I used to play FFXI and I love the Final Fantasy game series (replaying a lot of the single player games in my spare time.)
FFXI was my favorite MMO of all time until WoW came along. Even then it still holds the crown of most fun ever in an MMO for me.
I bought FFXIV hoping it would be FFXI-2 and it wasn't. It was a train wreck. When FFXIV: ARR released I really didn't have a computer capable of running it. Now I do, and I'm wanting to get back into an MMO, but nothing so far is sticking. I tried Archeage and ESO (I liked ESO okay) but I've been back interested in Final Fantasy in general and thought I should try this. Is it a good time to come back? What do I need to know? So far I can't get the game to download as the connection keeps dropping even though my internet is otherwise working fine.
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Currently playing:
FFXIV on Behemoth, FFXI on Eden, and Gloria Victis on NA.
Comments
I also loved FFXI a lot and when WoW released I tried to move on but after a few months went back.
After that LOTRO has been my home for some years and I've hopped a lot of other games until I finally made GW2 and FFXIV my 2 new homes, both for different reasons / playstyle.
The vanilla FFXIV launch also wasn't really my thing and after ARR launched it even took me a few trials and several content patches until I started to really like it and it finally hooked me only a few months before the current expansion Heavensward launched and I'm having a blast.
I'm very glad I persevered in trying to like it thanks to my love for the franchise and fond memories of my FFXI years.
It didn't take me too long to catch up with other players (partly thanks to xpack launch which levels the playing field again due to new level cap and therewith gear reset etc.) but I wouldn't rush it, there's a lot of content to be enjoyed.
Originally posted by Scagweed22
is it the graphics? the repetativenesses? i mean what is the point? you could be so much more productive in real life
Real life brings repetition and pointlessness too. The only thing real life offers is Great graphics. Its kinda expensive too and way to dependent on the cash shop. Totally pay to win as well. No thank you. Ill stick to my games.
"I'll never grow up, never grow up, never grow up! Not me!"
www.facebook.com/themarksmovierules
Currently playing:
FFXIV on Behemoth, FFXI on Eden, and Gloria Victis on NA.
If want you want is FFXI with better graphics then you're out of luck.
www.facebook.com/themarksmovierules
Currently playing:
FFXIV on Behemoth, FFXI on Eden, and Gloria Victis on NA.
I found the story was driving me, rather than the other way round. Complete the first stage of the story - you'll know when it's done. Then you can decide if you want to carry on.
Originally posted by Scagweed22
is it the graphics? the repetativenesses? i mean what is the point? you could be so much more productive in real life
Real life brings repetition and pointlessness too. The only thing real life offers is Great graphics. Its kinda expensive too and way to dependent on the cash shop. Totally pay to win as well. No thank you. Ill stick to my games.
They only improved on graphics and crafting from FFXI and crafting is an argument as FFXI crafting had more depth and FFXIV is basically just easier.
Never forget 3 mile Island and never trust a government official or company spokesman.
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Currently playing:
FFXIV on Behemoth, FFXI on Eden, and Gloria Victis on NA.
Right now is the best time to be returning to this game to get leveled up, just don't plan on playing any of the new classes until you beat the forced storyline. You will more than likely get bored of the fedex fetch quests and extremely shallow character's/character progression but the 50-60 storyline wasn't so bad and upon accessing Ishgard for the first time you can play one of the 3 new classes. Hit me up on the features that you have been taken a liking to in current MMO's and the things you want that have been missing and Ill fill in the blanks.
One thing to note is the playerbase of this game is very much like other current MMO's, although I can find it to be on the more aggressive elitest side than one would want to admit. This game has many large faults that weren't very well addressed in 2.0 moving onward however I can say that it doesn't seem to concern a large amount of its playerbase. If you find enjoyment in leveling many different classes while taking only one very seriously at a time you may enjoy this game. If you plan on spending more time with "fluff" content that does very little to progress your character stat wise and power wise you may enjoy this game.
If you are looking at WoW level of quality PvP/Purpose/Progression you will not find it here. If you are looking for a large sprawling world filled with adventure and strife you will find that standing in town while waiting for a dungeon que is what you will actually be doing. All the while you will be grinding the new "bi-quarterly token" in the same two dungeons, week after week month after month. If you are looking for a in depth crafting system that has actual relevance to the game outside of fashion you will not find it here. If you would care for me to elaborate on any of these things further then please specify the parts that interest you as I asked above.
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Currently playing:
FFXIV on Behemoth, FFXI on Eden, and Gloria Victis on NA.
Many raid based games have varying levels of elitism but FFXIV is special in the way that the moment a player completes the most difficult raid they develop what I call Elite-itis. The symptoms are developing a large ego far eclipsing themselves and refusal to help anyone else that is not on their "level". This blends into the "Party finder" where if you have a new player bonus they will refuse to join/help/explain or even bother to attempt to kill the boss, instead immediately leaving when the message appears. While primal fights offered a amazing starter weapon for gearing level 60's, primal content tends to be farmed heavily for the first two weeks. If you don't get a clear to remove your message then let the merciful gods have mercy on your soul because its a quest on its own to find players willing to help you.
