

    - You can do something on the frothing but he's not the card to nerf because he was here since the start and no one used it.

    - Grim Patrons? Not sure what you can nerf from those. Maybe 3/2 from 3/3? Some people proposed 4/3 which pretty much kills the card.

    - Emperor Thaurissan? No one wants this legendary to be nerfed but he's the one making the combo easily done. Warsong + Patron + Frothing = 11 mana. You can't whirlwind apart of death's bite and inner rage.

    Yet, it's the other cards that need the nerf, not the one that discounts all your combo cards.
    Give this man a medal ! :) ( just to be clear this is no sarcasm, very well made post ! )
  • TheocritusTheocritus Member LegendaryPosts: 10,020
    I quit this game about a month ago. Coincidentally, it's also the same day I became happy again. I've been playing Earthcore.
    I didn't find this game fun at all.....Felt like a bad game using WoW's lore to lure people in.
  • sicness277sicness277 Member UncommonPosts: 40
    The problem your "analysis" overlooks is that in every single game where players dictate the meta-game there's rarely a sudden impact from game changes. You are right in that Blizzard is being conservative in designing new mechanics, but that's because they have to be or the game would get out of control and lead to requiring nerfs - something they've learned to avoid like the plague, as they should because that only increases more game changes that could effect other aspects. But in a game like Hearthstone, much like with SC2, no matter what minute changes Blizzard does the meta doesn't catch on right away. Even more so when it comes to tournaments, where players aren't going to risk playing unproven decks. As for putting fans to sleep during tournaments, keep telling yourself that as they attract more and more viewers...
  • BloodaxesBloodaxes Member EpicPosts: 4,662
    edited October 2015
    Well today they announced a nerf to the patron deck. And as usual Blizzard doesn't know shit on how to nerf anything.

    They changed the text on the warsong commander from giving charge to minions with 3 attack or less TO Give +1 attack to charge minions.

    A 3 mana 2/3 "Give +1 Attack To Charge Minions" - Warsong Commander

    Neutral cards with pretty much same effect:

    A 3 mana 2/2 "Give +1 Attack to Any Minion" - Raidleader
    A 2 mana 2/2 Beast "Give +1 Attack to adjacent Minions" - Dire Wolf Alpha

    GG Blizzard you killed the deck instead of nerfing it.

  • TimberhickTimberhick Member UncommonPosts: 554
    The problem your "analysis" overlooks is that in every single game where players dictate the meta-game there's rarely a sudden impact from game changes. You are right in that Blizzard is being conservative in designing new mechanics, but that's because they have to be or the game would get out of control and lead to requiring nerfs - something they've learned to avoid like the plague, as they should because that only increases more game changes that could effect other aspects. But in a game like Hearthstone, much like with SC2, no matter what minute changes Blizzard does the meta doesn't catch on right away. Even more so when it comes to tournaments, where players aren't going to risk playing unproven decks. As for putting fans to sleep during tournaments, keep telling yourself that as they attract more and more viewers...
    Stop talking sense. This is all about whining.
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