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Has anyone here ever actually sat down and played Morrowind...if so why the hell can't they make a m

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  • jackilojohnjackilojohn Member Posts: 144

    The point about UO is a good one. I have always thought that Ultima Online has the best ideas and rules set from any game out there. I have heard that in the original version is was even better than that. I just wish they would come out with a updated version graphically. I have a friend that started out in the original UO and loved everything about it. Now he can't get into any of these new ones because of the lack of all these things. The reason they looked at morrowind and went pfft...is because it's not an mmorpg. It is thinking outside the box to make a mmo like that. They looked at the success and failures of other games and made them into WOW/EQ2 (which i'm playing for now but not really loving it)

  • krackajapkrackajap Member Posts: 238



    Originally posted by jackilojohn


    Why do we instantly need to know someones name when they run up to us? Does it have to be a big bright set up words that follow above their head. In morrowind you don't know someones name until you talk to them. Also, I don't think we need to know what MOBs names are.....I think we should be able to ask around and it would be interesting if npc's had some mob lore information. In morrowind if you wanted to learn about a creature you would have to ask someone that knew. We also don't need to know what every stat for every piece of weapon.armor someone has on. This is retarded...in real life if you didn't know about the lore behind a certain material or armour type you wouldn't know and that's that.
    One of the most fun things in morrowind was being able to be a thief....a real thief not this bull crap stuff you see in mmo's. You could walk into a traders workplace and take everything he had if you were sneaky and waiting until he wasn't looking. Of course this would have to be balanced in many ways to fit into a mmorpg....but I could figure it out and i'm not even a game developer(of course we all know devs aren't that brilliant they just know how to code)
    Something that made morrowind feel so much more real and emmersive was the first person view....I mean who come up with the idea that watching your guy run around in a 3rd person mode would be fun/realistic at all.
    The way pvp would be handled in morrowind would be cut throat/hardcore and I would love it. Anyone could attack anyone at anytime no matter there level. Of course you wouldn't know what level someone was because you can't tell by looking at them....of course the loot system would have to be altered because there is no bank. This is all do-able.
    Morrowind also lets you apply yourself in many many ways....if you want to be a warriar type but still learn magic you can....there is no restrictions besides your race may not be that greta at magic....



    If this is what you're looking for in a MMORPG then Darkfall Online is for you.  It has been said that there will be no names above peoples heads.  I'm not too sure about the thief thing in Darkfall.  I'm hoping it will be like the theif system in the old Ultima Online where you can steal anything out of a players or mob's inventory.  You could even disarm a player and steal the weapon he was just using. 

    As for the first person mode, in Darkfall ranged weapons ( magic, bows, etc..) will be handled all in first person to give the player the ability to actually aim their shots.  This will require the player to have some sort of skill instead of just the usual point and click combat systems that every game uses.  Hand to hand combat is done in a tight 3rd person camera because it was decided to be funner than first person hand to hand. 

    The PVP would be along the lines of OLD Ultima Online.  Players will be free to attack players anytime and anywhere.  It will also be full loot so when kill someone, you can take everything that he had with him.  This is the most promising PVP system to date.  Unlike games like WoW, you won't be able to secure your PVP dominance from just killing mobs all day and collecting shiny things.  You're gonna need skill to back it up.  Oh and an interesting note is Darkfall will have mounted combat.  Horses will not only be a means of transportation but also a tool to be used in battle.

    I don't remember about the skill system to much but i belive it will be handled in the Ultima Online way.  There will be no levels.  If you want to learn how to use swords, pick up a sword.  The more you use it the higher your skills get.  Since there are no classes, you can create your own characters to do what you feel they should do.  You will have full control over what skills your characters will have.  Correct me if i'm wrong.

    This game will revitalize the PVP aspect of MMORPGs and hopefully get it away from the shiny gathering, mindless grinding, instance bound game of today.  Of course this is all hype.  We all have had experiences with games that never deliver what was promised.  We just have to wait and see. 

    Forgot to mention that the loot a mob drops is the look that it is using in combat.  For instance if the mob is using a sword and shield, it will drop that sword and shield and whatever other stuff it was using.  The mobs will also change weapons depending on the situation.

