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What needs to change in Black Desert for NA/EU B2P

FullMetalAlcFullMetalAlc Member UncommonPosts: 217
It does seem rather sudden like the influx of NA/EU players to RU servers made them worry about a missed opportunity. the funny thing Basically JP/RU/KR with the english patch is pretty much as good as or better than an Alpha would be as far as translations are concerned. Game with patch is 100% playable and for anything you can't figure out there is google and youtube. My main concern is that they don't just slap the equivalent of one of these english patches on their 1.0 client and call it a day and pass it off as B2P. This is my biggest concern about the NA version. BDO is a very grindy game with mechanics that can be bad or good depending how you look at it. Which I expect all to be changed for B2P or there is no point not to play another F2P version.

Things that need/should change

1> EXP/SKILL Grind, while not that bad is a tad bit harsh. Needs to change, while the combat skills are fun the mind numbing camp rotation of a few premiere grinding spots and basically KS'ing and all the hosility and anti-social behavior that goes along with it makes it very tiring when you repeat infinitely. The whole game is a grind so if you remove it there will be nothing left, but all I'm saying is make it so  you move out of area A to area B a bit sooner so you don't stink up the place and make more enemies than levels with KS wars between fellow players and bots.

2> Item drop rate needs to be increased, especially weapon stones. weapon stones are the uprade process in this game there are no dungeons or many if any 100% item drops from named NPCs. Any armor or weapon that is top tier you can equip at level 1 and the only way to progress is to +1 those up to 15. which leads to #3 

3> Enchant success rates need to be increased and less harsh, B2P should not be about spending money in a cash shop to buy blackstones or enchant success increasers.

4> Items such as pets that pick up loot for you like in your favorite diablo clone, should not be cash shop items in B2P

5> Trade, trade needs to be allowed between people at least between guild mates

6> Auction house, auction house is a cluster. You can't set prices below or above a certain value. The most sought after item blackstones max out at 300k and they sell out as soon as it's posted up for sale, it's the most annoying whackamole ebay sniping mini game you will ever play in your entire life. It's very off puting and needs to change somehow. You'll swear it's some kind of bot instabuying stones but it's players from this entire megaserver with muti-channels buying them out at the same time and there's only 1 or more stones if your lucky available to purchase for everyone. Plus there is a captcha when you bid/buyout so if you type slow you loose. This shit more than anything needs to change as you will go nuts when you need 100 stones to enchant a weapon or whatever. and you are lucky to buy 1 in 30 minutes of insanity refreshing the auction house. You could go grind for a drop for 2-3 hours and be more productive in getting a stone.

7> New classes, these should be in the NA B2P with latest patch/fixes. If NA releases same as RU with only 4 classes that is BS, why bother playing in NA with all the above garbage to deal with anyway? If nothing else changes this is the only thing that will justify paying to play period.

So yeah Daum hopefully you read this as this is above is a what true localization to suit regional players needs and tastes looks like. Otherwise NA will flop as a B2P and everyone will flock to other F2P servers, or just play something else anyway as the endgame is basically guildwars(who cares?) or GTFO once you +15 everything. ^ you can say PVP is a good endgame but with potion spamming and severe penalties for PK'ing all you have left is oh look my guild stomped yours lololol u suck...okay that's nice.

Comments

  • JDis25JDis25 Member RarePosts: 1,353
    I agree but mainly and primarily points 5-7. I feel that is where BD is getting into dangerous territory with creating an enjoyable sandboxy type game and having enough classes to play what you want and feel unique. ESO's 4 classes was definitely NOT enough for me.
    Now Playing: Bless / Summoners War
    Looking forward to: Crowfall / Lost Ark / Black Desert Mobile
  • nationalcitynationalcity Member UncommonPosts: 501
    edited October 2015
    The main thing is you can buy costumes and pets on the shop and sell them on the ah which is basically p2w https://www.reddit.com/r/blackdesertonline/comments/3pix0i/this_is_p2w_in_bdo_russia/

    Within 5 days the dude had almost +15 in everything (Whales Rejoice)

    Unless this is changed lots are gonna be unhappy.......... I assume as far as I know this is still in the NA version also.....

  • nationalcitynationalcity Member UncommonPosts: 501
    @ikcin ; Hey I agree with ya just letting others know because for some reason Hype train on this game is rolling off the rails

  • DXSinsDXSins Member UncommonPosts: 324
    The main thing is you can buy costumes and pets on the shop and sell them on the ah which is basically p2w https://www.reddit.com/r/blackdesertonline/comments/3pix0i/this_is_p2w_in_bdo_russia/

    Within 5 days the dude had almost +15 in everything (Whales Rejoice)

    Unless this is changed lots are gonna be unhappy.......... I assume as far as I know this is still in the NA version also.....

    Don't see it much as p2w as much as P2Advance quicker... people can only buy when others put up on the AH and people choose to buy the cash shop items off the AH knowing the gold goes into someone else pocket. Its like saying gold sellers are fully to blame.. but no.. if none brought off them, the market wouldn't exist. 

