Yep and we are also entitled to all the advertising on this site about a game not even made and we may also be getting nothing but BS facts. You know what this really comes down too? The company may actually be hurting for cash and you guys need to keep advertising it to try and get more cash for a game that may never see light of day.
I have yet to see any advertising on this site about the game. I see update / news videos (basically what this site was created for - to keep people updated on games). The biggest thing that gives this game publicity is the frequent posts about it; posts which you and a few others perpetuate. In all fairness, you are one of the biggest advertisers of the game just by the amount of times you bump a post complaining about it.
Kinda weird how that works out....
There are 3 types of people in the world. 1.) Those who make things happen 2.) Those who watch things happen 3.) And those who wonder "What the %#*& just happened?!"
This is not a "take on the game". It's a short libel directed at CR under the premise that he is collaborating with DS in order to kill the project (?!).
Yeah, i guess people's imagination is limitless when it comes to smearing personalities from the safe distance of their keyboard.
Did Wing Commander (and this game?) have a realistic space flight model? I seem to remember the game (with VGA graphics) feeling like they just rolled the starfield in the direction you pulled the stick, but had no sense of depth. By depth I mean actual spacial depth not complexity.
MMORPG players are often like Hobbits: They don't like Adventures
Did Wing Commander (and this game?) have a realistic space flight model? I seem to remember the game (with VGA graphics) feeling like they just rolled the starfield in the direction you pulled the stick, but had no sense of depth. By depth I mean actual spacial depth not complexity.
A "realistic" space flight model is something controversial. SC's space flight will adhere to physics as close as possible and playing arena commander i can tell you that both mass and inertia have a paramount role in how the ships handle and manoeuvre.
This is not a "take on the game". It's a short libel directed at CR under the premise that he is collaborating with DS in order to kill the project (?!).
Yeah, i guess people's imagination is limitless when it comes to smearing personalities from the safe distance of their keyboard.
Yeah, I doubt that Smart and Roberts could both fit their heads into the same room.
Roberts is a big plus to the PR/marketing part of SC, and big negative to the development side of SC.
Recent stuff like the helmet fiasco shows that Roberts has not learned a thing in his years in the business. Though that's also not particularly surprising. Nor is him leaving disgusted employees in his wake.
If you are holding out for the perfect game, the only game you play will be the waiting one.
Did Wing Commander (and this game?) have a realistic space flight model? I seem to remember the game (with VGA graphics) feeling like they just rolled the starfield in the direction you pulled the stick, but had no sense of depth. By depth I mean actual spacial depth not complexity.
A "realistic" space flight model is something controversial. SC's space flight will adhere to physics as close as possible and playing arena commander i can tell you that both mass and inertia have a paramount role in how the ships handle and manoeuvre.
I personally feel that an absolutely realistic space model would be pretty un-fun. It would be too easy to just get in long runs of intercept vectors and recovery trajectories, or long pursuits. I do like that mass and inertia are modeled though. Is there stealth in the game, or detection? Even the warmth of the hull would be detectable across the solar system, and if you use the engines they have your heading and speed as well. I hope they use a less realistic approach to detection.
MMORPG players are often like Hobbits: They don't like Adventures
Did Wing Commander (and this game?) have a realistic space flight model? I seem to remember the game (with VGA graphics) feeling like they just rolled the starfield in the direction you pulled the stick, but had no sense of depth. By depth I mean actual spacial depth not complexity.
Realistic space flight model, mean, ¨nobady can play the game¨. Try it playing ED without Flight assist.
Did Wing Commander (and this game?) have a realistic space flight model? I seem to remember the game (with VGA graphics) feeling like they just rolled the starfield in the direction you pulled the stick, but had no sense of depth. By depth I mean actual spacial depth not complexity.
Realistic space flight model, mean, ¨nobady can play the game¨. Try it playing ED without Flight assist.
Is that a mode in the game? Ever play Kerbal Space Project, is it like that?