  • nogardnaznogardnaz Member Posts: 111


    Originally posted by Wizardry

    Well dude i have played morrowind,and find your post has contradictions.First up morrowind had some good looks but gameplay i got bored fast and found balders gate a better game.I can't remember how many times i got stuck in glitches and ridiculous tight corridors of morrowind.You start your post pretty much wanting realism from the real world but contradict that while mentioning PvP later.
    PvP is a joke and does NOT work.I have just been killed for the umpteenth time while afk in a safe zone.Every MMO is a massive sized world that takes a long time to navigate.Dying after a long haul gets real boring fast.There is absolutely no way to be careful either,as every new zone or town has a small entrance or gateway to enter.High level players can just sit there an be a nuissance to your game.Leaving a zone i just witnessed some jerk showing off to his GF,killing a total noob [approx lvl 5][he was at least lvl 30]and laughing about it.I mean its pretty sad when a total noob can't leave the town into a noob PVE area to level up.I find the whole PVP system to be totally unrealistic,as there is absolutely no way to protect yourself from high level players.It's only in more games now to cater to a wider public,therefore creating more sales.
    One main problem with your post is that your comparing a rpg to a MMO.By not knowing stats on gear or not seeing names on players,merely adds to a boring game as far as im concerned.Most players look alike ,thats a fact,so that would be pretty dumb if i didn't know my own friend walking past him/her,because they had no name above there head.All this just makes for more npc chat wich always is a boring part of the game.after you have listened to the same NPC chat for the tenth time ,it gets pretty boring.Also remember that MMO's use an auction system in selling gear.So you really need to know what the gear stats are before you buy it.This way you could better balance your cash,knowing what to save for in the future.I wouldn't want to have to learn every single weapon in the game before i could feel safe buying one.
    If you want LORE in a game ,EQ2 already has it.You get books and learn the lore of all the mobs.You can even roleplay and have to learn the different cultures language to get quests from them.
    If you like thief,then FFXI does a great job with there's.The thief can HIDE on a enemy that uses sight and he has a special attack called SNEAK ATTACK.The thief also has flee ,wich is a short time speed increase.EQ2 also does a pretty good job with thief,allowing him to go stealth and having the ability at higher level to make his whole party stealth.
    I don't think you have been playing the better games out there,as most games i know have  both first person view and 3rd person,wichever you prefer.The camera view usually has several angels also to make the view to your liking.
    You also mention having a warrior that can also learn magic.Well guess what ,this has also been done.Look no further than FFXI.It is a very tricky venture as to not disrupt game balance.FFXi does a very good job with it.
    I go way back to the WIZARDRY/MIGHT N MAGIC/ULTIMA several other less known games like stonekeep and dungeon master.I found MORROWIND a nice looking game as i made my trek across the years,but i didn't really find the game to be that good.Navigating around with a npc got real annoying,as we were always getting stuck in castle towers and doorways.I thought to myself[did anyone even playtest this game?]because it happened quite alot.
    Almost forgot about your spell making want.EQ2 has this in there crafting system.You can make a spell that has different damage,depending on what level you craft it.
    You can't allow total flexibility in making spells without disrupting game balance,wich of course ruins a game.Imagine if you could make a spell that does DOT/DD/buffs/debuffs/heals and then makes your whole party invisible so that you could rinse and repeat[lmao]yep it would really unbalance the game.This is why you need to play a game that balances the spells for a challenging but fun experience.
    Storyline..well this part is simple again.IN a rpg game that is meant to be finished the storyline is shorter and linear.MMo's really want the players to stay forever if they could,therefore the story has to be non linear and never ends.There is a flaw with this however,as the storyline gets to be so long and in depth i usually end up getting lost in it and forget where it was going[lmao].New quests are always added therefore branching the storyline off in once again another direction.


    Holy shit, you're an idiot. Don't post please, you're so fucking narrowminded it's ridiculous.

    If all man thought like this guy, we'd all still be nomads wandering around the earth because, apparently, there is no room for change.

  • AnofalyeAnofalye Member, Newbie CommonPosts: 7,433

    Official reason:  They are not targetting the same target audience, not solo gameplay.

     

    Real reason:  They are humbled and gasp at the though of competing with a game like Morrowind, so they hide behind an easy "MMO are for multi players" focus logic.