To be fair any current gen MMO suffers from this but it seems to take an extreme when playing FFXIV. The naysayers will be quick to flock here and discredit me and say "Join a FC" and "Start your own group" but this is much easier said than done. This is a new age where players only do things in only to further their agenda and strictly do things that benefit them. Free companies will be very fast to invite you only because your in game actions fill their FC coffers with tokens for their guild bonuses. When you ask for help during a constant linkshell conversation suddenly everyone is afk and busy doing something else. You will find friendly players that will converse and help you level/RP and hang out but most of those players focus on making their character look fantastic and engaging in the many "fluff" activities that you may have little interest in.
I remember coming back to FFXI a few months after Seekers came out and met up with a avid forum goer on FFXIAH that happened to be on my server. Upon logging in he gave me a pearl and let me tag along to Delve (an event of which players had to pay gil out the bum to join if they were just getting the win/drops) for free and in fact had extra trouble clearing the boss because we weren't geared enough to help. Despite this he got us all Tier 1 and 2 clears just because he wanted to help us out and has been helping us every step of the way. As a FFXI veteran yourself I'm sure you know of people like that very well, but you will not find them in the current crop of MMO's. Hell I'm trying out AA on the new launch server and I have never seen so many helpful players. Once all the goons swarming for a new shiny left after launch, it gave way to an amazing community that I have yet to see since FFXI.
- not being led around by quest chains. Quests were pretty pointless other than for gil/items.
- Areas were more explorable because you didn't have quests leading you everywhere.
- Travel was slower so it seemed like you were really travelling over long distances.
- One character could do everything. No need for alts.
- Armor quests and missions and things all required a group, and didn't just consist of teleporting to a dungeon and killing a boss. If you didn't have the right party, or weren't properly prepared.. you were toast.
- Community. You had to actually get to know people because you had to rely on others.
- I can give or take the grinding, sometimes it was fun, other times it was a chore. I did like the combat, and skill chains. I really felt like I had a purpose in my group.
- Nothing felt too easy. And the stuff that was hard was "really hard". You could have bragging rights.
- The game was more about the journey than the end. It took me over a year to get to level cap the first time, and it felt like I accomplished something and I completed a ton of content in between that time.
- Fluff. Lot's of fun things to do that weren't part of the main game play.
- Interesting storyline.
- I never felt like rushing because I wanted to experience everything and there was so much do to from 1-75 there was no reason to.
I know there's probably more.. but that's the basics.
My hatred for dungeon finders stems not from sitting around, but just the whole exploration of having to find the location. It's just too easy to let people teleport to the door and go in having never even been to the location where it exists. At the very least make them run there once. I know we are free to do other things while waiting in queue, but it just breaks the immersion for me.
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Currently playing:
FFXIV on Behemoth, FFXI on Eden, and Gloria Victis on NA.
Since 1.7 to now 2.0 many things have been added and the community on the new server in particular has some of the coolest people I've played with to date. That being said there are scammers/liars/PKers and general man childish demeanor but easily avoidable all together. Let it be said that this game is heavily shifted towards PvP activity and the PvE/Raid/Boss content is very meager compared to almost any other MMO. That being said the new PvE content that has been added is chained to the very new items I mentioned allowing you to grind PvE content for materials at your leisure. The particular dungeon I mentioned where said mats are obtained is actual an open persistent zone where bosses spawn at regular intervals to be vanquished while minions also grand mats. This would be very similar to dynamis if you would have to compare it to anything.
As far as what you are looking for/concerns I will go through the list however be warned that you need to open your mind to the more PvP focused aspects of this game to reach some of your expectations. There is nothing wrong with you starting from a single farm plot and making a living in order to buy more land/more product/more money and use more labor to gain more exp and do purely PvE content and get your new item sets to Tier 6. All the while playing the market and increasing your purchasing power and doing more PvE activities. All of my friends enjoy trivial activities like playing the auction house due to a more realistic economy and making a fortune from it. Many people complain about the labor system (even myself, its ironic that I am actually positively advocating this game after hating on it so much) but from a economy standpoint it regulates product and limits how much each person readily produces. This allows you to actively exploit a lack of product by raising individual units of product and selling in smaller batches due to high demand/low supply and so forth.
One thing to add is I did all of this without spending a single penny, I worked hard to earn gold to purchase my patron status and am currently a baron deep in the boonies owning 12 of my own land plots making mad cash. For new players that are not familiar with the ways of money I do suggest at least sub for the first month. If you catch on quick you can easily purchase the rest of your sub merely by purchasing it via gold into gems much like PLEX in EvE.