MMORPG players are often like Hobbits: They don't like Adventures
Did Wing Commander (and this game?) have a realistic space flight model? I seem to remember the game (with VGA graphics) feeling like they just rolled the starfield in the direction you pulled the stick, but had no sense of depth. By depth I mean actual spacial depth not complexity.
A "realistic" space flight model is something controversial. SC's space flight will adhere to physics as close as possible
It does not adhere to physics at all.
Or it does, but it models the space as some substance that has large drag on objects that travel through it. It's a convenient flight model that has very little to do with how a spaceship would actually behave.
Arguing with Brenics is like arguing with a toaster. You guys might as well give up. Logic, rationale and/or facts don't apply to this guy. His opinions are based totally on instinct and (seemingly) spiritual insights that allow him to read the mind of Chris Roberts and see into the future.
1. He originally gave an estimated release date of Nov 2014 2. On Sept 2013 he reinforced that date and said stretch goals would not affect the release date 3. On July 2015 he threw all that out the window and came out and said we cant make our date, we are already a year behind and we have no real idea when it will be released.
Would it also be accurate to say that before the post you linked no one was given any kind of official word that the release date was so heavily affected by the stretch goals?
One last thing, when you said this:
"It was only communicated about a hundred times or so by CIG that the
game they are now building is much larger (and therefore will take
longer to develop).
So where have you been since Nov 2012 that this is completely new and unexpected to you ?"
It seems like you were implying that the poster should have known about the delay in the release since the kickstarter in Nov of 2012 but then you linked a July 2015 post that seems to be the first time CIG officially gave this information. Could you link these hundreds of posts you stated were out there by CIG that communicated this information? Could you also elaborate on how this information was not new in Nov 2012 when the first time we got an official comment about it was in July of 2015?
Thanks
"Sean (Murray) saying MP will be in the game is not remotely close to evidence that at the point of purchase people thought there was MP in the game." - SEANMCAD
Arguing with Brenics is like arguing with a toaster. You guys might as well give up. Logic, rationale and/or facts don't apply to this guy. His opinions are based totally on instinct and (seemingly) spiritual insights that allow him to read the mind of Chris Roberts and see into the future.
You do know understanding where Roberts is coming from isn't really hard to do. The guy hasn't changed from years ago when he was making WC and when he worked at Origin. Only difference now he has no one telling him what he can't do, which is exactly the problem with him and SC.
Ill tell you why i usually dont like space games besides the fact it takes too much work to get it right.
I ran into the same problem in Tabula Rasa and that is the gunfire.We are talking about super space travel and ships living in space yet they are shooting what is like 1960s miniguns.Even Eve had the same problem,the ships would shoot this ever so cheap looking pew pew,it just looks real bad to me.
I can look back at Unreal as far back as 1998 and they had that cool shock rifle,the combo was a really fun cool attack mode and it also had an aoe effect.What i see is too much pew pew that looks bad in most of these games.
The first and second video,idk if they are not finished texturing,it looked finished to me and looks real bad.Everything was grey white and i hate fog lighting when it serves no purpose because again it looks bad.It looks to me like they are trying to go low poly to save from having to test it and tweak it and properly lay it out.Basically like Blizzard making a ton of instances because it is easier to do.
The second video was to test ambush,not sure what they were actually testing,as i stated pew pew miniguns is there really anything to test there.
Oh well i guess they are showing you something, some might be satisfied.
That's true. Some scifi shows had living ships with their own personalities like the Vorlon ships in Babylon 5, or the Shadow vessels that integrated humans. Voyager did an episode about a smart bomb that had a personality AI that allowed it to make creative decisions in order to terminate it's target. Yet games today have ships with no advanced AI systems to buy or trade up to. No smart weapons AI systems. Only designs built around old aircraft and weapons systems. Would be nice to have a ship that was your partner or even robotic crewmen and weapons systems. Maybe one of these days.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
You and no one else knows this except CR and his wife.
I do ?
Cool !