     

    Personnally I enjoy Morrowind, but I didn't buy the expensions or replay it.  The system is great.  I find other solo games with better gameplay, this is all.  And those other game scare the MMOs makers just as much as Morrowind does.  But instead of losing automatically, what if a dev would try to maybe compete with those solo games while making a MMO?  Solo players enjoy to compete with other soloers in an indirect way, they also enjoy to exchange helps, items and maybe...oh well maybe...maybe soloers enjoy to group from time to time, before going into another solo rush!  image  You know, some soloers out there are amazing!  When we duo, I always wonder if they really appreciate my contribution or if they are just doing a good action in their perspective.  Anyway, I prefer group over solo myself...but solo is an important part of me and denying it like many MMOs makers try only make me want to solo more.  Reverse psychology, preventing soloing only increase it worth.  Enforcing Raiding and PvP completely remove any worth those systems could ever have hope to gain with me.

    - "If I understand you well, you are telling me until next time. " - Ren

  • Rikimaru_XRikimaru_X Member UncommonPosts: 11,718

    I have been playing Morrowind for over a year, and I have seen many topics like this go by. Let me put it down plain and simple for you without looking through past topics to find my quotes.

    First of all, The Elder Scrolls III: Morrowind is a game made for Single Play, and Bethesda will never change that. They don't want to target the online audience. I love that this is a single player game. Why can't a it be made like or into a mmorpg? It's because you would have to take out a truck load of important features that makes this game an Elder Scrolls game. I want you to think about each of the following features I note:

    - Stealing

    - Killing

    - Quest

    - Items in objects

    - Explored Areas

    - Magic

    - Enemies

    -  Sneaking

    - Armor

    - Levels

    - Guilds

     

    I can't see how anyone who has "actually sat down and played Morrowind" would not think this over and find out by themselves that making a mmorpg even close to The Elder Scrolls III: Morrowind would ever work. (no offence but if you really thought about it OP, you would have known).

    Just enjoy that the Americans are 1 step to pwning Japanese rpgs image

    EDIT

    Still can't believe how anyone who has "actually sat down and played Morrowind" would not think this over and find out by themselves.... image

    -In memory of Laura "Taera" Genender. Passed away on Aug/13/08-
    |
    RISING DRAGOON ~AION US ONLINE LEGION for Elyos

  • David_WolfpaDavid_Wolfpa Member Posts: 273

    they should make super mario bros. an mmorpg. if they did i would make a luigi character with maxed out jump skill to get the ability to chain jump on monsters heads.

    image

  • FlamingBoiFlamingBoi Member Posts: 206

    i cant undestand why morons like u exists to post such a post

  • jackilojohnjackilojohn Member Posts: 144


    Originally posted by Rikimaru_X
    I have been playing Morrowind for over a year, and I have seen many topics like this go by. Let me put it down plain and simple for you without looking through past topics to find my quotes.
    First of all, The Elder Scrolls III: Morrowind is a game made for Single Play, and Bethesda will never change that. They don't want to target the online audience. I love that this is a single player game. Why can't a it be made like or into a mmorpg? It's because you would have to take out a truck load of important features that makes this game an Elder Scrolls game. I want you to think about each of the following features I note:
    - Stealing
    - Killing
    - Quest
    - Items in objects
    - Explored Areas
    - Magic
    - Enemies
    - Sneaking
    - Armor
    - Levels
    - Guilds

    I can't see how anyone who has "actually sat down and played Morrowind" would not think this over and find out by themselves that making a mmorpg even close to The Elder Scrolls III: Morrowind would ever work. (no offence but if you really thought about it OP, you would have known).
    Just enjoy that the Americans are 1 step to pwning Japanese rpgs image
    EDIT
    Still can't believe how anyone who has "actually sat down and played Morrowind" would not think this over and find out by themselves.... image

    Actually, if you read my post on the 3rd page of this thread you will see how I explain that all of that could work just fine. You are another person that didn't think openly and even try to figure out ways to make these things work in a mmorpg. That is ok though because you are in the majority your..normal. Then someone talked about how alot of this stuff was in the original UO..(which is still to this day the best ruleset for any mmorpg ever made) and the people that played the original UO said it was the most free and amazing experience because the players effected the world. Everything in morrowind can be put into an mmorpg....the devs have just got to be willing to do it and have the mind able to create the ideas.

  • MeFartsSmellMeFartsSmell Member Posts: 225
    hahahaha this game took me almost 7 months to finish I had no idea how friggn long this game was, however it was a great game, it was soo big and indepth it did of course have some minor problems but with the story and so many things to do in it the minor problems are silly to whin about. So for me 7 months, lots of content, really fun to play, I find it better then MMO already and just as long too hahahaha. But you could make it into and MMO, the biggest problem with MMO is that you can never make on that everyone will like, look at SWG and hey even WOW, sure its a big success but everyone who plays it knows that when you reach 60 it suckssssssssssssss, even more so then SWG although that has gone through a change now so who knows anymore. Point is to many people want to many different things and you will never be able to please them all, too much work to do.