    Its hard to think of a mmo released/or added in recent year's that doesn't have a way to turn cash into in-game currency... be it big sub games like wow, b2p like gw2 or the many many f2p... its become the market normal and the market has largely accepted it, so we will continue to see it in many more future release.

    Guess im one of the ones that have adapted to the change and don't let it ruin mmos for me.
  • nationalcitynationalcity Member UncommonPosts: 501
    edited October 2015
    I see your point.

    It just kinda sucks for those of us that don't have tons of money to spend in the store...... It just worries me that once you hit 50 it's basically pvp or gvg whatever supposedly the game is light on pve at max level atm so to see people 5 days in at +15 is worrisome.
  • DXSinsDXSins Member UncommonPosts: 324
    I found things to do for months when i played the KR version while doing very little pvp in between even with the guild i was in always at wars.

    Also what people are not telling here is... +15 is only the start mark for gear.. the real goal is +16-20 were the RNG fail system comes into play. The stat creep in those ranges are huge... i had full +16 set before i stopped playing KR and i still died really fast.. potion spam plays no part in sieges they are useless lol. Fail trying for +17 weapon twice (goes down to +15 then need to get +16 again to try for +17) and quit and decided to leave that grind for when EU comes :).
  • YashaXYashaX Member EpicPosts: 3,100
    Items 1-3 of the OP I agree with, (4) I don't understand why that shouldn't be a cash shop item, (5)- I actually am looking forward to trying out the way trade has been set up, a bit strange though (6) again I like the idea of set price ranges, if there is excess demand causing the problems you mention they should up the drop rates like you suggest in point (2), and point (7) of course it would be nice to have all the classes.

    MrSyn said:
    I found things to do for months when i played the KR version while doing very little pvp in between even with the guild i was in always at wars.

    Also what people are not telling here is... +15 is only the start mark for gear.. the real goal is +16-20 were the RNG fail system comes into play. The stat creep in those ranges are huge... i had full +16 set before i stopped playing KR and i still died really fast.. potion spam plays no part in sieges they are useless lol. Fail trying for +17 weapon twice (goes down to +15 then need to get +16 again to try for +17) and quit and decided to leave that grind for when EU comes :).
    This is the thing I am most concerned about.

    A game like GW2 works because there is little gear-gap in pvp, so the focus is more on the actual combat, getting more skillful in combat, teamwork etc. Massive gear gaps promote a very different type of play style, attract a different crowd, and are prone to p2w flavored monetization.

    It will take a lot of thought to convert a f2p model which basically encourages players to "pay to win", into a successful b2p title. I have little faith that they will be able to successfully pull it off, but I can still see its going to be a fun game until you hit that wall.


    ....
  • Viper482Viper482 Member LegendaryPosts: 4,101
    DMKano said:

    Again it's their game and they can do as they please with it.
    Dude, everyone knows that. Just let us vent about another missed opportunity to have an awesome MMO.
    Make MMORPG's Great Again!
  • holdenhamletholdenhamlet Member EpicPosts: 3,772
    edited October 2015
    "Most of these changes are pointless, as the main problem is the solo trade and crafting, which make the game 80% single player and some 20% PvP."

    I'm not sure what game you're thinking of that doesn't have mostly solo crafting and trading.  When I crafted and traded in Archeage it was completely solo.  Not only that but it was boring as hell and non-rewarding unless you dedicated your life to it.

    I've read about people spending  an entire year trying to craft an item and ending up basically where they started at because of the horrid RNG system.  No thanks.

    As for instanced housing, well it seemed like a good idea in AA to have non-instanced housing but really it was all gobbled up the first day and it left most people without land, excluding them from a big part of the game.

    The best trade objective WAS based on PVP (the Isle), but that was just owned by whoever had a house on the island because the entire owner's guild could just teleport there whenever they wanted and gank anybody trying to do large turn-ins.

    Also from what I've read the endgame is almost completely based on PVP.  You fight to own nodes and gain tax income, similar to Archeage.  It also seems like there are many more nodes to obtain rather than castles in AA, meaning more guilds can actually participate in that part of the game.

    The only pvp part it's missing is the random ganking, but that was never fun to me.

    Overall it seems to me that BDO will be less about belonging to an exclusive zerg guild and more about letting everyone enjoy all the aspects of the game.  This is a definite positive for me.  Others may disagree.
  • JDis25JDis25 Member RarePosts: 1,353
    Yeah I am going to play Blade and Soul for my Solo PvE game, and 1v1 arena. Sounds more fun than PvE via grinding mobs till max level. And while the GvG in Black Desert sounds fun, I doubt it will be enough to carry the game.
    Now Playing: Bless / Summoners War
    Looking forward to: Crowfall / Lost Ark / Black Desert Mobile
  • holdenhamletholdenhamlet Member EpicPosts: 3,772
    edited October 2015
    DMKano said:
    "Most of these changes are pointless, as the main problem is the solo trade and crafting, which make the game 80% single player and some 20% PvP."