By the clairvoyance powers bestowed upon me by HIM - @Brenics The Mighty - i command thy (Universe, yes YOU .. THAT Universe) to make known to me the amount of money left at CIG...... . . . . . . . . . . . *** crickets *** . . . . .
Hey @Brenics ...... does not seem to work that way .... Shall I burn some incense or say a prayer to you ?!
In fairness, man...that doesn't really help your argument or disprove the individual (Talonsin) who requested the quote. The post date from that 'Letter from the Chairmen' was July 20th of 2015...this year (according to the forum posts attached to the original CR letter). This was WAY after the time frame it should of been stated when the funds rolling in started to get serious and CR began to plan expanding the scope of his original vision.
I believe what Talonsin was asking for was something in writing from well before the original 2014 delivery deadline. Something that states the scope of SC was being expanded due to the increased revenue and the 2014 delivery and the original vision of SC was no more.
"....Roberts isn’t fooling himself. Game development is an imprecise
science to begin with, and a project of this scale is like trying to
conduct a black hole. Something can and inevitably will go wrong.
“When there’s an article about us, there’s always one person who’s
like, ‘IT’S A SCAM,'” he confessed. “[Gradually releasing each part of
the game and then combining them into one] is a conscious plan. I mean,
I’m building a really big game. If you ask people what they want,
they’ll tell you they want the best game possible. But if you take a
look at Blizzard or Valve or Irrational or Rockstar, those guys all make
games people love. But then, people are still asking where Half-Life 3
is. These companies are like, ‘It’s done when it’s done.’ When some of
the best in the business can’t run to some preordained schedule, [it
says a lot about how this stuff ends up working out].”
“My hope and goal is that, because I share the process and fans see
it happening, that when we have to make choices like that, we have
different information than we did at the start of the process. People
are like, ‘OK, I get it. I mean, it sucks and I wish I had it now, but
this is better for the final game. Plus, I’ve already got stuff and I’m
seeing what you’re doing and delivering. I’m getting new content.'”
He noted, then, that the current Star Citizen/Squadron 42 release
schedule is very tentative, and already some pieces are getting jostled
by (so far) minor patches of turbulence. The dogfighting module, for
instance, will launch at the end of 2013 no matter what, but it might
not include multiplayer until early next year. Reason being, RSI has the
option of either running CryEngine’s stock multiplayer code or
implementing Star Citizen’s full MMO-ready backend. At the moment,
Roberts is leaning toward the latter, as it’ll allow stress testing
pretty much from the get-go. So long, launch day server troubles – at
least, in theory.
“That’s the decision that, if you go for the proper system, it’s much
better for the game long-term,” he said. “But that means people aren’t
playing multiplayer dogfights by Christmas. They’ll be able to play
against AI or fly their ships around, but I think that may be the choice
that I make. It’s better for the final game.”
“But it’s hard. You have to manage a lot of expectations. When we
pushed back the Hornet [ship] commercial, we had a lot of upset
reactions. People were like, ‘How could they? They lied to us.’ But then
the commercial came out, it was fine, and many of the complaints went
away. So it’s about managing from the complaints to the point where they
get something good. Delivering something good is the all-important
thing.”
Obvious wisdom, but deceptively easy to forget when thousands of backers are banging down your doors, certain that this time
you finally, truly abandoned them. And with more backer money fueling
his game than any other crowdfunded project in history, Roberts is bound
to be suspected of that at every turn. Maybe justifiably so, maybe not.
But whether we’re talking Squadron 42 or Star Citizen, this universe is
Roberts’ new home, and he doesn’t plan on going anywhere any time soon.
“Obviously, I’m worried about consistency and quality,” he admitted.
“But I’m not the guy who goes, ‘Oh yeah, that’s good enough!’ I say,
‘Guys, this is gonna have to be scrapped or redone completely.’ I want
to play it. I’ve put all this effort in. My point is, I’m committing a
decent amount of my life to get this thing done, and I don’t want to
come out on the other end and realize I dropped the ball or it wasn’t
good enough.”
