It looks like you're new here. If you want to get involved, click one of these buttons!
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
Comments
* more info, screenshots and videos here
"Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb
There is a small mailbox here.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Eve Online is very immersive, but in a much different way. In Eve, the boundary between the game and RL are heavily blurred. The 'This is Eve' trailer is a fantastic example - these aren't people roleplaying, this is just normal gameplay with people on comms.
Um... Immersive MMO's.....
Dungeons & Dragons Online, ESO, Neverwinter and some other similar games are considered MMOs, but in those games you can enter dungeons only in groups of 4-6 players. In Neverwinter Nights I remember going to some adventures, dungeons and DM events in groups with as many as 18 players.
* more info, screenshots and videos here
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
However, I think computer games are a great medium for creating your own stories, and I often feel "proud" for achieving things myself in games, or get sucked into games because of what I've been doing. For example, when I encounter a boss in a game, I dont think "Oh my, he's a bad person who's terrorised the villagers, he probably wants to hurt me, I wonder if I'll die?", i.e. I don't get immersed in the story. Instead, I'll enjoy the aesthetics, relish the challenge, celebrate the successes and enjoy the rewards in a way that is completely detached from the story.
* server is online 24/7
* some servers have been online for 5-10 years
* characters are stored on game servers for many years
* presence of typical fantasy MMORPG grind and quests
* typical fantasy MMORPG auction house for trade between players
* crafting
* housing
* PvP and no-PvP zones
* patcher that downloads latest patches, updates and game content for the game server
* customer support from server admins, developers, game masters, dungeon masters
The only difference is that servers can sustain only up to a few hundred players online at the same time instead of thousands like in some mainstream modern MMORPGs. The typical player limit is 30-75 per server. On the other hand, there have been some MMORPGs with 100-200 player limit per server in the past (Tibia, Dransik, Ashen Empires).
Some NWN servers have much larger communities, though. For example, the forum of Baldur's Gate server for NWN 2 has over 8000 total registered members.
All of the characters you can see in the bottom screenshot are player characters.
* more info, screenshots and videos here
I skate to where the puck is going to be, not where it has been -Wayne Gretzky
For such a deeply flawed game, SWG had plenty of things to do, it had great music that was well executed and a player could affect the environment, from placing houses and harvesters to having your name on everything you crafted.
-Runescape
-Ragnarok
That feeling you need to explore the new maps carefully or something bad can happen to your beloved hero... and that happiness for getting a new sword or helmet... knowing it will really improve your adventures.