http://forum.blackdesertonline.com/index.php?/topic/271-poll-consume-of-vigor-points-when-processing-gathering-etc/https://www.reddit.com/r/blackdesertonline/comments/3qlt2p/naeu_alpha_does_it_require_vigor_for_crafting/ This makes me sad... much as i like / support the KR version... if they keep this crap in the EU/NA version at launch then i will just pass and hope many others will too until they remove it.
Blade and Soul might be back on the table for me (really liking the beta this weekend... lots of QoL changes to the old RU server).
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Accept this or play something else as there needs to be a dampener on crafting wich is nothing like Archeage where you were forced to buy labor pots and labor regenerated like a turd.
All your characters share resources, and add to the pool (because they are your family). All knowledge, housing, storage, workers, horses everything is shared. Armor does not have an "item level" and those to can also be shared.
Watch some of this guys video's to see it for your self.
Sorry wrong link: http://https//www.youtube.com/user/BikestMan/search?query=Black+desert
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
This will just limit the activities outside of grinding mobs... i did 1000s of processing daily with my characters on KR. This will also limit the number of workers you can handle as you wont just be able to craft beer when you want. Will limit your farming if you use energy on other things.
Also this will have a great impact on guild gather missions.. its already a pain to sync up everyone at a time they all have high energy... now they asking them to use energy to gather + process the gathered mats for the quest.
I would still recommend you guys try it if you havnt played before... but if anyone has experienced KR server rule for energy, your not going to want to play this BS.
2. Everyone knows why Korea uses labor points in games it's not surprising and is often expected at this point. Maybe if more Korean players moved away from the game and tended to their health, well-being and personal stuff instead of dying in a LAN cafe we wouldn't have this problem to begin with.
Also, alpha is not release. The alpha is not a demo of exactly what the game will be like in 6 months in EU.
Playing: WF
Played: WoW, GW2, L2, WAR, AoC, DnL (2005), GW, LotRO, EQ2, TOR, CoH (RIP), STO, TSW, TERA, EVE, ESO, BDO
Tried: EQ, UO, AO, EnB, TCoS, Fury, Ryzom, EU, DDO, TR, RF, CO, Aion, VG, DN, Vindictus, AA
I can't stand these vigor or any point systems,no more than i can't stand games that use points to upgrade your character at each level.
If they want to slow players down and/or create realism there are ways to do it that look more natural and plausible than points.Last time i went to do something,i didn't stop to wonder how many points i had lol .../sigh.
Never forget 3 mile Island and never trust a government official or company spokesman.
I had around 220 energy on the KR server and could easy use that up in 15-20mins just gathering, be it for guild quest or trying to get rare mats to make advanced blackstones upgrades. With food + costume giving lvl 5 gathering = instant gathering and that energy soon drops down.