Arguing with Brenics is like arguing with a toaster. You guys might as well give up. Logic, rationale and/or facts don't apply to this guy. His opinions are based totally on instinct and (seemingly) spiritual insights that allow him to read the mind of Chris Roberts and see into the future.
You do know understanding where Roberts is coming from isn't really hard to do. The guy hasn't changed from years ago when he was making WC and when he worked at Origin. Only difference now he has no one telling him what he can't do, which is exactly the problem with him and SC.
He does have a history of over promising and under delivering. Although it's often overlooked since his games were well made regardless.
Did Wing Commander (and this game?) have a realistic space flight model? I seem to remember the game (with VGA graphics) feeling like they just rolled the starfield in the direction you pulled the stick, but had no sense of depth. By depth I mean actual spacial depth not complexity.
No, it did not. Most space games deliberately use a kind of WWOne airplane-ish dogfight flight model.
Frontier tried a realistic space flight and combat system with one of the Elite successors. It was a desaster and absolutely no fun to play. While physically realistic it is no fun to play engagements lasting millisecond at relativistic speeds, followed by long periods (=minutes, hours) of maneuvering to get in position again. Where the best weapon is a huge cloud of small steel balls impacting your hull with the kinetic energy of a freight train ... EACH ! No fancy lasers or guided missiles needed.
Only difference now he has no one telling him what he can't do,
--> Erin Roberts. His brother. Director of Global Production.
Have fun
Oh yeah family in business is ALWAYS a good idea, NOT!
Actually, being his brother might make it easier for him to tell CR when he's being an asshat. I think I remember CR saying as much at GamesCon. People who aren't family won't feel comfortable telling their boss he is out of control/endangering the project by obsessing over small details. Maybe this will help the overall schedule? His brother is an accomplished game producer, I think.
Frank 'Spankybus' Mignone www.spankybus.com -3d Artist & Compositor -Writer -Professional Amature
In fairness, man...that doesn't really help your argument or disprove the individual (Talonsin) who requested the quote. The post date from that 'Letter from the Chairmen' was July 20th of 2015...this year (according to the forum posts attached to the original CR letter). This was WAY after the time frame it should of been stated when the funds rolling in started to get serious and CR began to plan expanding the scope of his original vision.
I believe what Talonsin was asking for was something in writing from well before the original 2014 delivery deadline. Something that states the scope of SC was being expanded due to the increased revenue and the 2014 delivery and the original vision of SC was no more.
“My hope and goal is that, because I share the process and fans see
it happening, that when we have to make choices like that, we have
different information than we did at the start of the process. People
are like, ‘OK, I get it. I mean, it sucks and I wish I had it now, but
this is better for the final game. Plus, I’ve already got stuff and I’m
seeing what you’re doing and delivering. I’m getting new content.'”
He noted, then, that the current Star Citizen/Squadron 42 release
schedule is very tentative....
Have fun
That seems more like it, in so far as the timing of the topic. 11/08/2013.
As I said in a previous post, I could swear there was a poll or something with one of the really early letters from the chairmen regarding stretch goals. One also asked if they should continue collecting funds to expand the game or cut it off. Again, this was a long time ago and I could be remembering it incorrectly.
Frank 'Spankybus' Mignone www.spankybus.com -3d Artist & Compositor -Writer -Professional Amature
What should we do with the crowdfunding counter after we reach our goal?
a
Take the funds raised counter down after $23 million (mission achieved!)
5%
b
Have the funding counter display the amount towards the current stretch goal / feature, not the total amount once we reach $23M.
7%
c
Keep
it up through development and continue to offer stretch goal rewards in
addition to extra features and development milestones.
88%
Have fun
PS:
And you maybe mean this later post where Chris Roberts announced the end of conventional stretch goals (despite backers wanting him to continue). Stretch goals were replaced by a series of in-depth behind the scenes articles:
Comments
Kinda weird how that works out....
There are 3 types of people in the world.