-Questing is still a staple in this game due to it being sold as a Sandpark HOWEVER as mentioned above questing can be entirely avoided. I Want to say I got to level 25 and got sick of the fedex quests so I was able to find land deep in enemy territory and farmed massive amounts of resources and processed them with vocation potions (1 hr potions that effectively double your Exp gain from non combat actions) and over the course of 4-5 days was level 50. Level 50 is the original cap and while Auroria added 5 levels there is no quests. Meaning a lot of leveling is done naturally doing actions or gained while farming monsters FFXI style with a party and looting on the new level 50 armor to get a starter armor/weapon set. There is no pressure to rush to 55 as gear added/previously placed I 50-55 so you can wear it at any level in between that.
-There is a whole lot of land that is to see and while a lot of areas are chained together with fast travel, the ocean is a open world of possibilities with limited travel forcing you to explore and travel manually. This meaning you could find secret/known islands where players actual live and produce on property plots that are zoned there. As listed above the ocean is treacherous and filled with pirates/enemy faction and a place where your fellow faction could do you in if you don't know who is a friend/enemy so the cost of this open exploration can come with forced PvP.
-One player can do everything, you can choose from a list of souls and equip 3 at a time making the game have 120 effective classes with various tastes and play styles. Granted you may want to get a few alt characters to level 15 to be able to consume more labor potions daily (they have a 12 hour cooldown PER character) if you want to burn more labor per day e.t.c. BUT there is a daily quest where you can get 15g per character, which still for weeks now has provided me with extra income for overhead costs.
-Group content does require teamwork and bosses can be a bit merciless. You also require proper setups and using team based strategies like alternating temporary invuln from 1 shot mechanics. You also need an organized group to take down world bosses as they can kick your sh#t in if you try to tank and spank it like a lot of FATES and wandering bosses in FFXIV (not all but most). While there has been more layers of PvE added since 1.7 I need to stress that the game is a bit weak when it comes to dragon slaying content, but persistent zones like the library are dynamis like and fun to do with friends and it gives you a goal of competitive gear to work towards.
-There is no artifact armor and questline gear in this game, there are sets of upper/lower body armor strewn about the world but the end all goal of this game is to choose from a list of tradeskills and master them. While doing so you need to manage your labor and push it to the limit by cycling labor potions on cooldown while maintaining overhead (labor potion costs) into your goal of becoming a successful tradesman in Archeage. From that point you can purchase your gear or invest in making it yourself. There is a lot of itemization based on classes and a lot of strategy factored in.
-The community is fine as long as you know who to hang out with and people you can trust, the first guild invite we got was a group of really laid back but helpful and fun players. The degree of difficulty finding players to help and work together is much easier than it was at launch. Let it be said that while this game is VERY group based and solo you don't accomplish much, this carries more over into PvP and in milder cases PvE. The bottom line is you HAVE to rely on others especially if you plan on making more money than solo players. This game has a very high risk/reward system and you need players that have your back and are organized to accomplish things you CANNOT do alone.
-Grind exists for the sake of prolonging hours spent playing so it is a necessary evil, that being said how well the grind is masked makes a game feel more or less fun. Archeage has a lot of activities and more than several ways of approaching them. The bottom line is to farm PvE content and do PvP activities to minimize/maximize profits to get gold to fund your rise in increasingly powerful gear. The amount of things you can do is so varied that there is bound to be a fun way for you to make money and if you get bored there is more to choose from. This is what creates the very open ended way of playing this game stemmed from a simple need "to obtain gold".
-This game takes time to get you to the top and it is more about the journey than whats at the end because you are always getting stronger.
-There is plenty of vanity and fluff in this game including costumes/gliders/boats/houses and a lot of customization in between. You can "stamp" equipment and objects with imported images you find or create adding another layer to what the game already has in this department. I will argue from a strictly Fluff standpoint FFXIV still beats AA by a mile but AA is not a pushover in this department.
-The story is very generic and can't really be taken seriously, but that isn't one of the main selling points of the game. If there is any final consolation to all of this you are welcome to know there is no duty/dungeon finder. Every thing you do is done with the players on that server and server alone. This can create long term friendships in PvE and rivalries and bitterness in the department of PvP. You are able to warp directly to dungeons as of a recent change, but you still need to make a group and communicate, not a one button press group finder. This game being a sandpark varies greatly on some things giving it a combination of more old school with some current gen conveniences.
I can go from 1 to 50 in a week. It takes me at least 2 to get through the slog to HW. The 1 to 50 is still fun though. I've completed in on two characters, Healer and Dps. Gearing up is part of the adventure and you will want to every opportunity. It makes a world of difference. I had an iLevel 50 set when I transitioned to 50 on a Dragoon and flipped to the 115 set from HW. My health went from 3200 to 6300 just by virtue of equipping gear. 50 is the most diversified level right now, there is such a range of potential even inside the same class.