    Whannnnn Whannnnn dat is the sound of 20 year old babies

  • Rikimaru_XRikimaru_X Member UncommonPosts: 11,718



    Originally posted by jackilojohn




    Originally posted by Rikimaru_X
    I have been playing Morrowind for over a year, and I have seen many topics like this go by. Let me put it down plain and simple for you without looking through past topics to find my quotes.
    First of all, The Elder Scrolls III: Morrowind is a game made for Single Play, and Bethesda will never change that. They don't want to target the online audience. I love that this is a single player game. Why can't a it be made like or into a mmorpg? It's because you would have to take out a truck load of important features that makes this game an Elder Scrolls game. I want you to think about each of the following features I note:
    - Stealing
    - Killing
    - Quest
    - Items in objects
    - Explored Areas
    - Magic
    - Enemies
    - Sneaking
    - Armor
    - Levels
    - Guilds

    I can't see how anyone who has "actually sat down and played Morrowind" would not think this over and find out by themselves that making a mmorpg even close to The Elder Scrolls III: Morrowind would ever work. (no offence but if you really thought about it OP, you would have known).
    Just enjoy that the Americans are 1 step to pwning Japanese rpgs image
    EDIT
    Still can't believe how anyone who has "actually sat down and played Morrowind" would not think this over and find out by themselves.... image


    Actually, if you read my post on the 3rd page of this thread you will see how I explain that all of that could work just fine. You are another person that didn't think openly and even try to figure out ways to make these things work in a mmorpg. That is ok though because you are in the majority your..normal. Then someone talked about how alot of this stuff was in the original UO..(which is still to this day the best ruleset for any mmorpg ever made) and the people that played the original UO said it was the most free and amazing experience because the players effected the world. Everything in morrowind can be put into an mmorpg....the devs have just got to be willing to do it and have the mind able to create the ideas.



    Still don't understand man. If that was done, players can get away with so many things and if too much was added into the game it still wouldn't be an Elder Scrolls game. The Elder Scrolls series is about 1 life and 1 chance to change the wrong doings in the game. I'm telling you, don't even hurt your brain on this.

    -In memory of Laura "Taera" Genender. Passed away on Aug/13/08-
    |
    RISING DRAGOON ~AION US ONLINE LEGION for Elyos

  • NeanderthalNeanderthal Member RarePosts: 1,861

    Ok, it had been a while since I played Morrowind and I can't remember every little detail about it.  So just because of this thread I re-installed it last night and messed around with it for a couple of hours.

    I created a Nord fighter type with stealth and security as minor skills.  Went through that first little dungeon closest to the starting town to get some basic equipment and loot.  Then I went to Balmora, stole some stuff from shops, sold it, bought some training points (in stealth to make stealing even easier), and then ran down to Pelgariad.

    In Pelgariad I cleaned out the trader shop then went to the blacksmith shop and sold the stuff I just stole from the shop next door, except the equipment I wanted to keep.  Then I stole some more stuff from the blacksmith.  Then I was bored and shut the game down.

    After only roughly 2 hours of playing (including the screwing around at character creation) I have my character decked out with close to a full set of steel armor, a nice battle ax (because I prefer axes), several extra silver weapons (saving them so I can have them enchanted), some miscelaneous crap like lockpicks and soulgems, and about 2000 gold.

    Anyone want to tell me that game is not too easy?  If so you're nuts.  My character hasn't even gone up one level yet and I've done all that.  If I play it some more I can steal some of the really expensive stuff from shops for even more cash, charge up some soul gems, and have some really powerful enchanted items before I hit level 3.

    I was asked if I used cheats.  No, I never use cheats in any game...ever.

    Jackilojohn, it sounded like you were probably playing some sort of spellcaster character.  In case you never figured it out there is absolutely no point in being a spellcaster in that game.  You can have items enchanted to cast any spell you want.  And here's the kicker: as a spellcaster you can't rest to recover mana in a dungeon but enchanted items will regenerate their charges as you go along without needing to rest or screw around with potions.

    Might as well just focus on being a heavy fighter type for the ac, hitpoints, and melee damage and just enchant your armor and weapons with whatever spells you want to use.

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