1.) Those who make things happen
2.) Those who watch things happen
3.) And those who wonder "What the %#*& just happened?!"
http://nosygamer.blogspot.co.uk/2015/10/feeling-conflicted-about-star-citizen.html
Star Citizen – The Extinction Level Event
4/13/15 > ELE has been updated look for 16-04-13.
http://www.dereksmart.org/2016/04/star-citizen-the-ele/
Enjoy and know the truth always comes to light!
Yeah, i guess people's imagination is limitless when it comes to smearing personalities from the safe distance of their keyboard.
Yeah, I doubt that Smart and Roberts could both fit their heads into the same room.
Roberts is a big plus to the PR/marketing part of SC, and big negative to the development side of SC.
Recent stuff like the helmet fiasco shows that Roberts has not learned a thing in his years in the business. Though that's also not particularly surprising. Nor is him leaving disgusted employees in his wake.
If you are holding out for the perfect game, the only game you play will be the waiting one.
Is there stealth in the game, or detection? Even the warmth of the hull would be detectable across the solar system, and if you use the engines they have your heading and speed as well. I hope they use a less realistic approach to detection.
Where is this idea coming from?
Or it does, but it models the space as some substance that has large drag on objects that travel through it. It's a convenient flight model that has very little to do with how a spaceship would actually behave.
1. He originally gave an estimated release date of Nov 2014
2. On Sept 2013 he reinforced that date and said stretch goals would not affect the release date
3. On July 2015 he threw all that out the window and came out and said we cant make our date, we are already a year behind and we have no real idea when it will be released.
Would it also be accurate to say that before the post you linked no one was given any kind of official word that the release date was so heavily affected by the stretch goals?
One last thing, when you said this:
"It was only communicated about a hundred times or so by CIG that the game they are now building is much larger (and therefore will take longer to develop).
So where have you been since Nov 2012 that this is completely new and unexpected to you ?"
It seems like you were implying that the poster should have known about the delay in the release since the kickstarter in Nov of 2012 but then you linked a July 2015 post that seems to be the first time CIG officially gave this information. Could you link these hundreds of posts you stated were out there by CIG that communicated this information? Could you also elaborate on how this information was not new in Nov 2012 when the first time we got an official comment about it was in July of 2015?
Thanks
Star Citizen – The Extinction Level Event
4/13/15 > ELE has been updated look for 16-04-13.
http://www.dereksmart.org/2016/04/star-citizen-the-ele/
Enjoy and know the truth always comes to light!
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
Cool !
By the clairvoyance powers bestowed upon me by HIM - @Brenics The Mighty - i command thy (Universe, yes YOU .. THAT Universe) to make known to me the amount of money left at CIG......
.
.
.
.
.
.
.
.
.
.
.
*** crickets ***
.
.
.
.
.
Hey @Brenics ...... does not seem to work that way .... Shall I burn some incense or say a prayer to you ?!
Have fun
@Talonsin
Here you are (thats from 2013):
http://www.rockpapershotgun.com/2013/11/08/chris-roberts-details-squadron-42-takes-on-doubters/
*****************************************************************************************************
"....Roberts isn’t fooling himself. Game development is an imprecise science to begin with, and a project of this scale is like trying to conduct a black hole. Something can and inevitably will go wrong.
“When there’s an article about us, there’s always one person who’s like, ‘IT’S A SCAM,'” he confessed. “[Gradually releasing each part of the game and then combining them into one] is a conscious plan. I mean, I’m building a really big game. If you ask people what they want, they’ll tell you they want the best game possible. But if you take a look at Blizzard or Valve or Irrational or Rockstar, those guys all make games people love. But then, people are still asking where Half-Life 3 is. These companies are like, ‘It’s done when it’s done.’ When some of the best in the business can’t run to some preordained schedule, [it says a lot about how this stuff ends up working out].”