    I'm not sure what game you're thinking of that doesn't have mostly solo crafting and trading.  When I crafted and traded in Archeage it was completely solo.  Not only that but it was boring as hell and non-rewarding unless you dedicated your life to it.

    I've read about people spending  an entire year trying to craft an item and ending up basically where they started at because of the horrid RNG system.  No thanks.

    As for instanced housing, well it seemed like a good idea in AA to have non-instanced housing but really it was all gobbled up the first day and it left most people without land, excluding them from a big part of the game.

    The best trade objective WAS based on PVP (the Isle), but that was just owned by whoever had a house on the island because the entire owner's guild could just teleport there whenever they wanted and gank anybody trying to do large turn-ins.

    Also from what I've read the endgame is almost completely based on PVP.  You fight to own nodes and gain tax income, similar to Archeage.  It also seems like there are many more nodes to obtain rather than castles in AA, meaning more guilds can actually participate in that part of the game.

    The only pvp part it's missing is the random ganking, but that was never fun to me.

    Overall it seems to me that BDO will be less about belonging to an exclusive zerg guild and more about letting everyone enjoy all the aspects of the game.  This is a definite positive for me.  Others may disagree.

    For me crafting and trading in ArcheAge is not solo at all.

    I own zero land - so I depend on my guidmates to share their land with me (which they do).

    We do trade runs in guild groups for protection and fun - as you can get ganked on open water easily for free packs.

    Also I am a miner/fisher/smith - so I depend on my guildies to make items for me that are not part of my craf - like alchemy, lethercrafting etc..

    In the end ArcheAge has a LOT more group/guild dependence unlike BD which is 100% solo crafting experience.


    Well, if you had land you could make your own tradepacks, which would be solo crafting.

    As for group turn-ins, well to me that's not really crafting, it's more tied to the PVP part of the game.

    As for the 1 item you require to make stuff from other crafts, it's something I guess but it doesn't do much for me in terms of immersion.

    The things you describe are mostly like someone else described in his experience with BDO- he didn't want to level cooking so he bought food off cooks.  He sold boats to people that didn't want to level that craft.

    The only real difference is the dangerous turn-ins, but you can avoid those altogether if you wanted to.
  • AlbatroesAlbatroes Member LegendaryPosts: 7,671
    Why do people actually think the new classes are actually new multiple classes? Honestly, most of the classes are just different genders for a single class....cheap tactic imo.
  • BitripBitrip Member UncommonPosts: 279
    Rhoklaw said:
    I know one thing for certain, AA was a huge let down for me. I'm not saying BDO won't be another example of what not to do, but I'm going to need to play BDO in order to make that decision. One thing I've learned about people who piss and moan about a game. It rarely means a damn thing to me. I usually take into consideration what people don't like about a game and compare it to things I don't like. If BDO is another P2W game, than my time will be short lived. However, I don't consider GW2 to be P2W, so we'll see if BDO is closer to GW2 or AA before I can agree with the assumption of it being P2W.
    I was so pumped for AA and was let down before I even got to try it. I don't really hype MMOs anymore. They all seem to be disappointing. More often it's the ones I've never heard of that steal the show.

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  • WizardryWizardry Member LegendaryPosts: 19,332
    ikcin said:
    holdenhamlet In fact there is gankig In BDO, as everyone can attack you after a certain level. Just the PK is pointless. It is exactly ganking, but not PK for farming spot, loot or something reasonable, because of the ridiculous karma penalty.
    Well you were on track and making sense until you tossed in the "ridiculous Karma penalty",are you saying it would be better if less or no penalty for just being an ass ganking people to be an asshat?

    You see it is the whole mentality with pvp that always bothers me,it is such a NEGATIVE atmosphere on gaming in general.I enjoyed a lot of pvp in my days but in arena style where i could just come and go from server to server.That way if i run into jerks,asshats i can just leave again and go elsewhere to find a good game.You can't do that in mmorpg's,you are stuck and bound to those same players everyday and it ruins your gaming experience.

    Why developers can't figure this obvious problem out is  beyond me,maybe they really don't care,after all it is just a business of selling games,they don't care about the actual people playing them.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • RoinRoin Member RarePosts: 3,444
    I only agree with number 7. The rest are there for very good reasons.

    1) PvP nuff said.
    2) I don't really want to see Weapon stones dropping like rain. Kills point of auction house.
    3) Game has to generate funds from somewhere. You can only churn out costumes so fast.
    4) See 3.
    5) No thanks. People may hate it but it is one of best ways to nip RMT in the bud.
    6) No thanks. I'd rather not have to deal with super inflated auction house prices.

    In War - Victory.
    In Peace - Vigilance.
    In Death - Sacrifice.

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