While I completely understand that Square is trying to encourage a more social aspect to grouping with the new EX fights. I constantly feel disheartened because I can hardly ever find a party to do these. Which makes it feel like I'm missing out on further story line. Honestly they should've kept it the same as the other EX battles. Please don't tell me "start your own" because I've tried multiple times. It doesn't work anymore, because many players seem to have moved on to Alexander battles. Asking FC members doesn't always work either.
This is what I'm getting at. I feel like this pre-requisite, while well intentioned, it had the negative impact of leaving some of us behind and missing out.
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There is a reason we were playing FFXI and not WOW,we din't like anything Blizzard was doing,so what does Square do to reward their faithful,they start copying bad designs from other games.
The worst kind of content is instanced content,again a WOW design.Item level ,instancing avatar fights is all just lazy game development and i don't like it.
I have no problem with grouping or forced grouping,it was a staple of FFXI and many complained their as well.However i have been saying it for a long time,LINEAR game play is an awful way to design a game,it forces everyone in one direction and makes old content obsolete.That is also another area Square and all the rest have never got right.They make newer content further push people away to new zones.
The one idea i did like from FFXI was adding in npc's to fill out your group,sure it can encourage a ton of soloists but it is needed to match the poor game design.In the old days of FFXI we spent years leveling classes,it kept the entire game looking busy and kept players busy.Then because of greed they started to make leveling easier,too easy and classes less significant,less options.The way Square designs games now you might as well throw away disk 1/2/3/4/5 and just insert disk 6 because all that old content is no longer usable,might as well delete it.
They do a great job with textures.graphics,story telling,characters,mobs,crafting but that is about it,they need some new blood that knows how to bring a full game together not bits and pieces with much being mostly pieces of crap.
Never forget 3 mile Island and never trust a government official or company spokesman.
I feel the game is close to a 6.5 or 7/10 with most other games a 5/10 or worse,so it is not that terrible but it is also not a complete well done game.
Never forget 3 mile Island and never trust a government official or company spokesman.
Our group started late on Final Coil and we were so excited to have i130 gear in June, then suddenly when Heavensward comes out at the end of June, within a few hours of gameplay we are getting i140+ gear from dungeons. I can't see anyone going back to do any Coil, which is really unfortunate because I still think T9 and T13 are the most interesting fights in the game.
Spec'ing properly is a gateway drug.
12 Million People have been meter spammed in heroics.