“My hope and goal is that, because I share the process and fans see it happening, that when we have to make choices like that, we have different information than we did at the start of the process. People are like, ‘OK, I get it. I mean, it sucks and I wish I had it now, but this is better for the final game. Plus, I’ve already got stuff and I’m seeing what you’re doing and delivering. I’m getting new content.'”
He noted, then, that the current Star Citizen/Squadron 42 release schedule is very tentative, and already some pieces are getting jostled by (so far) minor patches of turbulence. The dogfighting module, for instance, will launch at the end of 2013 no matter what, but it might not include multiplayer until early next year. Reason being, RSI has the option of either running CryEngine’s stock multiplayer code or implementing Star Citizen’s full MMO-ready backend. At the moment, Roberts is leaning toward the latter, as it’ll allow stress testing pretty much from the get-go. So long, launch day server troubles – at least, in theory.
“That’s the decision that, if you go for the proper system, it’s much better for the game long-term,” he said. “But that means people aren’t playing multiplayer dogfights by Christmas. They’ll be able to play against AI or fly their ships around, but I think that may be the choice that I make. It’s better for the final game.”
“But it’s hard. You have to manage a lot of expectations. When we pushed back the Hornet [ship] commercial, we had a lot of upset reactions. People were like, ‘How could they? They lied to us.’ But then the commercial came out, it was fine, and many of the complaints went away. So it’s about managing from the complaints to the point where they get something good. Delivering something good is the all-important thing.”
Obvious wisdom, but deceptively easy to forget when thousands of backers are banging down your doors, certain that this time you finally, truly abandoned them. And with more backer money fueling his game than any other crowdfunded project in history, Roberts is bound to be suspected of that at every turn. Maybe justifiably so, maybe not. But whether we’re talking Squadron 42 or Star Citizen, this universe is Roberts’ new home, and he doesn’t plan on going anywhere any time soon.
“Obviously, I’m worried about consistency and quality,” he admitted. “But I’m not the guy who goes, ‘Oh yeah, that’s good enough!’ I say, ‘Guys, this is gonna have to be scrapped or redone completely.’ I want to play it. I’ve put all this effort in. My point is, I’m committing a decent amount of my life to get this thing done, and I don’t want to come out on the other end and realize I dropped the ball or it wasn’t good enough.”
*******************************************************************************************************
Have fun
Frontier tried a realistic space flight and combat system with one of the Elite successors. It was a desaster and absolutely no fun to play. While physically realistic it is no fun to play engagements lasting millisecond at relativistic speeds, followed by long periods (=minutes, hours) of maneuvering to get in position again. Where the best weapon is a huge cloud of small steel balls impacting your hull with the kinetic energy of a freight train ... EACH ! No fancy lasers or guided missiles needed.
Have fun
Have fun
Star Citizen – The Extinction Level Event
4/13/15 > ELE has been updated look for 16-04-13.
http://www.dereksmart.org/2016/04/star-citizen-the-ele/
Enjoy and know the truth always comes to light!
Frank 'Spankybus' Mignone
www.spankybus.com
-3d Artist & Compositor
-Writer
-Professional Amature
That seems more like it, in so far as the timing of the topic. 11/08/2013.
As I said in a previous post, I could swear there was a poll or something with one of the really early letters from the chairmen regarding stretch goals. One also asked if they should continue collecting funds to expand the game or cut it off. Again, this was a long time ago and I could be remembering it incorrectly.
Frank 'Spankybus' Mignone
www.spankybus.com
-3d Artist & Compositor
-Writer
-Professional Amature
I suspect you mean that post (Google is useful ;-)
https://robertsspaceindustries.com/comm-link/transmission/13266-Letter-From-The-Chairman-19-Million
and that poll (Total Votes: 20749)
What should we do with the crowdfunding counter after we reach our goal?
88%
Have fun
PS:
And you maybe mean this later post where Chris Roberts announced the end of conventional stretch goals (despite backers wanting him to continue). Stretch goals were replaced by a series of in-depth behind the scenes articles:
https://robertsspaceindustries.com/comm-link/transmission/14354-Letter-From-The-Chairman