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Is it worth it for BioWare to try and build what seems like an actual singleplayer RPG on top of an MMO foundation? If we treat the first nine chapters of Knights of the Fallen Empire as BioWare’s sales pitch, I’m going to have to say yes.
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It's a shame though that companions were dumbed down into mere tools...
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No matter how good the story in SWTOR is,it'll never be as good as the single player
games of BW.
It's not that great as an MMO.And as a Single Player RPG it'll always be hindered by the
fact that it is an MMO.
Kinda like ESO.
Or to rephrase.
SWTOR could be,and IMO should be so much more than just a WoW clone,
and a simplified version of a single player Bioware RPG,with a cash shop.
Write bad things that are done to you in sand, but write the good things that happen to you on a piece of marble
It's a great backup mmo, something you jump back into every 6 month or so and get a ton of value out of for 1-2 month. My one major problem, a problem I believe most people have, is that the gameplay during the story is just too easy. Most of that problem lies in how overpowered the companions currently are, but the content is too easy regardless.
While I would like something more innovative, it's just not realistic... I'd settle for actually getting punished for failing to interrupt/immune certain abilities or move out of telegraphs, actually use some cc, maybe make defensive cooldowns a requirement to get through certain phases of the fight, etc. I mean I get that they want to enable the most casual players to get through the story, but the absolute worst keyboard turning clicker could finish the expansion without dropping below 95%.
Still it's the best expansion yet, the story alone makes it worth playing. I like the feel of the game and warzones/arenas are pretty entertaining while the population is large enough to support them.